Players will not use AI directly, I only used AI to generate some of the game's illustrations.
- Creator
- DontTellGames
- Reviews
- -
- Added
- Mar 18, 2026
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Players will not use AI directly, I only used AI to generate some of the game's illustrations.
Some Artwork
Some paintings.
Silks of Mind only uses AI-generated images for promotional artwork and a small percentage of in-game assets.
AI-generated photos are used for the in-game poster images.
I drew the backgrounds and passed them through the AI, regarding the animations and others they were done 100% by me
AI was used to create voiceovers and image material for marketing purposes. No AI was used in the game itself.
Game assets
Game assets
Made Logo, MainMenu image by Stable Diffusion AI.
Photoshop generative fill for some store page elements, mostly used for recovering/filling in gaps, and some backgrounds
The AI generates responses to the player's interrogations.
AI is used to assist with English translation. All translated text is ultimately reviewed and edited by humans.
AI is used in the generation of the image asset that is used for game promotion and as the games' main menu, as well as some ingame items and weapons.
May be used in some images.
AI illustrations are generated using original illustrations.
AI was used to create mural images and 3 musical themes.
Artificial intelligence was used only to assist in the creation of pre-rendered images and voice acting for the main character. No AI is used during gameplay.
We used AI to help beautify the text content.
The game's backgrounds are started as public domain AI generations and, cropped, shaded, altered & animated by hand. ChatGPT has been used to translate elvish to phonetic english to be voice recorded for parts of a fantasy radio programme.
AI It was used to generate most of the voices for the game and for some of the images visible in the game
AI to generate ideas for monsters, characters designs and mechanics of the game.
In this game, voice acting was adopted using artificial intelligence, and some models were created using artificial intelligence
Generative AI was used to generate an initial draft of some icons and images used in the game. These initial versions were all later modified and improved upon.
The store pages primarily feature AI-generated text. Within the game, all voiceovers are created using AI, and certain meshes have been generated through AI as well.
AI was used to generate 3 scripts.
It has various images or texts that were created by AI.
The original illustration is loaded and the illustration is generated by AI.
This game is driven by embedding AI. This “AI” is not generative AI. The NLP (Natural Language Processing), that characterize similarity between player input text and prepared scenario pattern, is used. All of contents in this game was made by developer.
AI is used to generate various assets used in the project. This includes but, is not limited to: cars, trucks, people, cutscenes, sounds, audio.
本遊戲的角色立繪、事件 CG 以及動畫演出,皆以 AI 技術生成為基礎,並由製作人進行細緻修飾與後製,以確保整體美術品質。 In this game, the use of AI-generated content is limited to certain backgrounds, prop images, and scene CGs, which are produced by processing outputs from Midjourney.
AI was used to create some of the images and 3d models.
The developers used generative AI tools during the development of this game. AI was used to help create some visual assets, background images, and early concept art. All generated materials were reviewed, edited, and integrated into the game by the development team. AI is not used during gameplay and does not generate story content, dialogue, or player interactions in real time. All characters, narrative, gameplay systems, and design decisions were created by the developers. No player data is collected or processed by AI systems.
1.Partial text adjustment was assisted by AI. 2.Some images were modified in style using AI based on commercially available materials. 3.A small number of images were generated by AI
AI is used to translate the store page.
使用AI绘制了人物立绘等
Used AI to create some item textures
Voice overs were pre-generated before the build with authorized AI voices provided by https://elevenlabs.io/
The partial UI display content of the game is generated by AI and then adjusted manually.
AI was used to create the capsules for the game's store page.
Some background images were created using AI.
Backgrounds were created from AI generated images, which were then modified by hand to obtain their final pixel art form.
The game uses AI-generated images. Some character's voices are AI-generated. Some texts are assisted by artificial intelligence.
I used a paid subscription of midjourney for the images of the backgrounds and the characters. Nothing is generated in real time. And the code was made all by hand. I also used some pictures for the game page.
