This game uses AI for generating artwork
- Creator
- Livius Hoffmann
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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This game uses AI for generating artwork
在游戏上产的过程中,通过生成式ai辅助完成了部分和游戏机制相关的功能代码,通过ai生成了部分素材的参考图然后通过人工修改美化整合后应用在了游戏中
Este jogo utiliza ferramentas modernas de inteligência artificial como apoio em etapas específicas do processo de desenvolvimento, incluindo a criação de elementos visuais, textos, dublagem e traduções. Todo o conteúdo apresentado ao jogador foi revisado, ajustado e integrado manualmente pela equipe de desenvolvimento, seguindo uma direção criativa definida, com foco na narrativa, atmosfera e experiência final.
Artificial Intelligence is part of the lore behind this project, but it leans heavily towards balance between humans and AI. - The friend bots within this app can be disabled and reprogrammed by you! - With each update, the machine will become more user friendly. The goal is to create jobs by allowing anyone to become their employer starting here. Placeholders and maintenance may be generated in some projects for demonstrations and further editing. Every update here is free once you own a copy.
AI using in coding and music.
This game uses AI tools for translation of in-game text and content, creation of select art assets and visual elements, and for generating the cover image displayed on the Steam store page. All AI-assisted content has been reviewed and curated to ensure quality and alignment with the game's creative vision.
Most visual assets and sound effects, as well as all voice acting, were created using artificial intelligence.
Used in placeholder assets which empower me (single dev indie) to produce a game I am proud of.
Steam Store Page Capsule Images are Created by AI.
We use AI to create store page and some in-game render assets
Some of the card artworks were generated with AI assistance
This game includes some pre-generated content created with the assistance of generative AI tools. All such content has been curated, edited, and finalized by the development team. The game does not include any live, player-interactive, or runtime AI-generated content.
This game uses generative AI tools during development to assist with concept art, visual ideation, and early image drafts, as well as initial text prototyping. All final in-game visuals, UI elements, written content, and gameplay systems are curated, reviewed, and approved by the development team. No generative AI is used to create content dynamically during gameplay, and no player-facing content is generated in real time.
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
Logo was generated with AI.
Some visual assets in this game were created using generative AI tools. All such content has been reviewed, edited, and manually integrated into the game by the developer. The usage rights for these assets belong to the developer. The game does not generate AI content in real time during gameplay.
Several audio and video assets are generated. Store assets and capsule arts contain generated parts.
This game uses AI for multi-language translation and some in-game images.
Some image assets were made with the assistance of AI
Human touch + AI. Artificial Intelligence (AI) was used to enhance code efficiency and optimize selected graphical elements, improving the overall performance and visual quality of the project — while preserving its handcrafted style and unique artistic identity.
AI tools were used to help create the capsule artwork for the store page.
This game does not use generative AI for gameplay, dialogue, environments, or player-facing content. A generative AI tool was used to create small pieces of non-interactive promotional artwork. All in-game assets, systems, and content are created by the developer or licensed from third-party creators.
AI was used for graphics and translations.
Generate art resources using AI
This game uses generative AI to create some game assets.
This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay.
The Artwork is AI Generated
Generative AI assisted with early visual prototyping. All outputs were reviewed and manually edited by the developer before use.
Some store page visual assets, including the title logo and certain promotional images, were created using generative AI tools and later refined manually. The application itself does not use generative AI at runtime.
The music for the game was generated and processed.
We use AI to Optimize Code and improve our Code Quality
Some assets in this game were created with the assistance of AI-generated tools, including in-game building artwork, resource icons, and promotional video materials. All AI-generated content was reviewed, curated, and edited by the developer to fit the game's visual style.
Some pixel arts are enhanced by AI
This game uses generative AI for various voice overs.
Artificial intelligence was used to generate the in-game songs.
Generative AI is used sparingly in the game to generate limited artwork and logos, and as development goes on, these images will be replaced by real artwork. Most logos in the game are artwork created by players in the community.
Content: All the content in this game, the bros, their details, the game mechanics, game play, game ideas, narrative and wording throughout the game is all human created. Coding: The majority of the raw coding was done by ChatGpt. Artwork: All visuals, including sprites were created by DALL-E and ChatGPT. Music: All song lyrics and themes were human created. All the music creation was done by Suno. Voice Over: The tutorial voice over was done with ElevenLabs Studios.
