This game utilizes AI for certain translation tasks and programming.
- Creator
- RAYBIS GAMES
- Reviews
- 23
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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This game utilizes AI for certain translation tasks and programming.
The current version of the game is using some audio and visual materials generated by AI, then processed by a human. The final version of the game will have have such assets either completely redone by a human or very heavily processed by a human. Translations to some of the languages are done using AI tools.
Generative AI was only used to assist with creating character portraits and game's soundtracks.
In my game, I utilized AI-driven techniques to create a unique and dynamic rain system. the AI can adjust rain patterns based on the geographical setting within the game, making it heavier in certain areas like forests or mountains, while lighter in others.
Over 99% of all graphical content was created manually. AI-assisted tools were used additionally for selected cutscene illustrations and the title screen and currently serve as placeholders. Gameplay, programming, and game design were developed entirely without AI.
Astro Defender features art direction powered by Artificial Intelligence, delivering stunning visuals and unique environments. Every detail is crafted to provide an immersive experience, blending human creativity with cutting-edge technology to bring the universe of Zytherion to life.
Certain pre-rendered graphical assets and music in this game are generated using AI.
The logo is made from generative AI, but nothing else.
Some BGMs were created using AI.
We have used AI to generate marketing and store content.
The trash tiles, trashcans and backgrounds were created with support of AI
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
As a solo indie developer, I used AI tools to generate some of the in-game voices. These voices were carefully selected and refined to fit the game's vision and deliver a unique experience.
Some images in the store page are generated with AI
On the marketing side we only use it visually, we don't use AI in the game
Players will not interact AI but I used AI to generate the background pictures and my logos.
Some visual elements, including the logo and capsules, were generated by AI and refined manually. No real-time AI is used.
Generative AI was used for marketing material and the game icon.
Some conversational speech is generated by AI
AI assistance was used to generate and refine graphic elements(backgrounds, some sprites)
Our game uses AI to make the experience more engaging. Some character images were created with AI and then polished by our artists to fit perfectly with the game’s style. We also use AI for a limited live chat feature, allowing you to have fun, interactive conversations with one of the characters.
We have generated art concepts using AI before artists render final art.
Artificial intelligence was used to create concept images of the girls from the game and promotional materials that were then finalized by artists and animators. One of the background locations was also created
Artificial intelligence is used to correct voice acting.
The in-game artwork(painting) was created using generative AI (Adobe Firefly)
The Voice of NPC Was made with AI
We used IA to generate Character portrait.
The game uses AI to create some of the graphics.
Our AI system has special restrictions in generation within the existing game universe, blocking explicit images
Used for in-game plot ideas & dialogue text for NPCs and cats.
AI is used to create more realistic and aesthetic images of situations described in the game, such as visual details of characters or visited locations, specifically in the creation of introductory or artistic menus for some characters.
We used AI to create the capsules for the game's store page, and we used AI to create to some in game textures
AI-generated art object
AI-generated art object
AI-generated art object
AI-generated art object
AI-generated art object
Some monster concepts were generated using AI, but all monsters have been manually designed and modified. They are not purely AI-generated assets. There are also 3 animal attack sounds that are synthesized using AI
Some in-game assets were created with AI-assisted tools during production, including UI icons, portions of the cinematic intro sequence. These assets were reworked by our team before shipping. No content is generated by AI during gameplay.
This game makes limited use of ChatGPT (OpenAI) as a development aid. Specifically, it was used to generate decorative elements for the battle screen, a visual graphic for the final boss on the map screen, and the initial code for some plugins. All AI-assisted content has been manually edited and optimized by the developer, and accounts for only a small portion of the game. All content complies with Steam's policies and is properly managed.
Some audio assets have been created using generative AI.
translation and some store assets
Only the JusTD logo, without the text, so basically no A.I. content. The languages - other than English and Hungarian - were translated using ChatGPT and Google translate!
The logo, paints in the game, the voices and the music are AI generated.
・本ゲームは一部イラストや背景に画像生成AIによって作成された画像を使用しています。
The background music (BGM) in this game is AI-generated.
This game is programmed using AI.
