AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable
15280
15,280
disclosures tracked
+2826 this week
61%
Visual AI
most common disclosure type
61% of all disclosures · 2.5x vs audio ai
29
29%
use AI for 2+ purposes
4466 of 15,280 products
tag: Choices Matter
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
KUMANO artaudio | This title uses generative AI tools as supporting tools in limited parts of development.The game design, animation, asse... | moly | - | May 23, 2026 | |
Cakey & Tanaka : CandyLand Adventure art | Generative AI technology was used in the creation of some illustrations and assets within the game. | MemangStudio | - | May 23, 2026 | |
REDLINE — Strings of Fate textcode | AI tools are used in a limited capacity for language polishing and coding support. All story content, characters, and cr... | Moteru Games | - | May 23, 2026 | |
EverestBaseCamp art | Generative AI was used during development to assist with some visual concept art, store page images, and marketing asset... | darkrio Studio | - | May 23, 2026 | |
Dead Sector artcode | Dead Sector's in-game rank insignia icons, app icon, and Steam store graphics were produced procedurally via custom Pyth... | Lonely Cloud | - | May 23, 2026 | |
Alarm112: Unit Fire art | Generative AI tools were used during development to create selected promotional graphics and visual materials. The game ... | Control Room Labs | - | May 23, 2026 | |
Exiled Ark art | part of the images and videos generated by ai tools, there is no realtime ai in the game. | Crisen | - | May 23, 2026 | |
White Signal art | Visual assets used in this game were created with the assistance of generative AI and were curated, edited, and integrat... | Frenari | - | May 23, 2026 | |
PNR: Point of No return audiotext | Generative AI tools were used during the development of this game to assist with creating sound assets and translating i... | COKIRI Works | - | May 23, 2026 | |
Kingdom of Ashes - Fallen Era arttext | Kingdom of Ashes uses generative AI for select visual assets: • Character portraits, enemy sprites, card illustrations,... | ArcadeDeck | - | May 23, 2026 | |
Abjure audioartcode | AI tools were used to generate the game's soundtrack and store page capsule images, based on the developer's original cr... | Jax Games | - | May 23, 2026 | |
Hellsino Pokerlike art | As a solo developer, I use AI-assisted tools for the game's art. I personally edit and animate every asset to bring the ... | Hula Hunt | - | May 23, 2026 | |
Last Ember artaudio | We're a small indie team, and we used generative AI to help make some of the art in Last Ember — card illustrations, bac... | Last Ember | - | May 23, 2026 | |
Rogue Reels art | As a solo developer, I used generative AI to help create some of the art in Rogue Reels. Every piece was hand-edited and... | Boril Todorov | - | May 23, 2026 | |
content moderator. art | This game contains pre-generated AI-created images, including realistic and horror-themed imagery used during gameplay. ... | READY! | - | May 23, 2026 | |
BloodVeil arttext | AI was used to generate in-game visuals and texts. | Newgate Games | - | May 23, 2026 | |
Vector Storm code | Vector Storm's music is procedurally generated in real time using mathematical audio synthesis — not a generative AI m... | WHODATYAT | - | May 23, 2026 | |
Sacrificium art | The game's initial photos were taken from free resources and stock photos. AI was used to accelerate image processing to... | Agard Games | - | May 23, 2026 | |
Смена audio | Generative AI tools were used to create the voiceover audio for the characters in this game. All AI-generated audio was ... | Zarya61 | - | May 23, 2026 | |
Lang! code | AI is used when coding. All arts are hand-drawn. | Team Lang! | - | May 23, 2026 | |
The Floral Princes artaudio | Certain animations, enhanced visuals, and audio tools powered by generative AI were used during parts of the development... | Studio Eden Astral | - | May 23, 2026 | |
Renegades audioart | This game includes pre-generated AI-assisted assets created during development, including selected background music and ... | Asarion Games | - | May 23, 2026 | |
Pucked Up audio | Due to a complete lack of musical talent, or anything resembling a budget, all music (excluding SFX) currently within th... | 37Unicorns | - | May 23, 2026 | |
心动恋爱模拟器 art | The in-game visuals are generated by AI, but all content is based on our carefully crafted original designs. We hope you... | MIDD Games | - | May 23, 2026 | |
GRIMLOOP artaudio | Yes — achievement icons via PixelLab, VFX & SFX via ElevenLabs | Slipgun Studios | - | May 23, 2026 | |
