AI is only used for store page assets.
- Creator
- eineLitschi
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,626 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI is only used for store page assets.
AI was used only during development for minor script corrections, menu background music generation, and logo creation. The game does not generate AI content during gameplay, and no AI-generated assets impact the player's experience.
Game contains AI generated textures.
I am currently using AI to remove backgrounds and for any art placeholders. Nothing In game is AI generated and everything done by AI is done as a tool, not for final art or content.
in-game TV music.
AI generates a few images and icons, reviewed manually.
The art of the novel and the voices have been generated by AI, before the development of the novel. Not in real time, but in the pre-production phase.
AI has been used to generate in game art.
This game utilizes pre-generated AI content in its development. The background music tracks were composed using AI music generation tools (Suno). Additionally, some 2D visual assets and illustrations were created with AI assistance (Gemini) and manually refined to fit the game's artistic style. Coding assistance (ChatGPT) was used during the development process.
I use AI-Generated pictures for the game art, as well as the store page. I am unfortunately not a graphical artist. Also, the fake images of the women you can spend time with are AI-Generated, and don't resemble real people. There are AI-Generated paintings in the game that are of a comedic/bromance nature, that I created.
VISUAL
Banner and capsule images for this game were created using AI-generated visuals, with additional adjustments to align with the game's theme and style
I used AI-generated images as inspiration in the creation of visuals. These images served as a starting point, and I then manually refined and adjusted them to create the final banners and promotional materials.
Store description and promotional graphics generated using AI tools.
A specialized service is used for cutscene voiceovers and the generation of certain UI elements
AI was used to assist in translating the game's store page.
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
Originally the game was developed in 800x600 resolution. Some backgrounds were upscaled using AI.
I used AI to generate game promotional posters, client icons, and community images.
使用了ChatGPT4o的图生图功能,将我拍摄的真实照片处理为了厚涂风格。
AI was used to assist with text creation and translation / localization.
It came to our attention that certain assets and translations were created using AI by third parties. Most have been enhanced and fixed with handmade content. We aim to remove all the AI content post release.
Some artwork was edited/created with AI tools.
Some visual elements, including the logo and capsules, were generated using AI and refined manually. AI is not used in real-time.
本应用的音乐除部分免费商用素材外皆使用sunoAI生产。 本应用的部分美术场景由AI生成。
Lumoryn: Whispering Worlds uses Generative AI only to assist in the creation of Steam achievements and their icon artwork displayed on the Steam store. All gameplay systems, world design, characters, quests, dialogue, mechanics, and in-game content are entirely designed and created by human developers. Generative AI is not used for gameplay logic, narrative design, player interactions, or dynamic in-game content.
Generative AI was used in some of the trailer footage and character modeling.
AIGen used to generate all of the post images and music seen in the game
Some Graphics, icons or design
Some model objects and background music were generated by AI.
The graphic section of this video game is based on the editing of material generated using generative AI.
Most game previews are generated using AI
AI was used to Generate Backgrounds for the steam Game page. Edits were made to these backgrounds and altered heavily by the creator.
Voices
We may utilize procedural and AI-based tools throughout our development process to support content creation, including the use of text-to-speech technology for our voiceover work. Regardless, every aspect of the final product is a direct result of our team's own creative vision and expression.
The backgrounds images pre-rendered AI art
Mein Spiel nutzt eine KI, um dynamische Gespräche mit NPCs zu ermöglichen. Diese KI sorgt dafür, dass Charaktere mit der Welt interagieren und auf die Entscheidungen der Spieler reagieren. Die KI generiert keine externen Inhalte, sondern verarbeitet nur vordefinierte Informationen innerhalb des Spiels, um eine immersive Spielerfahrung zu schaffen.
Gameplay trailer was made using AI, all game assets were made by humans.
AI is sometimes used in Steam page design
Oyunun toplumları temsilen tasvir eden görselleri ve belli başlı müzikler yapay zeka tarafından üretilmiş bulunmaktadır .
We use AI-generated images in the graphic assets on our store page.
AI-generated content used only for Steam page
We would like to inform our players that certain content in this game has been created using AI-assisted pre-rendering techniques. To ensure the highest quality and alignment with our creative vision, all such content has undergone thorough human review and refinement. This hybrid approach allows us to enhance efficiency while maintaining the artistic integrity and attention to detail that we strive to deliver in our work. Thank you for your support and understanding.
Some background object textures Background Music
The AI is used to generate the person photos and videos used in the game.
AI was used in a very limited capacity, only for generating some voice lines, a small number of texture variations, and a few Steam store page images. All gameplay, code, environments, characters, animations, and overall game design were handcrafted manually by the developers.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
For this project, some images in the game were created using artificial intelligence tools. This technology was used in a limited way, only for visual generation, with all other content produced manually.
