I use it to help brainstorm and also to generate art for some paintings in my game which U then edit to fit into the art style and look presentable
- Creator
- Kaiynest
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
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Interactive or runtime AI features disclosed by the developer.
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I use it to help brainstorm and also to generate art for some paintings in my game which U then edit to fit into the art style and look presentable
Some assets used AI-generation.
In our game, generative AI is used exclusively to create Steam achievement icons. These icons are designed to enhance the visual appeal of your achievement milestones. No other game content (images, audio, text, or gameplay elements) is generated using AI, ensuring the core game experience remains handcrafted by our team.
Character visualization was created using Midjourney.
Official images used in the Steam Store for this game are generated using artificial intelligence (AI). These images are specifically designed to reflect the theme and atmosphere of the game and have been further edited, containing no copyright infringement. In-game shared images are not AI-generated. The game does not use live AI content generation during gameplay.
The covers are generated with the help of AI.
A part of the backgrounds and scenes. Some elements of the user interface.
Store page capsule images have been generated with assistance from Photoshop's generative AI.
This game does not use AI to live-generate content or code during gameplay. Some static art was created with third-party AI tools before release.
We used AI to create the background for the game title.
The development process of the game used AI to generate backgrounds, characters images, and other images such as runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localization into French and German.
The backgrounds images pre-rendered AI art
During development, AI-assisted tools were occasionally used as part of the art creation process for certain visuals and models. These assets were iterated on and finalized by the developers to ensure a consistent artistic style and game experience.
Some text, images and shop names generated by Ai
Some texts are generated using generative AI
AI has only been used for creating user interface and images
AI-generated art objects
The game puzzles, promotional images, and logos are all crafted using advanced AI technology.
Ideas for creating some images using artificial intelligence, such as the logo
Music and 2D Graphics are made with AI generated content.
Stable Diffusion was used for generating marketing images, as well as for generating images of installable components.
AI has been used to help develop the game's cover art.
My game uses artificial intelligence for generating dynamic audio effects, such as procedural sound generation that adapts to in-game events.
AI has been used to help develop the game's cover art.
We used AI to translate the game into different languages. We don't have the funds for localization yet, thank you for your patience. If you have any comments on the translation, please let us know!
Our game utilizes generative AI to create visually engaging content, including loading screens and promotional images. These AI-generated assets enhance the player experience by offering unique visuals, enriching both the in-game atmosphere and our marketing materials. The AI is used strictly for pre-rendered content and does not affect gameplay mechanics or live interactions.
Most images in this game began as AI-generated drafts, then edited and finalized by an artist. The AI served as a tool in the development workflow.
Background music (instrumental)
AI has been used to help develop the game's cover art.
AI used for capsule art and logo design
We used Midjourney for the icons on the Steam page
Graphical game assets, photos and marketing materials
Game assets for animals and background images were generated by AI.
The Image Materials Are All Drawn Manually And Then Beautified With The Help Of Ai Tools, And The Final Details Are Modified And Adjusted In Image Editing Software.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
AI has been used to help develop the game's cover art.
Some graphic, icons or design
Campaign Clash features a blend of handcrafted and AI-assisted visuals to bring the game to life. While AI was used to help generate some of the game's imagery, all assets were carefully curated, edited, and refined to ensure they align with the game's style and feel.
The logo and music are generated by AI. I have the right to use them.
The AI content is only Windows-based content. Nothing from outside. The Functions are normal Windowsfeatures. These Things were used: #include #include #include #include #include #include #include #include "resource.h"
This game uses music generated by AI technology (Suno platform)
Movavi Video Suite comes packed with smart AI tools that make video editing even easier: -Automatic subtitle creation saves loads of time by generating captions for you in almost any language. -The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle. -If you need to remove background, AI does it in just a few clicks – no green screen required! -With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject. -AI Upscaling. Use the program’s AI to up the resolution of grainy shots by 4 or even 8 times. Make every detail count!
Movavi Video Editor comes packed with smart AI tools that make video editing even easier: -Automatic subtitle creation saves loads of time by generating captions for you in almost any language. -The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle. -If you need to remove background, AI does it in just a few clicks – no green screen required! -With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject.
AI was used to aid in creation of a logo design.
The Jigsaw puzzle images were generated using AI. The store page artwork includes modified versions of AI generated artwork.
Meet Golem, your AI-trusted companion! Our Golem generates real-time coding based on your own prompts for any questions or coding challenges you encounter while exploring the world of Pastopia. The only generative assets that the Golem produces in-game are MiniScript codes that we have trained ourselves and basic 3D shapes that are based off Pastopia's own in-game assets. For example, Golem will help you create lines of code that will spawn a structure of a bridge using either cubes, spheres or prisms from the game.
The backgrounds images pre-rendered AI art
All the collectables for the game, the ducks, and some elements of the game are created using generative AI.
