Cover icon、 The achievement icon is generated by AI
- Creator
- LumiMaker
- Reviews
- -
- Added
- Mar 18, 2026
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Cover icon、 The achievement icon is generated by AI
The text translation data.
The achievement icon is generated by AI
Some character portraits and textures were created with the assistance of AI tools and then manually edited. Other assets, including the logo and additional textures, were fully manually created.
Generative AI was used in the creation of illustrations, sprites, audio, and other visual assets.
Some artwork, in-game videos, and voices are AI generated for prototyping purposes but are planned to be entirely replaced with human-made content by the end of development and before release.
Some 2D assets in this game were generated using AI tools and then manually adjusted and optimized.
Speak Boy! Legal Beagll: Justice is Argued uses novel dialogue mechanics to bring your arguments into the courtroom. Characters respond with their own logic and reasoning. Creating dynamic and realistic character interactions.
We use AI to generate the behavior of your monsters!
Cover icon、 The achievement icon is generated by AI
Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer.
Use AI-generated images in in-game illustrations
Some in-game voice overs have been created using the developers voice and adapted to realistic pilot/controller styles with the assistance of Ai.
Some visual assets, including character portraits, game environment art and promotional materials, were created with the assistance of artificial intelligence.
During development, AI tools were used to assist with certain UI design elements and parts of the code generation. The core gameplay, systems, and overall design were created manually by the development team.
This game utilizes AI for certain translation tasks and programming.
It was used to organize the news stories in our game and ensure they were grammatically correct.
Most of the scripts, design references and music were generated using neural networks
During the development of this game, artificial intelligence was used to create some of the content: 🎨 A portion of the images and illustrations 🎵 The soundtrack 📝 Some in-game texts and localizations All AI-generated content was carefully curated and reviewed to ensure high quality and alignment with the game's vision. AI was used as a tool in the creative process, but the final artistic oversight and approval of all content was performed by the game's author.
Cover icon、 The achievement icon is generated by AI
Approximately 70% of the background illustrations were generated using Midjourney. The game's English translation was drafted with AI and then refined through human LQA. AI was also used for store page translations (other than English and Japanese), audio noise reduction, brainstorming, and parts of the coding process. The text of the in-game "Study Notes" was generated with AI, then reviewed and edited by a human.
A.I is used for the voice narration.
Some survivors and scene images are generated using AI.
AI has been initially used to generate in-game characters' portraits (pre-rendered); those portraits were then manually processed by artists.
AI tools were used in a limited capacity during development: · As Korean is not my native language, some Korean text was translated using AI. I am actively looking for a suitable localization translator; thank you for your understanding.
Some art and music resources are generated by AI and then manually modified before being used.
AI was used to create images and musical compositions in bars.
Some visual assets in this game were created with the help of AI tools (e.g., OpenAI’s DALL·E, MidJourney, ElevenLabs). The developers reviewed every AI-assisted asset and selectively refined them to ensure they fit the game’s artistic direction and story. All tools were used within their terms of service, and the developers retain the necessary commercial rights. No real-time AI generation is used in gameplay.
The developer used AI to aid in creation of trivia questions, store images and in game images and textures.
We will be recording our own version of each song that was created by suno.com for placeholder music during early access. The game will remain in early access until all songs have been recorded by people. For more information, watch https://youtu.be/GM5IOgDF1_c
Some of the images in the game are created with AI and use pre-generated AI illustrations
Store visuals were created with the help of ChatGPT.
Although all pieces of art is 100% redrawn, AI is used to create some reference images.
Texts were translated using ChatGPT to ensure a better gaming experience.
Some game materials are generated using AI
Some of the test image assets and character sprites were initially generated by AI and later processed in photo editors
Some concept art and early drafts were created with the help of AI tools. All final artwork in the game has been reviewed, refined, and completed by our art team.
We used A.I. in some assets of our game.
