A small portion of 3D models, music, voice lines, and images were created with the assistance of AI
- Creator
- Adagio Games
- Reviews
- 16
- Added
- Mar 18, 2026
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A small portion of 3D models, music, voice lines, and images were created with the assistance of AI
We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Specifically: Balancing & Math: We use AI to help calculate and balance the game ecosystem (drop rates, damage scaling, and economy). Concepting: AI is used to generate reference images and mood boards to inspire our artists. The final in-game visual assets are hand-crafted or manually refined based on these concepts. Drafting: AI assists in drafting initial marketing copy and lore structures, which are then finalized by our writers.
As a two-person independent team with no dedicated art department or budget, we have utilized generative AI to create all visual assets within the game. This includes: Environment & Backgrounds: All village landscapes, interiors, and atmospheric backdrops depicting 1920s Anatolia. Character Portraits: All visual representations of the villagers and historical figures. UI & Icons: The majority of the user interface elements, icons, and parchment-style menus. Concept Art: All marketing materials and store page assets. We have carefully curated, edited, and integrated these AI-generated visuals to ensure they align with our specific historical narrative and charcoal-style aesthetic. Our use of this technology was the only way to bring our vision of this National Struggle story to life with the limited resources of a two-man studio.
Some visual assets in this project were created or assisted using artificial intelligence tools, including pre-rendered backgrounds, character illustrations, and interface textures. All content has been carefully reviewed and manually refined to ensure consistency with the game's visual style.
This is a game that you can make games in it by describing the tags, we are using AI to achieve such gameplay! Some chat is also generated using LLM! Part of the art & promotional assets are generated by AI model.
Market Hours features an opt-in Enhanced Al runtime which offers more immersive and realistic dialogue through a local LLM.
This game was developed with the assistance of Generative AI tools which served as a coding co-pilot. The AI was used to assist in writing the simulation logic, database structure, and user interface code during the development phase. All generated code was reviewed, tested, and finalized by the developer. The game does not utilize live Generative AI during gameplay
AI has been used to help develop the game's cover art.
We used A.I. in some assets of our game.
AI is used only for generating music tracks. All artwork and visual assets are fully hand-created, and no AI is used during gameplay.
This game uses AI-assisted tools in the creation of certain UI elements, icon images, music, sound effects, and translations. Character designs and background illustrations are fully created by the developer without the use of AI. All AI-generated content has been manually reviewed, edited, and finalized to ensure quality and consistency.
The game utilized AI for some creative brainstorming during the concept design and demo phases, and AI was also employed for initial creation in certain auxiliary systems such as icons, animations, and special effects.
During development, generative AI was used as a supplementary tool in the creation of some UI elements and image assets for this game.
We use AI to create store page and some in-game render assets
Artificial intelligence was used during development to generate certain visual assets, including some crafting item assets, the game icon, and store page visuals.
AI-assisted tools were used for one in-game hand sprite; the rest of the in-game art is hand-drawn. AI-assisted tools were also used for some store/promotional artwork, some music and sound effects, localization assistance, and coding assistance. All AI-assisted content was reviewed, edited, and integrated manually by the developer.
AI has been used as an assistive technology to assist with creation of some minor textures.
AI tools were used to assist with coding during the development process. Additionally, generative AI was used to create some of the artwork and assets displayed on the store page and in marketing materials.
This game uses limited pre-generated AI-assisted content for marketing and presentation purposes only (such as selected icons or logo concepts). No AI-generated content is used during gameplay, and the game does not generate text, images, audio, or other content in real time using AI. All gameplay systems, assets, and mechanics are created and controlled by the developer.
AI was only used to assist in coding. Every idea and implementation is made by me. Currently, all store assets are AI generated images, but are subject and likely to change.
Since our team is very small, due to a lack of certain skills and time, for now we had to use AI to create some of the icons and music in our game, as placeholders that will be replaced by handcrafted art in the future. All other visual content was created by real people.
