AI generated images and voices for game trailers
- Creator
- 1G Studio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI generated images and voices for game trailers
AI has been used to help develop the game's cover art.
Generative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process.
Music generated by AI.
Some graphics, icons or design.
Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience.
AI is used to create some of the background images in the game.
Rest assured, there is no AI content in the game itself! In order to save your eyes from the utter lack of artistry that envelops thy hands, I have used AI to aid with the capsule background on the store page.
AI was used in order to make several of the game art assets
AI use was minimal and limited to non-gameplay elements, such as generating some in-game audio, assisting with draft texts, and providing a rough sketch for the initial logo concept. All gameplay, design, and final assets were created and refined by hand.
Used KI to generate all game art and logos and manually modified it.
It will be used to help generate randomness and realism to the NPC interactions. The hope is pull content from my book, Children of Arla, to help support the plot and story in the game.
We use AI-generated images only for some marketing materials and a few decorative textures in-game (e.g. posters/background art). All assets are manually reviewed and edited. AI is not used for gameplay, code, logic, or real-time content, and no player data is sent to external AI services.
The AI responds in real time to questions the player asks. This allows players to progress through the game and get hints more smoothly. Also used in some icons.
We are a small independent studio, and to optimize our time and focus on the core of the game, we used Artificial Intelligence only to create a few minor graphical elements. Everything else — from gameplay to art direction to writing — is the result of our work, our passion, and countless hours of development. Thank you for your support!
The game's store page images and library visuals were created using AI tools (e.g., StableDiffusion). These visuals were generated during the development process and are static assets, the same for all players. The game does not include any live-generated AI content. All in-game assets are pre-designed and do not involve dynamic AI generation based on player input.
Some armor sets, mount textures, building textures, character textures and game store page art is generated with AI. The animated trailer is also made with AI.
We use AI to generate content description for our Steam store as well as marketing materials.
AI-generated text for gameplay and marketing purposes.
The game contains some images, such as terrain types, generated by AI.
Some of the pictures in game store page is produced by AI.
Some promotional images on the store page were generated or enhanced using AI tools. These assets are only used for marketing purposes and do not reflect in-game content.
Some images used for game assets are initially created by generative AI, before hand-crafting them into the final result.
I used AI only for generating art (images), which I then processed in an editor in one way or another
Textures are designed mostly by a mix of AI generated images and editing software. Hopefully that will all be changed on official release.
The tutorial text of each game experience is explained by an AI voice generated using text to speech. This content is specifically designed to provide an audiovisual link and memorization of the controls and game explanation, thus lowering the barrier to entry for younger players and players with literacy deficits.
- AI is used to score the text data entered by players. - AI is used to generate text content based on the text data entered by players. - Some character images and backgrounds use AI-generated images. - Some audio narration uses AI-generated voices.
This game uses AI language models to help refine certain quests with a tone that matches the game's narrative universe and to provide accurate translations for languages we don't speak natively. All AI-assisted content is reviewed and approved by the development team before being included in the game.
Couch Cup uses cutting-edge AI technology to bring your party game experience to life! The AI host provides dynamic commentary, witty quips, and tailored reactions to in-game events, making every playthrough unique and engaging. In certain mini-games, AI is used for Text Generation. It will be creating custom prompts, jokes, and dialogue based on player inputs. This use of AI ensures that every game session is fresh, entertaining, and packed with surprises, putting players at the center of the action.
Storepage capsules and community assets are edited AI generated images.
As we are indie developers, we use some generative ai tools image generator or ai chatbots, to get birds eye view of how the game will look like, and to create a better plan for our game, then we created the content ourselves.
Generative AI is used for steams graphical assets like the store page assets
We leverage generative AI technology to assist in the creation of high-fidelity environmental textures and ambient sound effects. Every AI-assisted asset has been manually curated, edited, and integrated by our development team to ensure a cohesive and high-quality experience that aligns with the game's artistic vision.
Some promotional illustrations (e.g. key art) were generated with AI and edited by hand. No in-game assets or gameplay code were AI-generated.