Part of the art resources in this game are generated through AI technology and undergo manual secondary processing To avoid potential infringement risks
This game uses generative AI for the creation of pre-rendered voiceovers
AI was used to generate the game's logo.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Escape the Tower In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 23 | Mar 18, 2026 | |
Fecal Freighter In-game content artaudiotext | The current version of the game is using some audio and visual materials generated by AI, then processed by a human. The final version of the game will have have such assets either completely redone by a human or very heavily processed by a human. Translations to some of the languages are done using AI tools. | DSW Games | - | Mar 18, 2026 | |
Exo Exploits In-game content artaudio | Generative AI was only used to assist with creating character portraits and game's soundtracks. | Flying Hound Studio | - | Mar 18, 2026 | |
BlackLaceAssassins Live AI | In my game, I utilized AI-driven techniques to create a unique and dynamic rain system.
the AI can adjust rain patterns based on the geographical setting within the game, making it heavier in certain areas like forests or mountains, while lighter in others. | VirtualDelightsPro | - | Mar 18, 2026 | |
Dungeons of Ironshade In-game content art | Over 99% of all graphical content was created manually. AI-assisted tools were used additionally for selected cutscene illustrations and the title screen and currently serve as placeholders. Gameplay, programming, and game design were developed entirely without AI. | Nurdogan Erdem | - | Mar 18, 2026 | |
Astro Defender Store/marketing art | Astro Defender features art direction powered by Artificial Intelligence, delivering stunning visuals and unique environments. Every detail is crafted to provide an immersive experience, blending human creativity with cutting-edge technology to bring the universe of Zytherion to life. | PandaRick | - | Mar 18, 2026 | |
串 Zen& In-game content artaudio | Certain pre-rendered graphical assets and music in this game are generated using AI. | WHY LOGO | - | Mar 18, 2026 | |
The Variant Void Store/marketing art | The logo is made from generative AI, but nothing else. | Glistening Leaf Games | - | Mar 18, 2026 | |
공고소녀(Gong GO Girl) In-game content audio | Some BGMs were created using AI. | TEAM RESERVOIR DOGAMES | 13 | Mar 18, 2026 | |
Pest Control Simulator Store/marketing arttext | We have used AI to generate marketing and store content. | Phantom Playworks | 21 | Mar 18, 2026 | |
Waste Sorting In-game content art | The trash tiles, trashcans and backgrounds were created with support of AI | Debuff Interactive | - | Mar 18, 2026 | |
WonderLang German Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | 13 | Mar 18, 2026 | |
Firefighter Frankie In-game content audio | As a solo indie developer, I used AI tools to generate some of the in-game voices. These voices were carefully selected and refined to fit the game's vision and deliver a unique experience. | PyroPeak Studios | 17 | Mar 18, 2026 | |
Langit Lupa: Office Wars Store/marketing art | Some images in the store page are generated with AI | NinetySix Studios | - | Mar 18, 2026 | |
Airport Police Simulator In-game content art | On the marketing side we only use it visually, we don't use AI in the game | Tiny Toys Games | - | Mar 18, 2026 | |
Ray Cheng Trivia Editor Store/marketing art | Players will not interact AI but I used AI to generate the background pictures and my logos. | Ray Cheng | - | Mar 18, 2026 | |
Vorozhey Store/marketing art | Some visual elements, including the logo and capsules, were generated by AI and refined manually. No real-time AI is used. | Babrov Studio | - | Mar 18, 2026 | |
Spell Magic In-game content art | Generative AI was used for marketing material and the game icon. | Letanyan | - | Mar 18, 2026 | |
查寝 Live AI text | Some conversational speech is generated by AI | h.n | - | Mar 18, 2026 | |
Krampus's Escape art | AI assistance was used to generate and refine graphic elements(backgrounds, some sprites) | Zortal Mateusz Buczek-Kozak | - | Mar 18, 2026 | |
Dating App Simulator Live AI arttext | Our game uses AI to make the experience more engaging. Some character images were created with AI and then polished by our artists to fit perfectly with the game’s style. We also use AI for a limited live chat feature, allowing you to have fun, interactive conversations with one of the characters. | Oba Games | 13 | Mar 18, 2026 | |
Azrael, Herald of Death Dev only art | We have generated art concepts using AI before artists render final art. | Vengeance Games | - | Mar 18, 2026 | |
Aquilon: Love and Lust in the Frost ✨❄️❤️🔥 Store/marketing art | Artificial intelligence was used to create concept images of the girls from the game and promotional materials that were then finalized by artists and animators. One of the background locations was also created | Aquilon | - | Mar 18, 2026 | |
