Public Steam disclosure research25,508 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some store assets (such as capsules and promotional images) were created with the assistance of AI tools due to limited resources during development. All gameplay, design, and core content of Glowbot Galaxy Defense are fully original and developed by me.
As future projects grow, I plan to collaborate with artists to further enhance the visual presentation.
as a first no budget game from a solo dev this game includes ai generated images of mythological and made up divine places in paintings and of ghosts appearing around the game
Images: AI was used to generate base designs for some in-game UI icons. These have been manually refined and edited for the final version.
Sound: AI tools were used to assist in the generation of certain ambient sounds, sound effects, and background music.
Localization: AI was used as a translation aid for the game's text. All AI-generated translations have been reviewed and edited by the developer to ensure accuracy and a natural flow.
AI-assisted translation tools were used for the store page and for localizing in-game text into multiple languages. (Spanish, Italian, Japanese, Korean, Russian, German)
We used AI to generate initial music tracks, concept art, and temporary translations into some languages.
All materials were then thoroughly edited, reworked, and finalized by humans.
Nothing went straight from the generator into the game.
The game uses AI-generated assets such as pre-rendered textures and background images to enhance the visual atmosphere. These elements were created with AI tools but are not generated dynamically during gameplay.
This game includes limited use of AI-generated voice acting for background TV dialogue. All core gameplay, art, and story content were created by humans.
Text in the game and its promotional materials is machine translated.
No code or graphic assets in the game itself, or its promotional materials, have been generated using machine learning algorithms.
As a micro independent team, we utilized AI tools to assist in creating minor graphical assets. This allowed our super limited resources to remain focused entirely on the core gameplay mechanics, coding, and storytelling that define the experience.
Some assets in Witherheart, including visuals and audio, were created with the assistance of generative AI tools. All content has been curated and integrated by the development team.
The developers describe how their game uses AI Generated Content like this:
The game contains copyright-free pictures,video,audio generated by the developer using generative artificial intelligence
We used AI-powered tools to assist in creating achievement icons and decorative illustrations within the "Diary" system. These assets were manually refined and curated to match the game’s aesthetic.
As I'm the only one designing all aspects of the game and have no budget, I've only used AI to translate the text. If you encounter any problems or if anyone wants to help me with the translation, I'd be very grateful.
The game features a blend of meticulously handcrafted and AI-generated sprites, carefully selected through extensive and challenging AI prompting to create a unique and visually appealing art style.
AI-Generated Content Disclosure
The developer provides the following information regarding the use of AI-generated content in this game:
Some elements, such as character illustration animations and certain minor character illustrations, include content created using commercially available generative AI tools.
AI-powered translation tools were used for assistance in translation to English. Couple of in-game textures were created with assistance of AI tools too.
The VTuber characters involved in the game were pre-created through the generative artificial intelligence tool MidJourney, entirely by the developers using pure text prompts, without deriving from an "upgrade" or "modification" of anyone else's work.
Some store assets (such as capsules and promotional images) were created with the assistance of AI tools due to limited resources during development. All gameplay, design, and core content of Glowbot Galaxy Defense are fully original and developed by me.
As future projects grow, I plan to collaborate with artists to further enhance the visual presentation.
as a first no budget game from a solo dev this game includes ai generated images of mythological and made up divine places in paintings and of ghosts appearing around the game
Images: AI was used to generate base designs for some in-game UI icons. These have been manually refined and edited for the final version.
Sound: AI tools were used to assist in the generation of certain ambient sounds, sound effects, and background music.
Localization: AI was used as a translation aid for the game's text. All AI-generated translations have been reviewed and edited by the developer to ensure accuracy and a natural flow.
AI-assisted translation tools were used for the store page and for localizing in-game text into multiple languages. (Spanish, Italian, Japanese, Korean, Russian, German)
We used AI to generate initial music tracks, concept art, and temporary translations into some languages.
All materials were then thoroughly edited, reworked, and finalized by humans.
Nothing went straight from the generator into the game.
The game uses AI-generated assets such as pre-rendered textures and background images to enhance the visual atmosphere. These elements were created with AI tools but are not generated dynamically during gameplay.
This game includes limited use of AI-generated voice acting for background TV dialogue. All core gameplay, art, and story content were created by humans.
Text in the game and its promotional materials is machine translated.
No code or graphic assets in the game itself, or its promotional materials, have been generated using machine learning algorithms.
As a micro independent team, we utilized AI tools to assist in creating minor graphical assets. This allowed our super limited resources to remain focused entirely on the core gameplay mechanics, coding, and storytelling that define the experience.
Some assets in Witherheart, including visuals and audio, were created with the assistance of generative AI tools. All content has been curated and integrated by the development team.
The developers describe how their game uses AI Generated Content like this:
The game contains copyright-free pictures,video,audio generated by the developer using generative artificial intelligence
We used AI-powered tools to assist in creating achievement icons and decorative illustrations within the "Diary" system. These assets were manually refined and curated to match the game’s aesthetic.
As I'm the only one designing all aspects of the game and have no budget, I've only used AI to translate the text. If you encounter any problems or if anyone wants to help me with the translation, I'd be very grateful.
The game features a blend of meticulously handcrafted and AI-generated sprites, carefully selected through extensive and challenging AI prompting to create a unique and visually appealing art style.
AI-Generated Content Disclosure
The developer provides the following information regarding the use of AI-generated content in this game:
Some elements, such as character illustration animations and certain minor character illustrations, include content created using commercially available generative AI tools.
AI-powered translation tools were used for assistance in translation to English. Couple of in-game textures were created with assistance of AI tools too.
The VTuber characters involved in the game were pre-created through the generative artificial intelligence tool MidJourney, entirely by the developers using pure text prompts, without deriving from an "upgrade" or "modification" of anyone else's work.