Game allows player to use voice as a main input tool. To achieve great quality of speech to text, a base version of openai's whisper model is used. Model: https://openaipublic.azureedge.net/main/whisper/models/ed3a0b6b1c0edf879ad9b11b1af5a0e6ab5db9205f891f668f8b0e6c6326e34e/base.pt Repository with license: https://github.com/openai/whisper The content seen in the game is not live-generated. The player's input is embedded into a vector through a small model with 278M parameters. Model: https://huggingface.co/sentence-transformers/paraphrase-multilingual-mpnet-base-v2 Then, the game uses Faiss to match the player's input to known, predefined inputs. Each of those describes a reaction and change in the state of the game. Repository and License: https://github.com/facebookresearch/faiss Icon was made with local diffusion model.
The character image on the main menu is drawn by AI
Part of the code was created using Unity Muse.
This game contains AI art assets for both characters and backgrounds that have been generated via Perchance using text descriptions. This was done on a purely financial basis as a one-person indie studio. None of the Art is Illegal or infringing and there is also no live-generated AI content The game contains no other AI assets, such as code or sound, which were created by humans
AI-generated art
In Nora Wanna Rise, we have embraced an innovative approach to the creation of our menu visuals by leveraging generative artificial intelligence to design unique and captivating images. Utilizing DALL-E, a cutting-edge AI technology, we generated original illustrations that enhance the visual experience of the game without directly impacting gameplay. This targeted use of generative AI allowed us to create visually distinct and memorable menus, adding a layer of originality and innovation to Nora Wanna Rise. This aspect of the game's design highlights our commitment to exploring new technologies to enhance the overall aesthetics and atmosphere, while staying true to an immersive and engaging gameplay experience. We would like to clarify that the use of AI in Nora Wanna Rise is limited to the creation of menu images. This approach allows us to present players with innovative and aesthetically pleasing visuals, thereby contributing to an improved user experience from the very first screen.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Within : Hannah's Journey In-game content art | Players will not use AI directly, I only used AI to generate some of the game's illustrations. | DontTellGames | - | Mar 18, 2026 | |
Strike Protocol Unclear art | Some Artwork | GLOBAL DODO ENTERTAINMENT | - | Mar 18, 2026 | |
Escape from the Cannibal Family Unclear art | Some paintings. | riinwin | 17 | Mar 18, 2026 | |
Silks of Mind In-game content art | Silks of Mind only uses AI-generated images for promotional artwork and a small percentage of in-game assets. | Adrián Razola | - | Mar 18, 2026 | |
Mayonaka 10 chome - 迷央十丁目 In-game content art | AI-generated photos are used for the in-game poster images. | Zw Studio | 59 | Mar 18, 2026 | |
Megan's Adventure In-game content art | I drew the backgrounds and passed them through the AI, regarding the animations and others they were done 100% by me | LAGA | - | Mar 18, 2026 | |
Hijack Jump Store/marketing audioart | AI was used to create voiceovers and image material for marketing purposes. No AI was used in the game itself. | fiftyfive development OHG | - | Mar 18, 2026 | |
Elven Rivers 4: Raging Waves Unclear | Game assets | 8floor ltd | - | Mar 18, 2026 | |
Emergency Crew 4: Call of the Ancestors Unclear | Game assets | 8floor ltd | - | Mar 18, 2026 | |
PROJECT : DEBUG Store/marketing art | Made Logo, MainMenu image by Stable Diffusion AI. | GARDENRIVER | - | Mar 18, 2026 | |
NaturesAscendancy Store/marketing art | Photoshop generative fill for some store page elements, mostly used for recovering/filling in gaps, and some backgrounds | NextHorizonGames | - | Mar 18, 2026 | |
AI探案集 Live AI text | The AI generates responses to the player's interrogations. | Zane Studio | - | Mar 18, 2026 | |
DigDigDrill In-game content text | AI is used to assist with English translation.