AI-generated art object
AI-generated art object
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Clap Clash Store/marketing art | AI is only used for store page assets. | eineLitschi | - | Mar 18, 2026 | |
Trash Trek Simulator In-game content audioart | AI was used only during development for minor script corrections, menu background music generation, and logo creation. The game does not generate AI content during gameplay, and no AI-generated assets impact the player's experience. | Nrx | - | Mar 18, 2026 | |
Galactic Vibes In-game content art | Game contains AI generated textures. | Vibekontroll Gaming | - | Mar 18, 2026 | |
Battle Ground Battle Royale Dev only art | I am currently using AI to remove backgrounds and for any art placeholders. Nothing In game is AI generated and everything done by AI is done as a tool, not for final art or content. | BeadleGames | - | Mar 18, 2026 | |
Haunted Service In-game content audio | in-game TV music. | Daring Cat Studio | - | Mar 18, 2026 | |
Galactic Simulator2: Stargate In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 41 | Mar 18, 2026 | |
Hiroshi In-game content artaudio | The art of the novel and the voices have been generated by AI, before the development of the novel. Not in real time, but in the pre-production phase. | SpaguettiGames | - | Mar 18, 2026 | |
Spank The Idle Monkey In-game content art | AI has been used to generate in game art. | Hammer Falcon LLC. | - | Mar 18, 2026 | |
The Fruit Merchant's Diary In-game content audioartcode | This game utilizes pre-generated AI content in its development. The background music tracks were composed using AI music generation tools (Suno). Additionally, some 2D visual assets and illustrations were created with AI assistance (Gemini) and manually refined to fit the game's artistic style. Coding assistance (ChatGPT) was used during the development process. | Ofizu Games | - | Mar 18, 2026 | |
Trump Simulator 2025 In-game content art | I use AI-Generated pictures for the game art, as well as the store page. I am unfortunately not a graphical artist.
Also, the fake images of the women you can spend time with are AI-Generated, and don't resemble real people.
There are AI-Generated paintings in the game that are of a comedic/bromance nature, that I created. | Trump Games | 95 | Mar 18, 2026 | |
Air Dash: Sky Racing Simulator Unclear art | VISUAL | JOKER BROTHERS | - | Mar 18, 2026 | |
Office Simulator: Prologue Store/marketing art | Banner and capsule images for this game were created using AI-generated visuals, with additional adjustments to align with the game's theme and style | Tzn Games | 49 | Mar 18, 2026 | |
YUKOMON Store/marketing art | I used AI-generated images as inspiration in the creation of visuals. These images served as a starting point, and I then manually refined and adjusted them to create the final banners and promotional materials. | Hoffnung Haydn | - | Mar 18, 2026 | |
Don't shoot politics Store/marketing arttext | Store description and promotional graphics generated using AI tools. | indie.games | 27 | Mar 18, 2026 | |
Hidden Assault In-game content audioart | A specialized service is used for cutscene voiceovers and the generation of certain UI elements | codingpups | - | Mar 18, 2026 | |
Misty's Idle Fishing Store/marketing text | AI was used to assist in translating the game's store page. | Midware Games | 14 | Mar 18, 2026 | |
Scary Shadow Spot - All In In-game content artaudio | Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence. | Daniele Doesn't Matter | 12 | Mar 18, 2026 | |
Time Guard - The Red Menace In-game content art | Originally the game was developed in 800x600 resolution. Some backgrounds were upscaled using AI. | Zima software | 34 | Mar 18, 2026 | |
AC130丧尸炮艇 In-game content art | I used AI to generate game promotional posters, client icons, and community images. | 汪双羽 | 368 | Mar 18, 2026 | |
空之歌:每当磁针再次振动,我便在此等待 Dev only art | 使用了ChatGPT4o的图生图功能,将我拍摄的真实照片处理为了厚涂风格。 | AimesSoft | - | Mar 18, 2026 | |
Bayaya In-game content text | AI was used to assist with text creation and translation / localization. | Orbis Fabula | - | Mar 18, 2026 | |
High Above In-game content arttext | It came to our attention that certain assets and translations were created using AI by third parties. Most have been enhanced and fixed with handmade content.
We aim to remove all the AI content post release. | DVision Games | 28 | Mar 18, 2026 | |
Legend of Cozar In-game content art | Some artwork was edited/created with AI tools. | Nexus Media | - | Mar 18, 2026 | |
Circus of Pain Store/marketing art | Some visual elements, including the logo and capsules, were generated using AI and refined manually. AI is not used in real-time. | ZV GAMES | 61 | Mar 18, 2026 | |
时流回忆录-凤鸣千秋 In-game content audioart | 本应用的音乐除部分免费商用素材外皆使用sunoAI生产。
本应用的部分美术场景由AI生成。 | 暴龙科技有限公司 | - | Mar 18, 2026 | |
Lumoryn: Whispering Worlds In-game content art | Lumoryn: Whispering Worlds uses Generative AI only to assist in the creation of Steam achievements and their icon artwork displayed on the Steam store.