TALK OF ONE SUMMER DAY: I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI.
AI generates songs about the 2048 game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
What not coffee In-game content art | I use it to help brainstorm and also to generate art for some paintings in my game which U then edit to fit into the art style and look presentable | Kaiynest | - | Mar 18, 2026 | |
Troll Chess Sekai In-game content | Some assets used AI-generation. | Dano Sato | - | Mar 18, 2026 | |
Wing It In-game content art | In our game, generative AI is used exclusively to create Steam achievement icons. These icons are designed to enhance the visual appeal of your achievement milestones. No other game content (images, audio, text, or gameplay elements) is generated using AI, ensuring the core game experience remains handcrafted by our team. | Bee Wings games | - | Mar 18, 2026 | |
What the Hell I Draw Store/marketing art | Character visualization was created using Midjourney. | JoYfan | - | Mar 18, 2026 | |
Electronic Market Simulator: Prologue Store/marketing art | Official images used in the Steam Store for this game are generated using artificial intelligence (AI). These images are specifically designed to reflect the theme and atmosphere of the game and have been further edited, containing no copyright infringement. In-game shared images are not AI-generated. The game does not use live AI content generation during gameplay. | Lavanta Game Studios | 20 | Mar 18, 2026 | |
Sonic Surge - Rhythm Showdown Store/marketing art | The covers are generated with the help of AI. | Crowvisuals | - | Mar 18, 2026 | |
Jixo: The Season of Joy Collector's Edition In-game content art | A part of the backgrounds and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | Mar 18, 2026 | |
Ho-Ho-Maze! Store/marketing art | Store page capsule images have been generated with assistance from Photoshop's generative AI. | Maze Day Games | - | Mar 18, 2026 | |
Spell Slide In-game content art | This game does not use AI to live-generate content or code during gameplay. Some static art was created with third-party AI tools before release. | Lonely Deckchair | - | Mar 18, 2026 | |
noSpellHero Store/marketing art | We used AI to create the background for the game title. | JSStudio | 10 | Mar 18, 2026 | |
Christmas Yarn 3: Tangled Traditions In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localization into French and German. | Ironcode Gaming | - | Mar 18, 2026 | |
Mazzle Christmas In-game content art | The backgrounds images pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Tabletop Shop Simulator In-game content art | During development, AI-assisted tools were occasionally used as part of the art creation process for certain visuals and models.
These assets were iterated on and finalized by the developers to ensure a consistent artistic style and game experience. | ByteForce | - | Mar 18, 2026 | |
Grand MALL Simulator | Some text, images and shop names generated by Ai | Minds2Bros | 128 | Mar 18, 2026 | |
Santa Slides to Town Unclear text | Some texts are generated using generative AI | Hetocode | - | Mar 18, 2026 | |
Battle Carnival Multiplayer Fun In-game content art | AI has only been used for creating user interface and images | Nilee Games and Future Technologies Pvt Ltd | - | Mar 18, 2026 | |
Mechanic Supermarket Simulator In-game content art | AI-generated art objects | Midnight Games | - | Mar 18, 2026 | |
USA Nature's Trails Jigsaw Edition Store/marketing art | The game puzzles, promotional images, and logos are all crafted using advanced AI technology. | Boogygames Studios | - | Mar 18, 2026 | |
Shoes Store Simulator Dev only art | Ideas for creating some images using artificial intelligence, such as the logo | AAA DEV | 16 | Mar 18, 2026 | |
Tiny House Simulator: Prologue In-game content audioart | Music and 2D Graphics are made with AI generated content. | FarFromSky | - | Mar 18, 2026 | |
Speed Lane Store/marketing art | Stable Diffusion was used for generating marketing images, as well as for generating images of installable components. | mannered.monster | - | Mar 18, 2026 | |
Top Burger Shop Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Dark Return Live AI audio | My game uses artificial intelligence for generating dynamic audio effects, such as procedural sound generation that adapts to in-game events. | Wally7 | 11 | Mar 18, 2026 | |
Soldiers vs Zombies: Tower Defense Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Lonely House In-game content text | We used AI to translate the game into different languages. We don't have the funds for localization yet, thank you for your patience. If you have any comments on the translation, please let us know! | BAROV INTERACTIVE | 48 | Mar 18, 2026 | |
Santa is real In-game content art | Our game utilizes generative AI to create visually engaging content, including loading screens and promotional images. These AI-generated assets enhance the player experience by offering unique visuals, enriching both the in-game atmosphere and our marketing materials. The AI is used strictly for pre-rendered content and does not affect gameplay mechanics or live interactions. | unitedvirtualassets | - | Mar 18, 2026 | |
