All CGs, movies, and music in this game are AI generated with some manual edits. AI is also used for coding, debugging, and localization.
- Creator
- NamekoKing777
- Reviews
- -
- Added
- Jun 3, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
All CGs, movies, and music in this game are AI generated with some manual edits. AI is also used for coding, debugging, and localization.
Ten Rings 2 uses generative AI during development to assist with some 2D visual asset production, concept iteration, and writing drafts. Final in-game content is selected, edited, integrated, and reviewed by the developer. Generative AI is not used to create live or personalized content during gameplay.
Use AI to generate images or code
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
使用AI生成的游戏内容,包括所有图像和声音。 All images and sounds in the game are generated by AI.
Generative AI was used to assist in the creation of various 2D textures, portraits, and UI elements.
Some promotional artwork, store capsule images, and marketing visuals were created with the assistance of generative AI tools and then reviewed, selected, and edited by the developer. The game itself does not generate new AI content during gameplay.
AI-generated voice acting is used for some NPC dialogue. All gameplay mechanics, level design, and core game content are handcrafted.
Some assets on the store page are created with AI assistance.
Some visual assets in Demon Ark: Idle RPG were created with the assistance of generative AI, including monster artwork, item and equipment icons, background images, and Steam store marketing assets such as capsule images and logo artwork. Unit character graphics and UI assets were produced separately as non-AI commissioned/manual artwork. All AI-assisted assets are reviewed, selected, and edited before being included in the game or store page. The game does not generate AI content during gameplay and does not connect to external AI services while running.
Generative AI tools were used to assist in creating some visual effects for store page assets. The game itself is primarily handcrafted.
Some art and audio assets in this game were created with the assistance of generative AI tools, reviewed and integrated by the developer.
Some temporary music tracks used in the game were created with the assistance of generative AI tools. (Suno)
Demon Rising uses generative AI for part of its content: Live-generated narrative — The game includes a local AI language model that runs fully offline on your PC; no internet connection is required and no data is sent anywhere. During play it generates dynamic dialogue for your demon officers, war-council debates, prisoner interrogations and boss encounters, keeping conversations varied across runs. All generated text is constrained by the game's prompts to in-game characters and situations and is bounded by built-in safeguards. If the AI model is unavailable, the game automatically falls back to hand-written dialogue, so the full game is playable either way. Pre-generated artwork — Some character portraits and illustrations were created with the help of AI image-generation tools, then selected and edited by the developer. All AI-assisted content is curated and reviewed by the developer.
Some backgrounds and UI styles are generated by AI
I use ElevenLabs to create sound effects as well as the voice changing effects. I recorded the lines in the game and used ElevenLabs to alter my voice into the characters you will here in this game. The main character Mesh, some interactable mesh's as well as the main entity within this game were initially generated in MeshyAI and edited by myself in Blender.
Sprawl Life uses AI generated artwork, music, sound effects, story, and development tools.
1. The game code was pre-generated by AI in an IDE tool and then manually reviewed. 2. Some sound effects and music were generated as MIDI files from a large language model and then manually modified in music editing software. 3. Art assets were initially generated by online AI. All generated images were manually selected and modified to ensure they conformed to the overall art style of the game.
Empire Together uses generative AI to enrich the gameplay experience. AI is used to dynamically generate character dialogue, quest descriptions, and event text, delivering a more varied and immersive narrative experience. All generated content is supervised and reviewed by our team to ensure consistency with the game's universe.
This game includes some visual and audio contents created with the assistance of generative A.I. All content included in the final release was curated, edited, and integrated by the developer as part of the creative process. The game engine and logic is 100% human created.
Some background environments and character animations in this game were created with the assistance of AI generation tools. All AI-generated content has been reviewed, edited, and integrated by the development team to ensure quality and consistency with the game's artistic vision.
Some assets on the store page are optimized with AI assistance.