AI is used to create creative elements such as text or visual ideas. All gameplay systems, rules, and mechanics are handcrafted by the developer. AI content is moderated and does not generate executable code or copyrighted material.
Some visual and audio assets were created with AI assistance as part of our creative process.
This game uses generative AI tools for the creation of certain static visual assets, including background images, icons, the world map, marketing materials, and character portraits. No generative AI is used to generate gameplay logic, simulations, text content, or dynamic in-game systems. All gameplay mechanics and simulation systems are fully handcrafted and deterministic.
Some visual elements, such as the splash screen and promotional artwork, were created with the assistance of AI tools during development. Additionally, the voiceover and background music featured in the official trailer were generated using AI synthesis tools. All AI-generated content has been reviewed, edited, and refined by the developer to ensuring high quality. No generative AI is used to create content in real-time during gameplay.
AI used for some store art generation
AI tools are used only for text-related assistance such as writing support, proofreading, translation, and information research during development. No AI-generated images, audio, 3D models, or other creative assets are included in the game. All in
Voices and some images are AI generated.
The visual assets were manually composited and detailed using Photoshop. Algorithmic tools were utilized only to generate initial base textures and references, which were then significantly transformed and overpainted to match the game's specific style.
AI was used as a supporting tool for specific visual and audio elements and is not used in gameplay, story, mechanics, or coding. All final decisions remain with the developer.
AI was used to generate fighter images and parts of the marketing material
This game uses generative AI tools during development: as a coding assistant to optimize workflow, for some visual assets, for writing and editing in-game text, and for localization. I know AI-assisted development isn't for everyone, and that's fair.
This game uses AI for some of its assets and portions of its coding.
Das Store-Werbebild ist KI-generiert. Im Spiel selbst gibt es keine KI-generierten Bildressourcen.
The store page text was drafted and refined with the assistance of generative AI, with all content being ultimately reviewed and approved by our team to ensure quality and clarity.
some images generated with AI
The voice actors are A.I. generated.
Generative AI was used to create the promotional images and marketing assets for the store page.
Some visual assets in this game were created with the assistance of Canva AI . AI was only used minimally to transform certain 3D models into stylized 2D artwork, such as phone contact images and small interface visuals.
We use AI tools to assist in development strictly for: 1.Writing boilerplate code and handling repetitive tasks. 2.Adjusting and refining our original texture assets. 3.Polishing the script and text. All content is manually reviewed and finalized by the team.
AI technology was utilized to create initial art assets, including some icons. The final output was manually refined by artists.
I am a solo developer and this is my first game on Steam. I was able to create this game thanks to the use of AI.
Some of the background concept art images are AI-generated. Examples include the character background on the right side of the main interface and the background of the puzzle mini-game.
Generative AI tools were used to assist with placeholder music and art assets during early development.
Generative AI tools were used during development exclusively at auxiliary stages of production. Some visual elements for the game’s Steam store page, as well as certain interface elements, were created using AI generation and then manually refined and integrated. AI is not used in gameplay, game logic, character behavior, or decision-making systems. All mechanics, balance, and interactions in the game are developed by the author and function independently of AI.
Our team utilizes Generative AI technologies in the development of certain in-game elements.
AI was used to generate some of the images
Event decision images are created using AI. Generetive AI images also been used as icons, some parts of the game and steam art.
Images in-game and marketing were designed by us, then generated with ChatGPT, then modified and edited by us. Coding support from ChatGPT Codex, that has been so much help. Just used to help make the game.
Some item images in this game were created using AI-generated imagery as part of the development process.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Last $50 In-game content artaudiotext | A small portion of 3D models, music, voice lines, and images were created with the assistance of AI | Adagio Games | 16 | Mar 18, 2026 | |
Dino Age: The First Fracture In-game content arttext | We use AI tools as a support system for our small development team to enhance the quality and balance of the game. Specifically:
Balancing & Math: We use AI to help calculate and balance the game ecosystem (drop rates, damage scaling, and economy).
