Generative AI was used to assist with localization
- Creator
- Divora
- Reviews
- -
- Added
- Mar 18, 2026
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Generative AI was used to assist with localization
During the preparation of the store page and early visual concept exploration, we may use AI-based tools as part of the research and inspiration process — for example, to explore ideas, references, or general visual directions. All final visuals, artworks, and graphic assets presented on the store page and used in the game itself are created, edited, and finalized by human artists using standard digital art and design tools. AI is not used for generating final images or in-game assets.
Puroguramukōdo ni AI o shiyō shimashita. 19 AI was used in the program code.
AI was used for the following: Title logo Upgrade icons Multilingual localization BGM for bases, stages, and results screens
No in - game content was generated by AI The store page capsule background image was generated by AI
Marketing assets (Capsule Art, Headers) and in-game 2D assets (sprites, icons, UI elements, backgrounds) were conceptualized and generated using AI tools (Nano Banana Pro), then manually edited, animated, and composited by the developer. Sound Effects were generated using AI-based synthesis tools (ElevenLabs). Background Music was generated using AI composition tools (Soundraw). No AI is used for live generation during gameplay.
It contains filtered and edited AI-generated content.
For the initial demo iteration, the 3D meshes for the main character and enemies were generated from a concept art made by a human artist.
AI technology was utilized to create initial art assets, including some icons. The final output was manually refined by artists.
Prime Protocol used generative AI tools during development to assist with drafting and iterating on code and to create some pre-rendered marketing imagery. All content is reviewed and integrated by the developer. No generative AI is used during gameplay; the game does not live-generate text, images, audio, or code, and players cannot input prompts.
Some visual assets on the store page and parts of the in-game art were created with the assistance of generative AI tools and then curated, edited, and integrated by the developer (Cag). Portions of the store page text and the game’s music were created with the assistance of generative AI tools.
Static images and logos in store where generated with help of AI.
Only with certain images
AI is only used to accelerate development
Some visual assets such as UI elements, icons, and promotional images were created or assisted using generative AI tools. All assets were reviewed, edited, and implemented by the developer. No copyrighted material was intentionally replicated.
Generative AI tools were used in a supportive role for some character visuals and promotional materials. All AI-assisted artwork was manually edited and refined. The game’s design, mechanics, and code were created manually.
AI has been used just game soundtrack.
This game includes an AI opponent for practice battles. The opponent is a non-generative, scripted system that adjusts answer speed and accuracy. Generative AI tools were used only to create some pre-rendered marketing/store artwork; no generative AI is used to generate gameplay content at runtime.
Some AI tools were used by the developer for UI design and coding assistance only. No generative AI was used to create in-game content, visuals, audio, or gameplay mechanics. All game assets and logic are created or selected by the developer.
As a solo developer, generative AI was used only for the Steam capsule images. I plan to replace them with hand drawn artwork before the game is released.
AI tools were utilized to assist with coding, text generation, and creating some graphical assets.
Ai was used in the marketing material production and some in game art.
Logo was generated by AI.
AI is used to enhance the store page description(s).
Use of UI Assets and Visual Elements The game uses a combination of custom-made assets and assisted tools for certain visual elements. Some UI icons and minor interface elements were created with the help of generation tools and then manually edited and integrated into the game. This includes: small UI icons damage indicators ability cards and card elements UI cards and visual overlays promotional banners for the Steam store All generated elements are used as supporting visuals, refined and adapted to fit the game’s original design, gameplay systems, and overall art direction. Core gameplay visuals, mechanics, environments, and animations are fully custom and developed specifically for the game.
Capsule and library images, some code for the hook and glide abilities.
Only a few icons are generated by an AI.
Generative AI was used only to help create some included music tracks (via Suno). No AI was used for images or other visual assets.
Generative AI tools were used during development to assist with the creation of concept art, visual assets, and written content such as descriptions and lore. All AI-generated materials were reviewed, edited, and finalized by the development team. No AI is used during gameplay, and the game does not generate content in real time.
Some visual and level assets in this game were created during development with the assistance of generative AI tools and then manually reviewed and finalized by the developer. The game does not use generative AI to create content during gameplay or at runtime.
Promotional graphics for loading title were AI generated. All screenshots and videos are of actual gameplay.
We used AI tools to generate initial visual concepts and draft assets for characters and backgrounds. Afterward, all assets were heavily retouched, painted over, and finalized by our human artists to ensure quality and stylistic consistency. AI was used only as a starting point during the development process.
AI tools were used to generate some graphical assets for the store page (capsules, logos) and to assist with coding scripts.