Due to the small scale of the project, many visual assets in the current demo were created using AI-assisted image generation tools, with additional manual editing and selection by the developer. Some assets may be replaced or redrawn in future versions during development. Character design,character writing, story structure, dialogue, game design, and overall direction were totally created by the developer. This is a small independent narrative project focused primarily on storytelling and atmosphere.Thank you for playing, reading, and supporting the project.
Some of the in-game 2D textures and visual effects were created using AI-based tools. These elements are modified in terms of art and development throughout the production process to ensure they meet our quality standards and creative vision.
关于商店页面部分资源使用了AI辅助
This game using AI to creat pictures and music
This game utilizes pre-generated AI content across multiple disciplines, including visual assets, code optimization, and audio design. These tools were used strictly to assist a solo developer in the production process. All AI-assisted assets have been thoroughly vetted to ensure they adhere to copyright and intellectual property standards, and no live-generation tools are present in the build.
[AI-Generated Content Disclosure]This game uses AI-assisted tools during development for content generation and optimization. All AI-generated content has been reviewed, revised, and finalized by the human development team. Specific usage is disclosed below:[Text]· Portions of script drafts and dialogue have been refined with AI assistance, with all final versions rewritten and proofread by human writers.· Multi-language localization (English, Japanese, Russian, French, Spanish) was produced via AI translation followed by human proofreading and correction.[Art]· Some character portraits, CG illustrations, and background concepts were initially drafted with AI assistance, then redrawn, retouched, colored, and finalized by human artists.· Certain UI elements and icons were AI-assisted and subsequently adjusted by hand.[Audio]· Some background music (BGM) tracks were generated with AI assistance, then curated and post-processed by humans.· All character voice acting is performed by real human voice actors. No AI voice synthesis is used.
Grok Imagine was used during development to generate environment backgrounds, level assets, and character concept art. All assets have been curated and integrated manually into the 2D engine. Suno AI was used to compose the atmospheric music tracks and soundtracks for the different realms of the game.
We used ai to assist us on music and art because we are poor and not capable of this yet. We will strive to remove or reduce ai to a minimum once we are financially capable.
Some of the code required for the game to run is generated by AI.
Generative AI was used to develop a portion of the content of this game. Specifically it was used for development assistance, some music and art assets.
This game was developed with the assistance of generative AI tools. AI tools were used during development to help generate or organize code, game text, UI text, data structures, and some visual assets, such as icons or other art resources. All AI-assisted content is pre-generated and reviewed by the developer before being included in the game build. The game does not generate AI content during gameplay and does not connect to any external AI services.
Some game’s art and community assets were created with AI tools.
Some vfx sprite sheets and art were generated and then photoshopped and shaders added. I generated some images 100 plus times to make sure the style didn't drift. I photoshopped AI images to get what I wanted. AI generated images were guided by my thoughts the entire time.
A few visual assets are hand-drawn but most of the assets were created by either Perchance or ChatGPT and then heavily cleaned/edited in photoshop by myself to fit into the game. Music was created by Suno and edited in Audacity. Coding was done from scratch, no AI used in that at all.
AI was used to generate a few minor quest item icons. All other assets, code, and character designs are handcrafted or licensed.
Music in the game has been generated using AI tools.
Some art assets in the game were created and optimized using AI.
We used generative AI tools to assist with drafting and localizing store page text. All AI-assisted text is reviewed and edited by our team before publication. The game does not use live-generated AI content during gameplay.
In our game, some sections of code are generated by artificial intelligence, a common practice among developers and quality assurance engineers. Some images are also generated by artificial intelligence.
I used AI for some assets.
Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was reviewed and edited by the developer. No AI-generated content is produced during gameplay.