Concepting: AI is used to generate reference images and mood boards to inspire our artists. The final in-game visual assets are hand-crafted or manually refined based on these concepts.
Drafting: AI assists in drafting initial marketing copy and lore structures, which are then finalized by our writers. | Dino Age Studios | 18 | Mar 18, 2026 | |
Frostveil: The Last Winter In-game content art | As a two-person independent team with no dedicated art department or budget, we have utilized generative AI to create all visual assets within the game. This includes:
Environment & Backgrounds: All village landscapes, interiors, and atmospheric backdrops depicting 1920s Anatolia.
Character Portraits: All visual representations of the villagers and historical figures.
UI & Icons: The majority of the user interface elements, icons, and parchment-style menus.
Concept Art: All marketing materials and store page assets.
We have carefully curated, edited, and integrated these AI-generated visuals to ensure they align with our specific historical narrative and charcoal-style aesthetic. Our use of this technology was the only way to bring our vision of this National Struggle story to life with the limited resources of a two-man studio. | Alabarda Gaming | - | Mar 18, 2026 | |
Contención: Psiquiátrico In-game content art | Some visual assets in this project were created or assisted using artificial intelligence tools, including pre-rendered backgrounds, character illustrations, and interface textures. All content has been carefully reviewed and manually refined to ensure consistency with the game's visual style. | Rodrigo David Cañas Pérez | - | Mar 18, 2026 | |
Publish! A Game About Making Games Live AI text | This is a game that you can make games in it by describing the tags, we are using AI to achieve such gameplay!
Some chat is also generated using LLM!
Part of the art & promotional assets are generated by AI model. | AlterStaff Inc. | - | Mar 18, 2026 | |
Market Hours Live AI text | Market Hours features an opt-in Enhanced Al runtime which offers more immersive and realistic dialogue through a local LLM. | ACB Studios LLC | - | Mar 18, 2026 | |
Coastal Summit Sports: College Hockey 26 Dev only code | This game was developed with the assistance of Generative AI tools which served as a coding co-pilot. The AI was used to assist in writing the simulation logic, database structure, and user interface code during the development phase. All generated code was reviewed, tested, and finalized by the developer. The game does not utilize live Generative AI during gameplay | Coastal Summit Sports | 17 | Mar 18, 2026 | |
Supermarket Life Simulator Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
Game Saloon Simulator: Prologue In-game content | We used A.I. in some assets of our game. | Gnome Games | 34 | Mar 18, 2026 | |
GLADIMAKER : Auto Battle RPG In-game content audio | AI is used only for generating music tracks.
All artwork and visual assets are fully hand-created, and no AI is used during gameplay. | Team_Chunjin | - | Mar 18, 2026 | |
여명촌 In-game content artaudiotext | This game uses AI-assisted tools in the creation of certain UI elements, icon images, music, sound effects, and translations.
Character designs and background illustrations are fully created by the developer without the use of AI.
All AI-generated content has been manually reviewed, edited, and finalized to ensure quality and consistency. | Aesthmaris Studio | - | Mar 18, 2026 | |
自律机群 -- 复制之战 In-game content art | The game utilized AI for some creative brainstorming during the concept design and demo phases, and AI was also employed for initial creation in certain auxiliary systems such as icons, animations, and special effects. | Aether URSA Studio | - | Mar 18, 2026 | |
Necromancer’s Domain In-game content art | During development, generative AI was used as a supplementary tool in the creation of some UI elements and image assets for this game. | akanecromancer | - | Mar 18, 2026 | |
Wartide In-game content art | We use AI to create store page and some in-game render assets | Dumbbell Games | - | Mar 18, 2026 | |
Rise Under the Warstorm In-game content art | Artificial intelligence was used during development to generate certain visual assets, including some crafting item assets, the game icon, and store page visuals. | Last Signal | - | Mar 18, 2026 | |
Just One More Link In-game content artaudiotextcode | AI-assisted tools were used for one in-game hand sprite; the rest of the in-game art is hand-drawn. AI-assisted tools were also used for some store/promotional artwork, some music and sound effects, localization assistance, and coding assistance. All AI-assisted content was reviewed, edited, and integrated manually by the developer. | Blagine | - | Mar 18, 2026 | |
Empire Water Works In-game content art | AI has been used as an assistive technology to assist with creation of some minor textures. | Harman Motor Works | - | Mar 18, 2026 | |
F.A.R.M.S.: Chill Factory Store/marketing codeart | AI tools were used to assist with coding during the development process.