I used AI to some graphics in my game, and I use a little bit of AI to help me code complex calculations. But 90% of it is made by me 😊
游戏中部分美术、音乐是AI生成后二次创作
This game includes certain images and voiceovers created with the help of AI tools.
Enemy models and textures were initially generated with AI and later manually refined by the development team.
The promotional video for the game features AI-generated voice.
This game uses AI to generate dynamic, branching conversations with in-game characters, allowing each player to experience unique story interactions. The AI system adapts dialogue to the player’s choices, creating personalized comedic and narrative moments while staying within safe and curated content boundaries. All AI outputs are filtered and moderated to maintain a safe and enjoyable experience. In addition, some design assets were created with the assistance of AI tools, and were reviewed and refined by human artists before inclusion in the game.
Used AI to generate the graphic assets for the store page.
Images, Back ground music, Voiceover, Cutscenes
This game contains pre-created images that were generated using generative AI. The AI content is used only as static graphics within the game and in marketing materials. No AI generation takes place during the runtime of the game.
During the development of this game, generative AI tools were utilized to create initial concepts and base drafts for some of the visual assets. Most things were first sketched by human imagination, then professionalized by AI to give players the most flawless visual. All of these AI-generated drafts were then heavily edited, redrawn, and finalized by the developer in the pixel art program Aseprite to fully match their unique artistic vision. All final in-game assets reflect the developer's own pixel art style and effort. AI music is also included. The game does not use generative AI to create any content in real-time during gameplay.
* A few of the sound effects * The background image in the marketing materials * AI coding tools were used for the code base
AI-generated voices are used for certain characters.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
The Heart - Stealing Screen Siren In-game content art | Cover icon、 The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 | |
SCULPTURE Unclear text | The text translation data. | sasanuki | 15 | Mar 18, 2026 | |
Bound by Celestial Fate In-game content art | The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 | |
Royal Verdict In-game content art | Some character portraits and textures were created with the assistance of AI tools and then manually edited. Other assets, including the logo and additional textures, were fully manually created. | LestGames Studio | - | Mar 18, 2026 | |
Touhou Random Tower Defense In-game content artaudio | Generative AI was used in the creation of illustrations, sprites, audio, and other visual assets. | SlowWork | 17 | Mar 18, 2026 | |
Crimson Tower In-game content artaudio | Some artwork, in-game videos, and voices are AI generated for prototyping purposes but are planned to be entirely replaced with human-made content by the end of development and before release. | Crimson Lune | - | Mar 18, 2026 | |
我的灵气吸不完 In-game content art | Some 2D assets in this game were generated using AI tools and then manually adjusted and optimized. | 沧海巫云 | - | Mar 18, 2026 | |
Legal Beagll: Justice is Argued Live AI text | Speak Boy!
Legal Beagll: Justice is Argued uses novel dialogue mechanics to bring your arguments into the courtroom. Characters respond with their own logic and reasoning. Creating dynamic and realistic character interactions. | Flower Industries | - | Mar 18, 2026 | |
Allyon: Battlecry Live AI | We use AI to generate the behavior of your monsters! | Clementine Games | - | Mar 18, 2026 | |
Unplanned Love: Building Dreams Together In-game content art | Cover icon、 The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 | |
Unattached: City of Shadows In-game content audioart | Voice acting and a few art assets were supported by AI tools to keep this ambitious project possible as a solo developer. | Fahlawa Studio | - | Mar 18, 2026 | |
Nadia's Revenge In-game content art | Use AI-generated images in in-game illustrations | Doubleagames | - | Mar 18, 2026 | |
