AI is only used to create individual images for the Store Page.
- Creator
- Winged Dog Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,383 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
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AI is only used to create individual images for the Store Page.
Used in the store page description and as the game icon.
We used ElevenLabs to write "Announcer" voice lines that are heard in the game. One example would be hearing: "You are victorious" after winning a match. Another example would be hearing: "Lost the lead" after losing first position.
An LLM (AI) is used to generate the story of your turn. Much like a dice roll, the generated story may result in your success or failure! Your turn is shown in an animated and narrated cutscene, all generated by the AI.
Character designs are created manually by artists and writers. We use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game.
Some of the SFX, BGM, and illustrations were created using generative AI.
This game uses AI to create the quiz questions and illustrations that appear in the game.
AI was used to create some of the background images and a NPCs in the game.
Some aspects of this game were developed with AI assistance. However, AI-generated content plays a very minor role, and the overall game experience does not rely on AI. Additionally, AI does not generate any content in real-time during gameplay.
During the development process, we may use procedural and AI-driven tools to support content creation. In all cases, the final product reflects the creativity and vision of our development team.
The voiceover featured in the tutorial was created using generative AI. Some visual design elements were also produced with the assistance of generative AI.
Voiceovers
I use Chat GPT to help me write in multiple languages the Product desciption, page informations.
1. The Windows desktop icon of planet earth. 2. The in-game music tracks were created using AI, with appropriate in-game credit given. The main menu music, however, was composed by the developer.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
Some scenes and promotional renderings。
Narration Voice & Graphics
i used Ai Images on Library and in game image. using high quality image, i hope to give more beautiful experience.
Some sounds are AI generated.
This game includes a limited use of AI-generated assets, such as a few background images (including the poker room scene) and promotional drafts, created using tools like Leonardo AI. These elements were carefully reviewed, manually edited, and are only used in non-interactive visual contexts. Additionally, AI tools were used to assist with spelling and grammar correction in the German, French, and Italian translations of the game's dialogue. All main characters, UI elements, and story content were created by humans. No AI is used during real-time gameplay.
Most background images are created with the assistance of Stable Diffusion 1.5 and XL. Portraits, foreground/action art, and any writing are all 100% human.
AI was used to generate a small percentage of the graphics. AI was used to generate some of the sounds, specifically the voice overs for the levels.
We have locally deployed DeepSeek, as well as text-to-speech and speech-to-text systems.
Generative AI was used to generate the large images and certain UI elements. However, all the final images were manually retouched. The music is original, but AI was used during the creation process.
We are using AI for the localization of Galactic Space Guard. It is also used for translating texts in the community section. So it is merely used for translation, the texts are still handwritten and translated in languages we are not capable of speaking. This is the only application of AI in Galactic Space Guard.
Game contains AI generated textures.
AI generates a few images and icons, reviewed manually.
Originally the game was developed in 800x600 resolution. Some backgrounds were upscaled using AI.
本应用的音乐除部分免费商用素材外皆使用sunoAI生产。 本应用的部分美术场景由AI生成。
Generative AI was used in some of the trailer footage and character modeling.
Oyunun toplumları temsilen tasvir eden görselleri ve belli başlı müzikler yapay zeka tarafından üretilmiş bulunmaktadır .
AI was used in a very limited capacity, only for generating some voice lines, a small number of texture variations, and a few Steam store page images. All gameplay, code, environments, characters, animations, and overall game design were handcrafted manually by the developers.
I use a combination of AI generated voice, music, and some imagery for portraits and logos
Yes, the game uses generative AI for voiceovers. Character voices were created using ElevenLabs during development, but no real-time AI generation occurs during gameplay.
All visual art, gameplay assets, music and written narrative were created by humans. No AI is used to generate content during gameplay. The game uses AI-generated voice acting for cinematic and in-game character dialogue.
AI-assisted coding tools were part of the development process. AI tools were used to assist the audio production of this game.
Optional toggleable AI-generated voiceovers for ingame characters. There are not many voice lines and they are mostly heard during cutscenes only. This is a indie no-budget production. Sorry :-'(
Cutscenes and music were designed and generated by AI tools.