This title was developed with substantial assistance from generative AI.[Store Assets — Visual Content]The key visual, store capsule images, library assets (including the library hero), and certain screenshot backgrounds were produced using image generation AI ("Midjourney v7 / Niji v7") under a commercial license (Standard tier).[Source Code, Game Design, and In-Game Text]The C++ source code, data structures, system architecture, gameplay mechanics specifications, in-game text, item naming conventions, job names, and skill names were developed in collaboration with conversational AI ("Claude" by Anthropic and "Gemini" by Google).[The Developer's Role]Quench Forge handles concept, product vision, product management, final specification decisions, hands-on PIE (Play-In-Editor) testing, bug reports, and release decisions.Code generation, code review, test design, system architecture, game mechanics specifications, in-game text, and marketing materials are all created in collaboration with Claude (Anthropic) and Gemini (Google). Every AI-generated artifact is filtered through the developer's "appraiser's eye" — selected, approved, and revised through specification feedback — before being incorporated into the product.This game applies its own core theme — "an appraiser-shopkeeper who reads materials and Modifiers to forge the right blade" — to its own development process.[Runtime Behavior]No generative AI runs during gameplay. All in-game mechanics operate on compiled, deterministic algorithms (with optional reproducible random seeds). The game does not require any online connection to AI services during play.
Some cinematic sequences in this trailer were created with AI assistance. All in-game content is handcrafted by humans.
All background music and translation/localization were made using AI.
The promotional images on the store page and the music in the game are using AI.
仅在游戏的背景中使用了AI。其他全部内容,包括立绘、表情、CG、文案均未使用AI。
Generative AI tools were used to assist with portions of the game's text, localization, and visual asset development.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hunk Battle Gems In-game content artaudiotextcode | All CGs, movies, and music in this game are AI generated with some manual edits. AI is also used for coding, debugging, and localization. | NamekoKing777 | - | Jun 3, 2026 | |
Ten Rings 2 In-game content arttext | Ten Rings 2 uses generative AI during development to assist with some 2D visual asset production, concept iteration, and writing drafts. Final in-game content is selected, edited, integrated, and reviewed by the developer. Generative AI is not used to create live or personalized content during gameplay. | Huamen Atelier | - | Jun 3, 2026 | |
Stock Shock Unclear artcode | Use AI to generate images or code | めてお | - | Jun 3, 2026 | |
尸皇贴贴 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Jun 3, 2026 | |
物理超度 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Jun 3, 2026 | |
魔主归来 In-game content artaudio | 使用AI生成的游戏内容,包括所有图像和声音。
All images and sounds in the game are generated by AI. | MYSTERY CROWN | - | Jun 3, 2026 | |
Stellar Conquest In-game content art | Generative AI was used to assist in the creation of various 2D textures, portraits, and UI elements. | HDS | - | Jun 3, 2026 | |
Grid Wars: Last Stand Store/marketing art | Some promotional artwork, store capsule images, and marketing visuals were created with the assistance of generative AI tools and then reviewed, selected, and edited by the developer. The game itself does not generate new AI content during gameplay. | MCE Games | - | Jun 3, 2026 | |
No Road Home In-game content audio | AI-generated voice acting is used for some NPC dialogue. All gameplay mechanics, level design, and core game content are handcrafted. | Nextnity Studio | - | Jun 3, 2026 | |
战法道传奇 Store/marketing art | Some assets on the store page are created with AI assistance. | 战法道传奇 | - | Jun 3, 2026 | |
Demon Ark: Idle RPG In-game content art | Some visual assets in Demon Ark: Idle RPG were created with the assistance of generative AI, including monster artwork, item and equipment icons, background images, and Steam store marketing assets such as capsule images and logo artwork. Unit character graphics and UI assets were produced separately as non-AI commissioned/manual artwork. All AI-assisted assets are reviewed, selected, and edited before being included in the game or store page. The game does not generate AI content during gameplay and does not connect to external AI services while running. | GravityStarGames | - | Jun 3, 2026 | |
Colony of the Forsaken Store/marketing art | Generative AI tools were used to assist in creating some visual effects for store page assets.
