Public Steam disclosure research25,508 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
The developer describes how AI-generated content is used in this game as follows:
This game contains pre-generated content created with the assistance of generative artificial intelligence, including portions of the artwork, audio, and store or marketing visual assets. All such content has been curated and integrated by the developer. Real-time generative AI is not used during gameplay.
This game utilizes generative artificial intelligence tools to assist in the creation of its art assets and partial UI design. All AI-generated content has been manually reviewed, adjusted, and optimized to ensure it aligns with the game's overall artistic style and quality standards, and does not infringe upon any third-party intellectual property rights.
Some artwork and visual assets in this game were created with the assistance of generative AI tools. All audio, including voice recordings, was recorded by humans.
Some in-game monster assets were created or refined during development with the help of generative AI tools. These assets were reviewed and edited by the developer before being included in the game.
A small portion of the background music in this project utilizes AI-assisted tools (Suno) to enrich the atmospheric layers. In these specific tracks, the AI serves solely as a creative catalyst for melodic inspiration, acting as a sensory supplement to the hand-drawn artistic journey. The developer maintains absolute creative sovereignty over all core assets, including every frame of illustration and line of dialogue.
Description of AI usage in development:
We utilized AI tools to enhance development efficiency and creative output:
Claude: Heavily used for complex 3D procedural mesh modeling and core game logic scripting to optimize the procedural world-building.
ChatGPT & Gemini: Assisted in creating specific game assets and technical documentation.
Adobe Firefly: Used to generate high-quality visual elements and creative assets specifically for the game’s promotional trailers.
All AI-assisted outputs were refined, integrated, and finalized by the developer to ensure technical stability and creative originality.
Exactly half of this game's content is AI-generated.This is intentional, and part of the gameplay - designed to convey the difference between AI-created and human-made works.[AI Usage] - AI Mode character graphics: AI-generated - AI Mode scenario / script: AI-generated - AI Mode audio: AI-generated - The giraffe - Any other elements necessary for in-game[Non-AI Usage] - Organic Mode character art: Human-made - Organic Mode story: Human-made - Organic Mode music / sound effects: Human-made - Any other elements necessary for in-game cinematics※ All content was pre-produced during development. No real-time AI generation is used during gameplay.
This game utilizes generative AI tools to assist and enhance various aspects of our creative process. Specifically, AI technologies were employed to help design and refine visual artwork, generate dynamic variations of select musical tracks, assist in the editing of specific in-game assets, and support our localization efforts across multiple languages
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Some localization for languages other than Japanese was initially created using machine translation tools.
These translations may be revised or replaced with human translations in future updates.
No AI-generated content was used for the game's artwork, audio, or story.
AI-generated images may be used as rough drafts for background and item artwork. Any AI-generated output is always edited by an illustrator before use and is never used in the final work as-is.
Some of the character portraits, background images, and item images in this game were generated using niji・journey and Canva AI, and were later refined and edited by an artist.
Some promotional and visual assets, such as logos or marketing materials, were created with the assistance of generative AI tools. All gameplay systems, mechanics, and core game content were developed manually.
Some of the art assets were made using gen AI and retouched by a human artist.
Some of the translations were made using gen AI and reviewed by a human native speaker.
Generative AI is used to compose the original score (instrumental VGM only. This game doesn't include vocal music) and handle the translation (primarily for Simplified Chinese version).
Wallpaper Animator uses generative AI. Your prompt creates a still image, which you can then animate into a looping video. Both run on third-party AI services.
As a solo developer, I use AI selectively to support my workflow, not to replace creativity. For example, AI may be used to assist in generating or processing certain audio elements, which are then manually edited and curated before being included in the game. No 3D assets are AI-generated. AI is used purely as a tool to enhance development, and I aim to be transparent about its use.
Some visible in-game assets, including but not limited to cutscenes, characters, environments, and UI elements, were created or visually enhanced with the help of AI, including generation based on white model references.
Some store page assets were also created or visually enhanced with the help of AI, including generation based on white model references.
Some music and sound effects were generated with the help of AI.
Some localized language content was translated with the help of AI.
Some code sections were generated using AI.
We've used AI-generated images for our store page graphic assets.
※The in-game images were not created using AI.
Generative AI (LLMs and Image Generation AI) was used in the following development processes:
Translation & Text: AI was used to assist in writing store descriptions and translating in-game text into multiple languages (English, Chinese, etc.).
Graphics: Steam store assets (Capsule images) and Achievement icons were generated using AI.
This game uses AI to generate design drafts and sketches for some characters and scenes. All final in-game assets have been manually adjusted, revised, and finalized by the development team. Additionally, some in-game music and voice lines are AI-synthesized, all of which have undergone full manual editing and post-processing by our audio team.
None of the assets seen or heard in the game have been generated by AI, but AI generated images and music have been used when ideating the finished content created by humans.
AI has been used to help in the coding process and localisation, but everything has been always checked (if not created) by at least one human. Localisations usually have been created by one person and checked by another to assure quality of translations.
Agraria is a solo-developed project, and we're upfront that we used Ai as part of our workflow. AI tools were used as part of the production process for some art assets, music, and code assistance, with human design, creation, direction, editing, integration, and final implementation throughout. If that’s a deal-breaker for you, we totally understand!