Itty Bitty Little Kitties In-game content art | Most images in this game began as AI-generated drafts, then edited and finalized by an artist. The AI served as a tool in the development workflow. | Peter Eisfelder | - | Mar 18, 2026 | |
Octohill Ski Tycoon Unclear audio | Background music (instrumental) | DeuxBaguettes | 37 | Mar 18, 2026 | |
Goblin Assault: Tower Defense Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Fish Shop Simulator Store/marketing art | AI used for capsule art and logo design | Lazy Turtle Games | 40 | Mar 18, 2026 | |
VR Store Simulator In-game content art | We used Midjourney for the icons on the Steam page | K&K Studio | - | Mar 18, 2026 | |
Re-Mind Store/marketing art | Graphical game assets, photos and marketing materials | JimmyJules | - | Mar 18, 2026 | |
Animal Tilt-A-Show In-game content art | Game assets for animals and background images were generated by AI. | Gemons | - | Mar 18, 2026 | |
Tower Of Arithmetic In-game content art | The Image Materials Are All Drawn Manually And Then Beautified With The Help Of Ai Tools, And The Final Details Are Modified And Adjusted In Image Editing Software. | GGOLDBIG | - | Mar 18, 2026 | |
Go Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 26 | Mar 18, 2026 | |
Soccer Pro Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Hidden Pinball Unclear art | Some graphic, icons or design | ima shouganai | - | Mar 18, 2026 | |
Campaign Clash In-game content art | Campaign Clash features a blend of handcrafted and AI-assisted visuals to bring the game to life. While AI was used to help generate some of the game's imagery, all assets were carefully curated, edited, and refined to ensure they align with the game's style and feel. | Campaign Clash | - | Mar 18, 2026 | |
The Wandering Trader In-game content artaudio | The logo and music are generated by AI. I have the right to use them. | Eva Marbach | - | Mar 18, 2026 | |
Iron Cauldron - Guess the Colorblock Dev only code | The AI content is only Windows-based content. Nothing from outside. The Functions are normal Windowsfeatures.
These Things were used:
#include
#include
#include
#include
#include
#include
#include
#include "resource.h" | Iron Cauldron | 15 | Mar 18, 2026 | |
Sylvester and the entity of Dust In-game content audio | This game uses music generated by AI technology (Suno platform) | Benoit Locu | - | Mar 18, 2026 | |
Movavi Video Suite 2025 Steam Edition Unclear audioarttext | Movavi Video Suite comes packed with smart AI tools that make video editing even easier:
-Automatic subtitle creation saves loads of time by generating captions for you in almost any language.
-The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle.
-If you need to remove background, AI does it in just a few clicks – no green screen required!
-With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject.
-AI Upscaling. Use the program’s AI to up the resolution of grainy shots by 4 or even 8 times. Make every detail count! | Movavi | 54 | Mar 18, 2026 | |
Movavi Video Editor 2025 Unclear audiotextart | Movavi Video Editor comes packed with smart AI tools that make video editing even easier:
-Automatic subtitle creation saves loads of time by generating captions for you in almost any language.
-The AI denoiser automatically cleans up background noise in your audio, so you get clear sound without any hassle.
-If you need to remove background, AI does it in just a few clicks – no green screen required!
-With motion tracking, you can easily follow objects or people through your footage, making it a breeze to add text, effects, or animations that stay locked onto your moving subject. | Movavi | 118 | Mar 18, 2026 | |
Sweet Tooth Store/marketing art | AI was used to aid in creation of a logo design. | Blind Eye Studios, LLC | - | Mar 18, 2026 | |
Country Hopper In-game content art | The Jigsaw puzzle images were generated using AI. The store page artwork includes modified versions of AI generated artwork. | Blue Math | - | Mar 18, 2026 | |
Pastopia Live AI codeart | Meet Golem, your AI-trusted companion! Our Golem generates real-time coding based on your own prompts for any questions or coding challenges you encounter while exploring the world of Pastopia. The only generative assets that the Golem produces in-game are MiniScript codes that we have trained ourselves and basic 3D shapes that are based off Pastopia's own in-game assets. For example, Golem will help you create lines of code that will spawn a structure of a bridge using either cubes, spheres or prisms from the game. | Quurk Studios | - | Mar 18, 2026 | |
Mazzle Halloween In-game content art | The backgrounds images pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Bouncing to the top with Quantum Quacks In-game content art | All the collectables for the game, the ducks, and some elements of the game are created using generative AI. | Quantum Quacks | - | Mar 18, 2026 | |
그 어느 여름날의 이야기 : 그래픽 리마스터 GRAPHIC REMASTERED In-game content art | TALK OF ONE SUMMER DAY: I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI. | 유진게임즈 | - | Mar 18, 2026 | |
Active 2048 Body Control Store/marketing audio | AI generates songs about the 2048 game. | SeriousGames.LOL | - | Mar 18, 2026 |