AI-generated content is used for translation and some images.
- Creator
- Actor
- Reviews
- 22
- Added
- Mar 18, 2026
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AI-generated content is used for translation and some images.
All characters in the game speak the Interslavic language. Interslavic is an artificial language spoken by very few people. This makes it challenging to find voice actors who have good equipment, speak Interslavic, and fit specific characters. Therefore, some characters in the game have been voiced using AI.
Backgrounds are created using AI and manual refinement.
Placeholder art for a menu background and during tutorial introduction
AI has been used to generate the basic cover art and then altered to fit the game aesthetics.
AI was used to create the background images, and characters.
AI only for the game cover and Logo
The following content is used in some parts of this game ・AI-generated images ・AI-generated illustrations with modifications ・Music including some AI-generated melodies
I use AI-enhanced programming for game scripts and shaders. I do not use AI generation for audio or visual assets. I do use 3rd party assets that may themselves contain other AI generated assets.
The art for the main menu is inspired by art created by AI, and finalized by hand to fit the game.
Cards generated
I used a loading screen article photo Pixabay copyrightless photo.
The AI in this game was used to generate a voice for the main character in the game. For more details on what we generated: 1. Character screams 2. Character scares
Generative AI is used for the following items. In-game photo-like images Textures of 3D models Images for advertising There is no real-time used generative AI.
It is used to generate multiple textures.
Splash screen or page art might be generated using AI.
・A small number of 2D assets that don't affect gameplay (specifically poster and newspaper textures) were created using AI generation. ・Localization of English
AI was used only for visuals. As an independent developer, I had to use AI to add visuals.
AI was used only to generate a few textures and sound effects.
Graphical assets for the game are a mix of purchased art, my own art, and/or AI generated art. Sound effects for the game are a mix of purchased and/or AI generated sound effects. There is no live generation of AI content during gameplay.
Minor AI use for marketing material
Generative AI was used to help generate some of the backgrounds and artwork in this game.
I made the black forest the background by AI
Basic, limited use of AI in sound and 2D images.
The paintings on the walls are mostly generated by AI
Use of AI for title screen background, some in-game voice acting, and game icon.
Some text in the game are AI generated.
We are using AI to generate the 3D models in the game.
Some art resources are generated by AI
Players will not use AI directly, I only used AI to generate some of the game's illustrations.
Some of the AI art will be generated from images that I took myself and other images that I have the licenses to use. Lore/text in the game is NOT AI generated nor is it inspired by AI. All is human created. AI is used for images only. Note: If this changes after the game is launched, I will let make announcement and provide a list of content that's has AI generated text, if it changes before launch then it'll be updated here.
AI has been used to improve upon character portraits and to generate art for promotional use based on in-game footage.
Images for cards, modifiers and challenges are generated using AI.
Voiceovers
AI-generated photos are used for the in-game poster images.
We are using AI generated images for our store page materials.
I use generative AI solutions for 3D models, marketing collateral, and project management. There are moderate edits made to the 3D models, texts, or images in order to make them usable. ChatGPT, Midjourney, and Meshy.AI were all used.
The limited amount of voice acting (Characters' voices) in this game is produced with the help of AI.
Some images in this game were generated by artificial intelligence.
it's helped me in the description
AI was used to make some UI elements like spell icons. Some dialogues are voiced by AI.
AI was used to create mural images and 3 musical themes.
Artificial intelligence was used only to assist in the creation of pre-rendered images and voice acting for the main character. No AI is used during gameplay.
voice made by AI
The backgrounds of some scences and some objects are based on AI generated images. The generated images were sometimes heavly modified to match the overall atmosphere and blend properly with the other content.
AI was used in research to fix/improve the code for the originally buggy rhythm mini games. That aside, every aspect of Necrophobia (art, story, music, code, etc.) was created by my own human hands, and developed by my own human brain.
AI is used for illustration.
Real voice acting but with AI modulation for voice variety. Some elements of 2D artwork.
The artificial intelligence used in our game is an AI for voice recognition, some of the images, and soundtrack.
