AI was used to generate game's logo and capsules
- Creator
- Sir Loin Studios
- Reviews
- -
- Added
- Mar 18, 2026
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AI was used to generate game's logo and capsules
Artificial intelligence has been used to support the development of this game. Primarily for refining in-game texts and generating UI elements. However, all core design, gameplay mechanics, and artistic direction have been crafted by hand. Everstead: Origins is the result of human creativity, supported by modern tools.
AI-generated artifacts
Some of the text on this game's store page, promotional descriptions, and metadata was created with the help of artificial intelligence tools during the development process. In addition, all of the music in the game (the lyrics for the main menu music were written by the developer) and some of the wall decorations were also created using AI. All content created by AI has been manually reviewed and edited by the developer for accuracy and style.
As part of the development of our game, we used artificial intelligence to generate some of the graphic assets, including character portraits, UI elements, and environmental visuals. This approach allowed us to quickly explore different artistic directions while maintaining a consistent visual identity that fits the game’s universe. AI served as a creative support tool, helping to enhance the visual experience without replacing the role of human artistic direction.
Some of the backgrounds are AI generated.
Some visuals were processed using AI rendering.
We are using ai just for logo design.
Artificial intelligence (AI) was used during the development of this game to generate concept art, apply graphic filters, and assist with debugging.
Some images used in the opening cutscene and some background music tracks were created with the assistance of generative AI tools during development and were reviewed and curated by the developer. The game does not use live AI generation during gameplay.
Game logo and menu image made with ai tools
AI tools were used to assist in creating this store page.
We use generative AI as a supportive tool—drafting boilerplate code, polishing in-game and marketing texts, and creating initial translations—then our team refines and validates every output to ensure the final content is high-quality, authentic, and true to our vision.
I am using plus licensed ChatGPT AI in order to create some of the Image elements.
This game uses AI technology for sketch-to-image generation. Players can draw sketches in-game and use AI models based on Stable Diffusion 1.5 to convert sketches into complete images. We use self-trained LoRA models to provide specific artistic styles. All AI-generated content is controlled through a strict prompt filtering system to ensure compliance with Steam's content policies.
To enhance the player experience, some of the game's visual assets were created using AI-generated content.
Some AI-generated images and avatars were used.
Use Ollama to assess the situation and publish in-game current affairs commentary based on it.
AI‑generated background images, sprite assets, and text are used.
Voiceovers in this game are generated using artificial intelligence technology.
AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack.
AI Usage Disclosure Some visual assets on this store page (such as promotional art or background images) were created with the assistance of AI image generation tools. These assets are used for illustrative and stylistic purposes only and do not represent in-game graphics or content. All gameplay systems, characters, and environments in the game itself are handcrafted by the development team.
We only used artificial intelligence in the in-game visuals and music.
AI was used the game description, game logo, and some of the game textures.
Cat-turret models in Tower Defence mission
Used to aid in the creation of marketing material.
We are utilising ElevenLabs’ text-to-speech tool, to generate some voice-over elements within Train Sim World 6. This is utilised in features such as training modules, as well as platform and onboard train announcements. All scripts and content are written by Dovetail Games staff, with ElevenLabs used to generate the audio in these instances.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
Steam page capsules use an AI-generated image for promotional purposes.
AI-generated content is used only in Steam Images and the main menu images in the game.
Some of the promotional images on the store page are AI-generated.
Voice-acting
This game contains AI-generated content on the game cover.
Used to generate capsules for the store page.
AI-generated artifacts
Some promotional images and visual assets on the Steam store page were generated or enhanced using AI tools.
Embassy Says No uses a local LLM to generate unique replies for every player and enables you to interview the visa applicant via the chat function.
In our game, you’ll need to interact with customers, whose responses are generated by AI. The AI is designed to assume a specific persona to deliver the most realistic simulation of customer interactions.
This game features interactive dialogue powered by large language models, creating natural conversations with the player. It also includes AI-driven voice synthesis, allowing characters to speak and respond with lifelike expression.
songs generated by AI.
Generative AI is used to create in-game movie posters, icons, and environmental textures.
Some images were generated with artificial intelligence using ChatGPT (OpenAI) and adapted for use within the game.
AI was used to generate music for the video, as well as for translation into various languages.
The names for the slimes were generated by AI and some of the artwork in the steam page was made by AI. Everything else is hand made.
We make use of AI-powered tools during the promotional process of our game. AI plays a supportive role in generating content for store pages, marketing materials, and community posts. All content produced with the help of AI is reviewed and refined by our team before being finalized.
AI tools were only used during the development phase to generate background artwork and some character illustrations. No live AI-generated content or code is created during gameplay.
This game uses AI-assisted tools in the development of art assets. As a solo indie developer, I utilize AI to enhance workflow efficiency while maintaining creative direction and manual refinement of all final assets.
AI was used to create menu icons and buttons images
I Used Ai to Generate Art work for some backgrounds in the game where its used inside the station computer , and the intro video animation .
