We use AI to generate icons for props, but we perform secondary processing such as cutout, color grading, and adding shadows. This is just a small part of the content in the game.
- Creator
- Cat Play Studio
- Reviews
- 74
- Added
- Mar 18, 2026
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We use AI to generate icons for props, but we perform secondary processing such as cutout, color grading, and adding shadows. This is just a small part of the content in the game.
Some of the posters were created using generative AI (Adobe Firefly). All of the music tracks were created using generative AI (Suno AI). The translations were created using generative AI (ChatGPT, DeepL Translate).
I've generated the icon of the game and the icons of its achievements.
The music was AI generated using a paid service.
AI was used to assist in programming tasks during development of the game. AI was used for prototyping 2D game art.
This game includes AI-generated images, text, and code. There are no live AI-generated contents.
During the development process, we may use AI-based tools to assist with content creation. In those cases, the final product reflects our creativity and expression.
- Voice overs are created using artificial intelligence.
Some backgrounds and Boss Designs were built using AI
Generative AI was used to create some artwork. All assets were modified to be used with the game's ray traced rendering and shading.
AI was used to make some UI elements.
Hand tweaked and adjusted Midjourney AI renders have been used for generating certain in game background graphics, marketing materials and cover. Deepvoice has been used for multiple ingame announcers(ie commercials, news etc)
We use Ai to generate some of the 2D art and sounds.
Our game does not use AI in gameplay, character behavior, or system design. A small portion of the game's artwork was created using AI-assisted tools during the development process. All other assets and content were manually created by our team.
There is some use of AI art on the Store page. There is a photograph in the introduction of the game that was created by AI. Once at the main menu, no more AI art or tools are used in the game experience.
Game level backgrounds and some of the level elements were generated using stable diffusion.
AI is used to create keyart, headers and some instore assets.
We used generative AI for the advertisement images inside the subway.
Capsule Image Created with AI
The only use of AI gen tools were for the backgrounds on the Store page images. Nowhere else is AI used. Certainly not anywhere in the actual Game itself. Any and all Images in the game itself have been rendered directly out of the game project without any sort of AI gen tools in the process whatsoever.
Character artwork and title screen background.
Use images created in some areas of the image used on the store page
Some assets from Meh have been generated by AI
Generated images for some paintings and photographs using AI.
Songs used in this game are generated by Suno AI.
some in game music was generated with Udio
The main menu background is AI generated. That same art is used for some of the Steam Capsules.
Event artwork. Character design
Music are initially created by AI then modified by myself
Some assets from Tapple have been generated by AI
AI is used to generate reference elements for the visual novel elements of the game (character portraits), which serve as material for the final character creation by real artists.
AI is used to generate certain soundtracks, cosmetic and personalization elements, including car liveries, frames, avatars, and decals, allowing players to enjoy a wider variety of designs. AI-assisted translations help localize in-game content for different languages, ensuring smoother communication for a global player base. Additionally, some UI elements are optimized using AI to improve usability and presentation.
We are using AI to generate backgrounds and icons.
Modified images generated by the generation AI are used in some of the textures of the background 3D objects. (e.g., spider thread ball)
Only for store page, backgrounds and image parts
Some parts of graphics used as store page assets are AI-generated. A few characters in the game use AI-generated voices.
Used AI to create loading screen images. The loading screen images are AI generated.
Music Orchestration
Throughout development, I may use procedural methods and AI-based tools to assist with audio content creation (10%). However, the final result always reflects my own creativity and artistic intent.
During the development of the game, the generation of music samples was used, as well as the generation of image elements for character avatars and team emblems.
We are utilising ElevenLabs' text-to-speech tool to generate voice-over elements within Metro Rivals. All scripts and content are written by Dovetail Games staff, and the voices you hear in-game, which have used ElevenLabs' software, have been licensed by voice actors.
I created pre-rendered images via ai for Main Menu & game backgrounds , store page images, library images and some of the trailers' voiceovers
Due to budgetary restrictions (we are broke as hell) we have generated images for abilities and passives you can see in the game.
Some of textures, logo's and character images / character avatars were created using A.I.
In some cases, Music and Artdesign is based on A.I. generated material
Thumbnail of Mary | Official Teaser 2 Some UI illustrations of the game. And some talk texts
Evocative images for the 'DungeonPedia' were created using Stable Diffusion 1.0, capturing the essence of ancient Sumeria, Greek civilization, and the atmosphere of Crusader Jerusalem. These were then meticulously enhanced in Photoshop, resulting in a distinctive hand-painted style for each element.
Uses image generation AI
The stained glass artworks in the game were generated by AI. For each level, we needed 3 different stained glass depictions of different animals. Our logo and some of our UI elements were also designed by AI.