We are using AI-powered tools in the promotion process of our game. AI plays a supportive role in language translation, store pages, marketing materials, and content creation for community posts. All AI-generated content is reviewed and improved by our team before finalization.
The following languages are supported using AI translation, with final proofreading and adjustments by the developer. English · Simplified Chinese · Traditional Chinese Some text added in updates for other languages also uses AI translation.
As a solo developer project, this game leverages generative AI technologies to enable a full-scale production. AI tools were used to generate the C# codebase, visual assets (sprites, backgrounds), Sounds and audio tracks. All content was directed, compiled, and curated by the human developer to ensure a consistent gameplay experience.
During the development of this game, AI tools were utilized. Some of the art assets were generated by AI and then further refined and rendered by our artists.
AI tools were utilized to generate art assets on the store page and in-game.
This game makes significant use of pre-generated AI content. Usage Details: Almost all visual 2D assets, specifically character sprites, enemy graphics, many environmental elements, and the title art, were created using generative AI software. The AI served as the primary tool for generating the foundational artwork. Post-Processing: The generated images were curated and selected, then brought into a consistent format, scaled to the correct size for the game, and assembled into the final sprite sheets. We confirm that all content used is free of illegal or copyright-infringing material.
Some assets are generated by generative AI.
Graphics generated by AI
The game's soundtrack includes tracks produced with the help of AI-based music generation tools.
AI-assisted translation is used for localization on this store page and in parts of the in-game text.
graphic assets used in this game and its marketing materials were created with the help of generative AI tools.
The translations in this game (excluding English and Polish) were prepared with the assistance of artificial intelligence. Each text has been verified and edited by the developer.
Used generative AI to make so basic textures used for the floor
I created achievement logos with AI and store logos with Ai, all in game images are created with actual game play and does not use Ai, game privacy and manual were formatted and verified using Ai.
Some of the game and promo assets (Less than 5% of all the game assets) were made or improved using AI as a temporal decision and will be replaced when it's financially possible
This game and its marketing materials include AI-assisted assets refined to fit the creative vision.
Used AI for a couple of images
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Mandala In-game content text | Generative AI was used to assist with localization | Divora | - | Mar 18, 2026 | |
Truck Mechanic: Dangerous Paths - First Mile In-game content art | During the preparation of the store page and early visual concept exploration, we may use AI-based tools as part of the research and inspiration process — for example, to explore ideas, references, or general visual directions.
All final visuals, artworks, and graphic assets presented on the store page and used in the game itself are created, edited, and finalized by human artists using standard digital art and design tools. AI is not used for generating final images or in-game assets. | Atomic Jelly | 182 | Mar 18, 2026 | |
Skyreric Dev only code | Puroguramukōdo ni AI o shiyō shimashita.
19
AI was used in the program code. | KEI | - | Mar 18, 2026 | |
BYE BYE! POLICE! In-game content artaudiotext | AI was used for the following:
Title logo
Upgrade icons
Multilingual localization
BGM for bases, stages, and results screens | Waterfall Studio | - | Mar 18, 2026 | |
Deployed Store/marketing art | No in - game content was generated by AI
The store page capsule background image was generated by AI | Evengy | - | Mar 18, 2026 | |
Flask & Fury In-game content artaudio | Marketing assets (Capsule Art, Headers) and in-game 2D assets (sprites, icons, UI elements, backgrounds) were conceptualized and generated using AI tools (Nano Banana Pro), then manually edited, animated, and composited by the developer.
Sound Effects were generated using AI-based synthesis tools (ElevenLabs).
Background Music was generated using AI composition tools (Soundraw).
No AI is used for live generation during gameplay. | Glass Horizon | - | Mar 18, 2026 | |
This Wasn’t In My Job Description Unclear | It contains filtered and edited AI-generated content. | GeckoIndie | - | Mar 18, 2026 | |
Void's Rage In-game content art | For the initial demo iteration, the 3D meshes for the main character and enemies were generated from a concept art made by a human artist. | Team Void's Rage | - | Mar 18, 2026 | |
Ever Flip In-game content art | AI technology was utilized to create initial art assets, including some icons. The final output was manually refined by artists. | TMA Forge | - | Mar 18, 2026 | |
Prime Protocol Store/marketing codeart | Prime Protocol used generative AI tools during development to assist with drafting and iterating on code and to create some pre-rendered marketing imagery. All content is reviewed and integrated by the developer. No generative AI is used during gameplay; the game does not live-generate text, images, audio, or code, and players cannot input prompts. | Prime Protocol Interactive | - | Mar 18, 2026 | |
Princess Khalifa: Legacy of Wrath In-game content arttextaudio | Some visual assets on the store page and parts of the in-game art were created with the assistance of generative AI tools and then curated, edited, and integrated by the developer (Cag).
