The main screen of the game has been designed by AI.
- Creator
- Maria Emilia Sandu
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 26,545 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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The main screen of the game has been designed by AI.
This was used to assist with a few images, an asset, and a couple of store capsules for added polish.
Part of the text on the store page was translated using AI.
Part of art workflow, use as stock images to draw over and photo bash. Use ChatGPT to elaborate idea into description, general programming helper, proof-reader and translator.
This game was 100% human-programmed. Some images were generated for Steam capsules and simple backgrounds.
We utilized AI to design the capsules for the game's store page.
Artificial intelligence has been utilized to create the designs for the game
Some musical themes were created with the help of AI.
The app uses generated AI images: - Pixel wallpapers - Panda images in onboarding - Panda Habit icon in menu
AI assisted creation of game scenes, monsters, skill icons, item icons, and other content.
AI was used for store page assets, nothing else.
We use AI to generate content description for our Steam store as well as marketing materials.
This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.
Only some scenes utilized AI-aided drawing.
AI-generated text for gameplay and marketing purposes.
Armored Rail uses AI-generated content liberally. The game code is created using industry standard tools like Claude Code and Windsurf. Art assets are created using generative AI (textures, images and meshes). Music and sound effects are human made.
AI generation assistance is used in game art
Some prop designs and background materials in this game are generated by AI intelligence, giving players a unique visual experience.
Music in this game was generated by AI.
AI technology is utilized for the images.
This game utilized AI tools during development to create pre-rendered content, including some music, sound effects, and 3D models. These AI-assisted assets were carefully curated and refined by the developer to ensure they meet the highest standards and fit seamlessly into the game's experience. No live AI generation occurs during gameplay, and all content is pre-rendered and finalized before being included in the game.
AI-generated art objects
The game contains some images, such as terrain types, generated by AI.
This Game uses AI to generate the background in the cover image, and then altered to fit aesthetics.
The background music of this game uses assets from Soundraw.
AI was used for : - Card Template - Card Thumbnails - Artefact Icons - Status Icons - Personal logo
We openly disclose that AI is used in the production of content for this game, including some icons, audio files, translations, and assistance with writing item descriptions and quests. As the game continues to develop, we plan to gradually replace AI-assisted content with original content created by artists and other professionals.
Some of the pictures in game store page is produced by AI.
the pictures are AI-generated
This game features art and music generated with the assistance of AI tools provided by platforms that ensure fair compensation to their contributing artists. This approach allows us to blend cutting-edge technology with creative expression while respecting and supporting the artistic community.
We used for for a few item generation icons, and banner.
In this work, AI-generated images are primarily used for character design and as reference sketches for the following characters: Deeba Buddy City Official Joslinbell’s wheelchair The procedure is as follows: Based on detailed world-building settings, prompts are created and input into Dall-E 3 to generate images multiple times. A single output image—or a combination of several output images—is then used as a reference sketch to create pixel art. In addition, except for some parts, the map background images are also generated by creating prompts from the world-building settings and inputting them into Dall-E 3. The resulting images are then used as reference sketches to produce pixel art. By following this method, while we leverage AI-generated images, the final designs are all completed as pixel art by human hands. Regarding Intellectual Property We respect intellectual property rights and are committed to providing an original, high-quality gaming experience. If, by any chance, there is any content that may infringe on someone’s rights or cause confusion for players, please contact us through comments or messages. We promise to promptly review the situation and make any necessary corrections.
Some assets are created with the help of AI
I believe the AI can create the best experience for the player, specificaly for this kind of game where the conversation is central. In this game AI is used to generate text responses to make the character dynamically respond like humans. This differs from previously available technologies since all responses are tailored to this player input.
None, just used in store page for images
- The rest of the game (game design, code, visual assets, story, text, etc.) was not created using generative AI. - The AI does not participate in real-time gameplay and does not generate content for the user.
Some of the background music is generated using Suno
The trailer music and some game music have be done with AI programs.
We used AI to generate pre-rendered content for this game. for example some icons. and we used ai for get some advice. We have NOT use AI to live-generate content or code during gameplay yet.
Ai Generated Pictures and some textures and voices.All is placeholder and intended to be changed
Voice overs
Used chat got to. Generate 3 pictures for my video story, 1. A yatch sailing on a sea 2. A news paper fake news about the name of the game 3. A news paper fake info saying dream killer related to the narration of the game to immerse the players more into a story view. All fictional. I used them on the videos.
Using artificial intelligence technology to generate some art materials
This game contains AI-assisted artwork.
Some background images and a few music are generated by AI
In Occultus Vitae, AI is used to pre-generate the game’s music, creating a haunting and immersive soundtrack. The AI-composed tracks are tailored to enhance the eerie atmosphere and align with the game’s dark and suspenseful themes, adding depth to the overall experience.
Some of the arts are made using A.I.
Suno.ai was utilized to compose the game's background music (BGM)
Background music and background images in the game were produced through Generative AI.
