Some characters and scenes in the game are generated by AI.
- Creator
- STIM GAMES
- Reviews
- -
- Added
- May 23, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some characters and scenes in the game are generated by AI.
Images generated by AI are manually processed and adapted for use in the game.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
During the development process, we may use AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
During development, artificial intelligence tools were used to assist in the creation of certain game assets, including some images (such as store page visuals and in-game textures), localization, and audio content. All AI-generated or AI-assisted content was reviewed, modified where necessary, and approved by the developers to ensure quality and consistency.
Some of the in-game icons and some of the store page's marketing material have been created using generative AI.
I use generation AI for some original assets during the production process. Less than 1% of the total.
All core content—including mushrooms, ornaments, scenes, animals, sounds, and more—is created, designed, and produced by us personally. AI tools are used solely as an auxiliary means to enhance efficiency (e.g., translation, programming assistance, generating references, etc.).
Yes, I used AI.
The card artwork in the current version of the game was created using generative AI tools and then manually edited and refined by the developer. AI was not used for gameplay code or core story content. These artworks are intended as temporary assets and are planned to be replaced with commissioned artwork in the future.
Character designs and illustrations generated by AI
Some of the audio and music assets, texts, graphical icons are generated with ai, edited by our team.
Capsule artwork generated with AI assistance.
AI was used only to generate language translations and Steam marketing images like Steam capsule.
Proofreading text content
Some written content (store descriptions, in-game text) and select marketing images were created with the assistance of AI tools. No AI-generated content is used in gameplay, game assets, or game systems.
The development process of this project involved the use of advanced digital synthesis and generative tools to assist in the creation and curation of certain audio assets. These tools were utilized to enhance the thematic consistency of the soundtrack and to supplement the creative workflow. All final assets have been reviewed and integrated to ensure they meet the quality standards of the studio.
Some images in the game use AI. The Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Japanese, Traditional Chinese, Simplified Chinese, Spanish - Spain, Korean, Italian, French, German versions was translated using AI.
Partial Arts Conceptualization
This game uses AI in the following areas: - 3D models - Textures - Source code - BGM
Text in the game and its promotional materials is machine translated. No code or graphic assets in the game itself, or its promotional materials, have been generated using machine learning algorithms.
Some of the in game dialogue is narrated by AI technology
AI is used for part of the image processing and coding.
Used AI to generate background music.
This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay.
AI based translation tools were used to generate draft translations that were manually reviewed and adjusted by human
We use generative AI as an assistive tool in the following areas of development: Art (Character Portraits) — AI is used to generate initial draft sketches for character portraits. All AI-generated drafts are manually refined, redrawn, and finalized by our artists to meet our quality and style standards. Art (UI Icons) — AI is used to generate a portion of UI icons for the game interface., All AI-generated outputs are reviewed, modified, and approved by our team before inclusion in the final product. We ensure that no AI-generated content infringes on third-party intellectual property rights.
At current development stage, the AI generated pre-rendered content are only used for placeholders. Later they will be replaced by the actual hand drawn artworks.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Generative AI was used during development to assist with localization and limited code drafting. All final shipped content was reviewed and edited by the developer before release.
This game includes a small number of pre-generated visual assets created with the assistance of generative AI during development, specifically certain background images and button icons
Some use of AI for art modification of licensed content.
We used AI in some of the UI assets of the game. It was used for ideas as well as to generate some of the icons that would then be cleaned up by us and added in. Our main programmer didn't use any AI for code, but our newbie programmer did use it to help with learning code and to develop/help with smaller portions of the game.
Some elements of the game’s artwork and text have been created with the help of generative AI.
All community Steam assets and localizations on this store page have been meticulously created using AI tools.
The English description text on the Steam store page is translated using AI, Some of the art assets and music were generated using AI..
AI tools were used during development for: - assisting with code-related questions, and - refining and improving text, including the store page description and some in-game text. No AI-generated art, audio, models, or raw AI-generated content are used in the game.
Some of the promotional images were created using AI-generated assets combined with real in-game content to enhance the marketing materials. Please note that the actual gameplay experience is accurately represented in the gameplay screenshots. These promotional images do not depict myself or any personal likeness.
Our team utilizes generative AI tools during the art creation process for concept prototyping and base asset generation. All AI-generated content has been extensively refined, repainted, and polished by hand to ensure a consistent visual style, originality, and high artistic quality.
AI is used in the development process, but only for "coding tasks".