Portions of the store page text and the game’s music were created with the assistance of generative AI tools. | Cag | - | Mar 18, 2026 | |
Canyon Raid Store/marketing art | Static images and logos in store where generated with help of AI. | Asto Games | - | Mar 18, 2026 | |
Little Toys Store/marketing art | Only with certain images | YLRG Entertainment | - | Mar 18, 2026 | |
Void Breach Dev only | AI is only used to accelerate development | fp32.ai LLC | - | Mar 18, 2026 | |
Dead Rush art | Some visual assets such as UI elements, icons,
and promotional images were created or assisted
using generative AI tools. All assets were reviewed,
edited, and implemented by the developer.
No copyrighted material was intentionally replicated. | Sefa Game Studio | - | Mar 18, 2026 | |
Glorio Store/marketing art | Generative AI tools were used in a supportive role for some character visuals and promotional materials.
All AI-assisted artwork was manually edited and refined.
The game’s design, mechanics, and code were created manually. | Probably Games Studio | - | Mar 18, 2026 | |
Tiny Hoops: Idle Shooter In-game content audio | AI has been used just game soundtrack. | Studio Penta | - | Mar 18, 2026 | |
Vocab Clash Live AI art | This game includes an AI opponent for practice battles. The opponent is a non-generative, scripted system that adjusts answer speed and accuracy. Generative AI tools were used only to create some pre-rendered marketing/store artwork; no generative AI is used to generate gameplay content at runtime. | Jim Zhang | - | Mar 18, 2026 | |
Bingo! Dev only codeart | Some AI tools were used by the developer for UI design and coding assistance only.
No generative AI was used to create in-game content, visuals, audio, or gameplay mechanics.
All game assets and logic are created or selected by the developer. | Speedic Studio | - | Mar 18, 2026 | |
They Shall Not Loop Store/marketing art | As a solo developer, generative AI was used only for the Steam capsule images. I plan to replace them with hand drawn artwork before the game is released. | Elite Gorgon Games | - | Mar 18, 2026 | |
The Physical In-game content textart | AI tools were utilized to assist with coding, text generation, and creating some graphical assets. | 2Crispy Studio | - | Mar 18, 2026 | |
Whisker Wars In-game content art | Ai was used in the marketing material production and some in game art. | QuarterDrop | - | Mar 18, 2026 | |
Coination Store/marketing art | Logo was generated by AI. | Cinderbyte | - | Mar 18, 2026 | |
FastBall 2 Store/marketing text | AI is used to enhance the store page description(s). | Creamative | - | Mar 18, 2026 | |
MELLDESTROY In-game content art | Use of UI Assets and Visual Elements
The game uses a combination of custom-made assets and assisted tools for certain visual elements.
Some UI icons and minor interface elements were created with the help of generation tools and then manually edited and integrated into the game.
This includes:
small UI icons
damage indicators
ability cards and card elements
UI cards and visual overlays
promotional banners for the Steam store
All generated elements are used as supporting visuals, refined and adapted to fit the game’s original design, gameplay systems, and overall art direction.
Core gameplay visuals, mechanics, environments, and animations are fully custom and developed specifically for the game. | CUBE studio | - | Mar 18, 2026 | |
Savage Horizons Store/marketing codeart | Capsule and library images, some code for the hook and glide abilities. | Insolence Studio | - | Mar 18, 2026 | |
Burn Out In-game content art | Only a few icons are generated by an AI. | Overwork Studio | - | Mar 18, 2026 | |
Melody Friends In-game content audio | Generative AI was used only to help create some included music tracks (via Suno). No AI was used for images or other visual assets. | WINE GL | 10 | Mar 18, 2026 | |
Mutant Survivors In-game content arttext | Generative AI tools were used during development to assist with the creation of concept art, visual assets, and written content such as descriptions and lore.