Air Defender In-game content audio | Some in-game voice overs have been created using the developers voice and adapted to realistic pilot/controller styles with the assistance of Ai. | ROTOR3 | 330 | Mar 18, 2026 | |
Not Suitable For Screening In-game content art | Some visual assets, including character portraits, game environment art and promotional materials, were created with the assistance of artificial intelligence. | Room 607 Interactive | - | Mar 18, 2026 | |
Slot Heroes: Reels of Fate In-game content artcode | During development, AI tools were used to assist with certain UI design elements and parts of the code generation. The core gameplay, systems, and overall design were created manually by the development team. | BRDCgame | - | Mar 18, 2026 | |
The Vanishing Train | ワンマン列車 In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 42 | Mar 18, 2026 | |
Media AGENCY Simulator In-game content text | It was used to organize the news stories in our game and ensure they were grammatically correct. | Pickup Studio | - | Mar 18, 2026 | |
Kicksharing Tycoon In-game content textaudio | Most of the scripts, design references and music were generated using neural networks | Kulix Games | - | Mar 18, 2026 | |
T*RIFF U!! In-game content artaudiotext | During the development of this game, artificial intelligence was used to create some of the content:
🎨 A portion of the images and illustrations
🎵 The soundtrack
📝 Some in-game texts and localizations
All AI-generated content was carefully curated and reviewed to ensure high quality and alignment with the game's vision. AI was used as a tool in the creative process, but the final artistic oversight and approval of all content was performed by the game's author. | drill | - | Mar 18, 2026 | |
Otherworld Live: Watch and Learn In-game content art | Cover icon、 The achievement icon is generated by AI | LumiMaker | - | Mar 18, 2026 | |
旅人物語 〜Journeys of Real People〜 In-game content arttextaudio | Approximately 70% of the background illustrations were generated using Midjourney. The game's English translation was drafted with AI and then refined through human LQA.
AI was also used for store page translations (other than English and Japanese), audio noise reduction, brainstorming, and parts of the coding process.
The text of the in-game "Study Notes" was generated with AI, then reviewed and edited by a human. | Karin Bell | - | Mar 18, 2026 | |
Sainthood Confession In-game content audio | A.I is used for the voice narration. | Bisong Taiwo | - | Mar 18, 2026 | |
和平街防御手册 In-game content art | Some survivors and scene images are generated using AI. | CrazyDream Game | - | Mar 18, 2026 | |
SPARTA 2035 Prologue & Sea of Pirates DLC In-game content art | AI has been initially used to generate in-game characters' portraits (pre-rendered); those portraits were then manually processed by artists. | Lipsar Studio | 85 | Mar 18, 2026 | |
On Air! Taxi Detective Casebook In-game content text | AI tools were used in a limited capacity during development:
· As Korean is not my native language, some Korean text was translated using AI. I am actively looking for a suitable localization translator; thank you for your understanding. | 373 Studio | - | Mar 18, 2026 | |
Cat Vs Slime 猫咪大战史莱姆 In-game content artaudio | Some art and music resources are generated by AI and then manually modified before being used. | Happy Fish | - | Mar 18, 2026 | |
Where the Roads Die In-game content artaudio | AI was used to create images and musical compositions in bars. | DIRECTOR`S CUT | - | Mar 18, 2026 | |
Shadow of the Moonlight In-game content art | Some visual assets in this game were created with the help of AI tools (e.g., OpenAI’s DALL·E, MidJourney, ElevenLabs). The developers reviewed every AI-assisted asset and selectively refined them to ensure they fit the game’s artistic direction and story. All tools were used within their terms of service, and the developers retain the necessary commercial rights. No real-time AI generation is used in gameplay. | Tinelis | - | Mar 18, 2026 | |
Smiley's High Stakes Quiz In-game content textart | The developer used AI to aid in creation of trivia questions, store images and in game images and textures. | Mirmos Games | - | Mar 18, 2026 | |
Shady O'Grady's™ Overnight Sensation In-game content audio | We will be recording our own version of each song that was created by suno.com for placeholder music during early access. The game will remain in early access until all songs have been recorded by people.