Logo, splash screen and static menu background were generated via AI.
Imagery.
Game name logo, created with artificial intelligence
Using AI assistance in game character design.Does not contain AI-generated content or code in real-time.
**Areas of AI Usage in the Game:** 1. Game icons, including icons for heroes, hero skins, mercenaries, mercenary skins, monsters, skills, attributes, items, and more; 2. Game illustrations, including illustrations for heroes, hero skins, mercenaries, and mercenary skins.
We used AI to create models of characters and several 2D images.
The covers are generated with the help of AI.
A.I. Generated Buildings
Some background art and UI elements.
There are a few posters in one of the arenas of old Soviet style art. These posters are on a few of the walls.
Only some texture on UI
Players’ use of AI in our game: In Hidden Bloodhunt, artificial intelligence is not used directly by players. All AI content is fully integrated into the game during development and is not modifiable or generable by the community. Tool-created assets used for certain aspects of the game (e.g. synthetic voices) have been carefully reviewed prior to release to ensure compliance with intellectual property laws and relevance to the gameplay experience. This means that players interact with fixed content only, with no ability to generate or use AI assets themselves.
AI has only been used for creating user interface and images
Some of the in game image assets have been AI generated
A.I. Generated Buildings
Images on the store page include those created using AI-generated elements. Over half of the 3D objects in the game were generated with the help of AI. When creating in-game music, AI was used as a tool to assist in searching for sample audio sources. The in-game text was also created with AI assistance.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Command or Engage In-game content artaudio | AI generated images and voices for game trailers | 1G Studio | - | Mar 18, 2026 | |
Bowling Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
EA SPORTS FC™ 26 In-game content art | Generative AI may have been used in creating pre-rendered or live-generated content for this game. All such content is the result of a human-led artistic and creative process. | EA Canada | 24.2k | Mar 18, 2026 | |
Parkour Skyrun In-game content audio | Music generated by AI. | skyrun company | - | Mar 18, 2026 | |
Magical Frontline Unclear art | Some graphics, icons or design. | ima shouganai | - | Mar 18, 2026 | |
Drones vs Tanks In-game content audioart | Some of the music, sound effects, and visuals in this game have been generated using AI technologies, bringing a unique and creative twist to the game's overall experience. | Nokwite Games | - | Mar 18, 2026 | |
Gumpy Brawl In-game content art | AI is used to create some of the background images in the game. | Digit-Atlantis | - | Mar 18, 2026 | |
The Ultimate Trickshot Challenge Store/marketing art | Rest assured, there is no AI content in the game itself! In order to save your eyes from the utter lack of artistry that envelops thy hands, I have used AI to aid with the capsule background on the store page. | Nothing But Clutch | - | Mar 18, 2026 | |
25920 In-game content art | AI was used in order to make several of the game art assets | BmoneyDC | 15 | Mar 18, 2026 | |
Gunpoint Gambit In-game content audiotextart | AI use was minimal and limited to non-gameplay elements, such as generating some in-game audio, assisting with draft texts, and providing a rough sketch for the initial logo concept.
All gameplay, design, and final assets were created and refined by hand. | Robert Bogdan | - | Mar 18, 2026 | |
rodent race In-game content art | Used KI to generate all game art and logos and manually modified it. | hyperg8 | - | Mar 18, 2026 | |
The Advent: Children of Arla Live AI text | It will be used to help generate randomness and realism to the NPC interactions. The hope is pull content from my book, Children of Arla, to help support the plot and story in the game. | Planet Postmoderna LLC | - | Mar 18, 2026 | |
Speed Rivals - Slot Racing In-game content art | We use AI-generated images only for some marketing materials and a few decorative textures in-game (e.g. posters/background art). All assets are manually reviewed and edited. AI is not used for gameplay, code, logic, or real-time content, and no player data is sent to external AI services. | BabelGames | 11 | Mar 18, 2026 | |
みんなでウミガメのスープ Live AI text | The AI responds in real time to questions the player asks. This allows players to progress through the game and get hints more smoothly.
