Some functions of the game‘s source code were implemented using AI tools, such as Cursor AI, to generate code. Multiple languages' localizations also used AI for translation.
- Creator
- Sleep Early Game
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,626 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some functions of the game‘s source code were implemented using AI tools, such as Cursor AI, to generate code. Multiple languages' localizations also used AI for translation.
The in-game voice is generated using AI and is not recorded by a real person.
AI has been used to help develop the game's cover art.
Some of the game graphics for example Logo or the main Head photo.
The capsule image was created using AI-generated art as a base
Some textures, pictures and texts were generated by AI
All visual art, gameplay assets, music and written narrative were created by humans. No AI is used to generate content during gameplay. The game uses AI-generated voice acting for cinematic and in-game character dialogue.
The game uses AI voice acting and generated images of loading screens.
During development, the solo dev might use procedural tools or AI to speed up time-consuming tasks — but the final game is still fully shaped by the developer’s own creativity and decisions.
Generative AI was used to assist in programming, texture creation, and background music.
This game utilizes AI for certain translation tasks and programming.
AI is used for some of the game's concept art.
AI has been used to help develop the game's cover art.
Game logo and menu image is made with ai software.
AI-assisted coding tools were part of the development process. AI tools were used to assist the audio production of this game.
Generative AI was used during development to upscale certain textures for improved visual quality.
We intentionally use generative artificial intelligence to conceptualize unique architectural models and details of the new district, details of the environment. And to get new original and author's ideas. This will allow us to finish the project on time and not let people down. However, every detail is carefully redrawn by the hands of artists and 3D modelers. graphic artists-people to ensure compliance with the aesthetics and visual identity of the game. Also, people do painstaking technical work with raw materials from AI.
Drawing of vertical drawing using AI drawing. (Manual modification later) Use AI for assisted text generation. (Manual proofreading later) No Live-Generated AI content is used.
Optional toggleable AI-generated voiceovers for ingame characters. There are not many voice lines and they are mostly heard during cutscenes only. This is a indie no-budget production. Sorry :-'(
Part of the screen is assisted by AI
Only the images on the store page are generated using AI.
Cutscenes and music were designed and generated by AI tools.
intro video, ending video intro video voice, ending video voice
Some assets were originally generated using AI.
AI was used to create the app's icon
Infinilearn uses artificial intelligence-based input moderation to ensure appropriate educational interactions.
Used in game client icon & game icon
AI used to generate and edit community images, marketing and Concept Arts.
Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals.
General 3D models from photo to prototype game.
Generated images for some paintings and photographs using AI.
Some images are AI generated Some music is AI generated
Some music and voice lines were made using AI
The Background Scenery Images on Each Level, but not all, were generated by myself using ChatGPT DALL-E. The The Gameplay Enemy Sprites and Player are also generated by myself using ChatGPT DALL-E. Code and Particle Effects were done in Gamemaker Studio 2. Music was composed using Suno Music. No AI images, Music or code or any game elements are generated during gameplay. No copyright content used.
AI was used to generate card art for development. It is planned to replace the generated art with commissioned, human developed artwork.
AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu.
Some of the store images for this game, such as background graphics and environmental artwork, have been partially created using AI-generated content. All final assets have been reviewed and edited by the developer to ensure they match the intended artistic direction of the game. The in-game content itself does not use AI-generated elements.
The logo of this program was created using generative AI and later underwent additional editing, including color adjustments and layout modifications. However, the program itself (password generation functionality and displayed text) does not use AI. All AI-generated content complies with Steam's copyright and policy requirements.
We use generative AI to simulate the real-world lives of in-game NPCs, giving each their own personality, preferences, memories, and relationship with the player. We also use generative AI to reason about conversations and trigger specific in-game events based on what is said during open-ended conversations. We also use generative AI to further flesh out the world by generating documents and files on each NPC's computer, which the player can browse through.
This game uses generated AI for the following purposes - To generate some of the game's program code - To format text in the store to make it easier to read - To translate text into languages other than Japanese - However, the text rarely appears in the game - No content or code is generated live during gameplay
The basis for some of the sprites were originally generated by AI, and either cleaned or used as inspiration for the final art by us.
AI has been used to help develop the game's cover art.
Narrator voice acting is done by an ai voice.
During the development of Through the Edges, generative AI tools were used to create certain graphical elements and musical compositions. However, all AI-generated content has been carefully edited, refined, and adjusted manually to match the game's artistic style and atmosphere. AI does not influence gameplay in real time and does not generate content during the playthrough. All storylines, characters, and dialogues were written manually to ensure a unique and well-crafted narrative experience.
We use AI to generate some of the textures and music for the game.
AI has been used to help develop the game's cover art.
* Some image textures in the game environment are generated by ChatGPT Image Generator
Using Artificial Intelligence to create images.