AI image and sound generation has been used during development
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Miracle Heroes: Temporal Bounty Hunter In-game content art | We use AI to generate icons for props, but we perform secondary processing such as cutout, color grading, and adding shadows.
This is just a small part of the content in the game. | Cat Play Studio | 74 | Mar 18, 2026 | |
False Mall In-game content artaudiotext | Some of the posters were created using generative AI (Adobe Firefly).
All of the music tracks were created using generative AI (Suno AI).
The translations were created using generative AI (ChatGPT, DeepL Translate). | TenkaiGames | 142 | Mar 18, 2026 | |
RandoJumper In-game content art | I've generated the icon of the game and the icons of its achievements. | HellSet Studios | - | Mar 18, 2026 | |
MESO In-game content audio | The music was AI generated using a paid service. | KissingSquares | - | Mar 18, 2026 | |
Night Keep In-game content codeart | AI was used to assist in programming tasks during development of the game. AI was used for prototyping 2D game art. | Lathanoboy | - | Mar 18, 2026 | |
.Decluster & .Decluster Zero In-game content arttextcode | This game includes AI-generated images, text, and code. There are no live AI-generated contents. | Masayuki Ito | - | Mar 18, 2026 | |
Cole Hunter: Payback Unclear | During the development process, we may use AI-based tools to assist with content creation.
In those cases, the final product reflects our creativity and expression. | Oldways Studios | - | Mar 18, 2026 | |
Rudrac Game: TWIN FLAMES In-game content audio | - Voice overs are created using artificial intelligence. | Rudrac Games | - | Mar 18, 2026 | |
Good Kitsune In-game content art | Some backgrounds and Boss Designs were built using AI | Skymachine LLC | - | Mar 18, 2026 | |
Anomalous Adventure In-game content art | Generative AI was used to create some artwork. All assets were modified to be used with the game's ray traced rendering and shading. | Andrew Piper | - | Mar 18, 2026 | |
Taking The Cross In-game content art | AI was used to make some UI elements. | RangerStudios | - | Mar 18, 2026 | |
Codename TCT In-game content artaudio | Hand tweaked and adjusted Midjourney AI renders have been used for generating certain in game background graphics, marketing materials and cover.
Deepvoice has been used for multiple ingame announcers(ie commercials, news etc) | MGP Studios | - | Mar 18, 2026 | |
Parasited Will In-game content artaudio | We use Ai to generate some of the 2D art and sounds. | Underground Interactive | - | Mar 18, 2026 | |
三國群英傳:格鬥版 In-game content art | Our game does not use AI in gameplay, character behavior, or system design.
A small portion of the game's artwork was created using AI-assisted tools during the development process.
All other assets and content were manually created by our team. | USERJOY Technology Co.,Ltd. | - | Mar 18, 2026 | |
POO PUSHER Store/marketing art | There is some use of AI art on the Store page. There is a photograph in the introduction of the game that was created by AI. Once at the main menu, no more AI art or tools are used in the game experience. | G.CROPPER | - | Mar 18, 2026 | |
Infinium: A Spaceboy's Tale In-game content art | Game level backgrounds and some of the level elements were generated using stable diffusion. | Matt Glad Games | - | Mar 18, 2026 | |
Doctor Life Simulator Store/marketing art | AI is used to create keyart, headers and some instore assets. | Bleeding Edge Studio | 123 | Mar 18, 2026 | |
Seoul Station Store/marketing art | We used generative AI for the advertisement images inside the subway. | Mocapot | 44 | Mar 18, 2026 | |
One Dash Star Store/marketing art | Capsule Image Created with AI | Pixalent | - | Mar 18, 2026 | |
Lock In Store/marketing art | The only use of AI gen tools were for the backgrounds on the Store page images. Nowhere else is AI used. Certainly not anywhere in the actual Game itself. Any and all Images in the game itself have been rendered directly out of the game project without any sort of AI gen tools in the process whatsoever. | Mythic Arc LLC | - | Mar 18, 2026 | |
Closed world Store/marketing art | Character artwork and title screen background. | Starry Sky | 12 | Mar 18, 2026 | |
Clearing Blade Store/marketing art | Use images created in some areas of the image used on the store page | Devdepot | 13 | Mar 18, 2026 | |
Meh Unclear | Some assets from Meh have been generated by AI | samuel crevier | 218 | Mar 18, 2026 | |
10:59 Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 152 | Mar 18, 2026 | |
LAUNDRY In-game content audio | Songs used in this game are generated by Suno AI. | sirome | - | Mar 18, 2026 | |
Average Human Ball Game In-game content audio | some in game music was generated with Udio | Ultra Hypa Studios | - | Mar 18, 2026 | |
Mech Survivor Elite In-game content art | The main menu background is AI generated.