Some assets were originally generated using AI.
General 3D models from photo to prototype game.
The Background Scenery Images on Each Level, but not all, were generated by myself using ChatGPT DALL-E. The The Gameplay Enemy Sprites and Player are also generated by myself using ChatGPT DALL-E. Code and Particle Effects were done in Gamemaker Studio 2. Music was composed using Suno Music. No AI images, Music or code or any game elements are generated during gameplay. No copyright content used.
This game uses generated AI for the following purposes - To generate some of the game's program code - To format text in the store to make it easier to read - To translate text into languages other than Japanese - However, the text rarely appears in the game - No content or code is generated live during gameplay
* Some image textures in the game environment are generated by ChatGPT Image Generator
AI was used to generate the cinematics of this visual novel so it could be much more realistic and immersive.
- Simple scripting, code optimization. - Some generated background images (< 10%) - All speech
2个场景使用了AI辅助,解谜的代码部分使用了AI辅助
2D character art and title screen was generated and enhanced from pre-production reference sketches drawn by the developer. Some music in the game was generated utilizing Suno, and edited to fit the thematic elements of the game.
I have made the game mostly with AI. I used 3D mesh rendering websites, like Meshy for the assets. For the voice acting, I used Eleven Labs. The code I made with ChatGPT, everything is bought for and commercially licensed of course.
Most in-game sprites and item art in this game were generated using DALL·E. As a solo developer, generative AI tools allow me to create a breadth of visual content that would otherwise not have been possible. All assets were carefully selected, curated, and integrated to ensure they align with the game's vision and quality.
Developer used AI to create marketing materials, community assets, and store capsule images.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Void Guard Outpost Store/marketing art | AI is only used to create individual images for the Store Page. | Winged Dog Studios | - | Mar 18, 2026 | |
Hide In Dummy In-game content art | Used in the store page description and as the game icon. | SimpliQ | - | Mar 18, 2026 | |
ASTRAL In-game content audio | We used ElevenLabs to write "Announcer" voice lines that are heard in the game. One example would be hearing: "You are victorious" after winning a match. Another example would be hearing: "Lost the lead" after losing first position. | GURACORP® | - | Mar 18, 2026 | |
Space Conquest AI Live AI text | An LLM (AI) is used to generate the story of your turn. Much like a dice roll, the generated story may result in your success or failure! Your turn is shown in an animated and narrated cutscene, all generated by the AI. | Ezra Hradecky | - | Mar 18, 2026 | |
Фронтир: Путем Теней In-game content art | Character designs are created manually by artists and writers. We use AI to speed up the drawing of backgrounds and planets. AI is not used to generate content directly during the game. | Oduvan Games | - | Mar 18, 2026 | |
총알배달 우주반점 In-game content audioart | Some of the SFX, BGM, and illustrations were created using generative AI. | KALA GAMES | 207 | Mar 18, 2026 | |
AI T/F Escape: 10 in a Row to Freedom In-game content textart | This game uses AI to create the quiz questions and illustrations that appear in the game. | Misty Mountain | 36 | Mar 18, 2026 | |
Love Hospital In-game content art | AI was used to create some of the background images and a NPCs in the game. | KXMstudio | - | Mar 18, 2026 | |
Horde Arena Dev only | Some aspects of this game were developed with AI assistance. However, AI-generated content plays a very minor role, and the overall game experience does not rely on AI. Additionally, AI does not generate any content in real-time during gameplay. | FiveFiveSix Games | - | Mar 18, 2026 | |
Meat Without Master Unclear | During the development process, we may use procedural and AI-driven tools to support content creation. In all cases, the final product reflects the creativity and vision of our development team. | Neon Cocoa | - | Mar 18, 2026 | |
THE XEN In-game content audioart | The voiceover featured in the tutorial was created using generative AI.
Some visual design elements were also produced with the assistance of generative AI. | Fancysquare | - | Mar 18, 2026 | |
Last Fuse Unclear audio | Voiceovers | YYZ Studio | - | Mar 18, 2026 | |
The Last Shores text | I use Chat GPT to help me write in multiple languages the Product desciption, page informations. | Black Frog Studio | 76 | Mar 18, 2026 | |
Orbital Siege In-game content audio | 1. The Windows desktop icon of planet earth.
