Story board panels use pre rendered comic panels for narrating the story in a better way.
- Creator
- Irusu Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
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Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Story board panels use pre rendered comic panels for narrating the story in a better way.
we use AI generative software to work with the npc and interactables in the game
We use artificial intelligence to generate some images in the game, focusing on environmental elements that enhance the atmosphere and immersive feel. Other visual assets were created through traditional methods to preserve artistic consistency. Our goal is to maintain a balance between AI-generated content and hand-crafted assets, ensuring that each part of the visual experience aligns cohesively with the game’s dark, mysterious atmosphere and narrative themes. No AI is used for real-time gameplay elements, and all character interactions and core gameplay were developed manually.
AI has been used only to generate sounds.
AI tools were used to generate some image assets.
Generative AI was used for background images, some painting images, and store page images.
We used AI to generate Voices and for Music for our Game.
Non-screenshot marketing imagery generated by AI.
Some promotional artwork and visuals in Zombie Pandemia 2D were crafted using AI-assisted tools. These include images of real-life styled characters and zombies designed to enhance the immersive storytelling and atmosphere. All in-game content, such as characters, environments, and gameplay elements, has been manually created to deliver an authentic experience tailored for our players. The use of AI tools was focused solely on marketing assets to bring you a glimpse of the post-apocalyptic world of Zombie Pandemia 2D.
All visual art and assets in Nightmare Frontier were created entirely by human hands; no art assets in the game have been generated or assisted by AI. Our use of AI is strictly limited to translation and localization. Specifically, AI-powered translation tools were used to help adapt and refine the game's text across different languages.
Generative AI is used for some of the textures for the game. Environmental textures and movie posters.
Generated some loading pages and videos with the aid of ai.
My game uses artificial intelligence for generating dynamic audio effects, such as procedural sound generation that adapts to in-game events.
AI is used only for images in the store.
The game's development used neural networks to generate images of the faces of non-existent people (any matches are random), as well as to create sounds and partially music
Generated some loading pages and videos with the aid of ai.
A few localization countries. Sound of phone.
AI was used to generate the pictures the player sees throughout the mansion
In the development of The Duchess Curse, AI tools were utilized as part of the creative workflow. These tools helped generate certain in-game assets, including concept art and thematic imagery, which were then refined and adapted by the developer to fit the game's overall style. Additionally, AI was used in creating atmospheric soundscapes. These AI-generated sounds served as a foundation, but all audio was carefully edited and refined by the developer to match the specific tone, mood, and immersion of the game. This ensures a personalized and tailored auditory experience that supports the game’s haunting atmosphere.
only pre-trained models are used for the gif background removal tool and for the movement of the models if mouse tracking is activated, at no time are the models rendered when running,
AI was used to create the monster image in the promotional materials. AI was also used to create the text logo for the game title.
Some textures were generated with AI.
Scripts and certain texture has been through a AI process.
Music, sound fx, voices and textures.
AI has been used to help develop the game's cover art.
The use of artificial intelligence was only applied to audio, for example music. It does not affect gameplay and has not been used for other related purposes such as programming, modeling, or other things. Even though it is used for music, few were generated by artificial intelligence.
画像生成AIが生成した画像データと、text to speechのAIが生成した音声データを、このゲームではアセットとして含みます。これらアセットはプリレンダリングされたものであり、ゲームのプレイ中にAIを使用して動的に生成されるものではありません。
AI was used as a voice changer to alter human voice sound clips, and AI was used to generate several sound effects.
The capsule art, several images used in the game, and most of the human voices are generated by AI.
Vtuber paranoia : I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI.
I used AI images incredibly sparingly; I also modified the original AI image templates to get a desired outcome. The examples are -- the games text logo "Addled Clicker" was original AI before being edited heavily, a single image depicting a lovecraftian blob was used in one of the monster descriptions -- again, heavily edited, and finally in the in-game merchant, the background is a blurred lovecraftian manuscript that was AI generated as well.
Generated images for some paintings and photographs using AI. Voice acting done using AI.
Some images are generated by AI.
