The background images and dogs pictures are pre-rendered AI art
- Creator
- Quantum Quiver Games
- Reviews
- -
- Added
- Mar 18, 2026
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The background images and dogs pictures are pre-rendered AI art
No Artist Credited is a virtual gallery experience and an experiment in the capabilities and limitations of AI tools. The entire gallery was designed and constructed using instructions, themes, and art generated by one of three AI tools.
The cover art is partially AI-generated, based on snapshots from Strangler’s gameplay.
Our hero submitted a portfolio generated by an AI, and got a job interview. After seeing the company's artwork (also AI generated) and the portfolio, the interview starts. Using AI, the interviewer's reaction will be custom, based on the hero's text input. All the rest (music, script...) is human.
Artificial Intelligence used to create the game's cover image.
Game uses AI to generate Achivement icons. No AI was used in-game.
The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german.
The trailer is a combination of AI generated video along with gameplay recordings.
I used AI to clone my modified voice to be able to dub in other languages.
The game uses AI to generate NPC chat responses. If the player so chooses, they can also use generative AI to create images to customize wearables (eg. T-Shirts, hoodies) and their personal environment (apartment wallpaper). The user always has a choice to use the image generated or decline it.
We have used generative AI to generate background music for some of our trailers, and for the train horn sound. Everything else has been created by ourselves or purchased from professional artists that, to our knowledge, have not used generative AI for the purchased works.
Drafts of screens were created using AI
Game Logo Hot Dog icon is created with the help of an AI.
Achievement Images created by AI
Our game uses GenAI at run time in our game engine to power various gameplay mechanics so that the game can respond to whatever players say and do in the moment. We're excited to build on both known game dev tools and also develop new capabilities, all to be able to build games that are more improvisational and responsive to player creativity and agency. We did not use AI generation for any of our art assets, nor for the NPC customer motivations, personalities, or quests.
In the creation of this game, generative AI technologies were utilized to enhance the player experience in the following ways: - Question and Answer Creation: Generative AI was used to craft engaging and diverse questions, as well as corresponding answers, which form an essential part of the gameplay. This helped in generating a wide variety of content to keep the experience fresh and challenging for players. - Voice Over: AI-powered voice synthesis was employed to produce dynamic voice-overs for various in-game dialogues and narrations. This technology allowed for the creation of multiple voices and accents, adding depth and diversity to the characters and world of the game. - Translation: AI-driven translation services were used to provide multilingual support, allowing players from different linguistic backgrounds to enjoy the game in their native language. This approach enabled faster localization while maintaining accuracy and consistency across different languages. These AI tools were used as part of our development process to improve efficiency and enrich the game's content, ensuring a more immersive experience for players.
There are three elements of AI used within the game, these being: 1. The title screen artwork 2. Musical elements 3. The narration
Some Graphics, icons or design
This game contains AI-generated content on the game cover.
Some game assets (like background images) are generated with the help of generative AI.
We make icons, logos, images from ai.
We have only used AI tools to assist with localization.
Our team’s mission is to pioneer a new category of narrative games. To do this, we use large language models to generate Aura dialog based on what you say to your Aura. There is no generative AI art in this game.
There are paintings in the game that are AI generated.
Some of the in-game graphical elements and some parts of the game code is generated by AI.
The puzzle images pre-rendered AI art
This game is 99% created by real people, the background of level 2 and level 3 were created with AI.
The voice acting and some images were generated using neural networks.
Some of the icons in the game are pulled from DALLE.
We used AI to create the capsules for the game's store page.
Gameplay trailer background music partially generated with AI
The localisation was made with AI
The background images and cats pictures are pre-rendered AI art
Some UI images generated with AI.
AI helped us generate textures and music, allowing us to focus more on core game development.
AI-generated art objects
AI-generated artifacts
Some pre-rendered graphics were created with AI. All voices were pre-made with top quality AI.
SI została użyta w celu wygenerowania grafik promocyjnych na stronie sklepu, a także do zrealizowania nielicznych tekstur w grze.
In this game, artifical intelligence is only used so as to create images
The grapics on the shop page is ai generated. Most of the texture in the game are hand-drawn, but some of them are ai-generated. All game levels are hand-crafted in the level editor (everybody who owns the game can do that, too). Enemy behaviour is deterministic and sometimes random; no ai used here.
AI is used to design images before graphic post-production.
Some Graphics, icons or design
We used AI on some of 2D art assets of our game.
AI was used to generate player avatars, banners, and an image for the loading screen.
AI played a key role in the development of this game, enhancing both the creative and technical aspects. From generating detailed textures to assisting in the creation of 3D models, AI helped bring the game world to life with greater efficiency and precision. Additionally, AI contributed to coding and the creation of promotional materials, ensuring a high-quality experience both in-game and on the store page.
This game uses AI-assisted tools for localization. Some in-game translations and voice-over narration are generated with the support of artificial intelligence. While we strive for accuracy and quality, minor inconsistencies may occur.
Main store page art and in-game character silhouette in the tutorial were generated using artificial intelligence.
