"Ecos del Fuego"(Snakes song) is AI generated
- Creator
- KaiserGames
- Reviews
- 193
- Added
- Mar 18, 2026
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"Ecos del Fuego"(Snakes song) is AI generated
Some art elements were generated with AI assistance and modified.
In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets.
Tile images, background images, character images, and a few city assets were generated via Generative AI. Also, most sound effects were generated via Generative AI.
Our game uses AI to create unique card images and marketing materials.
The music for the following rooms has been AI generated: - Menus, Credits + Map - Level 4, 5, 6, 7 and 8
AI was used for some base graphics but were heavily edited to suit the games requirements.
The game utilizes AI to generate human personalities and dialogue for you to interrogate and pick apart when making your decision to execute or release.
The store page of this game and some game materials have been polished by the open-source AI (stable diffusion), and further processed and optimized by the developers. All drafts are photos taken by the developers themselves and line drawings drawn by themselves. We promise that all AI-generated content complies with the requirements of relevant laws and regulations.
Trailer, marketing images
This game features open dialog, where players can talk freely with NPCs. The dialog for NPCs is prewritten in book-length stories per character - a language model is used to interpolate between these prewritten statements, and to smoothly and grammatically map prewritten text into the appropriate place in conversations.
AI was used in the generation of assets.
The Everest Encounter leverages cutting-edge AI to create a uniquely immersive VR experience. Our game features Katherine, an AI-driven flight attendant powered by advanced language models and NVIDIA's AI technology. Players engage in natural conversations and dynamic interactions, with Katherine adapting her responses and behavior based on the player's choices and emotions. While the game's core content is pre-rendered for optimal performance, Katherine's dialogue and decision-making occur in real-time, ensuring each playthrough is unique. This innovative use of AI pushes the boundaries of narrative gaming, offering players an unparalleled level of engagement and realism in a virtual world.
AI have been used for the logo but is replaced by a non AI artwork now.
The localisation was made with AI
AI has been used for assisted picture drawing.
This game uses LLM and AI-based text-to-speech technology to generate real-time responses for in-game character dialogue.
Concept for some of the game characters, store images art.
KI is used to generate images/visual art for backgrounds or emotes.
Using for voices
《三国英雄传奇》游戏内的部分图片、人物、场景采用AI制作
The app contains over 40,000 sentences. Chat-GPT was used to review sentences and remove sexist, racist, homophobic and other offensive content. Chat-GPT was also used to help write the translations to other languages.
Well, just some images for background and characters that produced by artists and AI, were checked by artists and issued as free. So these assets are ok to use.
Card illustration is completed by AI drawing
I used AI to generate some 2D image assets 1 Promotional images on the game store 2 Images of in-game hero commanders, player-customized avatars, artifact images, game interface background images, game loading interface images
Some sound effects and voices in the game were created using AI.
AI-generated materials are not used directly. of some of the character illustrations are used Posing, facial expressions, and composition of some character illustrations are used as references. I draw by hand while looking at the AI-generated materials.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some store images are AI generated.
The images in Store and Skills are generated.
AI is used to design images before graphic post-production.
The Arcade Reflex main logo was created using Generative AI The language translations are created using AI assistance
AI was used to create marketing materials and voice over lines.
AI-Generated Monsters and Background Images and Tunes (Note: None are original AI-Generations, most images or tunes were lightly-edited and others heavily-edited by Quest Moon Studios)
Players can create textures using text prompts, and apply those textures to virtual clothing templates. Our team uses generative AI tools to help develop some in game assets.
In the game, artificial intelligence is used only in a few aspects, specifically for generating voice acting and music. All the music featured in the game, as well as the voice acting for characters, is entirely created using AI technologies.
There is only one character created with AI as a 3D character. The music and other characters will be sourced from free assets.
AI played a key role in the development of this game, enhancing both the creative and technical aspects. From generating detailed textures to assisting in the creation of 3D models, AI helped bring the game world to life with greater efficiency and precision. Additionally, AI contributed to coding and the creation of promotional materials, ensuring a high-quality experience both in-game and on the store page.
