Music and some art assets were created using AI.
- Creator
- Talentless Clown
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Music and some art assets were created using AI.
Some visual assets and artwork in this game were created with the assistance of generative AI tools and then curated, edited, and integrated by the developer. All final content has been reviewed and adjusted to ensure consistency, quality, and compliance with Steam guidelines.
This work uses AI as assistance for some translation and code generation. The core game content and experience are designed and created by humans.
Some sprite artwork in this game was created with the assistance of generative AI tools during development.
All visual assets within this game—including scenes, characters, and interface-related visuals—were created using the Doubao generative AI tool and constitute AI-generated visual content. The developer carefully curated, refined, and optimized these AI-generated assets to ensure they align seamlessly with the game's overall artistic style and gameplay requirements. Conversely, the game's core gameplay design, programming, logical architecture, sound effect selection, and store listing copy were developed entirely by the developer independently, without the use of generative AI tools. We hereby provide this full and honest disclosure to our players to ensure complete content transparency.
This game made auxiliary use of pre-generated AI tools during solo development to improve efficiency in areas such as programming code scripts, game system data structure design, draft text writing, and the creation of certain UI icons (such as trait nodes). All AI-assisted content in the game—including code, graphic assets, and text—was thoroughly reviewed, revised, and reworked by the developer to align with the game's intended direction. This game does not include live-generated AI content that is created through real-time interaction with players.
This game comes with a small local running language model to generate fish dialogue. No internet connection / API Keys required.
Some content in this game was created with the assistance of generative AI tools. This includes parts of the intro cinematic, background music, and a small number of visual assets. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure quality and consistency with the overall game experience.
The translations of this game into other languages were created using generative AI tools and reviewed by the development team.
Icons used in the UI in the game, Steam achievement icons and Steam Store Assets are made with generative AI art.
Game development was accelerated through use of AI code assistants to help create and test the software code. Language translations were provided by AI.
AI tools were used during development to assist with text localization, narrative drafting, and music prompt generation. All game design, pixel art, code, and final creative decisions are made by the developer.
In the development of Cubie, generative AI tools were used to assist in the creation of various 2D graphical assets and environmental artwork. Additionally, AI was utilized to support the localization process, ensuring a better experience for players in different languages. All AI-generated content has been manually reviewed and refined to maintain the game's artistic vision and quality.
I used AI-assisted tools to help create and animate characters, manually refining and adapting them to fit the game's art style. All other content, including world-building, UI, SFX, VFX, was either licensed from professional artists or created traditionally.
该游戏图像包含AI辅助
This game uses generative AI to power character dialogue. No AI is used for art assets, music, or pre-generated content.
3D Modeling Tool: Meshy (or Unity Asset store) Giant eye (2D Sprite): Nano Banana
AI was only used to translate the Steam store page
AI is used to create codes for the game, also used to create some graphical elements, like usage of upscayl to create larger map, some character may also created with ai. Texture etc is hand made, (see full disclosure in credits page within the game, this page also available in demo)
This game includes some AI-generated sound effects. All other content is human crafted.
AI tools were used to generate capsule and logo artwork for the store page
AI was used to assist with language translation and the generation of certain images and music. All final content has been reviewed and refined by the Yajirushi Studio team to ensure quality and an authentic player experience.
The store page utilizes AI-assisted generation for some of its assets and decorative icons. All such materials have been manually selected and post-processed to ensure they best represent the game's style.
This product contains certain visual elements and assets that were created or assisted through the use of AI tools.
Some store visual assets (promotional images and capsules) were created with the aid of generative AI tools and manually edited. Sound effects were generated using ElevenLabs API and music was created with Suno AI. Translations for languages beyond Portuguese, English and Spanish were automatically generated and reviewed. All game code, gameplay, level design and in-game sprites were manually created.
AI-assisted tools were used in areas such as localization.
Store visuals, like baners and capsules are AI generated.
This game was developed with the assistance of generative AI tools. AI-generated content includes background music, UI design, text, and other assets — with the exception of pixel art graphics, which were created by human artists.
游戏中的一些游戏素材为预渲染AI生成
Mildly used for art
AI is only used to create banners and promotional visuals. It is not used in gameplay, programming, or any core game content.
Developing Aevalore solo meant tackling a massive project on my own. To manage the 500+ sprite sheets required, I used generative AI for the artwork (most hand polished for finish) and 90% of the music. Some of the music was made by a friend and me. This allowed me to pour all my energy into coding the 81-ability system, 12+ unique characters and crafting the world. These tools didn't replace my vision; they made it possible for a solo dev to build it.
The developer utilized generative AI tools during the production phase to assist with coding and drafting marketing text. AI was also used to generate foundational 2D promotional artwork for the Steam store page, which was subsequently edited, refined, and polished manually in Photoshop.