Also used in some icons. | PushForward | 87 | Mar 18, 2026 | |
WASTED Bloodline In-game content art | We are a small independent studio, and to optimize our time and focus on the core of the game, we used Artificial Intelligence only to create a few minor graphical elements. Everything else — from gameplay to art direction to writing — is the result of our work, our passion, and countless hours of development. Thank you for your support! | 3C Games | - | Mar 18, 2026 | |
Disguise Royale Store/marketing art | The game's store page images and library visuals were created using AI tools (e.g., StableDiffusion). These visuals were generated during the development process and are static assets, the same for all players.
The game does not include any live-generated AI content. All in-game assets are pre-designed and do not involve dynamic AI generation based on player input. | Echo Foundry | - | Mar 18, 2026 | |
Aritas: The Demon Lord In-game content art | Some armor sets, mount textures, building textures, character textures and game store page art is generated with AI. The animated trailer is also made with AI. | Sunrealm Studios | - | Mar 18, 2026 | |
Baghead Store/marketing text | We use AI to generate content description for our Steam store as well as marketing materials. | TwoCool Studios | - | Mar 18, 2026 | |
HuntNPrey In-game content text | AI-generated text for gameplay and marketing purposes. | CoLab Games | - | Mar 18, 2026 | |
Age of History II Definitive Edition In-game content art | The game contains some images, such as terrain types, generated by AI. | Łukasz Jakowski | 1.8k | Mar 18, 2026 | |
Drone Modern Warfare Store/marketing art | Some of the pictures in game store page is produced by AI. | AndyKwok008 | - | Mar 18, 2026 | |
逆境重生 In-game content art | Some promotional images on the store page were generated or enhanced using AI tools. These assets are only used for marketing purposes and do not reflect in-game content. | 蜂有引力(上海)科技有限公司 | - | Mar 18, 2026 | |
Toybox Aces In-game content art | Some images used for game assets are initially created by generative AI, before hand-crafting them into the final result. | Coffeeshock Studios | - | Mar 18, 2026 | |
Lucky Throw Party In-game content art | I used AI only for generating art (images), which I then processed in an editor in one way or another | Omyshev Productions | - | Mar 18, 2026 | |
Warmongers In-game content art | Textures are designed mostly by a mix of AI generated images and editing software. Hopefully that will all be changed on official release. | Good Game Studio | - | Mar 18, 2026 | |
Cosmic Star Lounge In-game content audiotext | The tutorial text of each game experience is explained by an AI voice generated using text to speech. This content is specifically designed to provide an audiovisual link and memorization of the controls and game explanation, thus lowering the barrier to entry for younger players and players with literacy deficits. | Bax Digital GmbH | - | Mar 18, 2026 | |
おしゃべりキング!コミュ力診断ゲーム In-game content textartaudio | - AI is used to score the text data entered by players.
- AI is used to generate text content based on the text data entered by players.
- Some character images and backgrounds use AI-generated images.
- Some audio narration uses AI-generated voices. | Hyper Index, Inc. | 69 | Mar 18, 2026 | |
Under Destruction In-game content text | This game uses AI language models to help refine certain quests with a tone that matches the game's narrative universe and to provide accurate translations for languages we don't speak natively. All AI-assisted content is reviewed and approved by the development team before being included in the game. | Quantum Dynamics | - | Mar 18, 2026 | |
Couch Cup Live AI text | Couch Cup uses cutting-edge AI technology to bring your party game experience to life! The AI host provides dynamic commentary, witty quips, and tailored reactions to in-game events, making every playthrough unique and engaging.
In certain mini-games, AI is used for Text Generation. It will be creating custom prompts, jokes, and dialogue based on player inputs.