The Ten In-game content audio | Artificial intelligence is used to correct voice acting. | Reform.media | - | Mar 18, 2026 | |
Twisted Gallery In-game content art | The in-game artwork(painting) was created using generative AI (Adobe Firefly) | FH Create Inc | 378 | Mar 18, 2026 | |
Nightmare Of SilkenCore - Train Hell In-game content audio | The Voice of NPC Was made with AI | Napping Penguin | - | Mar 18, 2026 | |
我就是建-I just build In-game content art | We used IA to generate Character portrait. | Kwing works | 16 | Mar 18, 2026 | |
I Am Here, I Won't Disappear. I Am Here, I Won't... In-game content art | The game uses AI to create some of the graphics. | Mystael studio | 75 | Mar 18, 2026 | |
Neuroarena: Black Duel Master art | Our AI system has special restrictions in generation within the existing game universe, blocking explicit images | PGD L.L.C | 15 | Mar 18, 2026 | |
Capture Catcoffee In-game content text | Used for in-game plot ideas & dialogue text for NPCs and cats. | OtterArt | - | Mar 18, 2026 | |
Exterminatus: A Grim Odyssey In-game content art | AI is used to create more realistic and aesthetic images of situations described in the game, such as visual details of characters or visited locations, specifically in the creation of introductory or artistic menus for some characters. | Victor Sardinha Bexiga | - | Mar 18, 2026 | |
Console Shop Simulator In-game content art | We used AI to create the capsules for the game's store page,
and we used AI to create to some in game textures | Lance Games | 491 | Mar 18, 2026 | |
Bog Busters Store/marketing art | AI-generated art object | VEACESLAV CEBANU | - | Mar 18, 2026 | |
Black Flag Rising Store/marketing art | AI-generated art object | Pixel Forge Interactive LTD | - | Mar 18, 2026 | |
RC Car Simulator In-game content art | AI-generated art object | HeadArrow LTD | - | Mar 18, 2026 | |
Protest Sim In-game content art | AI-generated art object | Manuel Untermoser | - | Mar 18, 2026 | |
Liliput Defender In-game content art | AI-generated art object | GFM Software LTD | - | Mar 18, 2026 | |
暗夜游侠 In-game content artaudio | Some monster concepts were generated using AI, but all monsters have been manually designed and modified. They are not purely AI-generated assets.
There are also 3 animal attack sounds that are synthesized using AI | 铅笔龙 | 50 | Mar 18, 2026 | |
Code of Shadows In-game content art | Some in-game assets were created with AI-assisted tools during
production, including UI icons, portions of the
cinematic intro sequence. These assets were
reworked by our team before shipping.
No content is generated by AI during gameplay. | TillBlack | - | Mar 18, 2026 | |
ルミネックス カルテット In-game content artcode | This game makes limited use of ChatGPT (OpenAI) as a development aid.
Specifically, it was used to generate decorative elements for the battle screen, a visual graphic for the final boss on the map screen, and the initial code for some plugins.
All AI-assisted content has been manually edited and optimized by the developer, and accounts for only a small portion of the game.
All content complies with Steam's policies and is properly managed. | Kazutaka Ushiro | - | Mar 18, 2026 | |
Starlight Mining Company In-game content audio | Some audio assets have been created using generative AI. | Glophouse Labs LLC | - | Mar 18, 2026 | |
The Golden Tile In-game content textart | translation and some store assets | Alaabale | - | Mar 18, 2026 | |
JusTD In-game content text | Only the JusTD logo, without the text, so basically no A.I. content.
The languages - other than English and Hungarian - were translated using ChatGPT and Google translate! | Fairytales Games | - | Mar 18, 2026 | |
The little Puzzle House In-game content artaudiotext | The logo, paints in the game, the voices and the music are AI generated. | Stephane oriez creations | - | Mar 18, 2026 | |
花札の虎 In-game content art | ・本ゲームは一部イラストや背景に画像生成AIによって作成された画像を使用しています。 | Garuru Software labs inc. | 12 | Mar 18, 2026 | |
雀球ぽん In-game content audio | The background music (BGM) in this game is AI-generated. | Nineteen woods | 39 | Mar 18, 2026 | |
Who Am I エラーコード:九十九 Unclear code | This game is programmed using AI. | 奥羽電影 | - | Mar 18, 2026 | |
群星劫:万界流火 In-game content art | Part of the art resources in this game are generated through AI technology and undergo manual secondary processing To avoid potential infringement risks | 玄冰工作室 | - | Mar 18, 2026 | |
Mr Dookie Adventures In-game content audio | This game uses generative AI for the creation of pre-rendered voiceovers | Asilo Studios | - | Mar 18, 2026 | |
Rapid Impact Store/marketing art | AI was used to generate the game's logo. | Rapid Impact Studio | - | Mar 18, 2026 |