For more information, watch https://youtu.be/GM5IOgDF1_c | Gilligames | 20 | Mar 18, 2026 | |
Midnight's Curse In-game content art | Some of the images in the game are created with AI and use pre-generated AI illustrations | Total | 28 | Mar 18, 2026 | |
Unseen’s Parasite Store/marketing art | Store visuals were created with the help of ChatGPT. | SoloZet | - | Mar 18, 2026 | |
FISSURE Dev only art | Although all pieces of art is 100% redrawn, AI is used to create some reference images. | LlamaLoosh | - | Mar 18, 2026 | |
you can serve In-game content text | Texts were translated using ChatGPT to ensure a better gaming experience. | SIENTURE | - | Mar 18, 2026 | |
Individual Investor Tycoon 2 Unclear | Some game materials are generated using AI | chenjd | - | Mar 18, 2026 | |
I'm not a robot! In-game content art | Some of the test image assets and character sprites were initially generated by AI and later processed in photo editors | S.P.G | 16 | Mar 18, 2026 | |
Heroes and Forsaken: The Official Wheel of Time Digital Card Game Dev only art | Some concept art and early drafts were created with the help of AI tools. All final artwork in the game has been reviewed, refined, and completed by our art team. | Witsteen BV | - | Mar 18, 2026 | |
Session Notes: Route 404 In-game content | We used A.I. in some assets of our game. | 4Byte Studios | 61 | Mar 18, 2026 | |
Tindahan In-game content artcode | I used AI to some graphics in my game, and I use a little bit of AI to help me code complex calculations. But 90% of it is made by me 😊 | Yikon | - | Mar 18, 2026 | |
仙旅异闻录 In-game content artaudio | 游戏中部分美术、音乐是AI生成后二次创作 | lazykitten | 131 | Mar 18, 2026 | |
The Floor Above In-game content artaudio | This game includes certain images and voiceovers created with the help of AI tools. | Swytapp Games | 192 | Mar 18, 2026 | |
Suck It Up! In-game content art | Enemy models and textures were initially generated with AI and later manually refined by the development team. | ObysByteGames | - | Mar 18, 2026 | |
Mole or Not In-game content audio | The promotional video for the game features AI-generated voice. | EY GAMES | 14 | Mar 18, 2026 | |
Mart Mayhem Live AI textart | This game uses AI to generate dynamic, branching conversations with in-game characters, allowing each player to experience unique story interactions.
The AI system adapts dialogue to the player’s choices, creating personalized comedic and narrative moments while staying within safe and curated content boundaries.
All AI outputs are filtered and moderated to maintain a safe and enjoyable experience.
In addition, some design assets were created with the assistance of AI tools, and were reviewed and refined by human artists before inclusion in the game. | Eleven Dot Studio | - | Mar 18, 2026 | |
Deckaroo Store/marketing art | Used AI to generate the graphic assets for the store page. | rr95studio | - | Mar 18, 2026 | |
Bruja In-game content artaudiotext | Images, Back ground music, Voiceover, Cutscenes | Creepy Club Studios | - | Mar 18, 2026 | |
ByteCrawler In-game content art | This game contains pre-created images that were generated using generative AI.
The AI content is used only as static graphics within the game and in marketing materials.
No AI generation takes place during the runtime of the game. | Pinkmoon Studio | - | Mar 18, 2026 | |
Algoremind In-game content artaudio | During the development of this game, generative AI tools were utilized to create initial concepts and base drafts for some of the visual assets. Most things were first sketched by human imagination, then professionalized by AI to give players the most flawless visual. All of these AI-generated drafts were then heavily edited, redrawn, and finalized by the developer in the pixel art program Aseprite to fully match their unique artistic vision. All final in-game assets reflect the developer's own pixel art style and effort. AI music is also included. The game does not use generative AI to create any content in real-time during gameplay. | Remindera | - | Mar 18, 2026 | |
Fox! Hen! Bag! - Supporter Edition In-game content audioartcode | * A few of the sound effects
* The background image in the marketing materials
* AI coding tools were used for the code base | Niflheim | - | Mar 18, 2026 | |
Pilot Tycoon In-game content audio | AI-generated voices are used for certain characters. | Earthrise Games | - | Mar 18, 2026 |