Communication with the ghost is carried out using artificial intelligence. Generative artificial intelligence is partly used for creation of the game key-art on the Store Page.
I used AI to generate the game visuals, and the materials are available for free.
As I am not a programmer the code in this game is a mix of youtube tutorials and AI generated code.
Capsule images generated by AI
Main store page art and in-game character silhouette in the tutorial were generated using artificial intelligence.
Some elements of the game have been generated using AI, including few background images, two general songs. Additionally AI was used to modify some game textures, AI was used to modulate recorded voices to better fit the outlook of 3D modelled characters, and some elements of the user interface were translated using AI.
Some of the art materials for this work were created using Stable Diffusion, including but not limited to: "CG" used in the work; Partial small elements. Note: The right to interpret the AI content of this work belongs to the person in charge, Liu, and any consequences of AI painting are borne by the first responsible person, Liu.
Er zijn enkele afbeeldingen/elementen visueel gegenereerd
Some of the textures in the game use AI-generated images sold on Adobe Stock.
Generative Artificial Intelligence has been partially used to produce the promo art of the game (i.e. the image used to promote the game). The in-game content has been produced from scratch by 3D artists, game designers and developers. Only some audio content (i.e. the voice of the robot) has been prerecorded by using AI generative tools.
In this game, artifical intelligence is only used so as to create images.
I used AI on some photos using Adobe photoshops generative fill to extend images to fit the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
100 animals on island audio | "Ecos del Fuego"(Snakes song) is AI generated | KaiserGames | 193 | Mar 18, 2026 | |
cr4ckr In-game content art | Some art elements were generated with AI assistance and modified. | Cutie Café | 18 | Mar 18, 2026 | |
Pixel Dungeon RPG Store/marketing art | In order to create a better background and focus on the core parts of the game, we used AI to help create store page assets. | R2 Games | 19 | Mar 18, 2026 | |
Magic Sword In-game content artaudio | Tile images, background images, character images, and a few city assets were generated via Generative AI. Also, most sound effects were generated via Generative AI. | Virtue Voyage Gaming LLC | 56 | Mar 18, 2026 | |
Duelfront Store/marketing art | Our game uses AI to create unique card images and marketing materials. | LimitStudio | - | Mar 18, 2026 | |
KAZEKAO In-game content audio | The music for the following rooms has been AI generated:
- Menus, Credits + Map
- Level 4, 5, 6, 7 and 8 | Cojico | 19 | Mar 18, 2026 | |
Casino Box In-game content art | AI was used for some base graphics but were heavily edited to suit the games requirements. | Depiction Games | 14 | Mar 18, 2026 | |
Veil Transfer Live AI text | The game utilizes AI to generate human personalities and dialogue for you to interrogate and pick apart when making your decision to execute or release. | Daniel Graves | 99 | Mar 18, 2026 | |
Countdown Store/marketing art | The store page of this game and some game materials have been polished by the open-source AI (stable diffusion), and further processed and optimized by the developers. All drafts are photos taken by the developers themselves and line drawings drawn by themselves. We promise that all AI-generated content complies with the requirements of relevant laws and regulations. | duskstudio | 64 | Mar 18, 2026 | |
The Tower of Aether Store/marketing art | Trailer, marketing images | Midnight Citadel | 22 | Mar 18, 2026 | |
Mens Rea Live AI text | This game features open dialog, where players can talk freely with NPCs. The dialog for NPCs is prewritten in book-length stories per character - a language model is used to interpolate between these prewritten statements, and to smoothly and grammatically map prewritten text into the appropriate place in conversations. | Mens Rea Developer | - | Mar 18, 2026 | |
Horror Free In-game content art | AI was used in the generation of assets. | Suplife Games | 14 | Mar 18, 2026 | |