Some 3D content in the game itself is generated by neural radiance fields / photogrammetry. All screenshots on the store page are actual screenshots of the game play.
This game uses AI-accelerated features to enhance gameplay and content creation.
The game uses AI-generated images for textures on walls, paintings, and parts of the interface. However, most of these images have been manually edited post-generation, except for most paintings.
Some of the notes were generated using AI.
A.I. was used to rebuild our script to make the responses more realistic to certain personality types. Using anime as inspiration.
Voice acting and narration in the game is enhanced or generated by AI.
Some graphical assets for steam page were created with AI
To enhance the expressiveness of NPCs and improve player immersion, we have integrated GPT-3.5-turbo technology. This allows players to engage in more natural and dynamic conversations with NPCs, driving the storyline forward and offering a more personalized gaming experience.
AI is used for translation, some SE,Texture.
This game uses AI translation to support multiple languages.
We used AI to create the capsules for the game's store page.
AI generated paintings on wall and localization
The game uses Artificial Intelligence to only generate the main image of the game, that is the logo image, that is shown in the cover of the game, the store pages, and the launch icon.
HUMAN FREELANCE ARTISTS designed the locations and the characters' original looks. Proofs https://five-mysterious-murders.com/artwork/2.jpg https://five-mysterious-murders.com/artwork/1.jpg However, I enriched some artwork using AI to make the game look more diverse. Voice acting was done entirely by AI. I will replace everything made by AI as soon as I have a bit of money. If this doesn't work for you, please don't buy the game. Yours, Silencer
This game uses AI to generate the art assets
We only used AI to expand our artworks.
Use of IA for a scene, visual and auditory effects for the killing lore
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Shadows of Truth VR In-game content arttext | Story board panels use pre rendered comic panels for narrating the story in a better way. | Irusu Studios | - | Mar 18, 2026 | |
The Knight of the Kingdom Live AI text | we use AI generative software to work with the npc and interactables in the game | GetComponent Studio | - | Mar 18, 2026 | |
Tales of the Cryptozoo In-game content art | We use artificial intelligence to generate some images in the game, focusing on environmental elements that enhance the atmosphere and immersive feel. Other visual assets were created through traditional methods to preserve artistic consistency. Our goal is to maintain a balance between AI-generated content and hand-crafted assets, ensuring that each part of the visual experience aligns cohesively with the game’s dark, mysterious atmosphere and narrative themes. No AI is used for real-time gameplay elements, and all character interactions and core gameplay were developed manually. | PROYECTAEX | - | Mar 18, 2026 | |
The House of Toys In-game content audio | AI has been used only to generate sounds. | Old School Bros | 41 | Mar 18, 2026 | |
Cursed Baby In-game content art | AI tools were used to generate some image assets. | NanningsGames | - | Mar 18, 2026 | |
Re-Exit Store/marketing art | Generative AI was used for background images, some painting images, and store page images. | Nullworx | - | Mar 18, 2026 | |
Short Stories Whispers In The Walls In-game content audio | We used AI to generate Voices and for Music for our Game. | Risen Realms | - | Mar 18, 2026 | |
The Horror Store/marketing art | Non-screenshot marketing imagery generated by AI. | Titan1Studios | - | Mar 18, 2026 | |
Zombie Pandemia 2D In-game content art | Some promotional artwork and visuals in Zombie Pandemia 2D were crafted using AI-assisted tools. These include images of real-life styled characters and zombies designed to enhance the immersive storytelling and atmosphere.
All in-game content, such as characters, environments, and gameplay elements, has been manually created to deliver an authentic experience tailored for our players.
The use of AI tools was focused solely on marketing assets to bring you a glimpse of the post-apocalyptic world of Zombie Pandemia 2D. | SpaceGhostTriFF | - | Mar 18, 2026 | |
Nightmare Frontier In-game content text | All visual art and assets in Nightmare Frontier were created entirely by human hands; no art assets in the game have been generated or assisted by AI.
