This game uses voicelines which are a product of generative AI. All voice cloning is done on consenting impressionists of the respective character.
- Creator
- Bools
- Reviews
- 207
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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This game uses voicelines which are a product of generative AI. All voice cloning is done on consenting impressionists of the respective character.
Our game incorporates AI-assisted visual resources within the User Interface, such as icons and decorations. These assets are either enhanced with AI tools or use AI-generated visuals as a starting point for further development. However, no in-game resources are purely AI-generated; all visuals went through our 2D Artist to ensure originality and quality
Two photos on the store page had the background generated by A.I. - Library Capsule (600 x 900 px) - Page background (1438 x 810 px)
We used artificial intelligence as a tool for our artists. We created the visuals of our game with artificial intelligence tools, and our artists edited and finalized these visuals. We want to give you a unique experience by combining the convenience of technology with our art.
Code: Only when I was absolutely stuck on something and needed help troubleshooting. All the actual development and implementation was hands-on. Music: The in-game songs were created using AI generation tools.
Custom AI Game image graphics
All assets in the game are either free to use or paid for. However, the Steam algorithm suggests that some assets might have been created by AI. The most likely candidate is the Santa asset, which is widely available online. I have receipts to prove my purchases, but they won't help if the original creators used AI without my knowledge. As a solo developer with limited artistic skills, I relied on AI assistance to create the shop page. If you are against the use of AI-generated materials, please do not buy this game. However, if you want to support a new developer, your purchase would be greatly appreciated.
Some of the backgrounds in a few levels are based on images created with AI, as well as a few props in the levels. They were only used as a basis to start from and have been heavily edited manually afterwards to make them fit with the rest of the game's pixel art artstyle.
AI generated images are only used for the store page, art, and logos in the game.
At the current stage the game contains AI-generated voice acting and a single AI-generated image asset. This *may* change in the finished version.
The design, audio, and background music for some of the collection items in this game were created by a generative AI.
AI helped us create graphic assets such as most icons in the game
We are using AI for : - Ambiant music in-game - For store page illustration like thumbnails
AI used for some of the translations.
Skyboxes are AI-generated and posters are collages of ai-generated images.
Used for creating the game banner
We utilized AI art generation for some marketing material. No AI art is used in-game.
Some Artwork is AI Generated on Local Machines during Creation of the Game. We're a small Group of Students and do not have all the Ressources to fully Create all Art by ourselves.
AI-assisted tools were used for background adjustments in the store page images.
At Lovely Bytes, we're not just developers, we're passionate gamers like you. And because we understand the gamer's perspective, we firmly believe that the heart of a truly great game lies in the emotional depth and authenticity that only human creativity can provide. In the development of UNHEIM, artificial intelligence plays a supporting role to accelerate our production, and is used mindfully to help us with certain time-consuming tasks, such as visual brainstorming, or speeding up the process of creating some of the textures. Additionally, AI bravely tackles the Herculean task of turning our chaotic creative thoughts and wild brainstorming scribbles into something resembling coherent, actionable documents. Our approach to AI is to use it as a tool to augment our skills and capabilities, not to substitute the craft elements that are crucial for creating a deeply engaging and memorable game experience. Now go and have fun getting scared to death, knowing that what you experience is the result of a mindful blend of assistive technology and traditional craftsmanship.
The program code was partly generated by GitHub Copilot.
We have used AI generated artwork for our store listing, certain in-game art assets have been AI generated however majority of the game is not AI generated.
AI was used in the process of creating backgrounds. Please be patient while we hone our digital art skills. Thank you for your understanding!
AI was used for grammar support and translations into other languages. All in-game content is either developer-made or licensed from purchased assets.
Some textures in Candy Bandits were initially generated using AI tools and then manually edited and adjusted by our artists to meet our design and quality standards. No generative AI is used during gameplay or player interaction.
Use of AI for visual materials on the Steam page due to limited resources and budget. This is done to try to give the page a better appearance than what we could achieve with our own skills.
ChatGPT was used to localize in game and Store Page text.
We used AI to design the capsules featured on the game's store page.
In our application, ChatGPT is used to periodically provide players with tips and advice during their gaming sessions. This service is designed to offer personalized guidance based on the player's specific situations and challenges, supporting the improvement of their gaming skills. Players can receive advice that is custom-fitted to their gameplay style and preferences, enriching their gaming experience with continuous support. This ensures that both children and adults can receive the best advice suitable for their current skill level, making the journey towards becoming a gaming pro more accessible and enjoyable.
Some of the pieces of art and music are partly AI generated.
Some 2D artworks and promotional images in our game are created using generative artificial intelligence.