All AI-generated materials were reviewed, edited, and finalized by the development team. No AI is used during gameplay, and the game does not generate content in real time. | Macro Software | - | Mar 18, 2026 | |
Offroad Arcade In-game content art | Some visual and level assets in this game were created during development with the assistance of generative AI tools and then manually reviewed and finalized by the developer. The game does not use generative AI to create content during gameplay or at runtime. | DevOfOne | - | Mar 18, 2026 | |
Operation Obliteration 2 In-game content art | Promotional graphics for loading title were AI generated. All screenshots and videos are of actual gameplay. | Oblit Gamewerks | - | Mar 18, 2026 | |
Deukdo Beat Dev only art | We used AI tools to generate initial visual concepts and draft assets for characters and backgrounds. Afterward, all assets were heavily retouched, painted over, and finalized by our human artists to ensure quality and stylistic consistency. AI was used only as a starting point during the development process. | Deukdo Games | - | Mar 18, 2026 | |
Ramming Turtleship - 1592: The Imjin War Store/marketing artcode | AI tools were used to generate some graphical assets for the store page (capsules, logos) and to assist with coding scripts. | Dreampanda | - | Mar 18, 2026 | |
Drunk Mages In-game content text | We are using AI-powered tools in the promotion process of our game. AI plays a supportive role in language translation, store pages, marketing materials, and content creation for community posts.
All AI-generated content is reviewed and improved by our team before finalization. | Crazy Professor Interactive | - | Mar 18, 2026 | |
OVER THE TOWER In-game content text | The following languages are supported using AI translation, with final proofreading and adjustments by the developer.
English · Simplified Chinese · Traditional Chinese
Some text added in updates for other languages also uses AI translation. | HiyashiMinaduki | 140 | Mar 18, 2026 | |
Sunset Sprinters '98 In-game content artaudiocode | As a solo developer project, this game leverages generative AI technologies to enable a full-scale production. AI tools were used to generate the C# codebase, visual assets (sprites, backgrounds), Sounds and audio tracks. All content was directed, compiled, and curated by the human developer to ensure a consistent gameplay experience. | TrihermesGames LLC | - | Mar 18, 2026 | |
猫船长与环球渔场 In-game content art | During the development of this game, AI tools were utilized. Some of the art assets were generated by AI and then further refined and rendered by our artists. | Happy Universe Studios | 870 | Mar 18, 2026 | |
Bouncy Brain In-game content art | AI tools were utilized to generate art assets on the store page and in-game. | Binx.tv | - | Mar 18, 2026 | |
Endless Racing In-game content art | This game makes significant use of pre-generated AI content.
Usage Details: Almost all visual 2D assets, specifically character sprites, enemy graphics, many environmental elements, and the title art, were created using generative AI software. The AI served as the primary tool for generating the foundational artwork.
Post-Processing: The generated images were curated and selected, then brought into a consistent format, scaled to the correct size for the game, and assembled into the final sprite sheets.
We confirm that all content used is free of illegal or copyright-infringing material. | Fearless Games Studio | - | Mar 18, 2026 | |
Battle for the raise In-game content | Some assets are generated by generative AI. | Froste Tail Games | - | Mar 18, 2026 | |
Hexa Merge Unclear art | Graphics generated by AI | Andre Nothof | - | Mar 18, 2026 | |
Warp Mania In-game content audio | The game's soundtrack includes tracks produced with the help of AI-based music generation tools. | DNA Games Studio | - | Mar 18, 2026 | |
GRID/ In-game content text | AI-assisted translation is used for localization on this store page and in parts of the in-game text. | ノエノエゲームズ | - | Mar 18, 2026 | |
Last Shift Standing Store/marketing art | graphic assets used in this game and its marketing materials were created with the help of generative AI tools. | Solo Tactic Games | - | Mar 18, 2026 | |
Saveggies In-game content text | The translations in this game (excluding English and Polish) were prepared with the assistance of artificial intelligence. Each text has been verified and edited by the developer. | melancode | - | Mar 18, 2026 | |
Gumdrop Gladiator In-game content art | Used generative AI to make so basic textures used for the floor | Tranc Software | - | Mar 18, 2026 | |
Cube Dodger 3D In-game content arttext | I created achievement logos with AI and store logos with Ai, all in game images are created with actual game play and does not use Ai, game privacy and manual were formatted and verified using Ai. | Darren Keathley | - | Mar 18, 2026 | |
Paws Coven In-game content art | Some of the game and promo assets (Less than 5% of all the game assets) were made or improved using AI as a temporal decision and will be replaced when it's financially possible | Wintercrow Games | 37 | Mar 18, 2026 | |
Cube Burst 3D In-game content art | This game and its marketing materials include AI-assisted assets refined to fit the creative vision. | NanningsGames | - | Mar 18, 2026 | |
SlimyLeap Store/marketing art | Used AI for a couple of images | Blazej Cholinski | 13 | Mar 18, 2026 |