The game itself is primarily handcrafted. | Tazdingol | - | Jun 3, 2026 | |
ECHORIS In-game content artaudio | Some art and audio assets in this game were created with the assistance of generative AI tools, reviewed and integrated by the developer. | Strata Forge | - | Jun 3, 2026 | |
Herald of Moira In-game content audio | Some temporary music tracks used in the game were created with the assistance of generative AI tools. (Suno) | Icelot Project | - | Jun 3, 2026 | |
Demon Rising Live AI textart | Demon Rising uses generative AI for part of its content:
Live-generated narrative — The game includes a local AI language model that runs fully offline on your PC; no internet connection is required and no data is sent anywhere. During play it generates dynamic dialogue for your demon officers, war-council debates, prisoner interrogations and boss encounters, keeping conversations varied across runs. All generated text is constrained by the game's prompts to in-game characters and situations and is bounded by built-in safeguards. If the AI model is unavailable, the game automatically falls back to hand-written dialogue, so the full game is playable either way.
Pre-generated artwork — Some character portraits and illustrations were created with the help of AI image-generation tools, then selected and edited by the developer.
All AI-assisted content is curated and reviewed by the developer. | Demon Castle Games | - | Jun 3, 2026 | |
我的修仙日志 In-game content art | Some backgrounds and UI styles are generated by AI | GameRich | 20 | Jun 3, 2026 | |
Blackwood Lodge: The Siblings In-game content audioart | I use ElevenLabs to create sound effects as well as the voice changing effects. I recorded the lines in the game and used ElevenLabs to alter my voice into the characters you will here in this game. The main character Mesh, some interactable mesh's as well as the main entity within this game were initially generated in MeshyAI and edited by myself in Blender. | Spice of Life Studios | - | Jun 3, 2026 | |
Sprawl Life In-game content artaudiotext | Sprawl Life uses AI generated artwork, music, sound effects, story, and development tools. | Hologram Nation | - | Jun 3, 2026 | |
Forbidden Codex In-game content audioart | 1. The game code was pre-generated by AI in an IDE tool and then manually reviewed.
2. Some sound effects and music were generated as MIDI files from a large language model and then manually modified in music editing software.
3. Art assets were initially generated by online AI. All generated images were manually selected and modified to ensure they conformed to the overall art style of the game. | ZhaoWang | - | Jun 3, 2026 | |
Empire Together In-game content text | Empire Together uses generative AI to enrich the gameplay experience. AI is used to dynamically generate character dialogue, quest descriptions, and event text, delivering a more varied and immersive narrative experience. All generated content is supervised and reviewed by our team to ensure consistency with the game's universe. | Magistrox | - | Jun 3, 2026 | |
Castle Ruglia In-game content artaudio | This game includes some visual and audio contents created with the assistance of generative A.I. All content included in the final release was curated, edited, and integrated by the developer as part of the creative process. The game engine and logic is 100% human created. | ShareDev Technologies | - | Jun 3, 2026 | |
Aspectless One In-game content art | Some background environments and character animations in this game were created with the assistance of AI generation tools. All AI-generated content has been reviewed, edited, and integrated by the development team to ensure quality and consistency with the game's artistic vision. | Omnia | - | Jun 3, 2026 | |
十米爆爽超变 Store/marketing art | Some assets on the store page are optimized with AI assistance. | 十米爆爽超变 | 79 | Jun 3, 2026 | |
她在烟花中消失的夜晚 In-game content art | Due to the small scale of the project, many visual assets in the current demo were created using AI-assisted image generation tools, with additional manual editing and selection by the developer.
Some assets may be replaced or redrawn in future versions during development.
Character design,character writing, story structure, dialogue, game design, and overall direction were totally created by the developer.