Artificial intelligence (AI) was used to create the illustrations for this game.
Our Cover art uses partially procedurally generated elements shown on the shop page and ingame. The final product was crafted and edited by our artists.
When Born In Reverie is released in full, around 5% of the code base will be AI generated snippets. All illustrations, UI elements, soundtracks, dialogue, sprite designs, etc. will be human-created. -AI image generation was used for ideation on a small number of designs. What this actually means in practice is that AI images were created, modified, and then sent to real artists to serve as reference material in their work. The final illustrations and designs, were created by artists. -To improve productivity, the development of Born in Reverie utilized AI tools for coding/programming support, and AI scaling algorithms to up/down sample a small number of human-created assets. Born in Reverie DOES NOT live produce anything in-game via AI generation. -As an indie developer, I am unable to supervise the work of all the freelancers I work with and cannot guarantee their work is entirely AI free. If anyone I work with is found to produce content with significant AI usage, I will be removing their content and credits from the game and replacing their content with proper human artistry. Above all else, Born in Reverie values human artistry and seeks to create something genuine and authentic for players to experience.
AI has been used in image generation for the portraits of the characters. These images are then post-processed through a quantizer, which lowers the resolution and quantizes the image into only having the colors from my color palette.
We used AI to translate the game and the store page. We then had everything proofread and corrected by native speakers for each language.
Some visual assets and promotional materials for Rimal were created or enhanced using generative AI tools during development. All gameplay mechanics, progression systems, and core game logic are fully designed and controlled by the development team. No AI-generated content is created dynamically during gameplay.
AI-generated content has been used and then edited by our team for certain parts of the in-game voices, music, and graphics. This content is included in: ・Some parts of the background signboard textures ・Some parts of the Records images ・Some parts of the InfoCast videos ・Some parts of the voices and music
This game is fully human‑programmed. All objects, characters and enemies were hand‑drawn with only one exception: The Rex head in level 10. A few AI‑generated images were used for Steam and simple backgrounds.
The images of the story trailer and a few shop icons were generated with the help of AI.
Character portraits were made using AI. The two paintings in the main menu in the background are also AI generated. Intro movie contains AI images.
Generative AI (DALL·E 3) was used in Steam community resources. Specifically in achievements art.
IA was use to create images and textures (https://starryai.com/app/create) Everything is mad by human
Some voices were made with Replica Studio, a verified Unity Solution. Everything here has it's valid license.
We use AI for capsule image and loading screens.
AI was used to revise, troubleshoot, and enhance code during development, including generating formats and adding logic based on common C# practices. All assets, such as images, sounds, and other content for the game, store page, marketing materials, and community assets, were ethically sourced and created without AI tools.
AI was used to help with code, writing, and visuals since the project was made on an extremely small budget.
Enhanced Visuals with AI-Generated Art In our game, we've utilized generative AI art to create unique assets that enhance your experience. This includes visually striking loading screens and engaging menu backgrounds, all designed with AI technology for an aesthetically pleasing gaming environment. Simple yet effective, this approach adds a distinctive touch to your gameplay experience.
"My game leverages Generative Artificial Intelligence (AI) technologies to dynamically create and enhance several aspects of the visual experience. Specifically, I use AI for: Application Icon: The game's icon is generated with AI, offering a unique and engaging visual that reflects the game's theme and atmosphere. Mouse Cursor Replacement: I've designed AI-generated mouse cursors that adapt to different game environments and contexts, providing a seamless and immersive interaction experience. GUI Sprites: Certain elements of the game's graphical user interface (GUI) are created using AI, allowing for a diverse and dynamic presentation that evolves based on gameplay and player choices. I am committed to ensuring that all AI-generated content adheres to Steam's standard store requirements. To this end, I have implemented robust guardrails to prevent the generation of inappropriate or illegal content within my game. I have conducted thorough testing to ensure that the AI behaves as intended, and I continuously monitor and update my AI systems to maintain the highest standards of content integrity and respect for copyright. Furthermore, I encourage our community to report any instances of inappropriate or unexpected AI-generated content through the Steam Overlay's reporting tools. I am dedicated to addressing any such issues promptly to ensure a positive and respectful gaming environment for all players. My use of AI is aimed at enhancing the visual appeal and interactivity of my game, making each player's experience unique and engaging. I believe that this innovative approach to game design will offer players a fresh and dynamic gaming experience."