AI was used for generating localization text and for the coding of the game.
Chat GPT was used to bounce ideas and assist with select scripts
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Space Memory: Dogs In-game content art | The background images and dogs pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
No Artist Credited In-game content arttext | No Artist Credited is a virtual gallery experience and an experiment in the capabilities and limitations of AI tools. The entire gallery was designed and constructed using instructions, themes, and art generated by one of three AI tools. | Deadbug | 12 | Mar 18, 2026 | |
Strangler In-game content art | The cover art is partially AI-generated, based on snapshots from Strangler’s gameplay. | Juri Schupilo | - | Mar 18, 2026 | |
JOBifAI art | Our hero submitted a portfolio generated by an AI, and got a job interview.
After seeing the company's artwork (also AI generated) and the portfolio, the interview starts.
Using AI, the interviewer's reaction will be custom, based on the hero's text input.
All the rest (music, script...) is human. | AvesPanterra | 18 | Mar 18, 2026 | |
Call of Heroes: Tower Defense Store/marketing art | Artificial Intelligence used to create the game's cover image. | Bakart Games - Rômulo | - | Mar 18, 2026 | |
Mayor of Woodtree Village In-game content art | Game uses AI to generate Achivement icons.
No AI was used in-game. | Pre-Tech PC Services | - | Mar 18, 2026 | |
Halloween Trouble 6: Pumpkin Rampage In-game content artaudiotext | The development process of the game used AI to generate backgrounds, characters images, and other images such as items for hidden objects, runes for match-3, and jigsaw images. Game logo was partially generated with AI. Additionally, AI was used to generate voice-overs and some part of localizations into french and german. | Ironcode Gaming | - | Mar 18, 2026 | |
Sumo Battlegrounds In-game content art | The trailer is a combination of AI generated video along with gameplay recordings. | Game Devs Anonymous | - | Mar 18, 2026 | |
Path Of Balls In-game content audio | I used AI to clone my modified voice to be able to dub in other languages. | Walison Lima | - | Mar 18, 2026 | |
Youniverse Live AI textart | The game uses AI to generate NPC chat responses. If the player so chooses, they can also use generative AI to create images to customize wearables (eg. T-Shirts, hoodies) and their personal environment (apartment wallpaper). The user always has a choice to use the image generated or decline it. | eSolved MSC Sdn. Bhd. | 23 | Mar 18, 2026 | |
Metrogether In-game content audio | We have used generative AI to generate background music for some of our trailers, and for the train horn sound.
Everything else has been created by ourselves or purchased from professional artists that, to our knowledge, have not used generative AI for the purchased works. | camelCase Games | 13 | Mar 18, 2026 | |
Cloud Cats` Land Unclear art | Drafts of screens were created using AI | PurrMurrMeow Games | 44 | Mar 18, 2026 | |
Hot Dog Simulator In-game content art | Game Logo Hot Dog icon is created with the help of an AI. | Han GAMES | - | Mar 18, 2026 | |
It's A Farmer Thing Store/marketing art | Achievement Images created by AI | Giftzwerg Games | - | Mar 18, 2026 | |
Retail Mage code | Our game uses GenAI at run time in our game engine to power various gameplay mechanics so that the game can respond to whatever players say and do in the moment.
We're excited to build on both known game dev tools and also develop new capabilities, all to be able to build games that are more improvisational and responsive to player creativity and agency.
We did not use AI generation for any of our art assets, nor for the NPC customer motivations, personalities, or quests. | Jam & Tea Studios | 45 | Mar 18, 2026 | |
Fear in the Facts Farms In-game content audiotext | In the creation of this game, generative AI technologies were utilized to enhance the player experience in the following ways:
- Question and Answer Creation: Generative AI was used to craft engaging and diverse questions, as well as corresponding answers, which form an essential part of the gameplay. This helped in generating a wide variety of content to keep the experience fresh and challenging for players.
- Voice Over: AI-powered voice synthesis was employed to produce dynamic voice-overs for various in-game dialogues and narrations. This technology allowed for the creation of multiple voices and accents, adding depth and diversity to the characters and world of the game.
- Translation: AI-driven translation services were used to provide multilingual support, allowing players from different linguistic backgrounds to enjoy the game in their native language. This approach enabled faster localization while maintaining accuracy and consistency across different languages.
These AI tools were used as part of our development process to improve efficiency and enrich the game's content, ensuring a more immersive experience for players. | Nadia JuM GameN | - | Mar 18, 2026 | |
Mouth Trap In-game content artaudiotext | There are three elements of AI used within the game, these being:
1. The title screen artwork
2. Musical elements
3. The narration | Regressive Games Ltd. | - | Mar 18, 2026 | |
My Happy Village in the Kingdom Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Tobacco Shop Simulator In-game content art | This game contains AI-generated content on the game cover. | Business Tycoon | 741 | Mar 18, 2026 | |
Angularis In-game content art | Some game assets (like background images) are generated with the help of generative AI. | Mondaybits | - | Mar 18, 2026 | |
Junkyard Treasures Together In-game content art | We make icons, logos, images from ai. | OTTO Games | - | Mar 18, 2026 | |
Ribbet In-game content text | We have only used AI tools to assist with localization. | Lil Elephant Interactive | - | Mar 18, 2026 | |
AuraVale Live AI text | Our team’s mission is to pioneer a new category of narrative games. To do this, we use large language models to generate Aura dialog based on what you say to your Aura.
