Public Steam disclosure research25,376 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
We are a small team, and as you know, AI can be very useful in speeding up the work. While being careful not to compromise our originality and creativity, we have made small tweaks in the game using AI.
The game does not contain AI generated content.
All art, music, sound effects and all other assets are crafted by human hands.
The intro video on the store page contains an AI generated voice.
Some Artwork is AI Generated on Local Machines during Creation of the Game. We're a small Group of Students and do not have all the Ressources to fully Create all Art by ourselves.
Some of the spaceship and UI assets in the game are produced with artificial intelligence. The designs of these assets were made by us, but their shape, color and size were enriched with artificial intelligence.
We use AI only to create some images and videos inside the game and some images and videos on the store. All the source code is made by hand, no IA was used for the creation of this game
Language translations, except for Russian, were done using neural networks.
The playing cards in "Koschuny" were created with the help of a neural network.
The game cover on Steam was partially created by a neural network and touched up by an artist.
The game is developed solo, and during Early Access I’ve occasionally used AI-generated placeholders — some of which I actually quite like. These are temporary and will likely be replaced over time.
We utilize generative AI tools during the development process to enhance the overall quality and depth of the game's world. Specifically:
Character Models: The mesh for the game’s final boss was created using AI-assisted generation tools, then manually refined to ensure high-quality technical standards.
Localization: AI tools are used to assist in translating game text into multiple languages, which are then manually reviewed and polished for accuracy.
Marketing Materials: Some promotional assets and store page visuals may include elements enhanced by AI to better represent the game's tactical vision.
In-game settler busts and some concepts of planets are generated with self-trained generative image techniques. Some ideas for flavor text of settlers, planets and/or artifacts were created with the help of NLP technologies. (only for idea and concept generation, not for text)
We've created voice lines for the player's hub A.I. companion, known as L.A.N.A. (short for Logical Artificial Neural Assistant), to narrate tutorial texts. They are all pre-rendered.
We used AI to create the voices for John, Ellie, Matt, and Becca. This is a temporary solution; we intend to replace these audio tracks with professional voice acting as soon as possible.
AI-generated content has been used and then edited by our team for certain parts of the in-game voices, music, and graphics.
This content is included in:
・Some parts of the background signboard textures
・Some parts of the Records images
・Some parts of the InfoCast videos
・Some parts of the voices and music
Apostle Games uses purchased & licensed AI assisted artwork for its in-game character portraits, occasional in-game environment backgrounds, and marketing materials on its Steam page.
All AI assisted artwork has been repainted by a human artist to work seamlessly within the game world, using the AI assisted artwork as a base only.
Use of AI for Artistic Elements:
In Z Ops: Deadzone, we use artificial intelligence to generate certain artistic assets, including characters, environments, and icons. AI allows us to explore a wide variety of visual styles and create graphical elements more efficiently. Each AI-generated asset is carefully refined to ensure it aligns with the overall art direction of the game and integrates seamlessly into the game’s universe. This approach helps speed up the creative process while maintaining a consistent and immersive quality.
Enhanced Visuals with AI-Generated Art
In our game, we've utilized generative AI art to create unique assets that enhance your experience. This includes visually striking loading screens and engaging menu backgrounds, all designed with AI technology for an aesthetically pleasing gaming environment. Simple yet effective, this approach adds a distinctive touch to your gameplay experience.
AI, employed for the purpose of narrative refinement, intricately weaves the storyline into a captivating tapestry while preserving the fundamental essence envisioned by the developer. It is imperative to acknowledge that every narrative and enigma originates from the creative prowess of the developer, whose ingenuity shapes tales grounded in actuality.Only the steam page art are generated with AI.
AI tools were used in the production process of some graphical assets. In these cases AI is mainly used as a middleman to add detail between first drafts and final product.
AI was used to assist with minor code segments and some dialogue lines.
The game uses some AI generated and manually modified content only for paitings and photographs as well as for some of the text content (modified and reworded).
Generative AI is used for translations into languages I do not master and to create early 3D model prototypes. These prototypes are manually refined before being integrated into the game. No generative AI is used during gameplay or to dynamically generate in-game content.
We have used AI-generated content for player-selectable BGM and cover images in the game lobby, as well as voice-overs. Among these, all voice-overs have been completely replaced with professional voice actors' recordings in time for the Early Access release. We are currently conducting an internal investigation regarding unconfirmed content, and all confirmed AI-generated assets will be replaced with human-created assets by the official 1.0 release.
GenAI is used to create 2D character design concepts as reference images for 3D modeling.
It is also used for some UI icons, a limited number of 3D asset models, and translation of in-game character dialogue.
As a small independent development team with limited resources, we used AI-based tools to assist with certain aspects of content creation, including textures, audio, and in-game video elements (such as VHS-style footage). All final content was carefully reviewed, refined, and manually reworked by the development team including additional re-texturing to ensure it reflects our creative vision.