- Capsule images: The images were created by a professional artist who partially used AI - Title screen: The background image on the title screen was partially AI generated
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Presidents Tower Defense In-game content audio | This game uses voicelines which are a product of generative AI. All voice cloning is done on consenting impressionists of the respective character. | Bools | 207 | Mar 18, 2026 | |
Clash of Adventurers In-game content art | Our game incorporates AI-assisted visual resources within the User Interface, such as icons and decorations. These assets are either enhanced with AI tools or use AI-generated visuals as a starting point for further development. However, no in-game resources are purely AI-generated; all visuals went through our 2D Artist to ensure originality and quality | Devsland Soft | - | Mar 18, 2026 | |
AIRANBLADE Store/marketing art | Two photos on the store page had the background generated by A.I.
- Library Capsule (600 x 900 px)
- Page background (1438 x 810 px) | ANIMABOX | 11 | Mar 18, 2026 | |
Swing Into Zero-G In-game content art | We used artificial intelligence as a tool for our artists. We created the visuals of our game with artificial intelligence tools, and our artists edited and finalized these visuals. We want to give you a unique experience by combining the convenience of technology with our art. | Divinus Games | 79 | Mar 18, 2026 | |
Rise & Dine In-game content audiocode | Code: Only when I was absolutely stuck on something and needed help troubleshooting. All the actual development and implementation was hands-on.
Music: The in-game songs were created using AI generation tools. | ML | - | Mar 18, 2026 | |
Exotic Fighter Store/marketing art | Custom AI Game image graphics | Eric Hodges | - | Mar 18, 2026 | |
Help Santa In Christmas Xmas Game Store/marketing art | All assets in the game are either free to use or paid for. However, the Steam algorithm suggests that some assets might have been created by AI. The most likely candidate is the Santa asset, which is widely available online. I have receipts to prove my purchases, but they won't help if the original creators used AI without my knowledge.
As a solo developer with limited artistic skills, I relied on AI assistance to create the shop page.
If you are against the use of AI-generated materials, please do not buy this game. However, if you want to support a new developer, your purchase would be greatly appreciated. | Hell(e) | - | Mar 18, 2026 | |
The Great Rebellion In-game content art | Some of the backgrounds in a few levels are based on images created with AI, as well as a few props in the levels. They were only used as a basis to start from and have been heavily edited manually afterwards to make them fit with the rest of the game's pixel art artstyle. | Kvltgames | 537 | Mar 18, 2026 | |
The Krampus Store/marketing art | AI generated images are only used for the store page, art, and logos in the game. | Horrid Vision LLC | 13 | Mar 18, 2026 | |
Ash the Cat In-game content audioart | At the current stage the game contains AI-generated voice acting and a single AI-generated image asset. This *may* change in the finished version. | SENGAMI | - | Mar 18, 2026 | |
FALLEN : Fatal Force In-game content artaudio | The design, audio, and background music for some of the collection items in this game were created by a generative AI. | GOOFEES | - | Mar 18, 2026 | |
City of Ashes In-game content art | AI helped us create graphic assets such as most icons in the game | BatFields s.r.o. | - | Mar 18, 2026 | |
Challenge N°1 In-game content audioart | We are using AI for :
- Ambiant music in-game
- For store page illustration like thumbnails | Fakiapps | - | Mar 18, 2026 | |
Kubikon 3D In-game content text | AI used for some of the translations. | KUBI Games | 12 | Mar 18, 2026 | |
Airborne Arena In-game content art | Skyboxes are AI-generated and posters are collages of ai-generated images. | Fireborne Games | - | Mar 18, 2026 | |
Space Accident VR Store/marketing art | Used for creating the game banner | VR-WRG | 235 | Mar 18, 2026 | |
The Quantum Conflict Store/marketing art | We utilized AI art generation for some marketing material. No AI art is used in-game. | FlashPoint Games, LLC | 14 | Mar 18, 2026 | |
Genocide for Future In-game content art | Some Artwork is AI Generated on Local Machines during Creation of the Game. We're a small Group of Students and do not have all the Ressources to fully Create all Art by ourselves. | InnerKode | - | Mar 18, 2026 | |
Red's Ascent Store/marketing art | AI-assisted tools were used for background adjustments in the store page images. | Özgür Çallı | - | Mar 18, 2026 | |
Unheim In-game content arttext | At Lovely Bytes, we're not just developers, we're passionate gamers like you. And because we understand the gamer's perspective, we firmly believe that the heart of a truly great game lies in the emotional depth and authenticity that only human creativity can provide.
In the development of UNHEIM, artificial intelligence plays a supporting role to accelerate our production, and is used mindfully to help us with certain time-consuming tasks, such as visual brainstorming, or speeding up the process of creating some of the textures. Additionally, AI bravely tackles the Herculean task of turning our chaotic creative thoughts and wild brainstorming scribbles into something resembling coherent, actionable documents.