During the production process, we used AI to create a small portion of the interface content
During development, AI-based language tools were used to assist with the localization of in-game text across the languages supported by the game. All AI-assisted translations were reviewed, edited, and validated by the developer before inclusion in the build. The game does not connect to any AI service at runtime; no content is generated live during gameplay.
Generative AI tools were used as part of the development process to assist with idea exploration, writing support, localization support, and the creation or refinement of some visual and marketing materials. All final content was reviewed, edited, and implemented by the developer.
With the help of AI, the following were created: voice, pictures
During development, we used AI-assisted tools to support the localization of in-game text into multiple languages. All AI-generated translations were reviewed and edited by our team to ensure accuracy and consistency with the game's tone and characters. Additionally, some food and cooking-related props were initially generated with AI-assisted tools and then manually refined by our artists to match the game's visual style and quality standards.
This game uses generative AI to support both development and gameplay features. During development, AI tools were used to assist in creating certain text, visual, and audio assets. In-game, AI provides conversational responses during NPC interactions, enhancing immersion and social gameplay. All AI-generated content is reviewed and controlled to ensure it aligns with the game’s design and provides a safe player experience.
Generative AI Usage Disclosure This game features content created with the assistance of AI technology. From programming and scriptwriting to music, textures, and artwork—including the protagonist and item icons—AI has played a role in the creative process. Our Commitment: All AI-generated content has been strictly screened, reworked, and manually refined; it is not a direct output. By leveraging AI, I am able to focus my efforts on polishing the atmosphere and optimizing details, ensuring high quality while shortening the development cycle to bring this work to players sooner.
Cursor was used to assist in developing the game code.
This game does not use generative AI in real time. Any generative AI content is created only in advance, in accordance with Steam's guidelines. Programming Generative AI tools may be used to assist with code completion, refactoring, and review. All code is subject to final human review before use. Translations For languages other than Japanese, AI tools may be used for translation. Assets Some in-game graphics and promotional images may be created with generative AI tools. All such assets are reviewed and edited by a human, and none are used as-is.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Code Velocity In-game content art | Some characters and scenes in the game are generated by AI. | STIM GAMES | - | May 23, 2026 | |
Bad Range In-game content art | Images generated by AI are manually processed and adapted for use in the game. | Point Zero Ltd | - | May 23, 2026 | |
Catjong 6: Pawztec Temple In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | May 23, 2026 | |
Catjong 5: Paw Canyon In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | May 23, 2026 | |
Inn Over Your Head Dev only | During the development process, we may use AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | Tanner Maxwell | - | May 23, 2026 | |
Treasure Hunter: Echo of War In-game content arttextaudio | During development, artificial intelligence tools were used to assist in the creation of certain game assets, including some images (such as store page visuals and in-game textures), localization, and audio content.
All AI-generated or AI-assisted content was reviewed, modified where necessary, and approved by the developers to ensure quality and consistency. | Ulab Games | - | May 23, 2026 | |
Gardenhood In-game content art | Some of the in-game icons and some of the store page's marketing material have been created using generative AI. | Frojo | - | May 23, 2026 | |
WIRED TOKYO In-game content artaudiotextcode | I use generation AI for some original assets during the production process. Less than 1% of the total. | Daikichi_EMP | - | May 23, 2026 | |
Mushroom Nook Dev only textcode | All core content—including mushrooms, ornaments, scenes, animals, sounds, and more—is created, designed, and produced by us personally. AI tools are used solely as an auxiliary means to enhance efficiency (e.g., translation, programming assistance, generating references, etc.). | HyperstasisGaming | 248 | May 23, 2026 | |
Strange Zoo Unclear | Yes, I used AI. | Pomerania Games | - | May 23, 2026 | |
Cursed Tails In-game content art | The card artwork in the current version of the game was created using generative AI tools and then manually edited and refined by the developer. AI was not used for gameplay code or core story content. These artworks are intended as temporary assets and are planned to be replaced with commissioned artwork in the future. | Sycix | - | May 23, 2026 | |
In The Name Of Fortune In-game content art | Character designs and illustrations generated by AI | YYX | - | May 23, 2026 | |
Orbital Crew In-game content audiotextart | Some of the audio and music assets, texts, graphical icons are generated with ai, edited by our team. | Cyber Forge Games, Reverse-A | - | May 23, 2026 | |
Cargo, Please! Store/marketing art | Capsule artwork generated with AI assistance. | Cyber752 Games | - | May 23, 2026 | |
Powerup and Bang! In-game content textart | AI was used only to generate language translations and Steam marketing images like Steam capsule. | Warmlight Games | - | May 23, 2026 | |
Crystal Vein Unclear text | Proofreading text content | Plus Alpha | - | May 23, 2026 | |
Speed Rivals - Model Trains In-game content textart | Some written content (store descriptions, in-game text) and select marketing images were created with the assistance of AI tools. No AI-generated content is used in gameplay, game assets, or game systems. | BabelGames | - | May 23, 2026 | |
Lofi Mahjong In-game content audio | The development process of this project involved the use of advanced digital synthesis and generative tools to assist in the creation and curation of certain audio assets. These tools were utilized to enhance the thematic consistency of the soundtrack and to supplement the creative workflow. All final assets have been reviewed and integrated to ensure they meet the quality standards of the studio. | Gossiam Games | 12 | May 23, 2026 | |
fox girl next door In-game content arttext | Some images in the game use AI.
