We used AI to create the capsules for the game's store page.
- Creator
- Sincapp Games
- Reviews
- 336
- Added
- Mar 18, 2026
Public Steam disclosure research 26,626 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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We used AI to create the capsules for the game's store page.
As indie developers, in order to improve our game content within limited resources, we used AI-assisted tools for「some background music tracks」during the early creation phase to generate drafts and inspiration references. The final version of these tracks was still manually designed and adjusted by our team. We also confirm that visual assets in the game are original creations by our artists, no AI image generation tools were used for the game's visuals.
Some 2D images in game where pre-rendered with usage of AI as a base for work of our 2D artists and later drawn-over in order to make them geniue art.
Used in the store page description and as the game icon.
The game features an AI-assisted introduction sequence
Some character voices are AI-generated by elevenlabs.io.
Used for creating the game banner
Store promotional pictures
We occasionally used AI tools to help generate textures, images, ambient sounds, or rough concept ideas that were later refined & edited by hand. Nearly everything you see, hear, and play in this game, including the characters, environments, animations, gameplay systems, writing, and music production, was created manually by the developer & the bands & artists featured in the game. Every AI-assisted element was edited, remixed, or rebuilt to fit the game’s unique world and tone. AI tools were used for concept generation and minor asset assistance. No unlicensed likenesses, or copyrighted material was used.
Steam store art was generated with the AI.
We used ElevenLabs to write "Announcer" voice lines that are heard in the game. One example would be hearing: "You are victorious" after winning a match. Another example would be hearing: "Lost the lead" after losing first position.
An LLM (AI) is used to generate the story of your turn. Much like a dice roll, the generated story may result in your success or failure! Your turn is shown in an animated and narrated cutscene, all generated by the AI.
Character designs are created manually by artists and writers. We use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game.
This game uses AI translation to support multiple languages.
AI technology is used exclusively for generating images on the store page and in marketing materials.
AI-generated art objects
AI-generated art objects
This game uses store page images produced and reconfigured using artificial intelligence
Some background visuals and textual elements were created using AI-generated technology.
Some of the card picture is hand-painted based on AI generated results
use midjourney to generate backgrounds use TTSMaker to generate voice use suno AI to generate music use Meshy to generate 3D models
The Hollow Line uses a local LLM to generate unique replies for every player and enables you to interact with the characters via the chat function.
Some of the SFX, BGM, and illustrations were created using generative AI.
AI was used to generate background artwork for the app logo, but no AI-generated content appears in the game itself
LiveTale uses AI to help users embody characters in the game. This includes motion capture applied to character models' arms, torso, head, and face, and optional voice conversion to match predefined character voice options. LiveTale does not use server-hosted AI, all AI models are stored locally on users computers. NOTE: THERE IS NO GENERATIVE VISUAL ART IN LIVETALE.
AI was used for the trailer music as well as the character in the store art.
A small amout of AI has been used to generate sprites, background images and improvement of texts.
Which assets use AI: We used AI for the game logo. Do you have commercial rights: Yes, we have confirmed that it is commercially usable. Is credit required: No credit is required.
The GM is powered by Deepseek-V3, generating game content in real time.
AI has been utilized for character sprites, backgrounds, music, opening/ending animations, voice acting, scenario writing assistance, and store images.
The voice over in the game generated by artificial intelligence.
Store assets generated with AI
The store page header image was generated using AI tools. All assets are original and not based on copyrighted works. We have the rights to use them
THE VOICE OF NPC WAS MADE BY AI
To streamline the creative process, AI-assisted tools were used to enhance and accelerate artwork production, ensuring a distinctive visual style while maintaining full artistic direction.
AI was used during the creation of Voicelines.
Used for illustration.
A few graphics in the game and on the shop page have been generated using kl-.
This game uses AI to create the quiz questions and illustrations that appear in the game.
We use AI to generate image-only loading screens, backgrounds, maps, characters, store pages, and community resources and marketing materials.
Used for in-game assets and marketing material in store page.
all the pictures are generated by artificial intelligence.
Use of AI generated images
Some artworks were made using generative AI
This game only uses artificial intelligence for pre-rendered content, specifically to generate the main illustration for each level and as part of the process for creating some marketing visuals. No gameplay, writing, or game design elements are AI-generated.
The game uses temporary AI generated music and voice over.
AI was used to assist with store page text writing, translations of in-game texts, and some graphics. All final content was reviewed and edited by our team.
- The images of films, series and shows were created using AI. - The English translations and descriptions of the movies and TV shows were generated with the help of AI.
Some elements in the game's icon, logo, and achievement graphics were generated using AI.