All translated text is ultimately reviewed and edited by humans. | Toorai | 566 | Mar 18, 2026 | |
Solstice In-game content art | AI is used in the generation of the image asset that is used for game promotion and as the games' main menu, as well as some ingame items and weapons. | Nella Games | - | Mar 18, 2026 | |
ふじさんのぼり Unclear art | May be used in some images. | JIYUTORISEI | - | Mar 18, 2026 | |
救済!粛清サークル ~The Purge Club~ Unclear art | AI illustrations are generated using original illustrations. | CyberStep, Inc. | - | Mar 18, 2026 | |
I am etheric In-game content artaudio | AI was used to create mural images and 3 musical themes. | Erick Alejandro Perez Orona | - | Mar 18, 2026 | |
Tung Tung Tung Sahur In-game content artaudio | Artificial intelligence was used only to assist in the creation of pre-rendered images and voice acting for the main character. No AI is used during gameplay. | Creepy Pixel Studio | - | Mar 18, 2026 | |
Lost Horizon: Sky Relics In-game content text | We used AI to help beautify the text content. | Perseverance Games | - | Mar 18, 2026 | |
Brownie's Adventure 2 In-game content artaudiotext | The game's backgrounds are started as public domain AI generations and, cropped, shaded, altered & animated by hand.
ChatGPT has been used to translate elvish to phonetic english to be voice recorded for parts of a fantasy radio programme. | Beardy Ramblin Games | - | Mar 18, 2026 | |
Kingdom Of Peace In-game content audioart | AI It was used to generate most of the voices for the game and for some of the images visible in the game | Prosuntal Games Studio | 25 | Mar 18, 2026 | |
Lutarus Dev only art | AI to generate ideas for monsters, characters designs and mechanics of the game. | El Wen Chalax | - | Mar 18, 2026 | |
In winter: a new apartment In-game content audio | In this game, voice acting was adopted using artificial intelligence, and some models were created using artificial intelligence | BSZ | - | Mar 18, 2026 | |
Tribute In-game content art | Generative AI was used to generate an initial draft of some icons and images used in the game. These initial versions were all later modified and improved upon. | Conni'co | - | Mar 18, 2026 | |
ClaustrophobicCrypt In-game content textaudioart | The store pages primarily feature AI-generated text. Within the game, all voiceovers are created using AI, and certain meshes have been generated through AI as well. | CelestiaDominance | - | Mar 18, 2026 | |
UKNON Jones & Guynelk 2 Dev only code | AI was used to generate 3 scripts. | Guynelk ROSAMONT | - | Mar 18, 2026 | |
Mystery Escape Unclear arttext | It has various images or texts that were created by AI. | Elite Games | - | Mar 18, 2026 | |
ココロシャッフル - Spirit Swap - In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Inverted Angel Live AI text | This game is driven by embedding AI. This “AI” is not generative AI. The NLP (Natural Language Processing), that characterize similarity between player input text and prepared scenario pattern, is used. All of contents in this game was made by developer. | SCIKA | 562 | Mar 18, 2026 | |
Lot Lizard In-game content artaudio | AI is used to generate various assets used in the project. This includes but, is not limited to: cars, trucks, people, cutscenes, sounds, audio. | MisledUtopia | - | Mar 18, 2026 | |
戀戀寶島~雨港再世奇緣~ In-game content art | 本遊戲的角色立繪、事件 CG 以及動畫演出,皆以 AI 技術生成為基礎,並由製作人進行細緻修飾與後製,以確保整體美術品質。
In this game, the use of AI-generated content is limited to certain backgrounds, prop images, and scene CGs, which are produced by processing outputs from Midjourney. | TUKUMO Production | - | Mar 18, 2026 | |
Archipelago: Island Survival In-game content art | AI was used to create some of the images and 3d models. | FrostFire | - | Mar 18, 2026 | |
Hell of a lie In-game content art | The developers used generative AI tools during the development of this game.
AI was used to help create some visual assets, background images, and early concept art. All generated materials were reviewed, edited, and integrated into the game by the development team.
AI is not used during gameplay and does not generate story content, dialogue, or player interactions in real time.
All characters, narrative, gameplay systems, and design decisions were created by the developers.
No player data is collected or processed by AI systems. | Gamification studio | - | Mar 18, 2026 | |
神殿 THE TEMPLE In-game content art | 1.Partial text adjustment was assisted by AI.
2.Some images were modified in style using AI based on commercially available materials.