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Island Market Simulator Store/marketing art | AI was used to generate game's logo and capsules | Sir Loin Studios | - | Mar 18, 2026 | |
Everstead: Origins In-game content textart | Artificial intelligence has been used to support the development of this game. Primarily for refining in-game texts and generating UI elements. However, all core design, gameplay mechanics, and artistic direction have been crafted by hand. Everstead: Origins is the result of human creativity, supported by modern tools. | Beaver Fever Games | - | Mar 18, 2026 | |
30 DAYS. ALONE. ADRIFT. Unclear | AI-generated artifacts | Saito Soki | - | Mar 18, 2026 | |
Master of Cigkofte In-game content textaudioart | Some of the text on this game's store page, promotional descriptions, and metadata was created with the help of artificial intelligence tools during the development process. In addition, all of the music in the game (the lyrics for the main menu music were written by the developer) and some of the wall decorations were also created using AI. All content created by AI has been manually reviewed and edited by the developer for accuracy and style. | Skunkworks Studios | 21 | Mar 18, 2026 | |
Legends Esport Manager In-game content art | As part of the development of our game, we used artificial intelligence to generate some of the graphic assets, including character portraits, UI elements, and environmental visuals. This approach allowed us to quickly explore different artistic directions while maintaining a consistent visual identity that fits the game’s universe. AI served as a creative support tool, helping to enhance the visual experience without replacing the role of human artistic direction. | Waezen Games | - | Mar 18, 2026 | |
Raidbound In-game content art | Some of the backgrounds are AI generated. | Rustin Robinson | - | Mar 18, 2026 | |
Sim Hospital In-game content art | Some visuals were processed using AI rendering. | Dao Studio | 42 | Mar 18, 2026 | |
Library Simulator In-game content art | We are using ai just for logo design. | Dusty Shelf Studio | - | Mar 18, 2026 | |
Wild West Supermarket Simulator Dev only artcode | Artificial intelligence (AI) was used during the development of this game to generate concept art, apply graphic filters, and assist with debugging. | SunDust | 157 | Mar 18, 2026 | |
The Borderless In-game content artaudio | Some images used in the opening cutscene and some background music tracks were created with the assistance of generative AI tools during development and were reviewed and curated by the developer. The game does not use live AI generation during gameplay. | New Eden Games | - | Mar 18, 2026 | |
Trump Horror Store/marketing art | Game logo and menu image made with ai tools | Tero Lunkka | 16 | Mar 18, 2026 | |
Pill It Up! Store/marketing | AI tools were used to assist in creating this store page. | STF Gaming | - | Mar 18, 2026 | |
Beer Onsen Resort In-game content codetext | We use generative AI as a supportive tool—drafting boilerplate code, polishing in-game and marketing texts, and creating initial translations—then our team refines and validates every output to ensure the final content is high-quality, authentic, and true to our vision. | Green Tea Bee Studio | - | Mar 18, 2026 | |
College Simulator: Who is the Killer? Store/marketing art | I am using plus licensed ChatGPT AI in order to create some of the Image elements. | Queen | - | Mar 18, 2026 | |
AI PAINTER: Painting Simulator Live AI art | This game uses AI technology for sketch-to-image generation. Players can draw sketches in-game and use AI models based on Stable Diffusion 1.5 to convert sketches into complete images. We use self-trained LoRA models to provide specific artistic styles.
All AI-generated content is controlled through a strict prompt filtering system to ensure compliance with Steam's content policies. | Magic Cat | - | Mar 18, 2026 | |
慧音的寺子屋 ~ A Schoolhouse in Gensokyo In-game content art | To enhance the player experience, some of the game's visual assets were created using AI-generated content. | The Creator Workgroup | 17 | Mar 18, 2026 | |
Underworld Tycoon In-game content art | Some AI-generated images and avatars were used. | FishJoy | - | Mar 18, 2026 | |
Electoral Empire: Vote to Rule, Lie to Shine Unclear | Use Ollama to assess the situation and publish in-game current affairs commentary based on it. | Water Wood Games | - | Mar 18, 2026 | |
新宝島トーアの新天地開拓記 arttext | AI‑generated background images, sprite assets, and text are used. | kanban-cloud | - | Mar 18, 2026 | |
Blossom’s Grove: An English-Learning Game In-game content audio | Voiceovers in this game are generated using artificial intelligence technology. | Illuminant Studios | 28 | Mar 18, 2026 | |
Prison Escape Simulator: Dig Out In-game content artaudio | AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack. | Digital Melody | 935 | Mar 18, 2026 | |
Smoke Shop Simulator In-game content art | AI Usage Disclosure
Some visual assets on this store page (such as promotional art or background images) were created with the assistance of AI image generation tools. These assets are used for illustrative and stylistic purposes only and do not represent in-game graphics or content. All gameplay systems, characters, and environments in the game itself are handcrafted by the development team. | Anka Games | - | Mar 18, 2026 | |