There is no generative AI art in this game. | Incite Interactive Inc | - | Mar 18, 2026 | |
The Last Light In-game content art | There are paintings in the game that are AI generated. | EpiXR Games | 11 | Mar 18, 2026 | |
Tornado - Caballo del Zorro In-game content artcode | Some of the in-game graphical elements and some parts of the game code is generated by AI. | Dark Waters Games | - | Mar 18, 2026 | |
Twizzle Puzzle: Flowers In-game content art | The puzzle images pre-rendered AI art | Cute Hannah's Games | - | Mar 18, 2026 | |
Doge Head Attack In-game content art | This game is 99% created by real people, the background of level 2 and level 3 were created with AI. | YonathanDHC | - | Mar 18, 2026 | |
New Year Simulator 2025 In-game content audioart | The voice acting and some images were generated using neural networks. | HappyJack | - | Mar 18, 2026 | |
Twas The Night In-game content art | Some of the icons in the game are pulled from DALLE. | Mayham Games | - | Mar 18, 2026 | |
Coffee Bonds Store/marketing art | We used AI to create the capsules for the game's store page. | Budgie Game Studio | - | Mar 18, 2026 | |
Trailer Park Tycoon: Raccoon Ranch In-game content audio | Gameplay trailer background music partially generated with AI | Yuliy Oneshko | 137 | Mar 18, 2026 | |
Short Memories In-game content text | The localisation was made with AI | Guillaume Pauli | 42 | Mar 18, 2026 | |
Space Memory: Cats In-game content art | The background images and cats pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Evoker's gambit In-game content art | Some UI images generated with AI. | Max Estry | - | Mar 18, 2026 | |
Recovery Phrase In-game content artaudio | AI helped us generate textures and music, allowing us to focus more on core game development. | WeDidIt | - | Mar 18, 2026 | |
Farm & Store Simulator In-game content art | AI-generated art objects | Baker Game Forge | - | Mar 18, 2026 | |
ShoppingMall: Manager Simulator Unclear | AI-generated artifacts | Geekon | 94 | Mar 18, 2026 | |
Educational Family Games In-game content artaudio | Some pre-rendered graphics were created with AI.
All voices were pre-made with top quality AI. | Crazysoft Limited | - | Mar 18, 2026 | |
PingWin In-game content art | SI została użyta w celu wygenerowania grafik promocyjnych na stronie sklepu, a także do zrealizowania nielicznych tekstur w grze. | GameBit Hubert Klich | - | Mar 18, 2026 | |
Restaurant Owner: A Restaurant Simulator Store/marketing art | In this game, artifical intelligence is only used so as to create images | Workaround Games | 83 | Mar 18, 2026 | |
Ninas Escape In-game content art | The grapics on the shop page is ai generated. Most of the texture in the game are hand-drawn, but some of them are ai-generated.
All game levels are hand-crafted in the level editor (everybody who owns the game can do that, too).
Enemy behaviour is deterministic and sometimes random; no ai used here. | Buchi Games | - | Mar 18, 2026 | |
Ghost Clicker Dev only art | AI is used to design images before graphic post-production. | unpublish | 18 | Mar 18, 2026 | |
Grand Numbers Plus Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Money Print Factory 3D Tycoon💸 In-game content art | We used AI on some of 2D art assets of our game. | Obese Ninjas | - | Mar 18, 2026 | |
Bright Side: Quiz In-game content art | AI was used to generate player avatars, banners, and an image for the loading screen. | QubicGames | - | Mar 18, 2026 | |
Sime Is Back 3D Old School In-game content artcode | AI played a key role in the development of this game, enhancing both the creative and technical aspects. From generating detailed textures to assisting in the creation of 3D models, AI helped bring the game world to life with greater efficiency and precision. Additionally, AI contributed to coding and the creation of promotional materials, ensuring a high-quality experience both in-game and on the store page. | Grande Spallone Games | 12 | Mar 18, 2026 | |
Overgrown Cleaner In-game content textaudio | This game uses AI-assisted tools for localization. Some in-game translations and voice-over narration are generated with the support of artificial intelligence. While we strive for accuracy and quality, minor inconsistencies may occur. | ▲ Pyramid Games | - | Mar 18, 2026 | |
Pocket Garden In-game content art | Main store page art and in-game character silhouette in the tutorial were generated using artificial intelligence. | Just Pocket Games | 18 | Mar 18, 2026 | |
Wild Haven In-game content textcode | AI was used for generating localization text and for the coding of the game. | IOGenisys LLC | - | Mar 18, 2026 | |
Blockdock Dev only code | Chat GPT was used to bounce ideas and assist with select scripts | Red Rick Games | - | Mar 18, 2026 |