The Spanish - Latin America, Portuguese - Brazil, Portuguese - Portugal, Japanese, Traditional Chinese, Simplified Chinese, Spanish - Spain, Korean, Italian, French, German versions was translated using AI. | flxwerrpxt | - | May 23, 2026 | |
Custom Hero vs Epic Boss Unclear art | Partial Arts Conceptualization | GohardD | - | May 23, 2026 | |
Shake In-game content artaudiocode | This game uses AI in the following areas:
- 3D models
- Textures
- Source code
- BGM | Team Shake | - | May 23, 2026 | |
Colorami In-game content text | Text in the game and its promotional materials is machine translated.
No code or graphic assets in the game itself, or its promotional materials, have been generated using machine learning algorithms. | Gryfyard | - | May 23, 2026 | |
When the Embers Wake In-game content audio | Some of the in game dialogue is narrated by AI technology | Llamaplay | - | May 23, 2026 | |
DEBUG NEPHEMEE Dev only artcode | AI is used for part of the image processing and coding. | Nephemee Studio | - | May 23, 2026 | |
OneDay: Eastern Gardens and Wilderness(Lofi) In-game content audio | Used AI to generate background music. | 猫可力游戏_MoreCreative | - | May 23, 2026 | |
Pets party In-game content artaudio | This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay. | Zucke | - | May 23, 2026 | |
AE: Archeological Expedition In-game content text | AI based translation tools were used to generate draft translations that were manually reviewed and adjusted by human | AKKA | - | May 23, 2026 | |
星火燎原 In-game content art | We use generative AI as an assistive tool in the following areas of development:
Art (Character Portraits) — AI is used to generate initial draft sketches for character portraits. All AI-generated drafts are manually refined, redrawn, and finalized by our artists to meet our quality and style standards.
Art (UI Icons) — AI is used to generate a portion of UI icons for the game interface.,
All AI-generated outputs are reviewed, modified, and approved by our team before inclusion in the final product. We ensure that no AI-generated content infringes on third-party intellectual property rights. | Ignicorvus Studios | 212 | May 23, 2026 | |
Project Amethyst In-game content art | At current development stage, the AI generated pre-rendered content are only used for placeholders. Later they will be replaced by the actual hand drawn artworks. | Paradoxicat Games | - | May 23, 2026 | |
WonderKing Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | dreamideasoft | 357 | May 23, 2026 | |
Cat's Showdown In-game content codetext | Generative AI was used during development to assist with localization and limited code drafting.
All final shipped content was reviewed and edited by the developer before release. | CH86 | - | May 23, 2026 | |
玩家新世界 In-game content art | This game includes a small number of pre-generated visual assets created with the assistance of generative AI during development, specifically certain background images and button icons | 玩家新世界 | 23 | May 23, 2026 | |
Lootimals In-game content art | Some use of AI for art modification of licensed content. | Lootimals | 37 | May 23, 2026 | |
Dragon Fields In-game content artcode | We used AI in some of the UI assets of the game. It was used for ideas as well as to generate some of the icons that would then be cleaned up by us and added in.
