Use AI for store graphic ressource.
- Creator
- Netiwork
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Use AI for store graphic ressource.
Generated images for some paintings and photographs using AI.
AI is only used for 4 images.
There are instances of AI generated voice acting. The images for the achievements of this game have been AI generated
Some texture , models and audio are generated using AI technology.
Procedural post processing and content aware tools in Affinity photo were used to clean up capsule art, assets were sourced from in engine screenshots and painted over and then composited.
A portion of the background image is created using AI.
The background music used in the game is created by generative AI.
Logo and store assets are AI Generated
certain images text voice acting and scripts are made by artificial intelligence
This was used to assist with a few images, an asset, and a couple of store capsules for added polish.
This game utilized AI tools during development to create pre-rendered content, including some music, sound effects, and 3D models. These AI-assisted assets were carefully curated and refined by the developer to ensure they meet the highest standards and fit seamlessly into the game's experience. No live AI generation occurs during gameplay, and all content is pre-rendered and finalized before being included in the game.
Voice overs
Used chat got to. Generate 3 pictures for my video story, 1. A yatch sailing on a sea 2. A news paper fake news about the name of the game 3. A news paper fake info saying dream killer related to the narration of the game to immerse the players more into a story view. All fictional. I used them on the videos.
In Occultus Vitae, AI is used to pre-generate the game’s music, creating a haunting and immersive soundtrack. The AI-composed tracks are tailored to enhance the eerie atmosphere and align with the game’s dark and suspenseful themes, adding depth to the overall experience.
The music in this game is AI generated.
Some promotional materials, including the trailer banner and capsule image, were created using generative AI tools. All in-game content—such as visuals, audio, and gameplay assets—are entirely handcrafted or sourced without AI generation.
This is the first survival game where npc's think they are really alive. This game is connected to artificial intelligence and enables NPCs to answer any questions you may have within the framework of the game.
Game Logo Cutscene Narration Subtitle Translation (Spanish, Simplified Chinese, Russian, English)
Some AI-generated text or images may be used for marketing purposes. Gameplay does not contain any AI-generated content.
A landscape image generated by AI is used as the background.
AI-generated image was used for background in promo-material image in store
We created the store page materials (capsule image etc.) with AI.
このゲームに使用している背景の画像は、AIで生成されたものが含まれます。 The background images used in this game include those generated by AI.
The following content is used in some parts of this game ・AI-generated images ・AI-generated illustrations with modifications ・Music including some AI-generated melodies
1. The game's voice uses AI. 2. Pictures of cats, dogs and towers used AI.
AI is used to generate music and soundtracks. The lyrics are not created with AI, but AI is used to generate all music in the game.(sound effects not included)
This is a one-man project, featuring imagery generated with the help of AI and then manually refined.
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
As we are indie developers, we use some generative ai tools image generator or ai chatbots, to get birds eye view of how the game will look like, and to create a better plan for our game, then we created the content ourselves.
AI is used for all game translation and store page translation. The game is first written in our native language, then translated to all supported languages. If you find any mistranslation, contact us. Also, specific for the store page only: the female voice from the trailer (explaining the Anunnaki) was created using AI. Besides that, the team uses AI like any other human being: for helping with brainstorm, internal concept art, reference images (not used directly in the final product), summarizing documentation, and sometimes it helps us catch some bugs.
We use it for concept arts(not in game), and in game posters
AI for Language translation and promotional images
In Souls Kept, tools like AI-assisted images for photo frames.
We use generative AI in some of our texture, script and model creation processes.
This game use pre-rendered generative artificial intelligence: - storepage: trailer music, enso art, main picture enhanced screenshot - main character textures: hair, shorts
Description in the store
Used for some textures
Generated images for some paintings and photographs using AI.
AI was used to generate images of fictional places and characters that do not exist in reality.
I use AI-generated images for the artwork on the store page and in-game. I am not an artist, unfortunately, and the cost of paying an artist for these things is very high.
We use Eleven Labs for in-game voices, and we also generate sound effects too. Due to our tight budget, we cannot hire voice actors and professional sound designers.
Some voices, sound effects, and 3D models were created using artificial intelligence programs.
Loading screen picture and the player's speech.
"Artificial intelligence was used as a creative tool in various stages of the game's visual and audio development. For visual design, AI-generated images served as the foundation for compositions edited in GIMP, where they were cropped, adjusted, and combined with other elements to create unique landscapes and promotional backgrounds. Additionally, AI was also employed in voiceover creation, providing stylized and tailored voices for key narrative moments."
The explanatory text in the game’s instructions and store interface has been translated into multiple languages from the original text using Artificial Intelligence (AI).