Console Store Simulator In-game content artaudio | We only used artificial intelligence in the in-game visuals and music. | Bear Games | - | Mar 18, 2026 | |
Ham's Game Store Simulator In-game content textart | AI was used the game description, game logo, and some of the game textures. | Hambone Games | - | Mar 18, 2026 | |
Beyond Faded Voices In-game content art | Cat-turret models in Tower Defence mission | Alexoid Studio | - | Mar 18, 2026 | |
GLORB Store/marketing art | Used to aid in the creation of marketing material. | Pebbles Games | - | Mar 18, 2026 | |
Train Sim World® 6 In-game content audio | We are utilising ElevenLabs’ text-to-speech tool, to generate some voice-over elements within Train Sim World 6. This is utilised in features such as training modules, as well as platform and onboard train announcements. All scripts and content are written by Dovetail Games staff, with ElevenLabs used to generate the audio in these instances. | Dovetail Games | 951 | Mar 18, 2026 | |
Music Producer Tycoon Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Harmonia Games | - | Mar 18, 2026 | |
Gun Shop Manager Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Aiolos Studios | 12 | Mar 18, 2026 | |
Tiger Simulator Store/marketing art | Steam page capsules use an AI-generated image for promotional purposes. | Guyish | - | Mar 18, 2026 | |
Donut Shop Simulator Store/marketing art | AI-generated content is used only in Steam Images and the main menu images in the game. | Manas Games | - | Mar 18, 2026 | |
猫之屋 Cat Home Store/marketing art | Some of the promotional images on the store page are AI-generated. | Yaokemon | - | Mar 18, 2026 | |
Up To Divine In-game content audio | Voice-acting | GHSPG | - | Mar 18, 2026 | |
Sporting Goods Shop In-game content art | This game contains AI-generated content on the game cover. | Business Tycoon | 77 | Mar 18, 2026 | |
Unhinged Pet Store Simulator Store/marketing art | Used to generate capsules for the store page. | BH Studios | - | Mar 18, 2026 | |
CAR DEALER TYCOON Unclear | AI-generated artifacts | GMSoft | - | Mar 18, 2026 | |
Ice Cream Shop Simulator Store/marketing art | Some promotional images and visual assets on the Steam store page were generated or enhanced using AI tools. | Nexars Studio | - | Mar 18, 2026 | |
Embassy Says No Live AI text | Embassy Says No uses a local LLM to generate unique replies for every player and enables you to interview the visa applicant via the chat function. | Appelmoes | - | Mar 18, 2026 | |
Night Shift Customer Live AI text | In our game, you’ll need to interact with customers, whose responses are generated by AI. The AI is designed to assume a specific persona to deliver the most realistic simulation of customer interactions. | zefir3 | - | Mar 18, 2026 | |
Persona Shell Live AI textaudio | This game features interactive dialogue powered by large language models, creating natural conversations with the player.
It also includes AI-driven voice synthesis, allowing characters to speak and respond with lifelike expression. | 遊樂黨 Yo!DawnLa | 14 | Mar 18, 2026 | |
What Could Go Wrong? In-game content audio | songs generated by AI. | Entertainment Software International | - | Mar 18, 2026 | |
Super Movie Tycoon In-game content art | Generative AI is used to create in-game movie posters, icons, and environmental textures. | Yuedong Game | 318 | Mar 18, 2026 | |
Videoclub Simulator In-game content art | Some images were generated with artificial intelligence using ChatGPT (OpenAI) and adapted for use within the game. | willstargames | - | Mar 18, 2026 | |
Hate You In-game content audiotext | AI was used to generate music for the video, as well as for translation into various languages. | PALINI | 19 | Mar 18, 2026 | |
Slime Store Simulator Store/marketing textart | The names for the slimes were generated by AI and some of the artwork in the steam page was made by AI. Everything else is hand made. | Wumbology Games | - | Mar 18, 2026 | |
Farm Supply Simulator 25 Store/marketing arttext | We make use of AI-powered tools during the promotional process of our game. AI plays a supportive role in generating content for store pages, marketing materials, and community posts. All content produced with the help of AI is reviewed and refined by our team before being finalized. | Superwolf Game Studio | 22 | Mar 18, 2026 | |
Grandfather’s Bakery In-game content art | AI tools were only used during the development phase to generate background artwork and some character illustrations. No live AI-generated content or code is created during gameplay. | apexeffectstudio | - | Mar 18, 2026 | |
Tramp: Become President In-game content art | This game uses AI-assisted tools in the development of art assets. As a solo indie developer, I utilize AI to enhance workflow efficiency while maintaining creative direction and manual refinement of all final assets. | Elif Games | - | Mar 18, 2026 | |
Helicopter Simulator 2025 - Real Flight PC/VR In-game content art | AI was used to create menu icons and buttons images | Helicopter Simulator | 13 | Mar 18, 2026 | |
The Gas N’ Grind In-game content art | I Used Ai to Generate Art work for some backgrounds in the game where its used inside the station computer , and the intro video animation . | AyuoDev | - | Mar 18, 2026 |