Our approach to AI is to use it as a tool to augment our skills and capabilities, not to substitute the craft elements that are crucial for creating a deeply engaging and memorable game experience.
Now go and have fun getting scared to death, knowing that what you experience is the result of a mindful blend of assistive technology and traditional craftsmanship. | Lovely Bytes | 52 | Mar 18, 2026 | |
Galaxy At War Dev only code | The program code was partly generated by GitHub Copilot. | Nicola Hahn | - | Mar 18, 2026 | |
Temple of Causality In-game content art | We have used AI generated artwork for our store listing, certain in-game art assets have been AI generated however majority of the game is not AI generated. | GameEon Studios | - | Mar 18, 2026 | |
Rogue Climber Unclear art | AI was used in the process of creating backgrounds. Please be patient while we hone our digital art skills. Thank you for your understanding! | Imaginary Game Studios | - | Mar 18, 2026 | |
Lands of Fury In-game content text | AI was used for grammar support and translations into other languages. All in-game content is either developer-made or licensed from purchased assets. | Fife | 11 | Mar 18, 2026 | |
Candy Bandits In-game content art | Some textures in Candy Bandits were initially generated using AI tools and then manually edited and adjusted by our artists to meet our design and quality standards. No generative AI is used during gameplay or player interaction. | Sufficiently Roasted | - | Mar 18, 2026 | |
Skate Summit Store/marketing art | Use of AI for visual materials on the Steam page due to limited resources and budget. This is done to try to give the page a better appearance than what we could achieve with our own skills. | PiconicStudios | - | Mar 18, 2026 | |
WARLANCER - Armored Survivor Store/marketing text | ChatGPT was used to localize in game and Store Page text. | cycursive games | - | Mar 18, 2026 | |
Luxury Store Simulator Store/marketing art | We used AI to design the capsules featured on the game's store page. | OBUR Games | - | Mar 18, 2026 | |
KeyMouseCut Live AI text | In our application, ChatGPT is used to periodically provide players with tips and advice during their gaming sessions. This service is designed to offer personalized guidance based on the player's specific situations and challenges, supporting the improvement of their gaming skills. Players can receive advice that is custom-fitted to their gameplay style and preferences, enriching their gaming experience with continuous support. This ensures that both children and adults can receive the best advice suitable for their current skill level, making the journey towards becoming a gaming pro more accessible and enjoyable. | 01AppStudio | - | Mar 18, 2026 | |
ShowMeSpeed In-game content artaudio | Some of the pieces of art and music are partly AI generated. | BlindFish | - | Mar 18, 2026 | |
Carvival Store/marketing art | Some 2D artworks and promotional images in our game are created using generative artificial intelligence. | Vival Games | - | Mar 18, 2026 | |
Universe Has No Favorites | Artificial intelligence (AI) was used to create the illustrations for this game. | Radek Volf | - | Mar 18, 2026 | |
Park Ranger Simulator In-game content art | Our Cover art uses partially procedurally generated elements shown on the shop page and ingame. The final product was crafted and edited by our artists. | Polygon Art | 79 | Mar 18, 2026 | |
Born In Reverie In-game content artaudiotextcode | When Born In Reverie is released in full, around 5% of the code base will be AI generated snippets. All illustrations, UI elements, soundtracks, dialogue, sprite designs, etc. will be human-created.
-AI image generation was used for ideation on a small number of designs. What this actually means in practice is that AI images were created, modified, and then sent to real artists to serve as reference material in their work. The final illustrations and designs, were created by artists.
-To improve productivity, the development of Born in Reverie utilized AI tools for coding/programming support, and AI scaling algorithms to up/down sample a small number of human-created assets. Born in Reverie DOES NOT live produce anything in-game via AI generation.
-As an indie developer, I am unable to supervise the work of all the freelancers I work with and cannot guarantee their work is entirely AI free. If anyone I work with is found to produce content with significant AI usage, I will be removing their content and credits from the game and replacing their content with proper human artistry.
Above all else, Born in Reverie values human artistry and seeks to create something genuine and authentic for players to experience. | Axial Escape | - | Mar 18, 2026 | |
Valdis In-game content art | AI has been used in image generation for the portraits of the characters. These images are then post-processed through a quantizer, which lowers the resolution and quantizes the image into only having the colors from my color palette. | Sgull Games | - | Mar 18, 2026 | |
Pure Badminton In-game content text | We used AI to translate the game and the store page. We then had everything proofread and corrected by native speakers for each language. | DS SOFT | 278 | Mar 18, 2026 | |
Rimal Game In-game content art | Some visual assets and promotional materials for Rimal were created or enhanced using generative AI tools during development.