This is a small independent narrative project focused primarily on storytelling and atmosphere.Thank you for playing, reading, and supporting the project. | 心室二 | - | Jun 3, 2026 | |
Potions & Passions: Therapist for Monsters In-game content art | Some of the in-game 2D textures and visual effects were created using AI-based tools. These elements are modified in terms of art and development throughout the production process to ensure they meet our quality standards and creative vision. | Fronty Games | - | Jun 3, 2026 | |
铁血霸业传奇 Store/marketing art | 关于商店页面部分资源使用了AI辅助 | 铁血霸业传奇 | - | Jun 3, 2026 | |
Reverie Unbound In-game content artaudio | This game using AI to creat pictures and music | MISHRA GAMES | - | Jun 3, 2026 | |
Pegs & Sorcery In-game content artaudiocode | This game utilizes pre-generated AI content across multiple disciplines, including visual assets, code optimization, and audio design. These tools were used strictly to assist a solo developer in the production process. All AI-assisted assets have been thoroughly vetted to ensure they adhere to copyright and intellectual property standards, and no live-generation tools are present in the build. | SuperBlast | - | Jun 3, 2026 | |
28天半衰期 In-game content textartaudio | [AI-Generated Content Disclosure]This game uses AI-assisted tools during development for content generation and optimization. All AI-generated content has been reviewed, revised, and finalized by the human development team. Specific usage is disclosed below:[Text]· Portions of script drafts and dialogue have been refined with AI assistance, with all final versions rewritten and proofread by human writers.· Multi-language localization (English, Japanese, Russian, French, Spanish) was produced via AI translation followed by human proofreading and correction.[Art]· Some character portraits, CG illustrations, and background concepts were initially drafted with AI assistance, then redrawn, retouched, colored, and finalized by human artists.· Certain UI elements and icons were AI-assisted and subsequently adjusted by hand.[Audio]· Some background music (BGM) tracks were generated with AI assistance, then curated and post-processed by humans.· All character voice acting is performed by real human voice actors. No AI voice synthesis is used. | Singularity Studio | - | Jun 3, 2026 | |
Ninja Junia In-game content artaudio | Grok Imagine was used during development to generate environment backgrounds, level assets, and character concept art. All assets have been curated and integrated manually into the 2D engine.
Suno AI was used to compose the atmospheric music tracks and soundtracks for the different realms of the game. | Junia Interactive | - | Jun 3, 2026 | |
C.A.P.Y. He's got a licence to chill... and a flash bang In-game content audioart | We used ai to assist us on music and art because we are poor and not capable of this yet. We will strive to remove or reduce ai to a minimum once we are financially capable. | FFS | - | Jun 3, 2026 | |
DYLIA Dev only code | Some of the code required for the game to run is generated by AI. | Davy Lee | - | Jun 3, 2026 | |
Sentry In-game content audioart | Generative AI was used to develop a portion of the content of this game. Specifically it was used for development assistance, some music and art assets. | Bright Angle Games | - | Jun 3, 2026 | |
修仙挂机 In-game content arttextcode | This game was developed with the assistance of generative AI tools. AI tools were used during development to help generate or organize code, game text, UI text, data structures, and some visual assets, such as icons or other art resources. All AI-assisted content is pre-generated and reviewed by the developer before being included in the game build. The game does not generate AI content during gameplay and does not connect to any external AI services. | 老鱼工作室 | 62 | Jun 3, 2026 | |
Incremental Quest - Dungeon depths In-game content art | Some game’s art and community assets were created with AI tools. | Rebenke Games Studio | - | Jun 3, 2026 | |
The Last Admiral In-game content art | Some vfx sprite sheets and art were generated and then photoshopped and shaders added. I generated some images 100 plus times to make sure the style didn't drift. I photoshopped AI images to get what I wanted. AI generated images were guided by my thoughts the entire time. | Pizza Pizza Games | - | Jun 3, 2026 | |
Karnage: The Legend Grows In-game content artaudio | A few visual assets are hand-drawn but most of the assets were created by either Perchance or ChatGPT and then heavily cleaned/edited in photoshop by myself to fit into the game. Music was created by Suno and edited in Audacity.