That same art is used for some of the Steam Capsules. | Viktor Borg Grelsson | - | Mar 18, 2026 | |
Artifact Seeker: Resurrection Unclear art | Event artwork.
Character design | Lynkpin Game | 670 | Mar 18, 2026 | |
Dras'lia In-game content audio | Music are initially created by AI then modified by myself | Darche Maxence | - | Mar 18, 2026 | |
Tapple Unclear | Some assets from Tapple have been generated by AI | Zeeno | 754 | Mar 18, 2026 | |
Sigil Of Chaos In-game content art | AI is used to generate reference elements for the visual novel elements of the game (character portraits), which serve as material for the final character creation by real artists. | Lonestarr Games | - | Mar 18, 2026 | |
Race Max Pro In-game content audioarttext | AI is used to generate certain soundtracks, cosmetic and personalization elements, including car liveries, frames, avatars, and decals, allowing players to enjoy a wider variety of designs. AI-assisted translations help localize in-game content for different languages, ensuring smoother communication for a global player base. Additionally, some UI elements are optimized using AI to improve usability and presentation. | Revani | 350 | Mar 18, 2026 | |
Over Clock In-game content art | We are using AI to generate backgrounds and icons. | Studio Night | - | Mar 18, 2026 | |
Old Coin Pusher Friends 3 In-game content art | Modified images generated by the generation AI are used in some of the textures of the background 3D objects.
(e.g., spider thread ball) | STP WORKS | 206 | Mar 18, 2026 | |
Dungero Store/marketing art | Only for store page, backgrounds and image parts | Retrobot s.r.o | 20 | Mar 18, 2026 | |
Robin Hood: Sherwood Defenders In-game content artaudio | Some parts of graphics used as store page assets are AI-generated. A few characters in the game use AI-generated voices. | MeanAstronauts | 24 | Mar 18, 2026 | |
ZombCube In-game content art | Used AI to create loading screen images. The loading screen images are AI generated. | MM's Gaming Community LLC | 22 | Mar 18, 2026 | |
STONEFEATHER Unclear audio | Music Orchestration | ACGames | - | Mar 18, 2026 | |
Bajka In-game content audio | Throughout development, I may use procedural methods and AI-based tools to assist with audio content creation (10%). However, the final result always reflects my own creativity and artistic intent. | Vladimir Kudelka | - | Mar 18, 2026 | |
Skateballers In-game content audioart | During the development of the game, the generation of music samples was used, as well as the generation of image elements for character avatars and team emblems. | Istrebitel RX2 | - | Mar 18, 2026 | |
Metro Rivals®: New York In-game content audio | We are utilising ElevenLabs' text-to-speech tool to generate voice-over elements within Metro Rivals. All scripts and content are written by Dovetail Games staff, and the voices you hear in-game, which have used ElevenLabs' software, have been licensed by voice actors. | Dovetail Games | - | Mar 18, 2026 | |
Slime Scramble In-game content artaudio | I created pre-rendered images via ai for Main Menu & game backgrounds , store page images, library images and some of the trailers' voiceovers | Caglar Tas | - | Mar 18, 2026 | |
Roguebound In-game content art | Due to budgetary restrictions (we are broke as hell) we have generated images for abilities and passives you can see in the game. | Duck Tape Games | - | Mar 18, 2026 | |
Turbo Bullets In-game content art | Some of textures, logo's and character images / character avatars were created using A.I. | Carrramba Entertainment | - | Mar 18, 2026 | |
Battle Grid Arena In-game content artaudio | In some cases, Music and Artdesign is based on A.I. generated material | Luna Games | - | Mar 18, 2026 | |
Mary Unclear arttext | Thumbnail of Mary | Official Teaser 2
Some UI illustrations of the game.
And some talk texts | Pinster Games | - | Mar 18, 2026 | |
Fading Faith In-game content art | Evocative images for the 'DungeonPedia' were created using Stable Diffusion 1.0, capturing the essence of ancient Sumeria, Greek civilization, and the atmosphere of Crusader Jerusalem. These were then meticulously enhanced in Photoshop, resulting in a distinctive hand-painted style for each element. | Syntagma Studios | - | Mar 18, 2026 | |
Glow up 1 Unclear art | Uses image generation AI | JinCycle | - | Mar 18, 2026 | |
Revert In-game content art | The stained glass artworks in the game were generated by AI. For each level, we needed 3 different stained glass depictions of different animals. Our logo and some of our UI elements were also designed by AI. | Higher Up Games | - | Mar 18, 2026 | |
Remote Position Dev only artaudio | AI image and sound generation has been used during development | SuloSounds | - | Mar 18, 2026 |