Our use of AI is strictly limited to translation and localization. Specifically, AI-powered translation tools were used to help adapt and refine the game's text across different languages. | Ice Code Games | 186 | Mar 18, 2026 | |
Beware Tomorrow In-game content art | Generative AI is used for some of the textures for the game. Environmental textures and movie posters. | Sabr Path | - | Mar 18, 2026 | |
Star Scourge Store/marketing art | Generated some loading pages and videos with the aid of ai. | watase | - | Mar 18, 2026 | |
Dark Return Live AI audio | My game uses artificial intelligence for generating dynamic audio effects, such as procedural sound generation that adapts to in-game events. | Wally7 | 11 | Mar 18, 2026 | |
Sunset of Death Store/marketing art | AI is used only for images in the store. | DeilRoXEntertainment | - | Mar 18, 2026 | |
VoidWalker: Call of Insomnia In-game content artaudio | The game's development used neural networks to generate images of the faces of non-existent people (any matches are random), as well as to create sounds and partially music | UNgames Studios | - | Mar 18, 2026 | |
An Empty Void Store/marketing art | Generated some loading pages and videos with the aid of ai. | Reset | - | Mar 18, 2026 | |
Corner Shop: Nightshift Unclear textaudio | A few localization countries. Sound of phone. | Live Motion Games | 48 | Mar 18, 2026 | |
Faceless Residence In-game content art | AI was used to generate the pictures the player sees throughout the mansion | Neriverso | - | Mar 18, 2026 | |
The Duchess Curse In-game content artaudio | In the development of The Duchess Curse, AI tools were utilized as part of the creative workflow. These tools helped generate certain in-game assets, including concept art and thematic imagery, which were then refined and adapted by the developer to fit the game's overall style. Additionally, AI was used in creating atmospheric soundscapes.
These AI-generated sounds served as a foundation, but all audio was carefully edited and refined by the developer to match the specific tone, mood, and immersion of the game. This ensures a personalized and tailored auditory experience that supports the game’s haunting atmosphere. | Konstantin Lappas | - | Mar 18, 2026 | |
MinteraDesktop general | only pre-trained models are used for the gif background removal tool and for the movement of the models if mouse tracking is activated, at no time are the models rendered when running, | MarroIndustries | - | Mar 18, 2026 | |
Evil Water Ep1 Store/marketing arttext | AI was used to create the monster image in the promotional materials. AI was also used to create the text logo for the game title. | KPy3O | - | Mar 18, 2026 | |
Veil In-game content art | Some textures were generated with AI. | State of the Art Game Studio | - | Mar 18, 2026 | |
Late Night Sausage In-game content art | Scripts and certain texture has been through a AI process. | Backseat Software | - | Mar 18, 2026 | |
Soup N' Shots In-game content audioart | Music, sound fx, voices and textures. | Nostalgic Brains | - | Mar 18, 2026 | |
Doomed Hell 64: FPS Dungeon Crawler Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Wendigo's Outside In-game content audio | The use of artificial intelligence was only applied to audio, for example music.
It does not affect gameplay and has not been used for other related purposes such as programming, modeling, or other things.
Even though it is used for music, few were generated by artificial intelligence. | DrexDinisSG | - | Mar 18, 2026 | |
不安ごと In-game content artaudio | 画像生成AIが生成した画像データと、text to speechのAIが生成した音声データを、このゲームではアセットとして含みます。これらアセットはプリレンダリングされたものであり、ゲームのプレイ中にAIを使用して動的に生成されるものではありません。 | fmfm-games | - | Mar 18, 2026 | |
Dead Apples Dare In-game content audio | AI was used as a voice changer to alter human voice sound clips, and AI was used to generate several sound effects. | BoxLoafEnd | 26 | Mar 18, 2026 | |
The Last Table In-game content artaudio | The capsule art, several images used in the game, and most of the human voices are generated by AI. | Ray | - | Mar 18, 2026 | |
버튜버 파라노이아 - Vtuber Paranoia In-game content art | Vtuber paranoia : I'd like to inform you that all the in-game backgrounds in the graphic remaster used images produced using Generative AI. | 유진게임즈 | 17 | Mar 18, 2026 | |
Addled Clicker In-game content arttext | I used AI images incredibly sparingly; I also modified the original AI image templates to get a desired outcome. The examples are -- the games text logo "Addled Clicker" was original AI before being edited heavily, a single image depicting a lovecraftian blob was used in one of the monster descriptions -- again, heavily edited, and finally in the in-game merchant, the background is a blurred lovecraftian manuscript that was AI generated as well. | A Lone Rat | - | Mar 18, 2026 | |
QR DEAD In-game content artaudio | Generated images for some paintings and photographs using AI.