In this game, voice acting was adopted using artificial intelligence, and some models were created using artificial intelligence
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Whisper Forest In-game content arttext | AI-generated content is used for translation and some images. | Actor | 22 | Mar 18, 2026 | |
[Bober Bros] It's Just A Prank In-game content audio | All characters in the game speak the Interslavic language. Interslavic is an artificial language spoken by very few people. This makes it challenging to find voice actors who have good equipment, speak Interslavic, and fit specific characters. Therefore, some characters in the game have been voiced using AI. | BOBER BROS | 378 | Mar 18, 2026 | |
True Vikings In-game content art | Backgrounds are created using AI and manual refinement. | Hamsters Gaming | - | Mar 18, 2026 | |
Scavenged By Sunset In-game content art | Placeholder art for a menu background and during tutorial introduction | Toast | - | Mar 18, 2026 | |
DOMUS ABSCONDITA Store/marketing art | AI has been used to generate the basic cover art and then altered to fit the game aesthetics. | Elmeryn Studios | - | Mar 18, 2026 | |
Corti Co. In-game content art | AI was used to create the background images, and characters. | Jawolz Gaming | - | Mar 18, 2026 | |
Agora Project Store/marketing art | AI only for the game cover and Logo | Anttarez Games | - | Mar 18, 2026 | |
Second Room In-game content artaudio | The following content is used in some parts of this game
・AI-generated images
・AI-generated illustrations with modifications
・Music including some AI-generated melodies | Luma | - | Mar 18, 2026 | |
Perfect Thog Dev only code | I use AI-enhanced programming for game scripts and shaders. I do not use AI generation for audio or visual assets. I do use 3rd party assets that may themselves contain other AI generated assets. | Sam Atlas | - | Mar 18, 2026 | |
Bad Omens: 8th Apartment Store/marketing art | The art for the main menu is inspired by art created by AI, and finalized by hand to fit the game. | Neon Flamingo Games | 60 | Mar 18, 2026 | |
Kingdoms of Age Unclear | Cards generated | Rude Gnome Games | - | Mar 18, 2026 | |
Darknesssssssssssssssss general | I used a loading screen article photo Pixabay copyrightless photo. | 송코딩 | - | Mar 18, 2026 | |
Eyes of Destiny In-game content audio | The AI in this game was used to generate a voice for the main character in the game.
For more details on what we generated:
1. Character screams
2. Character scares | Large Lake Team | - | Mar 18, 2026 | |
Nitro Champagne Tower In-game content art | Generative AI is used for the following items.
In-game photo-like images
Textures of 3D models
Images for advertising
There is no real-time used generative AI. | kan_kikuchi | - | Mar 18, 2026 | |
School Bathroom In-game content art | It is used to generate multiple textures. | Hanahito Apps | - | Mar 18, 2026 | |
Eerie Excavation Store/marketing art | Splash screen or page art might be generated using AI. | Grokaka | - | Mar 18, 2026 | |
M.E.M.O In-game content arttext | ・A small number of 2D assets that don't affect gameplay (specifically poster and newspaper textures) were created using AI generation.
・Localization of English | TeamVeister | - | Mar 18, 2026 | |
Escape The Void Unclear art | AI was used only for visuals. As an independent developer, I had to use AI to add visuals. | Ahmet Yigitbasi | - | Mar 18, 2026 | |
The Memory Thieves In-game content artaudio | AI was used only to generate a few textures and sound effects. | Otherside Studio | 38 | Mar 18, 2026 | |
Rules of War In-game content artaudio | Graphical assets for the game are a mix of purchased art, my own art, and/or AI generated art. Sound effects for the game are a mix of purchased and/or AI generated sound effects. There is no live generation of AI content during gameplay. | Active Endeavour Games | - | Mar 18, 2026 | |
Silent Mourning In-game content art | Minor AI use for marketing material | Raven Clancey | 14 | Mar 18, 2026 | |
Beneath The Cherry Blossom Tree In-game content art | Generative AI was used to help generate some of the backgrounds and artwork in this game. | Single Blossom Games | - | Mar 18, 2026 | |
Samurai Elemental Unclear art | I made the black forest the background by AI | Gabriel Chaves Alencar | - | Mar 18, 2026 | |
Creepy Shift: Roadside Diner In-game content audioart | Basic, limited use of AI in sound and 2D images. | Night Shift Team | 179 | Mar 18, 2026 | |
Project: G-216 In-game content art | The paintings on the walls are mostly generated by AI | Miautier | - | Mar 18, 2026 | |
Late Night At Hank's In-game content artaudio | Use of AI for title screen background, some in-game voice acting, and game icon. | Hank Bloodshadow | - | Mar 18, 2026 | |
Shopping Simulator In-game content text | Some text in the game are AI generated. | The Nick Of Time | - | Mar 18, 2026 | |
虎馬 / Trauma In-game content art | We are using AI to generate the 3D models in the game. | Jloo | 22 | Mar 18, 2026 | |
Idle Taoist Mage Warrior 2 In-game content art | Some art resources are generated by AI | okyakusama | 56 | Mar 18, 2026 | |
Within : Hannah's Journey In-game content art | Players will not use AI directly, I only used AI to generate some of the game's illustrations. | DontTellGames | - | Mar 18, 2026 | |
Diegesis of The Ruined In-game content art | Some of the AI art will be generated from images that I took myself and other images that I have the licenses to use.