The developer describes how AI-generated content is used in this game as follows: This game contains pre-generated content created with the assistance of generative artificial intelligence, including portions of the artwork, audio, and store or marketing visual assets. All such content has been curated and integrated by the developer. Real-time generative AI is not used during gameplay.
AI technologies were utilized during the development process to assist with multi-language localization of in-game text. Additionally, AI was used as a supportive tool for optimizing system code and developing specific logic components. All AI-assisted outputs have been reviewed, refined, and integrated by the developer. This game does not contain any AI-generated visual or audio assets.
Generative AI was used during the creation of the background music, marketing materials, and the store page assets (banners, icons, logos).
This game uses AI-generated pixel art for character sprites, enemy sprites, and environmental tiles, created using PixelLab. All AI-generated assets were reviewed, selected, and in some cases modified by the developer before inclusion in the game.
Art assets: Some graphical elements and images were created with the assistance of AI image generation tools, then reviewed and refined by human developers. All final in-game content has been curated to ensure visual consistency and quality
The game has some sound effects and songs made by AI
This game was developed with the assistance of AI tools, including AI-generated code suggestions and AI-generated artwork for the application icon.
This project is, above all, a personal creation, driven by a clear artistic vision and specific game design intentions. During the development process, I used artificial intelligence tools as production assistants, particularly to speed up certain technical tasks (such as coding support) and to explore visual ideas. All generated elements were then carefully selected, refined, and integrated to ensure consistency with the project's artistic direction and game design. The AI did not design the game: it simply served as a tool among others in the creative process, just like a game engine, graphic software, or a code library. Thank you for supporting independent projects and creative experimentation. Franck
A small portion of the background music in this project utilizes AI-assisted tools (Suno) to enrich the atmospheric layers. In these specific tracks, the AI serves solely as a creative catalyst for melodic inspiration, acting as a sensory supplement to the hand-drawn artistic journey. The developer maintains absolute creative sovereignty over all core assets, including every frame of illustration and line of dialogue.
While we are generally against generative AI, we cannot guarantee that no AI generated content will end up in the game. We are using store bought assets and third party translations and we are not taking on the additional stress of verifying if they are 100% AI free. We will however deliver as much handcrafted material as possible.
The title screen video, as well as some character portraits and battle graphics, were created using AI generation tools.
The background music and some sound effects were generated by AI.
AI was used to help generate images, translate content, and as a coding assistant.
AI was used to create the game logo.
Some pixel art assets were created with the assistance of AI image generation tools and refined by hand.
Development team uses AI for asset design
AI-generated content was used for code, images, 3D models, and translate.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Project GOVNOVOSIS In-game content audioart | Music and some art assets were created using AI. | Talentless Clown | - | May 23, 2026 | |
Milky Way: Chumak Trail In-game content art | Some visual assets and artwork in this game were created with the assistance of generative AI tools and then curated, edited, and integrated by the developer.
All final content has been reviewed and adjusted to ensure consistency, quality, and compliance with Steam guidelines. | Hidden Folder | - | May 23, 2026 | |
Kill The Nova In-game content codetext | This work uses AI as assistance for some translation and code generation. The core game content and experience are designed and created by humans. | NQV4 | - | May 23, 2026 | |
Roller Coaster Looper In-game content art | Some sprite artwork in this game was created with the assistance of generative AI tools during development. | Earlio Games | - | May 23, 2026 | |
记忆迷宫 Memory Maze In-game content art | All visual assets within this game—including scenes, characters, and interface-related visuals—were created using the Doubao generative AI tool and constitute AI-generated visual content. The developer carefully curated, refined, and optimized these AI-generated assets to ensure they align seamlessly with the game's overall artistic style and gameplay requirements. Conversely, the game's core gameplay design, programming, logical architecture, sound effect selection, and store listing copy were developed entirely by the developer independently, without the use of generative AI tools. We hereby provide this full and honest disclosure to our players to ensure complete content transparency. | Director Liu | - | May 23, 2026 | |
Evergarden In-game content arttextcode | This game made auxiliary use of pre-generated AI tools during solo development to improve efficiency in areas such as programming code scripts, game system data structure design, draft text writing, and the creation of certain UI icons (such as trait nodes). All AI-assisted content in the game—including code, graphic assets, and text—was thoroughly reviewed, revised, and reworked by the developer to align with the game's intended direction. This game does not include live-generated AI content that is created through real-time interaction with players. | GridForge_Labs | - | May 23, 2026 | |
Retro Pond Live AI text | This game comes with a small local running language model to generate fish dialogue. No internet connection / API Keys required. | msky | - | May 23, 2026 | |
Reclaim: Earth Protocol In-game content artaudiotext | Some content in this game was created with the assistance of generative AI tools. This includes parts of the intro cinematic, background music, and a small number of visual assets. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure quality and consistency with the overall game experience. | Lazy Avocado Studio | - | May 23, 2026 | |
Chip Away In-game content text | The translations of this game into other languages were created using generative AI tools and reviewed by the development team. | Domeldor | - | May 23, 2026 | |
Hel Survivor In-game content art | Icons used in the UI in the game, Steam achievement icons and Steam Store Assets are made with generative AI art. | KHQ | - | May 23, 2026 | |
PhotoBricks In-game content codetext | Game development was accelerated through use of AI code assistants to help create and test the software code.