Coding was done from scratch, no AI used in that at all. | Land's End Games | - | Jun 3, 2026 | |
Crown Of Blight In-game content art | AI was used to generate a few minor quest item icons. All other assets, code, and character designs are handcrafted or licensed. | Nyammkatan | - | Jun 3, 2026 | |
Dungeon Wage In-game content audio | Music in the game has been generated using AI tools. | Interchainly | - | Jun 3, 2026 | |
Break Point: Brace & Breach In-game content art | Some art assets in the game were created and optimized using AI. | Break Point Stuido | - | Jun 3, 2026 | |
Little Warrior Store/marketing text | We used generative AI tools to assist with drafting and localizing store page text. All AI-assisted text is reviewed and edited by our team before publication. The game does not use live-generated AI content during gameplay. | Starplaytech | - | Jun 3, 2026 | |
Astro beasts In-game content codeart | In our game, some sections of code are generated by artificial intelligence, a common practice among developers and quality assurance engineers. Some images are also generated by artificial intelligence. | Well-fed dogs | - | Jun 3, 2026 | |
Will’s Quest Unclear | I used AI for some assets. | Angel | - | Jun 3, 2026 | |
The Lumberjack's Routine In-game content art | Generative AI tools were used to assist in the creation of certain visual assets during development. All final in-game content was reviewed and edited by the developer. No AI-generated content is produced during gameplay. | Aleksandr Pogrebitskii | 46 | Jun 3, 2026 | |
Ultimate Blacksmith Tycoon In-game content arttextcode | This title was developed with substantial assistance from generative AI.[Store Assets — Visual Content]The key visual, store capsule images, library assets (including the library hero), and certain screenshot backgrounds were produced using image generation AI ("Midjourney v7 / Niji v7") under a commercial license (Standard tier).[Source Code, Game Design, and In-Game Text]The C++ source code, data structures, system architecture, gameplay mechanics specifications, in-game text, item naming conventions, job names, and skill names were developed in collaboration with conversational AI ("Claude" by Anthropic and "Gemini" by Google).[The Developer's Role]Quench Forge handles concept, product vision, product management, final specification decisions, hands-on PIE (Play-In-Editor) testing, bug reports, and release decisions.Code generation, code review, test design, system architecture, game mechanics specifications, in-game text, and marketing materials are all created in collaboration with Claude (Anthropic) and Gemini (Google). Every AI-generated artifact is filtered through the developer's "appraiser's eye" — selected, approved, and revised through specification feedback — before being incorporated into the product.This game applies its own core theme — "an appraiser-shopkeeper who reads materials and Modifiers to forge the right blade" — to its own development process.[Runtime Behavior]No generative AI runs during gameplay. All in-game mechanics operate on compiled, deterministic algorithms (with optional reproducible random seeds). The game does not require any online connection to AI services during play. | Quench Forge | - | Jun 3, 2026 | |
银发冒险家 Old But Gold In-game content art | Some cinematic sequences in this trailer were created with AI assistance. All in-game content is handcrafted by humans. | 橘子皮 | - | Jun 3, 2026 | |
Mighty X Arms In-game content audiotext | All background music and translation/localization were made using AI. | Stale Boi | - | Jun 3, 2026 | |
ChickenPlaguePolice In-game content artaudio | The promotional images on the store page and the music in the game are using AI. | 鸡你太美 | - | Jun 3, 2026 | |
李商隐:青袍玉珂传 art | 仅在游戏的背景中使用了AI。其他全部内容,包括立绘、表情、CG、文案均未使用AI。 | 苍松工作室 | - | Jun 3, 2026 | |
Fortune Flipper In-game content textart | Generative AI tools were used to assist with portions of the game's text, localization, and visual asset development. | SeoGames | - | Jun 3, 2026 |