2. The in-game music tracks were created using AI, with appropriate in-game credit given. The main menu music, however, was composed by the developer. | Orbitforge Interactive | - | Mar 18, 2026 | |
Backrooms: The Next Level Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | SUDT Games | 26 | Mar 18, 2026 | |
武道残编 Store/marketing art | Some scenes and promotional renderings。 | 武道 | 34 | Mar 18, 2026 | |
Mechxis War: The Rise of AI Unclear audioart | Narration Voice & Graphics | Good Bit Games | - | Mar 18, 2026 | |
Chimera Simulator In-game content art | i used Ai Images on Library and in game image. using high quality image, i hope to give more beautiful experience. | LeeGyuBok | - | Mar 18, 2026 | |
FPI Bank: Cryptocalypse In-game content audio | Some sounds are AI generated. | MonoVision | - | Mar 18, 2026 | |
The Voynich Proyect In-game content arttext | This game includes a limited use of AI-generated assets, such as a few background images (including the poker room scene) and promotional drafts, created using tools like Leonardo AI. These elements were carefully reviewed, manually edited, and are only used in non-interactive visual contexts.
Additionally, AI tools were used to assist with spelling and grammar correction in the German, French, and Italian translations of the game's dialogue.
All main characters, UI elements, and story content were created by humans. No AI is used during real-time gameplay. | LeoShiro | - | Mar 18, 2026 | |
Imperial Bureaucracy Hero In-game content art | Most background images are created with the assistance of Stable Diffusion 1.5 and XL. Portraits, foreground/action art, and any writing are all 100% human. | Munitions Mori | - | Mar 18, 2026 | |
The B.L.O.O.M Initiative In-game content artaudio | AI was used to generate a small percentage of the graphics.
AI was used to generate some of the sounds, specifically the voice overs for the levels. | Trema-Coding | - | Mar 18, 2026 | |
MOSS Becoming Human Unclear textaudio | We have locally deployed DeepSeek, as well as text-to-speech and speech-to-text systems. | MOSS AI | - | Mar 18, 2026 | |
LABYBAN In-game content artaudio | Generative AI was used to generate the large images and certain UI elements. However, all the final images were manually retouched.
The music is original, but AI was used during the creation process. | Studio Gravenoire | - | Mar 18, 2026 | |
Galactic Space Guard In-game content text | We are using AI for the localization of Galactic Space Guard. It is also used for translating texts in the community section. So it is merely used for translation, the texts are still handwritten and translated in languages we are not capable of speaking. This is the only application of AI in Galactic Space Guard. | Gabrich Games | - | Mar 18, 2026 | |
Galactic Vibes In-game content art | Game contains AI generated textures. | Vibekontroll Gaming | - | Mar 18, 2026 | |
Galactic Simulator2: Stargate In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 41 | Mar 18, 2026 | |
Time Guard - The Red Menace In-game content art | Originally the game was developed in 800x600 resolution. Some backgrounds were upscaled using AI. | Zima software | 34 | Mar 18, 2026 | |
时流回忆录-凤鸣千秋 In-game content audioart | 本应用的音乐除部分免费商用素材外皆使用sunoAI生产。
本应用的部分美术场景由AI生成。 | 暴龙科技有限公司 | - | Mar 18, 2026 | |
루나 : 월영의 전쟁 Store/marketing art | Generative AI was used in some of the trailer footage and character modeling. | UBIS Inc. | 11 | Mar 18, 2026 | |
Fixing The Apocalypse In-game content artaudio | Oyunun toplumları temsilen tasvir eden görselleri ve belli başlı müzikler yapay zeka tarafından üretilmiş bulunmaktadır . | Reverse Reflection Interactive | - | Mar 18, 2026 | |
Journey Through the Undead In-game content audioart | AI was used in a very limited capacity, only for generating some voice lines, a small number of texture variations, and a few Steam store page images. All gameplay, code, environments, characters, animations, and overall game design were handcrafted manually by the developers. | Dazzling Divine | - | Mar 18, 2026 | |
Frontiers Reach : Battlespace In-game content audioart | I use a combination of AI generated voice, music, and some imagery for portraits and logos | Blind Alien Productions | - | Mar 18, 2026 | |
Project Enceladus In-game content audio | Yes, the game uses generative AI for voiceovers. Character voices were created using ElevenLabs during development, but no real-time AI generation occurs during gameplay. | Tamás Fülöp | - | Mar 18, 2026 | |
2nd EVE In-game content audiotext | All visual art, gameplay assets, music and written narrative were created by humans. No AI is used to generate content during gameplay. The game uses AI-generated voice acting for cinematic and in-game character dialogue. | Gamer Cloud | 20 | Mar 18, 2026 | |
No Time For Pants In-game content codeaudio | AI-assisted coding tools were part of the development process.