All gameplay systems, world design, characters, quests, dialogue, mechanics, and in-game content are entirely designed and created by human developers. Generative AI is not used for gameplay logic, narrative design, player interactions, or dynamic in-game content. | Your Future Heroes LLC | - | Mar 18, 2026 | |
루나 : 월영의 전쟁 Store/marketing art | Generative AI was used in some of the trailer footage and character modeling. | UBIS Inc. | 11 | Mar 18, 2026 | |
Influencer Simulator 25 In-game content artaudio | AIGen used to generate all of the post images and music seen in the game | Austris O.-Anderson | - | Mar 18, 2026 | |
SoundColors Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Việt Quốc Truyền Kỳ In-game content artaudio | Some model objects and background music were generated by AI. | Green Ray Games | 125 | Mar 18, 2026 | |
La Residencia del Doctor Gallagher In-game content art | The graphic section of this video game is based on the editing of material generated using generative AI. | Don Atila Estudio | - | Mar 18, 2026 | |
Games Tycoon Unclear | Most game previews are generated using AI | Insignis Games | 35 | Mar 18, 2026 | |
The Path of Blades Store/marketing art | AI was used to Generate Backgrounds for the steam Game page. Edits were made to these backgrounds and altered heavily by the creator. | Kobe Justice | 11 | Mar 18, 2026 | |
Glitchers Unclear audio | Voices | PushStart Studio | - | Mar 18, 2026 | |
Staged In-game content audiotext | We may utilize procedural and AI-based tools throughout our development process to support content creation, including the use of text-to-speech technology for our voiceover work.
Regardless, every aspect of the final product is a direct result of our team's own creative vision and expression. | Project Sunset | - | Mar 18, 2026 | |
Mirror Quest Dog and Cat In-game content art | The backgrounds images pre-rendered AI art | Green Goose Corporation | - | Mar 18, 2026 | |
Code of Reality Live AI text | Mein Spiel nutzt eine KI, um dynamische Gespräche mit NPCs zu ermöglichen. Diese KI sorgt dafür, dass Charaktere mit der Welt interagieren und auf die Entscheidungen der Spieler reagieren. Die KI generiert keine externen Inhalte, sondern verarbeitet nur vordefinierte Informationen innerhalb des Spiels, um eine immersive Spielerfahrung zu schaffen. | Pommes203040 | - | Mar 18, 2026 | |
Liar's Dice In-game content art | Gameplay trailer was made using AI, all game assets were made by humans. | YOAMB | - | Mar 18, 2026 | |
Rhythm Town: Music Visualizer Store/marketing art | AI is sometimes used in Steam page design | RhythmTownGroup | - | Mar 18, 2026 | |
Fixing The Apocalypse In-game content artaudio | Oyunun toplumları temsilen tasvir eden görselleri ve belli başlı müzikler yapay zeka tarafından üretilmiş bulunmaktadır . | Reverse Reflection Interactive | - | Mar 18, 2026 | |
ファイヤーエムブレイスII~中年と希望の光~ Store/marketing art | We use AI-generated images in the graphic assets on our store page. | Free As Birds | - | Mar 18, 2026 | |
Wrap House Simulator🌯 Store/marketing arttext | AI-generated content used only for Steam page | Broken Lyre Entertainment | 682 | Mar 18, 2026 | |
双面王牌 In-game content art | We would like to inform our players that certain content in this game has been created using AI-assisted pre-rendering techniques. To ensure the highest quality and alignment with our creative vision, all such content has undergone thorough human review and refinement. This hybrid approach allows us to enhance efficiency while maintaining the artistic integrity and attention to detail that we strive to deliver in our work. Thank you for your support and understanding. | Kukui studio | - | Mar 18, 2026 | |
Waste Force Unclear artaudio | Some background object textures
Background Music | H.O.P.E | - | Mar 18, 2026 | |
AI Gallery ”City Girls” In-game content art | The AI is used to generate the person photos and videos used in the game. | HuneX | - | Mar 18, 2026 | |
Journey Through the Undead In-game content audioart | AI was used in a very limited capacity, only for generating some voice lines, a small number of texture variations, and a few Steam store page images. All gameplay, code, environments, characters, animations, and overall game design were handcrafted manually by the developers. | Dazzling Divine | - | Mar 18, 2026 | |
WonderLang Korean Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | - | Mar 18, 2026 | |
Hotel Sim In-game content art | For this project, some images in the game were created using artificial intelligence tools. This technology was used in a limited way, only for visual generation, with all other content produced manually. | Steth Games | 10 | Mar 18, 2026 | |
LoveSim In-game content art | AI-generated art object | BRASS PHOENIX GAMES | - | Mar 18, 2026 | |
ArchitectureDesigner Store/marketing art | AI-generated art object | Hamza Shafi | - | Mar 18, 2026 |