Additionally, generative AI was used to create some of the artwork and assets displayed on the store page and in marketing materials. | Plema Crafts | 18 | Mar 18, 2026 | |
The Headlands In-game content art | This game uses limited pre-generated AI-assisted content for marketing and presentation purposes only (such as selected icons or logo concepts).
No AI-generated content is used during gameplay, and the game does not generate text, images, audio, or other content in real time using AI.
All gameplay systems, assets, and mechanics are created and controlled by the developer. | TessaraOxygen | - | Mar 18, 2026 | |
Atomic Synthesis Store/marketing codeart | AI was only used to assist in coding. Every idea and implementation is made by me. Currently, all store assets are AI generated images, but are subject and likely to change. | Joe Doe Studio | - | Mar 18, 2026 | |
Dystopian Pet Simulator In-game content artaudio | Since our team is very small, due to a lack of certain skills and time, for now we had to use AI to create some of the icons and music in our game, as placeholders that will be replaced by handcrafted art in the future. All other visual content was created by real people. | dinca.team | 48 | Mar 18, 2026 | |
Idle Monkey Theorem In-game content textart | AI is used to create creative elements such as text or visual ideas.
All gameplay systems, rules, and mechanics are handcrafted by the developer.
AI content is moderated and does not generate executable code or copyrighted material. | Ozymandias | - | Mar 18, 2026 | |
Confessional Simulator In-game content artaudio | Some visual and audio assets were created with AI assistance as part of our creative process. | null.exe | - | Mar 18, 2026 | |
European Logistics Tycoon In-game content art | This game uses generative AI tools for the creation of certain static visual assets, including background images, icons, the world map, marketing materials, and character portraits.
No generative AI is used to generate gameplay logic, simulations, text content, or dynamic in-game systems. All gameplay mechanics and simulation systems are fully handcrafted and deterministic. | Warnicke Gamedesign | 36 | Mar 18, 2026 | |
Life Inc. In-game content artaudio | Some visual elements, such as the splash screen and promotional artwork, were created with the assistance of AI tools during development. Additionally, the voiceover and background music featured in the official trailer were generated using AI synthesis tools. All AI-generated content has been reviewed, edited, and refined by the developer to ensuring high quality. No generative AI is used to create content in real-time during gameplay. | Sergio Garcia | 147 | Mar 18, 2026 | |
Sawmill Simulator Store/marketing art | AI used for some store art generation | RaSe Games | - | Mar 18, 2026 | |
RigidGems: Jewel Architect In-game content text | AI tools are used only for text-related assistance such as writing support, proofreading, translation, and information research during development.
No AI-generated images, audio, 3D models, or other creative assets are included in the game.