All gameplay mechanics, progression systems, and core game logic are fully designed and controlled by the development team.
No AI-generated content is created dynamically during gameplay. | Rumbling Games Studio | - | Mar 18, 2026 | |
LET IT DIE: INFERNO In-game content artaudio | AI-generated content has been used and then edited by our team for certain parts of the in-game voices, music, and graphics.
This content is included in:
・Some parts of the background signboard textures
・Some parts of the Records images
・Some parts of the InfoCast videos
・Some parts of the voices and music | SUPERTRICK GAMES, Inc. | 746 | Mar 18, 2026 | |
Conquistador Rex | This game is fully human‑programmed. All objects, characters and enemies were hand‑drawn with only one exception: The Rex head in level 10. A few AI‑generated images were used for Steam and simple backgrounds. | 8º Arte Games | - | Mar 18, 2026 | |
Invaders 360 In-game content art | The images of the story trailer and a few shop icons were generated with the help of AI. | Holo Games GbR | - | Mar 18, 2026 | |
Orb Of The Watcher In-game content art | Character portraits were made using AI.
The two paintings in the main menu in the background are also AI generated.
Intro movie contains AI images. | 40 Pound Tiger Studios | - | Mar 18, 2026 | |
The World's Hardest Game - On Steam Store/marketing art | Generative AI (DALL·E 3) was used in Steam community resources. Specifically in achievements art. | BrazMonkey Studio | 38 | Mar 18, 2026 | |
100 Rounds art | IA was use to create images and textures (https://starryai.com/app/create)
Everything is mad by human | swfranlou88 | - | Mar 18, 2026 | |
Cactus Cowboy - Desert Warfare In-game content audio | Some voices were made with Replica Studio, a verified Unity Solution. Everything here has it's valid license. | Cactus VR Studios | 27 | Mar 18, 2026 | |
Rogue Samurai Store/marketing art | We use AI for capsule image and loading screens. | CO's Entertainment | 60 | Mar 18, 2026 | |
Micro Manager - 90 Days Probation Dev only code | AI was used to revise, troubleshoot, and enhance code during development, including generating formats and adding logic based on common C# practices. All assets, such as images, sounds, and other content for the game, store page, marketing materials, and community assets, were ethically sourced and created without AI tools. | Zayniac Games LLC | - | Mar 18, 2026 | |
Infinity Islets Dev only codetextart | AI was used to help with code, writing, and visuals since the project was made on an extremely small budget. | Suspicious Penguin | 11 | Mar 18, 2026 | |
BattleDrive In-game content art | Enhanced Visuals with AI-Generated Art
In our game, we've utilized generative AI art to create unique assets that enhance your experience. This includes visually striking loading screens and engaging menu backgrounds, all designed with AI technology for an aesthetically pleasing gaming environment. Simple yet effective, this approach adds a distinctive touch to your gameplay experience. | SIA KNK DEVELOP | - | Mar 18, 2026 | |
Santaower Defense In-game content art | "My game leverages Generative Artificial Intelligence (AI) technologies to dynamically create and enhance several aspects of the visual experience. Specifically, I use AI for:
Application Icon: The game's icon is generated with AI, offering a unique and engaging visual that reflects the game's theme and atmosphere.
Mouse Cursor Replacement: I've designed AI-generated mouse cursors that adapt to different game environments and contexts, providing a seamless and immersive interaction experience.
GUI Sprites: Certain elements of the game's graphical user interface (GUI) are created using AI, allowing for a diverse and dynamic presentation that evolves based on gameplay and player choices.
I am committed to ensuring that all AI-generated content adheres to Steam's standard store requirements. To this end, I have implemented robust guardrails to prevent the generation of inappropriate or illegal content within my game. I have conducted thorough testing to ensure that the AI behaves as intended, and I continuously monitor and update my AI systems to maintain the highest standards of content integrity and respect for copyright.
Furthermore, I encourage our community to report any instances of inappropriate or unexpected AI-generated content through the Steam Overlay's reporting tools. I am dedicated to addressing any such issues promptly to ensure a positive and respectful gaming environment for all players.
My use of AI is aimed at enhancing the visual appeal and interactivity of my game, making each player's experience unique and engaging. I believe that this innovative approach to game design will offer players a fresh and dynamic gaming experience." | A tempo Games | - | Mar 18, 2026 | |
Juna - The Dreamwalker In-game content art | - Capsule images: The images were created by a professional artist who partially used AI
- Title screen: The background image on the title screen was partially AI generated | WinterLyrics | - | Mar 18, 2026 |