This game includes AI-driven NPC text and voice chat that responds to player input in real time, plus optional AI-assisted character-face generation from uploaded images or audio.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Cargo Simulator 25 Store/marketing art | We used AI to create the capsules for the game's store page. | Sincapp Games | 336 | Mar 18, 2026 | |
Toy Smash Kaboom! In-game content audio | As indie developers, in order to improve our game content within limited resources, we used AI-assisted tools for「some background music tracks」during the early creation phase to generate drafts and inspiration references. The final version of these tracks was still manually designed and adjusted by our team.
We also confirm that visual assets in the game are original creations by our artists, no AI image generation tools were used for the game's visuals. | Free Particle | 531 | Mar 18, 2026 | |
Squad 22: ZOV art | Some 2D images in game where pre-rendered with usage of AI as a base for work of our 2D artists and later drawn-over in order to make them geniue art. | SPN Studio | 644 | Mar 18, 2026 | |
Hide In Dummy In-game content art | Used in the store page description and as the game icon. | SimpliQ | - | Mar 18, 2026 | |
The Last hope In-game content text | The game features an AI-assisted introduction sequence | granada studio team | - | Mar 18, 2026 | |
Crimson Theory In-game content audio | Some character voices are AI-generated by elevenlabs.io. | KT | - | Mar 18, 2026 | |
Demon of the time Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Toot Adventure Store/marketing art | Store promotional pictures | Toot Adventure | - | Mar 18, 2026 | |
Mosh Pit Mayhem In-game content artaudiotext | We occasionally used AI tools to help generate textures, images, ambient sounds, or rough concept ideas that were later refined & edited by hand.
Nearly everything you see, hear, and play in this game, including the characters, environments, animations, gameplay systems, writing, and music production, was created manually by the developer & the bands & artists featured in the game. Every AI-assisted element was edited, remixed, or rebuilt to fit the game’s unique world and tone.
AI tools were used for concept generation and minor asset assistance.
No unlicensed likenesses, or copyrighted material was used. | Stoner Games | - | Mar 18, 2026 | |
Mystic Jumper Store/marketing art | Steam store art was generated with the AI. | GVS sp. z o. o. | - | Mar 18, 2026 | |
ASTRAL In-game content audio | We used ElevenLabs to write "Announcer" voice lines that are heard in the game. One example would be hearing: "You are victorious" after winning a match. Another example would be hearing: "Lost the lead" after losing first position. | GURACORP® | - | Mar 18, 2026 | |
Space Conquest AI Live AI text | An LLM (AI) is used to generate the story of your turn. Much like a dice roll, the generated story may result in your success or failure! Your turn is shown in an animated and narrated cutscene, all generated by the AI. | Ezra Hradecky | - | Mar 18, 2026 | |
Фронтир: Путем Теней In-game content art | Character designs are created manually by artists and writers. We use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game. | Oduvan Games | - | Mar 18, 2026 | |
七夜神社 In-game content text | This game uses AI translation to support multiple languages. | Actor | 24 | Mar 18, 2026 | |
这个CEO我当定了! Store/marketing art | AI technology is used exclusively for generating images on the store page and in marketing materials. | 叁石肆两 | 471 | Mar 18, 2026 | |
Candy Shop: BUSINESS SIMULATOR In-game content art | AI-generated art objects | Rift Labs | - | Mar 18, 2026 | |
Fishing Tycoon Simulator In-game content art | AI-generated art objects | Zenith Soft | - | Mar 18, 2026 | |
Multi Championchip Futsal In-game content art | This game uses store page images produced and reconfigured using artificial intelligence | Carlos Barreiros | - | Mar 18, 2026 | |
Summoner's Gambit In-game content arttext | Some background visuals and textual elements were created using AI-generated technology. | Billion Studio | - | Mar 18, 2026 | |
Card Shop Simulator Multiplayer In-game content art | Some of the card picture is hand-painted based on AI generated results | ShaneGame | 1.6k | Mar 18, 2026 | |
LingTian2: Your Destined Prince In-game content artaudio | use midjourney to generate backgrounds
use TTSMaker to generate voice
use suno AI to generate music
use Meshy to generate 3D models | 琴研 Ginyan | - | Mar 18, 2026 | |
The Hollow Line Live AI text | The Hollow Line uses a local LLM to generate unique replies for every player and enables you to interact with the characters via the chat function. | Luna Niermann | - | Mar 18, 2026 | |
총알배달 우주반점 In-game content audioart | Some of the SFX, BGM, and illustrations were created using generative AI. | KALA GAMES | 207 | Mar 18, 2026 | |
Baseball Legacy Manager 25 Store/marketing art | AI was used to generate background artwork for the app logo, but no AI-generated content appears in the game itself | Baseball Legacy Manager | - | Mar 18, 2026 | |
LiveTale Live AI artaudio | LiveTale uses AI to help users embody characters in the game. This includes motion capture applied to character models' arms, torso, head, and face, and optional voice conversion to match predefined character voice options.