We used AI-assisted tools to help create some visual assets and metadata (e.g., movie cover designs and marketing art). All content was reviewed and refined by our development team to ensure quality and legal compliance.
This game uses generative AI tools during development to create certain assets, including 3D models, user interface elements, and music. All AI-generated assets were reviewed, edited, and integrated by the developer to ensure they meet the intended artistic direction and gameplay experience. The game does not use AI to generate content dynamically during gameplay. All AI-assisted content is pre-created and fixed, and players do not interact with AI systems directly while playing.
AI is used to help generate some icons and visual elements to improve the player experience, and to assist with drafting certain text, which is then reviewed and edited by the developer. AI does not affect gameplay or player behavior.
- Voice acting modulated from human speakers - Localization and Text proofreading
Generative AI has been used during development for concept art, UI mockups, and marketing materials. No generative AI is used during gameplay, and all in-game content is authored and controlled by the developer. AI-generated assets are used only as illustrative or promotional material and do not impersonate real individuals or infringe on copyrighted works.
AI-assisted tools were used during development. Final content was curated and integrated by the developer.
Some in-game voice dialogue is generated using AI text-to-speech tools. All dialogue is pre-generated by the developer and ships with the game (not generated live during gameplay). No external AI service is required while playing.
AI generates a few images and icons, reviewed manually.
AI was used to help develop the game and create the steam page. There is no use of AI to generate live content during the game.
Character images in this game were created using AI.
AI music was used, but covers are being sought after. Please contact the support email if you would like to be fully paid for covers of any of the musical elements of the game. The music was intended as placeholders for actual artists. Contact support@empire-enterprises.info for more information or to offer audio services.
AI-generated artwork is used for some marketing materials such as Steam capsule images. Gameplay content is not AI-generated.
Generative AI tools were used to assist in the creation of static game assets during development.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hypernova In-game content art | This game uses AI for generating artwork | Livius Hoffmann | - | Mar 18, 2026 | |
擦边禁止 In-game content art | 在游戏上产的过程中,通过生成式ai辅助完成了部分和游戏机制相关的功能代码,通过ai生成了部分素材的参考图然后通过人工修改美化整合后应用在了游戏中 | Inktrain | - | Mar 18, 2026 | |
R.E.G.O In-game content artaudiotext | Este jogo utiliza ferramentas modernas de inteligência artificial como apoio em etapas específicas do processo de desenvolvimento, incluindo a criação de elementos visuais, textos, dublagem e traduções.
Todo o conteúdo apresentado ao jogador foi revisado, ajustado e integrado manualmente pela equipe de desenvolvimento, seguindo uma direção criativa definida, com foco na narrativa, atmosfera e experiência final. | oCarrasco | 32 | Mar 18, 2026 | |
Arcade Evolution: Matrix OS Live AI text | Artificial Intelligence is part of the lore behind this project, but it leans heavily towards balance between humans and AI. - The friend bots within this app can be disabled and reprogrammed by you! - With each update, the machine will become more user friendly. The goal is to create jobs by allowing anyone to become their employer starting here. Placeholders and maintenance may be generated in some projects for demonstrations and further editing. Every update here is free once you own a copy. | GLITCHED MATRIX | - | Mar 18, 2026 | |
Stellar Descending In-game content codeaudio | AI using in coding and music. | abys | - | Mar 18, 2026 | |
ExoFlora First Seeds In-game content textart | This game uses AI tools for translation of in-game text and content, creation of select art assets and visual elements, and for generating the cover image displayed on the Steam store page. All AI-assisted content has been reviewed and curated to ensure quality and alignment with the game's creative vision. | Meristem Loop Games | - | Mar 18, 2026 | |
Realindustry In-game content artaudio | Most visual assets and sound effects, as well as all voice acting, were created using artificial intelligence. | AssemblyPrime | - | Mar 18, 2026 | |
Adaptive Wilds Dev only | Used in placeholder assets which empower me (single dev indie) to produce a game I am proud of. | Grizzle | - | Mar 18, 2026 | |
Only Mining - Cozy Digging Game Store/marketing art | Steam Store Page Capsule Images are Created by AI. | Musa GUNGOR | 32 | Mar 18, 2026 | |
Coin Harvest In-game content art | We use AI to create store page and some in-game render assets | Dumbbell Games | - | Mar 18, 2026 | |
卡牌求生:阴暗航线 In-game content art | Some of the card artworks were generated with AI assistance | HuHu Game | - | Mar 18, 2026 | |
Olivia's World: Crystal Keep In-game content artaudiocodetext | This game includes some pre-generated content created with the assistance of generative AI tools. All such content has been curated, edited, and finalized by the development team. The game does not include any live, player-interactive, or runtime AI-generated content. | Chasing Magic Studios | - | Mar 18, 2026 | |
Submarine Homesick Blues In-game content arttext | This game uses generative AI tools during development to assist with concept art, visual ideation, and early image drafts, as well as initial text prototyping.