We are a small team, and as you know, AI can be very useful in speeding up the work. While being careful not to compromise our originality and creativity, we have made small tweaks in the game using AI.
The game does not contain AI generated content.
All art, music, sound effects and all other assets are crafted by human hands.
The intro video on the store page contains an AI generated voice.
Some Artwork is AI Generated on Local Machines during Creation of the Game. We're a small Group of Students and do not have all the Ressources to fully Create all Art by ourselves.
Some of the spaceship and UI assets in the game are produced with artificial intelligence. The designs of these assets were made by us, but their shape, color and size were enriched with artificial intelligence.
We use AI only to create some images and videos inside the game and some images and videos on the store. All the source code is made by hand, no IA was used for the creation of this game
Language translations, except for Russian, were done using neural networks.
The playing cards in "Koschuny" were created with the help of a neural network.
The game cover on Steam was partially created by a neural network and touched up by an artist.
The game is developed solo, and during Early Access I’ve occasionally used AI-generated placeholders — some of which I actually quite like. These are temporary and will likely be replaced over time.
We utilize generative AI tools during the development process to enhance the overall quality and depth of the game's world. Specifically:
Character Models: The mesh for the game’s final boss was created using AI-assisted generation tools, then manually refined to ensure high-quality technical standards.
Localization: AI tools are used to assist in translating game text into multiple languages, which are then manually reviewed and polished for accuracy.
Marketing Materials: Some promotional assets and store page visuals may include elements enhanced by AI to better represent the game's tactical vision.
In-game settler busts and some concepts of planets are generated with self-trained generative image techniques. Some ideas for flavor text of settlers, planets and/or artifacts were created with the help of NLP technologies. (only for idea and concept generation, not for text)
We've created voice lines for the player's hub A.I. companion, known as L.A.N.A. (short for Logical Artificial Neural Assistant), to narrate tutorial texts. They are all pre-rendered.
We used AI to create the voices for John, Ellie, Matt, and Becca. This is a temporary solution; we intend to replace these audio tracks with professional voice acting as soon as possible.
AI-generated content has been used and then edited by our team for certain parts of the in-game voices, music, and graphics.
This content is included in:
・Some parts of the background signboard textures
・Some parts of the Records images
・Some parts of the InfoCast videos
・Some parts of the voices and music
Apostle Games uses purchased & licensed AI assisted artwork for its in-game character portraits, occasional in-game environment backgrounds, and marketing materials on its Steam page.
All AI assisted artwork has been repainted by a human artist to work seamlessly within the game world, using the AI assisted artwork as a base only.
Use of AI for Artistic Elements:
In Z Ops: Deadzone, we use artificial intelligence to generate certain artistic assets, including characters, environments, and icons. AI allows us to explore a wide variety of visual styles and create graphical elements more efficiently. Each AI-generated asset is carefully refined to ensure it aligns with the overall art direction of the game and integrates seamlessly into the game’s universe. This approach helps speed up the creative process while maintaining a consistent and immersive quality.
Enhanced Visuals with AI-Generated Art
In our game, we've utilized generative AI art to create unique assets that enhance your experience. This includes visually striking loading screens and engaging menu backgrounds, all designed with AI technology for an aesthetically pleasing gaming environment. Simple yet effective, this approach adds a distinctive touch to your gameplay experience.
AI, employed for the purpose of narrative refinement, intricately weaves the storyline into a captivating tapestry while preserving the fundamental essence envisioned by the developer. It is imperative to acknowledge that every narrative and enigma originates from the creative prowess of the developer, whose ingenuity shapes tales grounded in actuality.Only the steam page art are generated with AI.
AI tools were used in the production process of some graphical assets. In these cases AI is mainly used as a middleman to add detail between first drafts and final product.
AI was used to assist with minor code segments and some dialogue lines.
The game uses some AI generated and manually modified content only for paitings and photographs as well as for some of the text content (modified and reworded).
Generative AI is used for translations into languages I do not master and to create early 3D model prototypes. These prototypes are manually refined before being integrated into the game. No generative AI is used during gameplay or to dynamically generate in-game content.
We have used AI-generated content for player-selectable BGM and cover images in the game lobby, as well as voice-overs. Among these, all voice-overs have been completely replaced with professional voice actors' recordings in time for the Early Access release. We are currently conducting an internal investigation regarding unconfirmed content, and all confirmed AI-generated assets will be replaced with human-created assets by the official 1.0 release.
GenAI is used to create 2D character design concepts as reference images for 3D modeling.
It is also used for some UI icons, a limited number of 3D asset models, and translation of in-game character dialogue.
As a small independent development team with limited resources, we used AI-based tools to assist with certain aspects of content creation, including textures, audio, and in-game video elements (such as VHS-style footage). All final content was carefully reviewed, refined, and manually reworked by the development team including additional re-texturing to ensure it reflects our creative vision.