WE USED AI TO TRANSLATE TO ENGLISH
This game used some AI generated photos and textures.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
Some menu images in this game were created using AI to enhance the atmosphere and aesthetic.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
FearCarly Store/marketing art | Use AI for store graphic ressource. | Netiwork | - | Mar 18, 2026 | |
Need For Scream Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 17 | Mar 18, 2026 | |
DETECTIVE - Rainy night Store/marketing art | AI is only used for 4 images. | k148 Game Studio | 76 | Mar 18, 2026 | |
Banana Massacre In-game content audioart | There are instances of AI generated voice acting.
The images for the achievements of this game have been AI generated | Supreme Gauntlet Games | - | Mar 18, 2026 | |
见诡录:阴魂街 Haunting Record: Phantom Street In-game content artaudio | Some texture , models and audio are generated using AI technology. | Gameloop | 96 | Mar 18, 2026 | |
15 minutes Store/marketing art | Procedural post processing and content aware tools in Affinity photo were used to clean up capsule art, assets were sourced from in engine screenshots and painted over and then composited. | Construct Games | - | Mar 18, 2026 | |
Shinjuku Anomaly Store/marketing art | A portion of the background image is created using AI. | AMATA Games | - | Mar 18, 2026 | |
誘日 - ユウヒ - In-game content audio | The background music used in the game is created by generative AI. | EAR LLC (HorrorGameDev) | - | Mar 18, 2026 | |
God Lives In The Moon Store/marketing art | Logo and store assets are AI Generated | Insanctum Games | - | Mar 18, 2026 | |
Legacy of the Lost:WitchHunter In-game content arttextaudio | certain images text voice acting and scripts are made by artificial intelligence | Andris Mikijanskis | - | Mar 18, 2026 | |
Slumber Party Store/marketing art | This was used to assist with a few images, an asset, and a couple of store capsules for added polish. | 70BB | - | Mar 18, 2026 | |
The Corn Maze In-game content audioart | This game utilized AI tools during development to create pre-rendered content, including some music, sound effects, and 3D models. These AI-assisted assets were carefully curated and refined by the developer to ensure they meet the highest standards and fit seamlessly into the game's experience. No live AI generation occurs during gameplay, and all content is pre-rendered and finalized before being included in the game. | Wild Wizard Studios | 13 | Mar 18, 2026 | |
Truth or Dare Unclear audio | Voice overs | Mixa Vision | - | Mar 18, 2026 | |
Stranded Island In-game content art | Used chat got to. Generate 3 pictures for my video story,
1. A yatch sailing on a sea
2. A news paper fake news about the name of the game
3. A news paper fake info saying dream killer related to the narration of the game to immerse the players more into a story view.
All fictional. I used them on the videos. | Circlesgames | - | Mar 18, 2026 | |
Occultus Vitae - Hidden Life In-game content audio | In Occultus Vitae, AI is used to pre-generate the game’s music, creating a haunting and immersive soundtrack. The AI-composed tracks are tailored to enhance the eerie atmosphere and align with the game’s dark and suspenseful themes, adding depth to the overall experience. | Place2Start Studio | - | Mar 18, 2026 | |
After Dark In-game content audio | The music in this game is AI generated. | pixelkat | - | Mar 18, 2026 | |
Beneath The Surface In-game content art | Some promotional materials, including the trailer banner and capsule image, were created using generative AI tools. All in-game content—such as visuals, audio, and gameplay assets—are entirely handcrafted or sourced without AI generation. | Ry Guy Games | - | Mar 18, 2026 | |
Hunter Moonstrike Live AI text | This is the first survival game where npc's think they are really alive. This game is connected to artificial intelligence and enables NPCs to answer any questions you may have within the framework of the game. | 10nstudio | - | Mar 18, 2026 | |
Project 1337: The Well In-game content text | Game Logo
Cutscene Narration
Subtitle Translation (Spanish, Simplified Chinese, Russian, English) | Lucas Inojosa | - | Mar 18, 2026 | |
Dark Shadows Store/marketing arttext | Some AI-generated text or images may be used for marketing purposes. Gameplay does not contain any AI-generated content. | Karakaya Inc. | 19 | Mar 18, 2026 | |
背徳シレネ|Immoral Cyrene In-game content art | A landscape image generated by AI is used as the background. | CHARON | - | Mar 18, 2026 | |
Evil Timefall Store/marketing art | AI-generated image was used for background in promo-material image in store | Pinadva Games | - | Mar 18, 2026 | |
Project Plague Store/marketing art | We created the store page materials (capsule image etc.) with AI. | Grejuva | - | Mar 18, 2026 | |
少女地獄カルデア|Galaxy Express Chaldea In-game content art | このゲームに使用している背景の画像は、AIで生成されたものが含まれます。
The background images used in this game include those generated by AI. | CHARON | - | Mar 18, 2026 | |
Onionisin In-game content artaudio | The following content is used in some parts of this game
・AI-generated images
・AI-generated illustrations with modifications
・Music including some AI-generated melodies | Luma | - | Mar 18, 2026 | |
Evil World HOPSCA In-game content audioart | 1. The game's voice uses AI.