The Everest Encounter Live AI text | The Everest Encounter leverages cutting-edge AI to create a uniquely immersive VR experience. Our game features Katherine, an AI-driven flight attendant powered by advanced language models and NVIDIA's AI technology. Players engage in natural conversations and dynamic interactions, with Katherine adapting her responses and behavior based on the player's choices and emotions. While the game's core content is pre-rendered for optimal performance, Katherine's dialogue and decision-making occur in real-time, ensuring each playthrough is unique. This innovative use of AI pushes the boundaries of narrative gaming, offering players an unparalleled level of engagement and realism in a virtual world. | Bo Chen | - | Mar 18, 2026 | |
Garden Rivals Store/marketing art | AI have been used for the logo but is replaced by a non AI artwork now. | leveldreamstudio | 46 | Mar 18, 2026 | |
Short Memories In-game content text | The localisation was made with AI | Guillaume Pauli | 42 | Mar 18, 2026 | |
画中诗 Unclear art | AI has been used for assisted picture drawing. | MistGame | 10 | Mar 18, 2026 | |
ICHAI-CHAT Live AI textaudio | This game uses LLM and AI-based text-to-speech technology to generate real-time responses for in-game character dialogue. | EuphoPia inc. | - | Mar 18, 2026 | |
Elyme Arena Store/marketing art | Concept for some of the game characters, store images art. | Skedo Games | - | Mar 18, 2026 | |
Leapventure: Countless Biomes In-game content art | KI is used to generate images/visual art for backgrounds or emotes. | Chaottic Entertainment | - | Mar 18, 2026 | |
Corrupted Worlds In-game content audio | Using for voices | Hynek Handlir | - | Mar 18, 2026 | |
三国英雄传奇 In-game content art | 《三国英雄传奇》游戏内的部分图片、人物、场景采用AI制作 | 三国英雄传奇项目组 | 70 | Mar 18, 2026 | |
EnglishVan In-game content text | The app contains over 40,000 sentences. Chat-GPT was used to review sentences and remove sexist, racist, homophobic and other offensive content. Chat-GPT was also used to help write the translations to other languages. | RonEvansGameDev | - | Mar 18, 2026 | |
4fools1 In-game content art | Well, just some images for background and characters that produced by artists and AI, were checked by artists and issued as free. So these assets are ok to use. | eeyzs1 | 13 | Mar 18, 2026 | |
Blood Rising Store/marketing art | Card illustration is completed by AI drawing | Collider Studio | 18 | Mar 18, 2026 | |
酒馆战争 In-game content art | I used AI to generate some 2D image assets
1 Promotional images on the game store
2 Images of in-game hero commanders, player-customized avatars, artifact images, game interface background images, game loading interface images | 战魂工作室 | 63 | Mar 18, 2026 | |
Eclipse of Shadows In-game content audio | Some sound effects and voices in the game were created using AI. | Ukkim | - | Mar 18, 2026 | |
月光のソードブレイカー ユリヒメ編 In-game content art | AI-generated materials are not used directly.
of some of the character illustrations are used
Posing, facial expressions, and composition of some character illustrations are used as references.
I draw by hand while looking at the AI-generated materials. | あいあんそぉど | - | Mar 18, 2026 | |
Texas Hold'em Poker: Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 379 | Mar 18, 2026 | |
War Lands Store/marketing art | Some store images are AI generated. | Phantom | 10 | Mar 18, 2026 | |
Burger Wars Store/marketing art | The images in Store and Skills are generated. | Tonytodo | 21 | Mar 18, 2026 | |
Ghost Clicker Dev only art | AI is used to design images before graphic post-production. | unpublish | 18 | Mar 18, 2026 | |
Arcade Reflex In-game content arttext | The Arcade Reflex main logo was created using Generative AI
The language translations are created using AI assistance | High Hopes Games | - | Mar 18, 2026 | |
Cursed Maze In-game content audiotext | AI was used to create marketing materials and voice over lines. | Paperbox | - | Mar 18, 2026 | |
Fairealm In-game content artaudio | AI-Generated Monsters and Background Images and Tunes
(Note: None are original AI-Generations, most images or tunes were lightly-edited and others heavily-edited by Quest Moon Studios) | Quest Moon Studios | - | Mar 18, 2026 | |
Avakin Life Live AI art | Players can create textures using text prompts, and apply those textures to virtual clothing templates.