Lore/text in the game is NOT AI generated nor is it inspired by AI. All is human created. AI is used for images only. Note: If this changes after the game is launched, I will let make announcement and provide a list of content that's has AI generated text, if it changes before launch then it'll be updated here. | GAM | - | Mar 18, 2026 | |
Deaths Circuit In-game content art | AI has been used to improve upon character portraits and to generate art for promotional use based on in-game footage. | UCGUP | - | Mar 18, 2026 | |
KingdomScape In-game content art | Images for cards, modifiers and challenges are generated using AI. | NookCrew | - | Mar 18, 2026 | |
Clap Clap Unclear audio | Voiceovers | Raycastly | 2.9k | Mar 18, 2026 | |
Mayonaka 10 chome - 迷央十丁目 In-game content art | AI-generated photos are used for the in-game poster images. | Zw Studio | 59 | Mar 18, 2026 | |
The Unholy Priest Store/marketing art | We are using AI generated images for our store page materials. | Grejuva | 356 | Mar 18, 2026 | |
Hillbilly Hellfire Store/marketing arttext | I use generative AI solutions for 3D models, marketing collateral, and project management. There are moderate edits made to the 3D models, texts, or images in order to make them usable. ChatGPT, Midjourney, and Meshy.AI were all used. | Slagathor Studios | - | Mar 18, 2026 | |
Night Town In-game content audio | The limited amount of voice acting (Characters' voices) in this game is produced with the help of AI. | PlusHP | - | Mar 18, 2026 | |
Andrew's Nightmare In-game content art | Some images in this game were generated by artificial intelligence. | Daniel Octavio Herrera | - | Mar 18, 2026 | |
Unfinished Unclear text | it's helped me in the description | AndrewGames | 35 | Mar 18, 2026 | |
Elemental Novice In-game content artaudio | AI was used to make some UI elements like spell icons. Some dialogues are voiced by AI. | Aleksandr Mironov | - | Mar 18, 2026 | |
I am etheric In-game content artaudio | AI was used to create mural images and 3 musical themes. | Erick Alejandro Perez Orona | - | Mar 18, 2026 | |
Tung Tung Tung Sahur In-game content artaudio | Artificial intelligence was used only to assist in the creation of pre-rendered images and voice acting for the main character. No AI is used during gameplay. | Creepy Pixel Studio | - | Mar 18, 2026 | |
kidnapped In-game content audio | voice made by AI | UKKIM | 26 | Mar 18, 2026 | |
The Elder Gods In-game content art | The backgrounds of some scences and some objects are based on AI generated images. The generated images were sometimes heavly modified to match the overall atmosphere and blend properly with the other content. | VectorScape | - | Mar 18, 2026 | |
Necrophobia Dev only code | AI was used in research to fix/improve the code for the originally buggy rhythm mini games.
That aside, every aspect of Necrophobia (art, story, music, code, etc.) was created by my own human hands, and developed by my own human brain. | Sapphire Comics | - | Mar 18, 2026 | |
Bluff with Ash Unclear art | AI is used for illustration. | Conv Studio | - | Mar 18, 2026 | |
Dead Don't Die In-game content audioart | Real voice acting but with AI modulation for voice variety. Some elements of 2D artwork. | Green Truck | - | Mar 18, 2026 | |
Lost Lullabies: The Orphanage Chronicles In-game content audioart | The artificial intelligence used in our game is an AI for voice recognition, some of the images, and soundtrack. | Pugsy Studios | 424 | Mar 18, 2026 | |
In winter: a new apartment In-game content audio | In this game, voice acting was adopted using artificial intelligence, and some models were created using artificial intelligence | BSZ | - | Mar 18, 2026 |