Language translations were provided by AI. | Berenott Digital | - | May 23, 2026 | |
Sorry, My King In-game content textaudio | AI tools were used during development to assist with text localization,
narrative drafting, and music prompt generation. All game design, pixel art,
code, and final creative decisions are made by the developer. | Game Crafters Collective | - | May 23, 2026 | |
Cubie In-game content arttext | In the development of Cubie, generative AI tools were used to assist in the creation of various 2D graphical assets and environmental artwork. Additionally, AI was utilized to support the localization process, ensuring a better experience for players in different languages. All AI-generated content has been manually reviewed and refined to maintain the game's artistic vision and quality. | Radvi Games | - | May 23, 2026 | |
Solo Grinding In-game content art | I used AI-assisted tools to help create and animate characters, manually refining and adapting them to fit the game's art style.
All other content, including world-building, UI, SFX, VFX, was either licensed from professional artists or created traditionally. | SoloGearGames | - | May 23, 2026 | |
树人 In-game content art | 该游戏图像包含AI辅助 | Lostoar Studio | - | May 23, 2026 | |
AI School Simulator In-game content text | This game uses generative AI to power character dialogue. No AI is used for art assets, music, or pre-generated content. | StarForge Software | - | May 23, 2026 | |
We are one body In-game content art | 3D Modeling Tool: Meshy (or Unity Asset store)
Giant eye (2D Sprite): Nano Banana | Yang9 | - | May 23, 2026 | |
After Hue In-game content text | AI was only used to translate the Steam store page | Afterthought | - | May 23, 2026 | |
Region at War: The Shogun's Tale of War In-game content artcode | AI is used to create codes for the game, also used to create some graphical elements, like usage of upscayl to create larger map, some character may also created with ai. Texture etc is hand made, (see full disclosure in credits page within the game, this page also available in demo) | ngotak game studio | - | May 23, 2026 | |
Field Recordings In-game content audio | This game includes some AI-generated sound effects. All other content is human crafted. | DuskSoft | - | May 23, 2026 | |
Little Casualties Store/marketing art | AI tools were used to generate capsule and logo artwork for the store page | Pixel Pending | - | May 23, 2026 | |
WallFront In-game content textartaudio | AI was used to assist with language translation and the generation of certain images and music. All final content has been reviewed and refined by the Yajirushi Studio team to ensure quality and an authentic player experience. | Yajirushi | - | May 23, 2026 | |
Endless Castle: Under Siege In-game content art | The store page utilizes AI-assisted generation for some of its assets and decorative icons. All such materials have been manually selected and post-processed to ensure they best represent the game's style. | 家里蹲工作室 | - | May 23, 2026 | |
Beyond Hatred Unclear art | This product contains certain visual elements and assets that were created or assisted through the use of AI tools. | Victor Morales | - | May 23, 2026 | |
One Shot Out In-game content artaudiotext | Some store visual assets (promotional images and capsules) were created with the aid of generative AI tools and manually
edited. Sound effects were generated using ElevenLabs API and music was created with Suno AI. Translations for languages
beyond Portuguese, English and Spanish were automatically generated and reviewed. All game code, gameplay, level design and
in-game sprites were manually created. | Aurus Games | - | May 23, 2026 | |
DiDiDiG In-game content text | AI-assisted tools were used in areas such as localization. | ISIT Studio | - | May 23, 2026 | |
Blackjack Alchemist art | Store visuals, like baners and capsules are AI generated. | Zeno G. | - | May 23, 2026 | |
Dopamine Racing In-game content audioarttext | This game was developed with the assistance of generative AI tools. AI-generated content includes background music, UI design, text, and other assets — with the exception of pixel art graphics, which were created by human artists. | Dopamine | - | May 23, 2026 | |
砍啊砍 In-game content art | 游戏中的一些游戏素材为预渲染AI生成 | 天才灵魂 | - | May 23, 2026 | |
Cyber Bike Duels Unclear art | Mildly used for art | Bashabeth Games | - | May 23, 2026 | |
False Flag Store/marketing art | AI is only used to create banners and promotional visuals. It is not used in gameplay, programming, or any core game content. | Cyvana | - | May 23, 2026 | |
Aevalore In-game content artaudio | Developing Aevalore solo meant tackling a massive project on my own. To manage the 500+ sprite sheets required, I used generative AI for the artwork (most hand polished for finish) and 90% of the music. Some of the music was made by a friend and me. This allowed me to pour all my energy into coding the 81-ability system, 12+ unique characters and crafting the world. These tools didn't replace my vision; they made it possible for a solo dev to build it. | Aevalore | 16 | May 23, 2026 | |