3.A small number of images were generated by AI | TAO | - | Mar 18, 2026 | |
Dweller In-game content text | AI is used to translate the store page. | Alex Le Mesurier | - | Mar 18, 2026 | |
后室:彼阳的晚意-Backrooms:Beyond one year In-game content art | 使用AI绘制了人物立绘等 | Kwing works | - | Mar 18, 2026 | |
Murder Avenue In-game content art | Used AI to create some item textures | ArtDock | - | Mar 18, 2026 | |
Echoes of the Sun In-game content audio | Voice overs were pre-generated before the build with authorized AI voices provided by https://elevenlabs.io/ | Outer Realms | - | Mar 18, 2026 | |
Pot In-game content text | The partial UI display content of the game is generated by AI and then adjusted manually. | CosMic Studio | - | Mar 18, 2026 | |
Runa Illustra Store/marketing art | AI was used to create the capsules for the game's store page. | Marco Ronzulli | - | Mar 18, 2026 | |
Back to the Earth In-game content art | Some background images were created using AI. | Taranau Aliaksei | - | Mar 18, 2026 | |
The Fall of Elena Temple In-game content art | Backgrounds were created from AI generated images, which were then modified by hand to obtain their final pixel art form. | GrimTalin | 12 | Mar 18, 2026 | |
Conflux: Prologue In-game content artaudiotext | The game uses AI-generated images. Some character's voices are AI-generated. Some texts are assisted by artificial intelligence. | BERRY games | 39 | Mar 18, 2026 | |
Shadows Over Harken In-game content art | I used a paid subscription of midjourney for the images of the backgrounds and the characters. Nothing is generated in real time. And the code was made all by hand. I also used some pictures for the game page. | Loyalty Games | - | Mar 18, 2026 | |
Interrogator Live AI text | Game allows player to use voice as a main input tool. To achieve great quality of speech to text, a base version of openai's whisper model is used.
Model:
https://openaipublic.azureedge.net/main/whisper/models/ed3a0b6b1c0edf879ad9b11b1af5a0e6ab5db9205f891f668f8b0e6c6326e34e/base.pt
Repository with license:
https://github.com/openai/whisper
The content seen in the game is not live-generated. The player's input is embedded into a vector through a small model with 278M parameters.
Model:
https://huggingface.co/sentence-transformers/paraphrase-multilingual-mpnet-base-v2
Then, the game uses Faiss to match the player's input to known, predefined inputs. Each of those describes a reaction and change in the state of the game.
Repository and License:
https://github.com/facebookresearch/faiss
Icon was made with local diffusion model. | Jarema Radom | - | Mar 18, 2026 | |
Rosetta Store/marketing art | The character image on the main menu is drawn by AI | Odd Games | - | Mar 18, 2026 | |
Bedtime:turn off the life Dev only code | Part of the code was created using Unity Muse. | 整个好活 | - | Mar 18, 2026 | |
Baskerville In-game content art | This game contains AI art assets for both characters and backgrounds that have been generated via Perchance using text descriptions. This was done on a purely financial basis as a one-person indie studio. None of the Art is Illegal or infringing and there is also no live-generated AI content
The game contains no other AI assets, such as code or sound, which were created by humans | DragonCog Interactive | - | Mar 18, 2026 | |
Survival Boat Simulator - Lost at Sea Unclear art | AI-generated art | DEZVOLT GAMES | - | Mar 18, 2026 | |
Nora Wanna Rise In-game content art | In Nora Wanna Rise, we have embraced an innovative approach to the creation of our menu visuals by leveraging generative artificial intelligence to design unique and captivating images. Utilizing DALL-E, a cutting-edge AI technology, we generated original illustrations that enhance the visual experience of the game without directly impacting gameplay.
This targeted use of generative AI allowed us to create visually distinct and memorable menus, adding a layer of originality and innovation to Nora Wanna Rise. This aspect of the game's design highlights our commitment to exploring new technologies to enhance the overall aesthetics and atmosphere, while staying true to an immersive and engaging gameplay experience.
We would like to clarify that the use of AI in Nora Wanna Rise is limited to the creation of menu images. This approach allows us to present players with innovative and aesthetically pleasing visuals, thereby contributing to an improved user experience from the very first screen. | Geno Software | - | Mar 18, 2026 |