Our team uses generative AI tools to help develop some in game assets. | Lockwood Publishing | 1.1k | Mar 18, 2026 | |
Otherworldly: Beginning of the Rift In-game content audio | In the game, artificial intelligence is used only in a few aspects, specifically for generating voice acting and music. All the music featured in the game, as well as the voice acting for characters, is entirely created using AI technologies. | 67 Studio | 16 | Mar 18, 2026 | |
BECOME THE DEVIL In-game content art | There is only one character created with AI as a 3D character. The music and other characters will be sourced from free assets. | mata square studio | 14 | Mar 18, 2026 | |
Sime Is Back 3D Old School In-game content artcode | AI played a key role in the development of this game, enhancing both the creative and technical aspects. From generating detailed textures to assisting in the creation of 3D models, AI helped bring the game world to life with greater efficiency and precision. Additionally, AI contributed to coding and the creation of promotional materials, ensuring a high-quality experience both in-game and on the store page. | Grande Spallone Games | 12 | Mar 18, 2026 | |
Bureau of Contacts: Mansion Live AI text | Communication with the ghost is carried out using artificial intelligence.
Generative artificial intelligence is partly used for creation of the game key-art on the Store Page. | MIROWIN | 89 | Mar 18, 2026 | |
The Dangerous Back-to-School Season Store/marketing art | I used AI to generate the game visuals, and the materials are available for free. | Z | 13 | Mar 18, 2026 | |
Milkman Chapter one In-game content code | As I am not a programmer the code in this game is a mix of youtube tutorials and AI generated code. | StormishStudios | - | Mar 18, 2026 | |
Drive Thru Miami Prologue Store/marketing art | Capsule images generated by AI | Alkame Games | 40 | Mar 18, 2026 | |
Pocket Garden In-game content art | Main store page art and in-game character silhouette in the tutorial were generated using artificial intelligence. | Just Pocket Games | 18 | Mar 18, 2026 | |
Tale Smiths In-game content artaudiotext | Some elements of the game have been generated using AI, including few background images, two general songs. Additionally AI was used to modify some game textures, AI was used to modulate recorded voices to better fit the outlook of 3D modelled characters, and some elements of the user interface were translated using AI. | Clever Simulation Entertainment | - | Mar 18, 2026 | |
Ai 爱 In-game content art | Some of the art materials for this work were created using Stable Diffusion, including but not limited to:
"CG" used in the work;
Partial small elements.
Note: The right to interpret the AI content of this work belongs to the person in charge, Liu, and any consequences of AI painting are borne by the first responsible person, Liu. | 律合Works | - | Mar 18, 2026 | |
Dino Age: Dinosaur Survival Game Store/marketing art | Er zijn enkele afbeeldingen/elementen visueel gegenereerd | Dino Age | - | Mar 18, 2026 | |
CalorieMate LIQUID FOR GAME CREATORS In-game content art | Some of the textures in the game use AI-generated images sold on Adobe Stock. | CalorieMate Games | 274 | Mar 18, 2026 | |
CREAMARE - The Game In-game content audioart | Generative Artificial Intelligence has been partially used to produce the promo art of the game (i.e. the image used to promote the game).
The in-game content has been produced from scratch by 3D artists, game designers and developers. Only some audio content (i.e. the voice of the robot) has been prerecorded by using AI generative tools. | 3D Research Srl | 31 | Mar 18, 2026 | |
Restaurant Owner: Prologue art | In this game, artifical intelligence is only used so as to create images. | Workaround Games | 103 | Mar 18, 2026 | |
Hide and Seek with Noah In-game content art | I used AI on some photos using Adobe photoshops generative fill to extend images to fit the game. | Waddle Games | 45 | Mar 18, 2026 |