Rift Diver Store/marketing codetextart | The developer utilized generative AI tools during the production phase to assist with coding and drafting marketing text. AI was also used to generate foundational 2D promotional artwork for the Steam store page, which was subsequently edited, refined, and polished manually in Photoshop. | Amar Dizdarević | - | May 23, 2026 | |
功德无量 In-game content artaudio | The developer describes how AI-generated content is used in this game as follows:
This game contains pre-generated content created with the assistance of generative artificial intelligence, including portions of the artwork, audio, and store or marketing visual assets. All such content has been curated and integrated by the developer. Real-time generative AI is not used during gameplay. | WH | - | May 23, 2026 | |
電影大戦 In-game content textcode | AI technologies were utilized during the development process to assist with multi-language localization of in-game text. Additionally, AI was used as a supportive tool for optimizing system code and developing specific logic components. All AI-assisted outputs have been reviewed, refined, and integrated by the developer. This game does not contain any AI-generated visual or audio assets. | XXL | - | May 23, 2026 | |
Star Castles 2 In-game content audioart | Generative AI was used during the creation of the background music, marketing materials, and the store page assets (banners, icons, logos). | Red Omicron Software LLC | - | May 23, 2026 | |
Broken Divide In-game content art | This game uses AI-generated pixel art for character sprites, enemy sprites, and environmental tiles, created using PixelLab. All AI-generated assets were reviewed, selected, and in some cases modified by the developer before inclusion in the game. | Threefold Interactive LLC | - | May 23, 2026 | |
ZebraPuzzle.hgm In-game content art | Art assets: Some graphical elements and images were created with the assistance of AI image generation tools, then reviewed and refined by human developers.
All final in-game content has been curated to ensure visual consistency and quality | 魏云东666 | - | May 23, 2026 | |
A Maze In Labyrinth In-game content audio | The game has some sound effects and songs made by AI | Ludus Meta | - | May 23, 2026 | |
Dino-Tipping In-game content artcode | This game was developed with the assistance of AI tools, including AI-generated code suggestions and AI-generated artwork for the application icon. | True-ski | - | May 23, 2026 | |
Totem Dev only codeart | This project is, above all, a personal creation, driven by a clear artistic vision and specific game design intentions.
During the development process, I used artificial intelligence tools as production assistants, particularly to speed up certain technical tasks (such as coding support) and to explore visual ideas.
All generated elements were then carefully selected, refined, and integrated to ensure consistency with the project's artistic direction and game design.
The AI did not design the game: it simply served as a tool among others in the creative process, just like a game engine, graphic software, or a code library.
Thank you for supporting independent projects and creative experimentation.
Franck | franck langlet | - | May 23, 2026 | |
Eclipse 蝕之夢 In-game content audio | A small portion of the background music in this project utilizes AI-assisted tools (Suno) to enrich the atmospheric layers. In these specific tracks, the AI serves solely as a creative catalyst for melodic inspiration, acting as a sensory supplement to the hand-drawn artistic journey. The developer maintains absolute creative sovereignty over all core assets, including every frame of illustration and line of dialogue. | Leaking Pen | - | May 23, 2026 | |
TechnoMayan In-game content arttext | While we are generally against generative AI, we cannot guarantee that no AI generated content will end up in the game. We are using store bought assets and third party translations and we are not taking on the additional stress of verifying if they are 100% AI free. We will however deliver as much handcrafted material as possible. | SparkInBox studio | - | May 23, 2026 | |
逆战勇士团 ReconBraves In-game content art | The title screen video, as well as some character portraits and battle graphics, were created using AI generation tools. | ZhengKesheng | - | May 23, 2026 | |
荒原列车 Wasteland Train: Conductor In-game content audio | The background music and some sound effects were generated by AI. | Jinye | - | May 23, 2026 | |
My Football Growth Story In-game content arttextcode | AI was used to help generate images, translate content, and as a coding assistant. | FootballGrowth.com | - | May 23, 2026 | |
Meteor Swarm Old School Store/marketing art | AI was used to create the game logo. | CannizzaroSoftware | - | May 23, 2026 | |
RuneClick In-game content art | Some pixel art assets were created with the assistance of AI image generation tools and refined by hand. | Vosk Games | - | May 23, 2026 | |
100 Guys 1 Stick Unclear art | Development team uses AI for asset design | machinetherapist | - | May 23, 2026 | |
Unsettled : NIGHT SHIFT In-game content artcodetext | AI-generated content was used for code, images, 3D models, and translate. | Bongduck Games | - | May 23, 2026 |