The developer describes how AI-generated content is used in this game as follows:
This game contains pre-generated content created with the assistance of generative artificial intelligence, including portions of the artwork, audio, and store or marketing visual assets. All such content has been curated and integrated by the developer. Real-time generative AI is not used during gameplay.
This game utilizes generative artificial intelligence tools to assist in the creation of its art assets and partial UI design. All AI-generated content has been manually reviewed, adjusted, and optimized to ensure it aligns with the game's overall artistic style and quality standards, and does not infringe upon any third-party intellectual property rights.
Some artwork and visual assets in this game were created with the assistance of generative AI tools. All audio, including voice recordings, was recorded by humans.
Some in-game monster assets were created or refined during development with the help of generative AI tools. These assets were reviewed and edited by the developer before being included in the game.
A small portion of the background music in this project utilizes AI-assisted tools (Suno) to enrich the atmospheric layers. In these specific tracks, the AI serves solely as a creative catalyst for melodic inspiration, acting as a sensory supplement to the hand-drawn artistic journey. The developer maintains absolute creative sovereignty over all core assets, including every frame of illustration and line of dialogue.
Description of AI usage in development:
We utilized AI tools to enhance development efficiency and creative output:
Claude: Heavily used for complex 3D procedural mesh modeling and core game logic scripting to optimize the procedural world-building.
ChatGPT & Gemini: Assisted in creating specific game assets and technical documentation.
Adobe Firefly: Used to generate high-quality visual elements and creative assets specifically for the game’s promotional trailers.
All AI-assisted outputs were refined, integrated, and finalized by the developer to ensure technical stability and creative originality.
Exactly half of this game's content is AI-generated.This is intentional, and part of the gameplay - designed to convey the difference between AI-created and human-made works.[AI Usage] - AI Mode character graphics: AI-generated - AI Mode scenario / script: AI-generated - AI Mode audio: AI-generated - The giraffe - Any other elements necessary for in-game[Non-AI Usage] - Organic Mode character art: Human-made - Organic Mode story: Human-made - Organic Mode music / sound effects: Human-made - Any other elements necessary for in-game cinematics※ All content was pre-produced during development. No real-time AI generation is used during gameplay.
This game utilizes generative AI tools to assist and enhance various aspects of our creative process. Specifically, AI technologies were employed to help design and refine visual artwork, generate dynamic variations of select musical tracks, assist in the editing of specific in-game assets, and support our localization efforts across multiple languages
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Some localization for languages other than Japanese was initially created using machine translation tools.
These translations may be revised or replaced with human translations in future updates.
No AI-generated content was used for the game's artwork, audio, or story.
AI-generated images may be used as rough drafts for background and item artwork. Any AI-generated output is always edited by an illustrator before use and is never used in the final work as-is.
Some of the character portraits, background images, and item images in this game were generated using niji・journey and Canva AI, and were later refined and edited by an artist.
Some promotional and visual assets, such as logos or marketing materials, were created with the assistance of generative AI tools. All gameplay systems, mechanics, and core game content were developed manually.
Some of the art assets were made using gen AI and retouched by a human artist.
Some of the translations were made using gen AI and reviewed by a human native speaker.
Generative AI is used to compose the original score (instrumental VGM only. This game doesn't include vocal music) and handle the translation (primarily for Simplified Chinese version).
Wallpaper Animator uses generative AI. Your prompt creates a still image, which you can then animate into a looping video. Both run on third-party AI services.
As a solo developer, I use AI selectively to support my workflow, not to replace creativity. For example, AI may be used to assist in generating or processing certain audio elements, which are then manually edited and curated before being included in the game. No 3D assets are AI-generated. AI is used purely as a tool to enhance development, and I aim to be transparent about its use.
Some visible in-game assets, including but not limited to cutscenes, characters, environments, and UI elements, were created or visually enhanced with the help of AI, including generation based on white model references.
Some store page assets were also created or visually enhanced with the help of AI, including generation based on white model references.
Some music and sound effects were generated with the help of AI.
Some localized language content was translated with the help of AI.
Some code sections were generated using AI.
We've used AI-generated images for our store page graphic assets.
※The in-game images were not created using AI.
Generative AI (LLMs and Image Generation AI) was used in the following development processes:
Translation & Text: AI was used to assist in writing store descriptions and translating in-game text into multiple languages (English, Chinese, etc.).
Graphics: Steam store assets (Capsule images) and Achievement icons were generated using AI.
This game uses AI to generate design drafts and sketches for some characters and scenes. All final in-game assets have been manually adjusted, revised, and finalized by the development team. Additionally, some in-game music and voice lines are AI-synthesized, all of which have undergone full manual editing and post-processing by our audio team.
None of the assets seen or heard in the game have been generated by AI, but AI generated images and music have been used when ideating the finished content created by humans.
AI has been used to help in the coding process and localisation, but everything has been always checked (if not created) by at least one human. Localisations usually have been created by one person and checked by another to assure quality of translations.
Agraria is a solo-developed project, and we're upfront that we used Ai as part of our workflow. AI tools were used as part of the production process for some art assets, music, and code assistance, with human design, creation, direction, editing, integration, and final implementation throughout. If that’s a deal-breaker for you, we totally understand!