All final in-game visuals, UI elements, written content, and gameplay systems are curated, reviewed, and approved by the development team.
No generative AI is used to create content dynamically during gameplay, and no player-facing content is generated in real time. | MONOKU SAS | - | Mar 18, 2026 | |
Last Decree In-game content textart | This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay. | Iron Crown Studio | - | Mar 18, 2026 | |
Forest Loop Store/marketing art | Logo was generated with AI. | Woodbit | - | Mar 18, 2026 | |
Riches in the Deep In-game content art | Some visual assets in this game were created using generative AI tools. All such content has been reviewed, edited, and manually integrated into the game by the developer. The usage rights for these assets belong to the developer. The game does not generate AI content in real time during gameplay. | Berk Arifoglu | - | Mar 18, 2026 | |
Agrocracy In-game content audioart | Several audio and video assets are generated. Store assets and capsule arts contain generated parts. | Pluvio Studio | - | Mar 18, 2026 | |
Clan & Flood In-game content textart | This game uses AI for multi-language translation and some in-game images. | XF STUDIO | - | Mar 18, 2026 | |
SELF MADE: Investment Life Sim In-game content art | Some image assets were made with the assistance of AI | Billmeade Gaming | 50 | Mar 18, 2026 | |
CHWÆST: A Creeping Parasite Horror Dev only codeart | Human touch + AI. Artificial Intelligence (AI) was used to enhance code efficiency and optimize selected graphical elements, improving the overall performance and visual quality of the project — while preserving its handcrafted style and unique artistic identity. | Airem | 23 | Mar 18, 2026 | |
Home Store Simulator Store/marketing art | AI tools were used to help create the capsule artwork for the store page. | GOSOVEN | 28 | Mar 18, 2026 | |
Out West In-game content art | This game does not use generative AI for gameplay, dialogue, environments, or player-facing content. A generative AI tool was used to create small pieces of non-interactive promotional artwork. All in-game assets, systems, and content are created by the developer or licensed from third-party creators. | Lone Wanderer Studios | - | Mar 18, 2026 | |
Build It Up! - The Holy Roman Empire In-game content arttext | AI was used for graphics and translations. | Tec Enterprise | - | Mar 18, 2026 | |
Card roguelike of musou farming Store/marketing art | Generate art resources using AI | CHEN JIE | - | Mar 18, 2026 | |
拓荒纪元 Age of Frontier In-game content artaudiotextcode | This game uses generative AI to create some game assets. | TriCat Games | - | Mar 18, 2026 | |
Fortress of the Fallen In-game content textart | This title uses generative AI tools to assist in the creation of some written content and visual assets. All AI-assisted content is curated, edited, and finalized by the developer, and no AI-generated content is created dynamically during gameplay. | Iron Crown Studio | - | Mar 18, 2026 | |
Clicker Kids Store/marketing art | The Artwork is AI Generated | Forge | 79 | Mar 18, 2026 | |
Crime Empire Idle Dev only art | Generative AI assisted with early visual prototyping. All outputs were reviewed and manually edited by the developer before use. | Litwire Games | - | Mar 18, 2026 | |
Task Dock Store/marketing art | Some store page visual assets, including the title logo and certain promotional images, were created using generative AI tools and later refined manually.