Store page capsule was generated using AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Anti-Invasion Warfare In-game content art | The main screen of the game has been designed by AI. | Maria Emilia Sandu | - | Mar 18, 2026 | |
Slumber Party Store/marketing art | This was used to assist with a few images, an asset, and a couple of store capsules for added polish. | 70BB | - | Mar 18, 2026 | |
The Yard of Solace. 慰藉之庭 In-game content text | Part of the text on the store page was translated using AI. | Noisechips | - | Mar 18, 2026 | |
Mythara Chronicles Dev only textcodeart | Part of art workflow, use as stock images to draw over and photo bash.
Use ChatGPT to elaborate idea into description, general programming helper, proof-reader and translator. | Wind Arthouse | - | Mar 18, 2026 | |
Sea Bikers Store/marketing art | This game was 100% human-programmed. Some images were generated for Steam capsules and simple backgrounds. | 8º Arte Games | - | Mar 18, 2026 | |
Amaroo's Christmas Market Simulator Store/marketing art | We utilized AI to design the capsules for the game's store page. | Croissant Games | - | Mar 18, 2026 | |
Tonya The Killer In-game content art | Artificial intelligence has been utilized to create the designs for the game | Gowi Game Studios | - | Mar 18, 2026 | |
Schematic Void In-game content audio | Some musical themes were created with the help of AI. | Meowton Games | 28 | Mar 18, 2026 | |
Cutie Panda In-game content art | The app uses generated AI images:
- Pixel wallpapers
- Panda images in onboarding
- Panda Habit icon in menu | Happy Solutions | - | Mar 18, 2026 | |
星河仙道 Immortal Path In-game content art | AI assisted creation of game scenes, monsters, skill icons, item icons, and other content. | HontuStudio | - | Mar 18, 2026 | |
Cheese Racer Store/marketing art | AI was used for store page assets, nothing else. | CheeseSteak | - | Mar 18, 2026 | |
Baghead Store/marketing text | We use AI to generate content description for our Steam store as well as marketing materials. | TwoCool Studios | - | Mar 18, 2026 | |
Gold Miner: Return to Glory In-game content art | This game uses pre-generated AI only for certain 2D background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay. | Rokito Games | 17 | Mar 18, 2026 | |
私の娘 は話すことができません In-game content art | Only some scenes utilized AI-aided drawing. | Ka Yu GAME | - | Mar 18, 2026 | |
HuntNPrey In-game content text | AI-generated text for gameplay and marketing purposes. | CoLab Games | - | Mar 18, 2026 | |
Armored Rail In-game content artcode | Armored Rail uses AI-generated content liberally. The game code is created using industry standard tools like Claude Code and Windsurf. Art assets are created using generative AI (textures, images and meshes).
Music and sound effects are human made. | 6digit studio | - | Mar 18, 2026 | |
恋爱猪脚饭 In-game content art | AI generation assistance is used in game art | likeyou游戏 | 339 | Mar 18, 2026 | |
Pocket Oracle In-game content art | Some prop designs and background materials in this game are generated by AI intelligence, giving players a unique visual experience. | wanme times | - | Mar 18, 2026 | |
Cosmorbit In-game content audio | Music in this game was generated by AI. | World Console | - | Mar 18, 2026 | |
TOKYO OVERDRIVE Store/marketing art | AI technology is utilized for the images. | FUNAKI GAMES | - | Mar 18, 2026 | |
The Corn Maze In-game content audioart | This game utilized AI tools during development to create pre-rendered content, including some music, sound effects, and 3D models. These AI-assisted assets were carefully curated and refined by the developer to ensure they meet the highest standards and fit seamlessly into the game's experience. No live AI generation occurs during gameplay, and all content is pre-rendered and finalized before being included in the game. | Wild Wizard Studios | 13 | Mar 18, 2026 | |
ORE MARKET MASTERS SIMULATOR In-game content art | AI-generated art objects | Baker Game Forge | - | Mar 18, 2026 | |
Age of History II Definitive Edition In-game content art | The game contains some images, such as terrain types, generated by AI. | Łukasz Jakowski | 1.8k | Mar 18, 2026 | |
Super Silent Sensei In-game content art | This Game uses AI to generate the background in the cover image, and then altered to fit aesthetics. | Elmeryn Studios | - | Mar 18, 2026 | |
Breachwalk Survivor In-game content audio | The background music of this game uses assets from Soundraw. | MimicMimijeok | - | Mar 18, 2026 | |
Cave Crusade In-game content art | AI was used for :
- Card Template
- Card Thumbnails
- Artefact Icons
- Status Icons
- Personal logo | LunarTailBlazer | - | Mar 18, 2026 | |
World of Eggs: Idle Adventures In-game content artaudiotext | We openly disclose that AI is used in the production of content for this game, including some icons, audio files, translations, and assistance with writing item descriptions and quests.