AI was used to generate the cinematics of this visual novel so it could be much more realistic and immersive.
Some of the game's visual assets (such as character illustrations and icons) and parts of the music were created using generative AI tools. All AI-generated content is pre-rendered and manually reviewed, and no AI is used to generate any content or code during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Slime Dreamscape In-game content codetext | Some functions of the game‘s source code were implemented using AI tools, such as Cursor AI, to generate code.
Multiple languages' localizations also used AI for translation. | Sleep Early Game | - | Mar 18, 2026 | |
100 Closes In-game content audio | The in-game voice is generated using AI and is not recorded by a real person. | /newgame | - | Mar 18, 2026 | |
Fishing Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Blacksmith Tales Store/marketing art | Some of the game graphics for example Logo or the main Head photo. | ClockworkMindset | - | Mar 18, 2026 | |
Fantasy Shop Simulator ⚔️ Store/marketing art | The capsule image was created using AI-generated art as a base | One More Time | - | Mar 18, 2026 | |
IntelRoach In-game content arttext | Some textures, pictures and texts were generated by AI | Chernoknizhnikov Ilya | - | Mar 18, 2026 | |
2nd EVE In-game content audiotext | All visual art, gameplay assets, music and written narrative were created by humans. No AI is used to generate content during gameplay. The game uses AI-generated voice acting for cinematic and in-game character dialogue. | Gamer Cloud | 20 | Mar 18, 2026 | |
Quadrofriend In-game content audioart | The game uses AI voice acting and generated images of loading screens. | Nightmare Forge | - | Mar 18, 2026 | |
Tenebyss Dev only | During development, the solo dev might use procedural tools or AI to speed up time-consuming tasks — but the final game is still fully shaped by the developer’s own creativity and decisions. | Max Emelyanov | - | Mar 18, 2026 | |
Death Metal Derby In-game content artaudiocode | Generative AI was used to assist in programming, texture creation, and background music. | Turtle Duck Studio | - | Mar 18, 2026 | |
SEAPORT MAN In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 27 | Mar 18, 2026 | |
Yokai Survivor Store/marketing art | AI is used for some of the game's concept art. | KZ Games | - | Mar 18, 2026 | |
Golf Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Trump Tariff Store/marketing art | Game logo and menu image is made with ai software. | Valkeala Software | 21 | Mar 18, 2026 | |
No Time For Pants In-game content codeaudio | AI-assisted coding tools were part of the development process.
AI tools were used to assist the audio production of this game. | Pixel Push Inc | 32 | Mar 18, 2026 | |
Interstice - Journey into Darkness In-game content art | Generative AI was used during development to upscale certain textures for improved visual quality. | Havock Studios | - | Mar 18, 2026 | |
THE BIORIFT In-game content art | We intentionally use generative artificial intelligence to conceptualize unique architectural models and details of the new district, details of the environment. And to get new original and author's ideas. This will allow us to finish the project on time and not let people down. However, every detail is carefully redrawn by the hands of artists and 3D modelers. graphic artists-people to ensure compliance with the aesthetics and visual identity of the game. Also, people do painstaking technical work with raw materials from AI. | DarkForge Team | - | Mar 18, 2026 | |
极乐世界(Elysium) In-game content arttext | Drawing of vertical drawing using AI drawing. (Manual modification later)
Use AI for assisted text generation. (Manual proofreading later)
No Live-Generated AI content is used. | YvelRevo | 70 | Mar 18, 2026 | |
Diffusion In-game content audio | Optional toggleable AI-generated voiceovers for ingame characters. There are not many voice lines and they are mostly heard during cutscenes only. This is a indie no-budget production. Sorry :-'( | R.C. | - | Mar 18, 2026 | |
代号:J4 Live AI text | Part of the screen is assisted by AI | 五条虾仁(5 shrimps) | - | Mar 18, 2026 | |
Squad Raid Store/marketing art | Only the images on the store page are generated using AI. | Chen Jie | - | Mar 18, 2026 | |
Gravity Flip X In-game content artaudio | Cutscenes and music were designed and generated by AI tools. | YakHobuDev | - | Mar 18, 2026 | |
Lost Balls In-game content audio | intro video, ending video
intro video voice, ending video voice | Kim D | - | Mar 18, 2026 | |
ヴィクトルズ・テスト・ナイト レーヴス Unclear | Some assets were originally generated using AI. | 727 Not Hound | 34 | Mar 18, 2026 | |
RepoRocket In-game content art | AI was used to create the app's icon | ApeXPloit Studios | - | Mar 18, 2026 | |
Infinilearn Dev only | Infinilearn uses artificial intelligence-based input moderation to ensure appropriate educational interactions. | Adrian Martinez | - | Mar 18, 2026 | |
Last Town In-game content art | Used in game client icon & game icon | Red Pill | - | Mar 18, 2026 | |
Forks & Daggers Store/marketing art | AI used to generate and edit community images, marketing and Concept Arts. | Brightvoid Interactive | - | Mar 18, 2026 | |
Epoch Makers In-game content art | Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals. | Anomalybyte Studio, Sunset Disco | - | Mar 18, 2026 | |
Polemista Unclear art | General 3D models from photo to prototype game. | Ludax Games | - | Mar 18, 2026 | |
Paranormal Torment Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 108 | Mar 18, 2026 | |
Forest Asylum In-game content artaudio | Some images are AI generated
Some music is AI generated | Michal Piotrowski | 46 | Mar 18, 2026 | |
Virtual Drug Dealer In-game content audio | Some music and voice lines were made using AI | DeleVR | - | Mar 18, 2026 | |
Asteroids and Aliens In-game content artaudiocode | The Background Scenery Images on Each Level, but not all, were generated by myself using ChatGPT DALL-E.