AI tools were used to assist the audio production of this game. | Pixel Push Inc | 32 | Mar 18, 2026 | |
Diffusion In-game content audio | Optional toggleable AI-generated voiceovers for ingame characters. There are not many voice lines and they are mostly heard during cutscenes only. This is a indie no-budget production. Sorry :-'( | R.C. | - | Mar 18, 2026 | |
Gravity Flip X In-game content artaudio | Cutscenes and music were designed and generated by AI tools. | YakHobuDev | - | Mar 18, 2026 | |
ヴィクトルズ・テスト・ナイト レーヴス Unclear | Some assets were originally generated using AI. | 727 Not Hound | 34 | Mar 18, 2026 | |
Polemista Unclear art | General 3D models from photo to prototype game. | Ludax Games | - | Mar 18, 2026 | |
Asteroids and Aliens In-game content artaudiocode | The Background Scenery Images on Each Level, but not all, were generated by myself using ChatGPT DALL-E.
The The Gameplay Enemy Sprites and Player are also generated by myself using ChatGPT DALL-E. Code and Particle Effects were done in Gamemaker Studio 2.
Music was composed using Suno Music.
No AI images, Music or code or any game elements are generated during gameplay.
No copyright content used. | JBJon | - | Mar 18, 2026 | |
Path To You In-game content codetext | This game uses generated AI for the following purposes
- To generate some of the game's program code
- To format text in the store to make it easier to read
- To translate text into languages other than Japanese
- However, the text rarely appears in the game
- No content or code is generated live during gameplay | gunsturn Inc. | - | Mar 18, 2026 | |
One More Experiment In-game content art | * Some image textures in the game environment are generated by ChatGPT Image Generator | Ambercrown Games | - | Mar 18, 2026 | |
The Wall Store/marketing art | AI was used to generate the cinematics of this visual novel so it could be much more realistic and immersive. | Dad and Son Games | - | Mar 18, 2026 | |
Xentra Station In-game content arttextcode | - Simple scripting, code optimization.
- Some generated background images (< 10%)
- All speech | Klemen Zagar | - | Mar 18, 2026 | |
Beacon 2010 Dev only code | 2个场景使用了AI辅助,解谜的代码部分使用了AI辅助 | 心跳立方 | - | Mar 18, 2026 | |
The Depths of Duskraven Manor In-game content artaudio | 2D character art and title screen was generated and enhanced from pre-production reference sketches drawn by the developer.
Some music in the game was generated utilizing Suno, and edited to fit the thematic elements of the game. | Apoptosis Games | - | Mar 18, 2026 | |
Silent Research In-game content artaudiocode | I have made the game mostly with AI. I used 3D mesh rendering websites, like Meshy for the assets. For the voice acting, I used Eleven Labs. The code I made with ChatGPT, everything is bought for and commercially licensed of course. | Eduard-Mihai Rusu | - | Mar 18, 2026 | |
Astroloot In-game content art | Most in-game sprites and item art in this game were generated using DALL·E. As a solo developer, generative AI tools allow me to create a breadth of visual content that would otherwise not have been possible. All assets were carefully selected, curated, and integrated to ensure they align with the game's vision and quality. | Andreas Hager Gaming | 560 | Mar 18, 2026 | |
War Flavor Store/marketing art | Developer used AI to create marketing materials, community assets, and store capsule images. | ArteGame | - | Mar 18, 2026 |