As the game continues to develop, we plan to gradually replace AI-assisted content with original content created by artists and other professionals. | SQRT Games | 226 | Mar 18, 2026 | |
Drone Modern Warfare Store/marketing art | Some of the pictures in game store page is produced by AI. | AndyKwok008 | - | Mar 18, 2026 | |
КВАДРОБЕРЫ Store/marketing art | the pictures are AI-generated | STuNT | 20 | Mar 18, 2026 | |
Wild Snap In-game content artaudio | This game features art and music generated with the assistance of AI tools provided by platforms that ensure fair compensation to their contributing artists. This approach allows us to blend cutting-edge technology with creative expression while respecting and supporting the artistic community. | Caracolex | 15 | Mar 18, 2026 | |
Papercraft Tactics art | We used for for a few item generation icons, and banner. | AGE Zero | - | Mar 18, 2026 | |
Shoestrings Story In-game content art | In this work, AI-generated images are primarily used for character design and as reference sketches for the following characters:
Deeba
Buddy
City Official
Joslinbell’s wheelchair
The procedure is as follows:
Based on detailed world-building settings, prompts are created and input into Dall-E 3 to generate images multiple times.
A single output image—or a combination of several output images—is then used as a reference sketch to create pixel art.
In addition, except for some parts, the map background images are also generated by creating prompts from the world-building settings and inputting them into Dall-E 3. The resulting images are then used as reference sketches to produce pixel art.
By following this method, while we leverage AI-generated images, the final designs are all completed as pixel art by human hands.
Regarding Intellectual Property
We respect intellectual property rights and are committed to providing an original, high-quality gaming experience.
If, by any chance, there is any content that may infringe on someone’s rights or cause confusion for players, please contact us through comments or messages. We promise to promptly review the situation and make any necessary corrections. | KITTYPOOL | - | Mar 18, 2026 | |
Galaxidia Unclear | Some assets are created with the help of AI | Edvinas Matulaitis | - | Mar 18, 2026 | |
Psynostic Live AI text | I believe the AI can create the best experience for the player, specificaly for this kind of game where the conversation is central. In this game AI is used to generate text responses to make the character dynamically respond like humans. This differs from previously available technologies since all responses are tailored to this player input. | kiligamejaro | - | Mar 18, 2026 | |
Clash Of Emojis Store/marketing art | None, just used in store page for images | Pixel Moon Studios | - | Mar 18, 2026 | |
Cybreach general | - The rest of the game (game design, code, visual assets, story, text, etc.) was not created using generative AI.
- The AI does not participate in real-time gameplay and does not generate content for the user. | Jes Games | - | Mar 18, 2026 | |
Regex Game In-game content audio | Some of the background music is generated using Suno | ZeroBitCode | 11 | Mar 18, 2026 | |
Gangs of Neo Tokyo In-game content audio | The trailer music and some game music have be done with AI programs. | Rubilaxe | - | Mar 18, 2026 | |
Aether Effect In-game content art | We used AI to generate pre-rendered content for this game.
for example some icons. and we used ai for get some advice.
We have NOT use AI to live-generate content or code during gameplay yet. | Dreamtowards | - | Mar 18, 2026 | |
Manifest369 In-game content artaudio | Ai Generated Pictures and some textures and voices.All is placeholder and intended to be changed | ManifestStudios | - | Mar 18, 2026 | |
Truth or Dare Unclear audio | Voice overs | Mixa Vision | - | Mar 18, 2026 | |
Stranded Island In-game content art | Used chat got to. Generate 3 pictures for my video story,
1. A yatch sailing on a sea
2. A news paper fake news about the name of the game
3. A news paper fake info saying dream killer related to the narration of the game to immerse the players more into a story view.
All fictional. I used them on the videos. | Circlesgames | - | Mar 18, 2026 | |
Hidden Cats of Shanghai Store/marketing art | Using artificial intelligence technology to generate some art materials | Magic Cat | - | Mar 18, 2026 | |
Aconitum In-game content art | This game contains AI-assisted artwork. | Conceptual Cage | - | Mar 18, 2026 | |
Poop on RED In-game content artaudio | Some background images and a few music are generated by AI | Cheng Li | - | Mar 18, 2026 | |
Occultus Vitae - Hidden Life In-game content audio | In Occultus Vitae, AI is used to pre-generate the game’s music, creating a haunting and immersive soundtrack. The AI-composed tracks are tailored to enhance the eerie atmosphere and align with the game’s dark and suspenseful themes, adding depth to the overall experience. | Place2Start Studio | - | Mar 18, 2026 | |
Rip & Tear In-game content art | Some of the arts are made using A.I. | CJ | 10 | Mar 18, 2026 | |
The Heretics In-game content audio | Suno.ai was utilized to compose the game's background music (BGM) | Ludens Gaming | - | Mar 18, 2026 | |
엑설런트 러브코미디 In-game content audioart | Background music and background images in the game were produced through Generative AI. | 유진게임즈 | - | Mar 18, 2026 | |
Santa Gamepaper Store/marketing art | Store page capsule was generated using AI. | Nadia JuM GameN | - | Mar 18, 2026 |