All in | FerioWorks | 23 | Mar 18, 2026 | |
Autism, ADHD and Syphilis In-game content audioart | Voices and some images are AI generated. | ProgenitorWorks | - | Mar 18, 2026 | |
Shaking Hands In-game content art | The visual assets were manually composited and detailed using Photoshop. Algorithmic tools were utilized only to generate initial base textures and references, which were then significantly transformed and overpainted to match the game's specific style. | Space Potato Studios | - | Mar 18, 2026 | |
Gold and Wars In-game content artaudio | AI was used as a supporting tool for specific visual and audio elements and is not used in gameplay, story, mechanics, or coding. All final decisions remain with the developer. | DeilRoXEntertainment | - | Mar 18, 2026 | |
Pound for Pound Store/marketing art | AI was used to generate fighter images and parts of the marketing material | Pound for Pound Games | 126 | Mar 18, 2026 | |
UNHUMAN In-game content arttext | This game uses generative AI tools during development: as a coding assistant to optimize workflow, for some visual assets, for writing and editing in-game text, and for localization. I know AI-assisted development isn't for everyone, and that's fair. | Kinda Lowkey Games | 134 | Mar 18, 2026 | |
Colored Pencil Bakery In-game content artcode | This game uses AI for some of its assets and portions of its coding. | Andymente | 30 | Mar 18, 2026 | |
Miracle Brave Store/marketing art | Das Store-Werbebild ist KI-generiert. Im Spiel selbst gibt es keine KI-generierten Bildressourcen. | 1029studio | - | Mar 18, 2026 | |
Arcane Store Store/marketing text | The store page text was drafted and refined with the assistance of generative AI, with all content being ultimately reviewed and approved by our team to ensure quality and clarity. | ChrisYU | - | Mar 18, 2026 | |
Smart Lab Unclear art | some images generated with AI | ZD Yazilim | 19 | Mar 18, 2026 | |
Strange Horizons In-game content audio | The voice actors are A.I. generated. | Blue Moose Games | - | Mar 18, 2026 | |
Cafe Life Simulator Store/marketing art | Generative AI was used to create the promotional images and marketing assets for the store page. | Karakaya Inc. | - | Mar 18, 2026 | |
Wanderer Wheels In-game content art | Some visual assets in this game were created with the assistance of Canva AI . AI was only used minimally to transform certain 3D models into stylized 2D artwork, such as phone contact images and small interface visuals. | Sabotage Games | - | Mar 18, 2026 | |
Wind and Pasture In-game content arttextcode | We use AI tools to assist in development strictly for:
1.Writing boilerplate code and handling repetitive tasks.
2.Adjusting and refining our original texture assets.
3.Polishing the script and text.
All content is manually reviewed and finalized by the team. | Venturis Game | - | Mar 18, 2026 | |
Ever Flip In-game content art | AI technology was utilized to create initial art assets, including some icons. The final output was manually refined by artists. | TMA Forge | - | Mar 18, 2026 | |
Town Tower Unclear | I am a solo developer and this is my first game on Steam. I was able to create this game thanks to the use of AI. | Humbertronics Arts | - | Mar 18, 2026 | |
Game Company Simulator In-game content art | Some of the background concept art images are AI-generated. Examples include the character background on the right side of the main interface and the background of the puzzle mini-game. | Lonely Gamer | - | Mar 18, 2026 | |
Lichworks In-game content audioart | Generative AI tools were used to assist with placeholder music and art assets during early development. | Rune Logic | - | Mar 18, 2026 | |
Life.exe Store/marketing art | Generative AI tools were used during development exclusively at auxiliary stages of production. Some visual elements for the game’s Steam store page, as well as certain interface elements, were created using AI generation and then manually refined and integrated.
AI is not used in gameplay, game logic, character behavior, or decision-making systems. All mechanics, balance, and interactions in the game are developed by the author and function independently of AI. | EasyDev | - | Mar 18, 2026 | |
Hardware Simulator In-game content | Our team utilizes Generative AI technologies in the development of certain in-game elements. | Monarch Games | - | Mar 18, 2026 | |
What's in the box Store/marketing art | AI was used to generate some of the images | PALINI | - | Mar 18, 2026 | |
President of Steel In-game content art | Event decision images are created using AI. Generetive AI images also been used as icons, some parts of the game and steam art. | volaryus | - | Mar 18, 2026 | |
College Crisis: The Tuition Survival Game In-game content artcode | Images in-game and marketing were designed by us, then generated with ChatGPT, then modified and edited by us. Coding support from ChatGPT Codex, that has been so much help.
Just used to help make the game. | Yarn Games | - | Mar 18, 2026 | |
Magic Hero Incremental In-game content art | Some item images in this game were created using AI-generated imagery as part of the development process. | Magic Staff | - | Mar 18, 2026 |