The application itself does not use generative AI at runtime. | Task Dock Team | - | Mar 18, 2026 | |
Howl Of Heavens In-game content audio | The music for the game was generated and processed. | kokonGames | - | Mar 18, 2026 | |
Code Tycoon Dev only code | We use AI to Optimize Code and improve our Code Quality | Mennen Games | 12 | Mar 18, 2026 | |
Restoration: Chronicles of Survival In-game content art | Some assets in this game were created with the assistance of AI-generated tools, including in-game building artwork, resource icons, and promotional video materials. All AI-generated content was reviewed, curated, and edited by the developer to fit the game's visual style. | ALGaming | - | Mar 18, 2026 | |
Pixelbound In-game content art | Some pixel arts are enhanced by AI | Woziwodsky Tomas | - | Mar 18, 2026 | |
Everyone's dead In-game content audio | This game uses generative AI for various voice overs. | Reindeer Grove | - | Mar 18, 2026 | |
Weed Supermarket Simulator: Prologue In-game content audio | Artificial intelligence was used to generate the in-game songs. | DreamWay Games | 203 | Mar 18, 2026 | |
Team Principal: A Racing Manager In-game content art | Generative AI is used sparingly in the game to generate limited artwork and logos, and as development goes on, these images will be replaced by real artwork. Most logos in the game are artwork created by players in the community. | Patrick H | 39 | Mar 18, 2026 | |
Heisen-Bro Hustler In-game content artcode | Content:
All the content in this game, the bros, their details, the game mechanics, game play, game ideas, narrative and wording throughout the game is all human created.
Coding:
The majority of the raw coding was done by ChatGpt.
Artwork:
All visuals, including sprites were created by DALL-E and ChatGPT.
Music:
All song lyrics and themes were human created. All the music creation was done by Suno.
Voice Over:
The tutorial voice over was done with ElevenLabs Studios. | Water Curtain Cave Productions | - | Mar 18, 2026 | |
Video Store Simulator Store/marketing art | We used AI-assisted tools to help create some visual assets and metadata (e.g., movie cover designs and marketing art). All content was reviewed and refined by our development team to ensure quality and legal compliance. | Playback Studios | - | Mar 18, 2026 | |
Legend Sword 100 In-game content artaudio | This game uses generative AI tools during development to create certain assets, including 3D models, user interface elements, and music.
All AI-generated assets were reviewed, edited, and integrated by the developer to ensure they meet the intended artistic direction and gameplay experience.
The game does not use AI to generate content dynamically during gameplay. All AI-assisted content is pre-created and fixed, and players do not interact with AI systems directly while playing. | team swordd | - | Mar 18, 2026 | |
Classic Tower Defense 2 In-game content arttext | AI is used to help generate some icons and visual elements to improve the player experience, and to assist with drafting certain text, which is then reviewed and edited by the developer.
AI does not affect gameplay or player behavior. | Blacksmith Forge | 20 | Mar 18, 2026 | |
Cube Grinder Factory In-game content audiotext | - Voice acting modulated from human speakers
- Localization and Text proofreading | Knidaria Games | - | Mar 18, 2026 | |
Esports Manager: FPS In-game content art | Generative AI has been used during development for concept art, UI mockups, and marketing materials.
No generative AI is used during gameplay, and all in-game content is authored and controlled by the developer. AI-generated assets are used only as illustrative or promotional material and do not impersonate real individuals or infringe on copyrighted works. | Molin Inc. | - | Mar 18, 2026 | |
Catriarch Dev only | AI-assisted tools were used during development. Final content was curated and integrated by the developer. | Nelepus Games | - | Mar 18, 2026 | |
Privacy Not Included - A Motel Simulator In-game content audio | Some in-game voice dialogue is generated using AI text-to-speech tools. All dialogue is pre-generated by the developer and ships with the game (not generated live during gameplay). No external AI service is required while playing. | Zealux Games | - | Mar 18, 2026 | |
My Little Cosmos In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 18 | Mar 18, 2026 | |
CTRL+ESC Store/marketing | AI was used to help develop the game and create the steam page. There is no use of AI to generate live content during the game. | milkygroup | - | Mar 18, 2026 | |
Isekai Mage Girl Gacha Pull Simulator: Elemental Card Collection In-game content art | Character images in this game were created using AI. | Violet Soft | - | Mar 18, 2026 | |
Empire Origin In-game content audio | AI music was used, but covers are being sought after. Please contact the support email if you would like to be fully paid for covers of any of the musical elements of the game. The music was intended as placeholders for actual artists. Contact support@empire-enterprises.info for more information or to offer audio services. | Rod's Desk | - | Mar 18, 2026 | |
Medieval Survivors: Village Defense Store/marketing art | AI-generated artwork is used for some marketing materials such as Steam capsule images. Gameplay content is not AI-generated. | MadDevs Studio | - | Mar 18, 2026 | |
Resort Simulator In-game content art | Generative AI tools were used to assist in the creation of static game assets during development. | Fishleaf Games | - | Mar 18, 2026 |