This use of AI ensures that every game session is fresh, entertaining, and packed with surprises, putting players at the center of the action. | William Osborne | - | Mar 18, 2026 | |
Tiny Racing Store/marketing art | Storepage capsules and community assets are edited AI generated images. | 171Dev | 13 | Mar 18, 2026 | |
Paradox Dev only art | As we are indie developers, we use some generative ai tools image generator or ai chatbots, to get birds eye view of how the game will look like, and to create a better plan for our game, then we created the content ourselves. | Crystal Shine Games | - | Mar 18, 2026 | |
Western Wizards Store/marketing art | Generative AI is used for steams graphical assets like the store page assets | Tacokeet | - | Mar 18, 2026 | |
HyperCycle League In-game content artaudio | We leverage generative AI technology to assist in the creation of high-fidelity environmental textures and ambient sound effects. Every AI-assisted asset has been manually curated, edited, and integrated by our development team to ensure a cohesive and high-quality experience that aligns with the game's artistic vision. | Tuar Studio , LLC | - | Mar 18, 2026 | |
Edge Of Extinction Store/marketing art | Some promotional illustrations (e.g. key art) were generated with AI and edited by hand. No in-game assets or gameplay code were AI-generated. | Azulon Studios | - | Mar 18, 2026 | |
Retro Soccer In-game content art | Logo, splash screen and static menu background were generated via AI. | Plastic Cow Games | - | Mar 18, 2026 | |
Empirical Unclear art | Imagery. | Tunnelfish Studios | - | Mar 18, 2026 | |
Street Soccer Online Store/marketing art | Game name logo, created with artificial intelligence | Jagger Game Studio | - | Mar 18, 2026 | |
The Little World In-game content art | Using AI assistance in game character design.Does not contain AI-generated content or code in real-time. | KS Studio | - | Mar 18, 2026 | |
军团保卫战 (Legion Defense) In-game content art | **Areas of AI Usage in the Game:**
1. Game icons, including icons for heroes, hero skins, mercenaries, mercenary skins, monsters, skills, attributes, items, and more;
2. Game illustrations, including illustrations for heroes, hero skins, mercenaries, and mercenary skins. | Poisonous Mushroom | 97 | Mar 18, 2026 | |
Brainrot Animals Fighting In-game content art | We used AI to create models of characters and several 2D images. | River Way Studios | 34 | Mar 18, 2026 | |
Sonic Surge - Rhythm Showdown Store/marketing art | The covers are generated with the help of AI. | Crowvisuals | - | Mar 18, 2026 | |
Jet Fighters with Friends 5 In-game content art | A.I. Generated Buildings | Archor Wright | - | Mar 18, 2026 | |
Syndicate of Souls Unclear | Some background art and UI elements. | Multi Dollar Company GmbH | - | Mar 18, 2026 | |
Red Crucible Assault art | There are a few posters in one of the arenas of old Soviet style art. These posters are on a few of the walls. | Massive Head Games | - | Mar 18, 2026 | |
Gem Warrior R In-game content art | Only some texture on UI | Hotaru | - | Mar 18, 2026 | |
Hidden Bloodhunt In-game content audio | Players’ use of AI in our game:
In Hidden Bloodhunt, artificial intelligence is not used directly by players. All AI content is fully integrated into the game during development and is not modifiable or generable by the community.
Tool-created assets used for certain aspects of the game (e.g. synthetic voices) have been carefully reviewed prior to release to ensure compliance with intellectual property laws and relevance to the gameplay experience.
This means that players interact with fixed content only, with no ability to generate or use AI assets themselves. | Imaginary Conception | - | Mar 18, 2026 | |
Battle Carnival Multiplayer Fun In-game content art | AI has only been used for creating user interface and images | Nilee Games and Future Technologies Pvt Ltd | - | Mar 18, 2026 | |
Progress Knight: Multiplayer In-game content art | Some of the in game image assets have been AI generated | Gawaak | 26 | Mar 18, 2026 | |
Jet Fighters with Friends 4 In-game content art | A.I. Generated Buildings | Archor Wright | - | Mar 18, 2026 | |
アネモネ / Anemone In-game content artaudiotext | Images on the store page include those created using AI-generated elements. Over half of the 3D objects in the game were generated with the help of AI. When creating in-game music, AI was used as a tool to assist in searching for sample audio sources. The in-game text was also created with AI assistance. | Jloo | - | Mar 18, 2026 |