Our main programmer didn't use any AI for code, but our newbie programmer did use it to help with learning code and to develop/help with smaller portions of the game. | PhatRobit | - | May 23, 2026 | |
Mahjong Fest: Sakura Garden In-game content arttext | Some elements of the game’s artwork and text have been created with the help of generative AI. | Star Mill B.V. | - | May 23, 2026 | |
Cuddle Corner Store/marketing text | All community Steam assets and localizations on this store page have been meticulously created using AI tools. | Dango Dynamics | - | May 23, 2026 | |
PAW ALLIANCE In-game content textartaudio | The English description text on the Steam store page is translated using AI, Some of the art assets and music were generated using AI.. | Cotton Game | 11 | May 23, 2026 | |
Coffee Cat Cafe In-game content text | AI tools were used during development for:
- assisting with code-related questions, and
- refining and improving text, including the store page description and some in-game text.
No AI-generated art, audio, models, or raw AI-generated content are used in the game. | DDA The Lazy Ant | - | May 23, 2026 | |
Sports Adventure:5in1 In-game content art | Some of the promotional images were created using AI-generated assets combined with real in-game content to enhance the marketing materials. Please note that the actual gameplay experience is accurately represented in the gameplay screenshots. These promotional images do not depict myself or any personal likeness. | Fitness enthusiast Liu | - | May 23, 2026 | |
超魔法书 In-game content art | Our team utilizes generative AI tools during the art creation process for concept prototyping and base asset generation. All AI-generated content has been extensively refined, repainted, and polished by hand to ensure a consistent visual style, originality, and high artistic quality. | Wesley | - | May 23, 2026 | |
My Donut Dev only code | AI is used in the development process, but only for "coding tasks". | Pixgital Art | - | May 23, 2026 | |
摸鱼电台 In-game content text | During the production process, we used AI to create a small portion of the interface content | MoYu | - | May 23, 2026 | |
Mars Clicker In-game content text | During development, AI-based language tools were used to assist with the localization of in-game text across the languages supported by the game. All AI-assisted translations were reviewed, edited, and validated by the developer before inclusion in the build. The game does not connect to any AI service at runtime; no content is generated live during gameplay. | Adrián Corbalán | - | May 23, 2026 | |
Guardian of the Sanctuary In-game content textart | Generative AI tools were used as part of the development process to assist with idea exploration, writing support, localization support, and the creation or refinement of some visual and marketing materials. All final content was reviewed, edited, and implemented by the developer. | Valgebinna | - | May 23, 2026 | |
Capybaria In-game content audioart | With the help of AI, the following were created: voice, pictures | CDA Games | - | May 23, 2026 | |
Maid Cafe Simulator In-game content textart | During development, we used AI-assisted tools to support the localization of in-game text into multiple languages. All AI-generated translations were reviewed and edited by our team to ensure accuracy and consistency with the game's tone and characters. Additionally, some food and cooking-related props were initially generated with AI-assisted tools and then manually refined by our artists to match the game's visual style and quality standards. | Accelix | - | May 23, 2026 | |
Play Together Live AI textartaudio | This game uses generative AI to support both development and gameplay features. During development, AI tools were used to assist in creating certain text, visual, and audio assets.
In-game, AI provides conversational responses during NPC interactions, enhancing immersion and social gameplay.
All AI-generated content is reviewed and controlled to ensure it aligns with the game’s design and provides a safe player experience. | HAEGIN Co.,Ltd. | 1.7k | May 23, 2026 | |
Lami: A Cup of Code and Coffee In-game content artaudiotextcode | Generative AI Usage Disclosure
This game features content created with the assistance of AI technology. From programming and scriptwriting to music, textures, and artwork—including the protagonist and item icons—AI has played a role in the creative process.
Our Commitment:
All AI-generated content has been strictly screened, reworked, and manually refined; it is not a direct output. By leveraging AI, I am able to focus my efforts on polishing the atmosphere and optimizing details, ensuring high quality while shortening the development cycle to bring this work to players sooner. | Lemist Game Studio | - | May 23, 2026 | |
Wilder Bound - 荒野拼图 Dev only code | Cursor was used to assist in developing the game code. | Candy Slime Lab | - | May 23, 2026 | |
Life of a Lonely Indie Game Developer In-game content artcodetext | This game does not use generative AI in real time.
Any generative AI content is created only in advance, in accordance with Steam's guidelines.
Programming
Generative AI tools may be used to assist with code completion, refactoring, and review. All code is subject to final human review before use.
Translations
For languages other than Japanese, AI tools may be used for translation.
Assets
Some in-game graphics and promotional images may be created with generative AI tools. All such assets are reviewed and edited by a human, and none are used as-is. | kan.kikuchi | - | May 23, 2026 |