LiveTale does not use server-hosted AI, all AI models are stored locally on users computers.
NOTE: THERE IS NO GENERATIVE VISUAL ART IN LIVETALE. | Unplay Inc. | - | Mar 18, 2026 | |
Welcome to the Chop House Store/marketing audioart | AI was used for the trailer music as well as the character in the store art. | WeSummonDemons! | 13 | Mar 18, 2026 | |
A Totally Legal Archaeology Adventure In-game content arttext | A small amout of AI has been used to generate sprites, background images and improvement of texts. | Exponential production | - | Mar 18, 2026 | |
IN HARNESS Store/marketing art | Which assets use AI:
We used AI for the game logo.
Do you have commercial rights:
Yes, we have confirmed that it is commercially usable.
Is credit required:
No credit is required. | Aguro Shou | - | Mar 18, 2026 | |
The Abyss Book Live AI text | The GM is powered by Deepseek-V3, generating game content in real time. | QZQ Studio | - | Mar 18, 2026 | |
氷華の雪化粧/Snow Veil In-game content artaudiotext | AI has been utilized for character sprites, backgrounds, music, opening/ending animations, voice acting, scenario writing assistance, and store images. | Jloo | - | Mar 18, 2026 | |
The Good, The Bad & The Monkey In-game content audio | The voice over in the game generated by artificial intelligence. | Take Away Interactive | - | Mar 18, 2026 | |
Funfair Billionaire Store/marketing art | Store assets generated with AI | Yunogames | 26 | Mar 18, 2026 | |
Fight Against Corona Store/marketing art | The store page header image was generated using AI tools. All assets are original and not based on copyrighted works. We have the rights to use them | 09 Atom | - | Mar 18, 2026 | |
Deadly Joy In-game content audio | THE VOICE OF NPC WAS MADE BY AI | Napping Penguin | - | Mar 18, 2026 | |
Konpira Fune Fune In-game content art | To streamline the creative process, AI-assisted tools were used to enhance and accelerate artwork production, ensuring a distinctive visual style while maintaining full artistic direction. | Noetic Light Studios | - | Mar 18, 2026 | |
Mumble Pines: The Arrival In-game content audio | AI was used during the creation of Voicelines. | Dino Nugget Studios | - | Mar 18, 2026 | |
트리테일 Store/marketing art | Used for illustration. | ClockMaker | - | Mar 18, 2026 | |
The Legend of Gandar III Unclear art | A few graphics in the game and on the shop page have been generated using kl-. | Jeddead | - | Mar 18, 2026 | |
AI T/F Escape: 10 in a Row to Freedom In-game content textart | This game uses AI to create the quiz questions and illustrations that appear in the game. | Misty Mountain | 36 | Mar 18, 2026 | |
Legendary Heroes Survivors In-game content art | We use AI to generate image-only loading screens, backgrounds, maps, characters, store pages, and community resources and marketing materials. | Last Loop Studios | 28 | Mar 18, 2026 | |
Botomy In-game content art | Used for in-game assets and marketing material in store page. | Brokkli Labs LLC | - | Mar 18, 2026 | |
Ведьмы зов In-game content art | all the pictures are generated by artificial intelligence. | STuNT | 26 | Mar 18, 2026 | |
Mythic Trials 2 Unclear art | Use of AI generated images | Hypno Games | 13 | Mar 18, 2026 | |
Shadows of Midnight - They Watch Me Sleep Store/marketing art | Some artworks were made using generative AI | Punga | - | Mar 18, 2026 | |
The Librarian In-game content art | This game only uses artificial intelligence for pre-rendered content, specifically to generate the main illustration for each level and as part of the process for creating some marketing visuals. No gameplay, writing, or game design elements are AI-generated. | Codartesien Games | - | Mar 18, 2026 | |
Cyber Rats In-game content audio | The game uses temporary AI generated music and voice over. | Outpost Games | 126 | Mar 18, 2026 | |
Cybernoir In-game content textart | AI was used to assist with store page text writing, translations of in-game texts, and some graphics. All final content was reviewed and edited by our team. | ZOJIN | - | Mar 18, 2026 | |
Mad Television Tycoon In-game content arttext | - The images of films, series and shows were created using AI.
- The English translations and descriptions of the movies and TV shows were generated with the help of AI. | Eggcode | 252 | Mar 18, 2026 | |
Courage Gauntlet Challenge In-game content art | Some elements in the game's icon, logo, and achievement graphics were generated using AI. | Shine Games | - | Mar 18, 2026 | |
Where Winds Meet Live AI textaudio | This game includes AI-driven NPC text and voice chat that responds to player input in real time, plus optional AI-assisted character-face generation from uploaded images or audio. | Everstone Studio | 64.7k | Mar 18, 2026 |