Creation of Graphics Assets
- Creator
- Polygon Pie
- Reviews
- 52
- Added
- Mar 18, 2026
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Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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Creation of Graphics Assets
Some art assets and code has been made using AI
Generative AI was used in some in-game images, specifically for loot items, postcards, and idle manager portraits.
Materials created using generative AI are used. BGM: SUNO BGM images: Stable Diffusion
Some images and sounds was generated by AI.
AI was used for the visuals of this game.
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
We used ai generated contents just for capsule images.
We used AI technology to generate the music for Proportions. We also used text generation to help us translate the description of Proportions in english.
The game is entirely made by one person. Not having talent in all areas, I used AI to create graphics, sounds and music.
Some images are generated using AI and then processed using PS
it's just helps me to make a better description.
The characters and promotional images were generated using AI
Some of images created by AI.
Store art has been assisted with generative AI
AI is used to help generate the different dragon images and art
AI used for translations. If anyone is willing to volunteer their time to translate, please contact us on Discord.
We've used AI to generate few images of catgirls, which we've used for ingame billboards
AI is used in this game in the following ways: - code generation and code error checking via LLMs - AI is used to create reference images. - The "generative fill" feature in Photoshop is used occasionally to create in detail on the stage artwork. - AI generated images may be woven into certain stages.
Most of the image are crappy-cheap AI images because I'm lazy and I don't have the money or skills for better art :)
We used neural networks to create illustrations for the store. After generation, the work was refined in photo editor.
Text to voice, scenario construction, 3D assets creation
We used ChatGPT to generate some game menu icons and to translate the text.
Some icons are generated using AI
AI was used to assist in generating some of the images.
Generative AI has been used to create almost all graphics, the only exceptions being the menus, attack animations, and player sprite, which were created by the developer. All music was created by Suno AI, and the sound effects were created by MyEdit sound effect AI.
AI-generated art objects
We used free image generators for the game art of the game. Then, we modified them to fix little issues. Also, we generated the music fully with ai.
The game includes enhanced images and generated text-to-speech audio.
I used artificial intelligence only to write item descriptions.
1) Some of the images were generated by Chat GPT. 2) The audio for the voiceovers was generated by Murf.AI artificial intelligence.
A.I. image generative tools were used to make the visuals in the game.
这是一个能和你对话的AI伴侣
Some 2D graphics on store page
We use the AI service to make chatting with some NPCs in our game more fun and some loading screens in the game. You will have to wait a while before you can talk to NPCs again. Also, this service requires internet.
We used ai generated contents just for capsule images.
The background image used in game is generated by ChatGPT By OpenAI
First and foremost, we are a content creation platform. To that end, while we do not actively integrate any Gen-AI tools into our product today, we do not restrict the use of AI-generated content as long as it is properly licensed and does not violate our content rules. Nobody will ever be forced to use AI tools if they don't want to. We are not an AI company. We aim to ensure we fulfill our mission of making content creation easier for players from all skill levels and specialties. We expect and encourage our players to bring in their own content that they've created, either manually or via tools such as Gen-AI, and do not restrict said content as long as it has all been properly licensed and abides by our content rules. That said, we only use AI-generated content for marketing materials, and it will not be included in any assets we bundle with the product at launch. All player-useable assets bundled with the product at launch are properly licensed third-party or first-party assets made by humans.
Some of the images on our Storepage are AI generated and then manually reworked (namely the rats athletes). We might also use some AI generated images as the basis for some of the game art, in which case they will be hand-modified before inclusion, alongside hand-drawn art.
Images in the game were made using AI
All vocal work was AI generated.
AI generated images used for marketing purposes such as capsule art...
In order to enhance the visual effects and content diversity of the game, we have used AI generated art materials in some map scenes and monster designs. All AI generated materials have been carefully adjusted and optimized to ensure they are consistent with the overall style of the game.
AI-generated images are used for the textures of some 3D models.
some of the banners are AI generated to improve the visuals
We use AI to generate the wallpapers
AI was used to enhance some card character drawings with more detail, and generate some voice lines. We'll strive to deliver more authentic content as soon as we can!
Only to convert text to voices.
Some images are created by generative AI.
The logo and title images used AI-generated content as reference.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dino Clicker Unclear art | Creation of Graphics Assets | Polygon Pie | 52 | Mar 18, 2026 | |
Jenny's Adventures Unclear artcode | Some art assets and code has been made using AI | Pranav Gaur | 18 | Mar 18, 2026 | |
Poker Train In-game content art | Generative AI was used in some in-game images, specifically for loot items, postcards, and idle manager portraits. | TTLCIC | 26 | Mar 18, 2026 | |
Coming From Above! In-game content audioart | Materials created using generative AI are used.