2. Pictures of cats, dogs and towers used AI. | XU RENYU | - | Mar 18, 2026 | |
Skullhunter A Worm's Tale In-game content audio | AI is used to generate music and soundtracks. The lyrics are not created with AI, but AI is used to generate all music in the game.(sound effects not included) | Oliver Arett | 10 | Mar 18, 2026 | |
Space is Red In-game content art | This is a one-man project, featuring imagery generated with the help of AI and then manually refined. | Febrvvm | 12 | Mar 18, 2026 | |
Scary Shadow Spot - Bitter Glass In-game content artaudio | Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence. | Daniele Doesn't Matter | 25 | Mar 18, 2026 | |
Paradox Dev only art | As we are indie developers, we use some generative ai tools image generator or ai chatbots, to get birds eye view of how the game will look like, and to create a better plan for our game, then we created the content ourselves. | Crystal Shine Games | - | Mar 18, 2026 | |
Naki In-game content textaudioart | AI is used for all game translation and store page translation. The game is first written in our native language, then translated to all supported languages. If you find any mistranslation, contact us.
Also, specific for the store page only: the female voice from the trailer (explaining the Anunnaki) was created using AI.
Besides that, the team uses AI like any other human being: for helping with brainstorm, internal concept art, reference images (not used directly in the final product), summarizing documentation, and sometimes it helps us catch some bugs. | TheLastMage | - | Mar 18, 2026 | |
Satellite Odyssey: Jupiter In-game content art | We use it for concept arts(not in game), and in game posters | Antifreeze Games | - | Mar 18, 2026 | |
长夜之后 (After Long Night) In-game content textart | AI for Language translation and promotional images | 疯狗工作室 | 364 | Mar 18, 2026 | |
The Permanent Residence : Souls Kept In-game content art | In Souls Kept, tools like AI-assisted images for photo frames. | Rizzvix | 97 | Mar 18, 2026 | |
8女 In-game content artcode | We use generative AI in some of our texture, script and model creation processes. | koinoroi | - | Mar 18, 2026 | |
Anatta In-game content artaudio | This game use pre-rendered generative artificial intelligence:
- storepage: trailer music, enso art, main picture enhanced screenshot
- main character textures: hair, shorts | PlayS'more | - | Mar 18, 2026 | |
Silent Anomalies general | Description in the store | Pryeyes | 37 | Mar 18, 2026 | |
DEBUG DEADLINE In-game content art | Used for some textures | OTL GAME | 62 | Mar 18, 2026 | |
VIDeoPHOBIA Store/marketing art | Generated images for some paintings and photographs using AI. | Beshbarmak games | 53 | Mar 18, 2026 | |
Paranoide Store/marketing art | AI was used to generate images of fictional places and characters that do not exist in reality. | Kūden Studios | - | Mar 18, 2026 | |
SKIBIDI TOILET: Operation Terror In-game content art | I use AI-generated images for the artwork on the store page and in-game. I am not an artist, unfortunately, and the cost of paying an artist for these things is very high. | Luke Grayson | - | Mar 18, 2026 | |
The Null Frequency In-game content audio | We use Eleven Labs for in-game voices, and we also generate sound effects too. Due to our tight budget, we cannot hire voice actors and professional sound designers. | Mypixel Studios | - | Mar 18, 2026 | |
Lost Verses In-game content audioart | Some voices, sound effects, and 3D models were created using artificial intelligence programs. | Behrmann Studios | 13 | Mar 18, 2026 | |
Demon Alive In-game content arttext | Loading screen picture and the player's speech. | B.S.S. | - | Mar 18, 2026 | |
Verfall In-game content artaudio | "Artificial intelligence was used as a creative tool in various stages of the game's visual and audio development. For visual design, AI-generated images served as the foundation for compositions edited in GIMP, where they were cropped, adjusted, and combined with other elements to create unique landscapes and promotional backgrounds. Additionally, AI was also employed in voiceover creation, providing stylized and tailored voices for key narrative moments." | Hoffnung Haydn | - | Mar 18, 2026 | |
DREAMSTAIRS In-game content text | The explanatory text in the game’s instructions and store interface has been translated into multiple languages from the original text using Artificial Intelligence (AI). | JUNIOR.K Game | - | Mar 18, 2026 | |
Deadly Chance In-game content text | WE USED AI TO TRANSLATE TO ENGLISH | MKdir Studio | - | Mar 18, 2026 | |
Light in the woods In-game content art | This game used some AI generated photos and textures. | BadTaste Studio | 12 | Mar 18, 2026 | |
P.A.N.I.C Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | ZTEK Studio | - | Mar 18, 2026 | |
Planes of Fear In-game content art | Some menu images in this game were created using AI to enhance the atmosphere and aesthetic. | Sebastian Schlesinger | - | Mar 18, 2026 |