Voice acting done using AI. | Beshbarmak games | 16 | Mar 18, 2026 | |
Eliminate Fear Store/marketing art | Some images are generated by AI. | KE GANXING | - | Mar 18, 2026 | |
Hyperborea In-game content art | Some 3D content in the game itself is generated by neural radiance fields / photogrammetry. All screenshots on the store page are actual screenshots of the game play. | Sequin Games | 17 | Mar 18, 2026 | |
Ghost Master: Resurrection Live AI | This game uses AI-accelerated features to enhance gameplay and content creation. | Mechano Story Studio | 369 | Mar 18, 2026 | |
Dark Manor In-game content art | The game uses AI-generated images for textures on walls, paintings, and parts of the interface. However, most of these images have been manually edited post-generation, except for most paintings. | GearheadFoxGames | - | Mar 18, 2026 | |
The Basement Ritual Unclear text | Some of the notes were generated using AI. | Stray Fox Games | 12 | Mar 18, 2026 | |
Good Morning In-game content text | A.I. was used to rebuild our script to make the responses more realistic to certain personality types. Using anime as inspiration. | LcieKJ | - | Mar 18, 2026 | |
Forest Ranger Services: Episode 1 In-game content audio | Voice acting and narration in the game is enhanced or generated by AI. | GuardHouse | 128 | Mar 18, 2026 | |
The Righteous Scar Store/marketing art | Some graphical assets for steam page were created with AI | GM hack | - | Mar 18, 2026 | |
AI Asylum Live AI text | To enhance the expressiveness of NPCs and improve player immersion, we have integrated GPT-3.5-turbo technology. This allows players to engage in more natural and dynamic conversations with NPCs, driving the storyline forward and offering a more personalized gaming experience. | River Dynamics | 10 | Mar 18, 2026 | |
TheLostWoods / 迷いの森 In-game content textart | AI is used for translation, some SE,Texture. | StirSystem Inc. | 16 | Mar 18, 2026 | |
Himei Dam In-game content text | This game uses AI translation to support multiple languages. | Actor | 38 | Mar 18, 2026 | |
Lucipurr Store/marketing art | We used AI to create the capsules for the game's store page. | Nightspare Games | - | Mar 18, 2026 | |
Patient-001 In-game content arttext | AI generated paintings on wall and localization | Sunil Sutariya | 12 | Mar 18, 2026 | |
Pirates Never Die In-game content art | The game uses Artificial Intelligence to only generate the main image of the game, that is the logo image, that is shown in the cover of the game, the store pages, and the launch icon. | Konvenant | - | Mar 18, 2026 | |
Five Mysterious Murders - Part 2 In-game content artaudio | HUMAN FREELANCE ARTISTS designed the locations and the characters' original looks.
Proofs
https://five-mysterious-murders.com/artwork/2.jpg
https://five-mysterious-murders.com/artwork/1.jpg
However, I enriched some artwork using AI to make the game look more diverse.
Voice acting was done entirely by AI.
I will replace everything made by AI as soon as I have a bit of money. If this doesn't work for you, please don't buy the game.
Yours,
Silencer | Silencer | 17 | Mar 18, 2026 | |
Shrine of Haunts In-game content art | This game uses AI to generate the art assets | VIVIANSOFT | - | Mar 18, 2026 | |
Dear Brother: Beware of the Witch In-game content art | We only used AI to expand our artworks. | Chapter3 | - | Mar 18, 2026 | |
My Bloody Weekend 2 In-game content artaudiotext | Use of IA for a scene, visual and auditory effects for the killing lore | Necronomicon Games | - | Mar 18, 2026 |