25,376 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Moons Of DarsalonSteam
Disclosure

- Promotional Art - In game static art and some background graphics (which can be disabled in options)

Creator
Dr. Kucho! Games
Reviews
130
Added
Mar 18, 2026
Gravity ProSteam
Disclosure

Generative AI was used to generate images for Store Capsule Assets and Library Capsule, Header, and Hero Assets. The game screenshots and gameplay footage (trailer) were not generated by AI and are unaffected by any AI.

Creator
RS dynamics
Reviews
-
Added
Mar 18, 2026
Vampire vs DevilSteam
Disclosure

Translation into some (but not all) languages (in the game and on the store page) ​​was made with the assistance of AI.

Creator
Unusualsoft
Reviews
-
Added
Mar 18, 2026
XylithSteam
Disclosure

The storefront Logo for this game was created with the help of AI-assisted tools and was then further developed through manual work — modified, improved, and integrated to align with the game’s overall style and vision. No other AI generation was used in the development of this game.

Creator
Daniel Gill
Reviews
-
Added
Mar 18, 2026
One Gun GuySteam
Disclosure

Parts of the trading cards artwork and profile backgrounds artwork were helped or enhanced by artificial intelligence.

Creator
Ritual Games
Reviews
58
Added
Mar 18, 2026
Curve FeverSteam
Disclosure

We use Generative AI for a select few minor assets, but the vast majority of our game's content is proudly hand-crafted.

Creator
Jos Games
Reviews
-
Added
Mar 17, 2026
VortXSteam
Disclosure

We are using AI to assist in creation of marketing graphics only.

Creator
Firesplash Entertainment
Reviews
-
Added
Mar 17, 2026
SUFFERSteam
Disclosure

SUFFER is a solo project and I used whatever I could to help me make the game I wanted to make. AI tools were used as part of my process for updating some of the old enemy sprites and scenery details. I also used them to help clean up a few stubborn code issues to make the game more stable and reduce frame drops. This section exists because Valve said it has to, and I believe in being upfront. I’m not here to debate tools or trends. People have strong feelings about this stuff, and that’s fine. My goal was simple: make SUFFER look and play the way I always imagined it could, and these tools helped me get it (mostly) there. There’s really nothing more to it. I hope you enjoy the game.

Creator
Shawn Perolis
Reviews
58
Added
Mar 17, 2026
Jaws of HellSteam
Disclosure

Chat-GPT and Sora were used to enhance some of the cutscenes, along with Suno and Eleven Labs for voice acting.

Creator
Starving Lama Games
Reviews
-
Added
Mar 17, 2026
RetroMazeSteam
Disclosure

Generative AI (DALL·E 3) was used in Steam community resources. Specifically in trading cards and emoticon art.

Creator
Durven Studios
Reviews
1.4k
Added
Mar 17, 2026
Rocket RushSteam
Disclosure

AI generation is used for graphical assets for marketing material only. Nothing in game is AI generated.

Creator
Broken Byte Studios
Reviews
-
Added
Mar 17, 2026
2,066 results
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