HACKING INTO EREBUS audio | This game uses AI assistance for certain sound effects. All visuals are hand-crafted by the developer. | Likya Group | - | May 23, 2026 | |
Shadow Saw Us audiotextcode | Used AI for some sound elements, language translation, and assisting with gameplay system development. | Sawie Noowie | - | May 23, 2026 | |
Storia Online arttext | Generative AI tools were used as supportive assistance in the creation of certain promotional materials, concept art, te... | Ulisses Nogueira | - | May 23, 2026 | |
Making the Cut artcodetext | Player portraits have been generated using AI tools, and AI has been used to assist in the coding and written content of... | Hedge Media | - | May 23, 2026 | |
ProviderHero audioartcode | AI was used to accelerate the creation of this game, specifically, the audio, graphics, and code for the game to functio... | Project MH | - | May 23, 2026 | |
Mind Prison: The Last War arttextaudio | Vibe Coded 4x Lite Strategy Game, With Ai Generated images. But hand made UI, Story & Voicelines and Sound Effects | Rotten Sewer Productions | - | May 23, 2026 | |
Final Life Simulator art | Generative AI tools were used during the development of Final Life Simulator to create various static graphic assets. Th... | Sergio Garcia | - | May 23, 2026 | |
Caracol - Wars of Religion in the 17th Century text | This game's store page descriptions and marketing texts were partially written with the assistance of AI language models... | Emanuele Romagnoli | - | May 23, 2026 | |
Alchemist Chronicles arttext | This game used generative AI tools to assist in the creation of certain visual and written content during development. | Afgan Khalilov | - | May 23, 2026 | |
天平游戏1:抉择 art | Some store assets and partial UI assets in this game have been visually enhanced using artificial intelligence (AI). | MYSTERY CROWN | - | May 23, 2026 | |
Hi-Lo: Card Roguelike arttext | Some store page and in-game artwork (joker icons and event background scenes) were created using AI image generation to... | Emre Şahin | - | May 23, 2026 | |
Eruin codetext | NPCs powered by LLM models to create unique and real conversations responding to the players voice making the world feel... | Veilstone Games | - | May 23, 2026 | |
Knock Again art | Some non-essential visual assets (such as certain textures or illustrative images) were partially generated using AI too... | Fancy Dog Games | - | May 23, 2026 | |
Minefront textart | We use generative AI tools to assist with the creation and refinement of some pre-generated content, including store pag... | dark_dani | - | May 23, 2026 | |
Hero Company arttextcode | This game was developed with AI assistance. Some visual assets, icons, promotional artwork, in-game text content, and po... | Pana Pororo | - | May 23, 2026 | |
Coastal Summit Sports: College Athletics 27 code | This game was developed with the assistance of Generative AI tools which served as a coding co-pilot. The AI was used to... | Coastal Summit Sports | - | May 23, 2026 | |
Don't Feed the Boss! audioartcode | Sound, art, and programming logic were generated using AI tools and were subsequently hand-polished and manually adjuste... | Cinderbun | - | May 23, 2026 | |
Sultan's Decree arttextaudio | Some artwork in this game, including character portraits and background illustrations, was created using AI image genera... | Bellum Pacem Games | - | May 23, 2026 | |
Most Scuffed Golf artcode | Konzept Art und Claude Code | Wieland Welte | - | May 23, 2026 | |
ROGUETRIP art | AI tools were used to assist in generating pixel art sprites (PixelLab) All generated assets were reviewed, curated, and... | Slipgun Studios | - | May 23, 2026 | |
Chrongrid text | Chrongrid is a narrative experience product powered by large language models (LLMs). In-game dialogue, scene description... | Chrongrid Studio | - | May 23, 2026 | |
Primus Survivors artaudio | This is my first game project, created as a learning experience and a personal milestone in my journey as a developer. ... | Primus Survivors | - | May 23, 2026 | |
BURI art | This game utilizes AI-assisted tools to help compose background assets for certain scenes. All AI-generated elements hav... | Mamuang Studio | - | May 23, 2026 | |
Threshold: Choices at the Limit art | Partial scenes and character art generated by AI. | SODA GAME STUDIO | - | May 23, 2026 | |
Billionaire Life Simulator art | Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during ... | magicprostudio | - | May 23, 2026 |
1,998 results
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