The The Gameplay Enemy Sprites and Player are also generated by myself using ChatGPT DALL-E. Code and Particle Effects were done in Gamemaker Studio 2.
Music was composed using Suno Music.
No AI images, Music or code or any game elements are generated during gameplay.
No copyright content used. | JBJon | - | Mar 18, 2026 | |
Black Bristol Dev only art | AI was used to generate card art for development. It is planned to replace the generated art with commissioned, human developed artwork. | Fathom | - | Mar 18, 2026 | |
Lost Lands X In-game content text | AI was used to translate the game into certain languages. When selecting one of these languages for the first time, a notification appears. Additionally, a marker is displayed next to the language name in the options menu. | FIVE-BN GAMES | 26 | Mar 18, 2026 | |
Cursed Bloodline Store/marketing art | Some of the store images for this game, such as background graphics and environmental artwork, have been partially created using AI-generated content. All final assets have been reviewed and edited by the developer to ensure they match the intended artistic direction of the game. The in-game content itself does not use AI-generated elements. | Infinite Games Studio | - | Mar 18, 2026 | |
PASSZZAP Store/marketing art | The logo of this program was created using generative AI and later underwent additional editing, including color adjustments and layout modifications. However, the program itself (password generation functionality and displayed text) does not use AI. All AI-generated content complies with Steam's copyright and policy requirements. | PASSZZAP | - | Mar 18, 2026 | |
You Are Not Alice Live AI text | We use generative AI to simulate the real-world lives of in-game NPCs, giving each their own personality, preferences, memories, and relationship with the player.
We also use generative AI to reason about conversations and trigger specific in-game events based on what is said during open-ended conversations.
We also use generative AI to further flesh out the world by generating documents and files on each NPC's computer, which the player can browse through. | Andrew Brown | - | Mar 18, 2026 | |
Path To You In-game content codetext | This game uses generated AI for the following purposes
- To generate some of the game's program code
- To format text in the store to make it easier to read
- To translate text into languages other than Japanese
- However, the text rarely appears in the game
- No content or code is generated live during gameplay | gunsturn Inc. | - | Mar 18, 2026 | |
Hydroplane In-game content art | The basis for some of the sprites were originally generated by AI, and either cleaned or used as inspiration for the final art by us. | CodingBigTime | - | Mar 18, 2026 | |
Medieval Archer Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
The Hermit and the Witch In-game content audio | Narrator voice acting is done by an ai voice. | Roy Wilson | - | Mar 18, 2026 | |
Through the Edges In-game content artaudio | During the development of Through the Edges, generative AI tools were used to create certain graphical elements and musical compositions. However, all AI-generated content has been carefully edited, refined, and adjusted manually to match the game's artistic style and atmosphere.
AI does not influence gameplay in real time and does not generate content during the playthrough. All storylines, characters, and dialogues were written manually to ensure a unique and well-crafted narrative experience. | Bizi Games | - | Mar 18, 2026 | |
Michelangelo: Stonemason Simulator In-game content artaudio | We use AI to generate some of the textures and music for the game. | Three River Games (3RG) | 30 | Mar 18, 2026 | |
Finger Soccer Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
One More Experiment In-game content art | * Some image textures in the game environment are generated by ChatGPT Image Generator | Ambercrown Games | - | Mar 18, 2026 | |
Quest at the Crossroads Unclear art | Using Artificial Intelligence to create images. | Animus | - | Mar 18, 2026 | |
The Wall Store/marketing art | AI was used to generate the cinematics of this visual novel so it could be much more realistic and immersive. | Dad and Son Games | - | Mar 18, 2026 | |
灵能麻将 Arcane Mahjong In-game content artaudio | Some of the game's visual assets (such as character illustrations and icons) and parts of the music were created using generative AI tools. All AI-generated content is pre-rendered and manually reviewed, and no AI is used to generate any content or code during gameplay. | Mad Rooster Games | - | Mar 18, 2026 |