BGM: SUNO
BGM images: Stable Diffusion | KakeiA | - | Mar 18, 2026 | |
Invention 6 In-game content artaudio | Some images and sounds was generated by AI. | Falco Software | 28 | Mar 18, 2026 | |
The Crimson Call In-game content art | AI was used for the visuals of this game. | Fatih Mert | 28 | Mar 18, 2026 | |
Farming & Supermarket Simulator: Prologue In-game content art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence. | EY08 Games | 98 | Mar 18, 2026 | |
Doner Master Simulator Store/marketing art | We used ai generated contents just for capsule images. | Fika Game Studio | - | Mar 18, 2026 | |
Proportions In-game content audiotext | We used AI technology to generate the music for Proportions. We also used text generation to help us translate the description of Proportions in english. | Killian Cartelier | 22 | Mar 18, 2026 | |
Ramhart In-game content artaudio | The game is entirely made by one person. Not having talent in all areas, I used AI to create graphics, sounds and music. | KGK Games | 11 | Mar 18, 2026 | |
Winner In Life In-game content art | Some images are generated using AI and then processed using PS | NoOne | 15 | Mar 18, 2026 | |
Unfinished 2 Unclear | it's just helps me to make a better description. | AndrewGames | 12 | Mar 18, 2026 | |
战姬回廊 Store/marketing art | The characters and promotional images were generated using AI | VofGmae | - | Mar 18, 2026 | |
King Of The Pirates Unclear art | Some of images created by AI. | Dark Shine Game Studio | 55 | Mar 18, 2026 | |
One Shot Arena Store/marketing art | Store art has been assisted with generative AI | ShoXx | - | Mar 18, 2026 | |
Dragon Clicker Store/marketing art | AI is used to help generate the different dragon images and art | vanikin | 20 | Mar 18, 2026 | |
Bread In-game content text | AI used for translations. If anyone is willing to volunteer their time to translate, please contact us on Discord. | The Royal Bakery | 68 | Mar 18, 2026 | |
Grandpa: Bread Adventure In-game content art | We've used AI to generate few images of catgirls, which we've used for ingame billboards | Mad Forge Games | 39 | Mar 18, 2026 | |
Bugs, Beasts, & Beyond In-game content artcode | AI is used in this game in the following ways:
- code generation and code error checking via LLMs
- AI is used to create reference images.
- The "generative fill" feature in Photoshop is used occasionally to create in detail on the stage artwork.
- AI generated images may be woven into certain stages. | Team Edward | - | Mar 18, 2026 | |
Borıng. Store/marketing art | Most of the image are crappy-cheap AI images because I'm lazy and I don't have the money or skills for better art :) | Pixelatto | 334 | Mar 18, 2026 | |
ECHO OF FEAR: Vol.1 Night Visit Store/marketing art | We used neural networks to create illustrations for the store. After generation, the work was refined in photo editor. | DEVA | - | Mar 18, 2026 | |
Metaenga — XR Training Platform In-game content audiotextart | Text to voice, scenario construction, 3D assets creation | Digital Engineering and Magic | - | Mar 18, 2026 | |
Muhaboy In-game content arttext | We used ChatGPT to generate some game menu icons and to translate the text. | Yadrёna Games | 12 | Mar 18, 2026 | |
TimeKeeper In-game content art | Some icons are generated using AI | TrashMaker | - | Mar 18, 2026 | |
Loot Box Store/marketing art | AI was used to assist in generating some of the images. | Big Cox Games | 40 | Mar 18, 2026 | |
Marine Quest In-game content artaudio | Generative AI has been used to create almost all graphics, the only exceptions being the menus, attack animations, and player sprite, which were created by the developer. All music was created by Suno AI, and the sound effects were created by MyEdit sound effect AI. | Greg Terteryan | - | Mar 18, 2026 | |
The Last FARMER - Prologue In-game content art | AI-generated art objects | Geekon | 90 | Mar 18, 2026 | |
Capybara In-game content artaudio | We used free image generators for the game art of the game. Then, we modified them to fix little issues.
Also, we generated the music fully with ai. | Ventura | 103 | Mar 18, 2026 | |
IDUN Prologue - Frontline Survival In-game content artaudio | The game includes enhanced images and generated text-to-speech audio. | IDUN Interactive | 81 | Mar 18, 2026 | |
Whoopi In-game content text | I used artificial intelligence only to write item descriptions. | VortexStudio | 23 | Mar 18, 2026 | |
Chi Health App In-game content artaudio | 1) Some of the images were generated by Chat GPT.
2) The audio for the voiceovers was generated by Murf.AI artificial intelligence. | Kevin Wacknov | - | Mar 18, 2026 | |
Big City Dreaming In-game content art | A.I. image generative tools were used to make the visuals in the game. | Hari Jago | - | Mar 18, 2026 | |
他的老婆 Unclear | 这是一个能和你对话的AI伴侣 | 高凯 | - | Mar 18, 2026 | |
Car Dealer Simulator: Prologue - Early Days Store/marketing art | Some 2D graphics on store page | Garage Monkeys | 1.5k | Mar 18, 2026 | |
Football Life Simulator: Prologue Live AI text | We use the AI service to make chatting with some NPCs in our game more fun and some loading screens in the game. You will have to wait a while before you can talk to NPCs again. Also, this service requires internet. | trld | - | Mar 18, 2026 | |
Doner Master Simulator: Prologue Store/marketing art | We used ai generated contents just for capsule images. | Fika Game Studio | 32 | Mar 18, 2026 | |
Stock Stack In-game content art | The background image used in game is generated by ChatGPT By OpenAI | ParkMinGeun | 11 | Mar 18, 2026 | |
Bonfire In-game content art | First and foremost, we are a content creation platform.
To that end, while we do not actively integrate any Gen-AI tools into our product today, we do not restrict the use of AI-generated content as long as it is properly licensed and does not violate our content rules.
Nobody will ever be forced to use AI tools if they don't want to. We are not an AI company. We aim to ensure we fulfill our mission of making content creation easier for players from all skill levels and specialties.
We expect and encourage our players to bring in their own content that they've created, either manually or via tools such as Gen-AI, and do not restrict said content as long as it has all been properly licensed and abides by our content rules.
That said, we only use AI-generated content for marketing materials, and it will not be included in any assets we bundle with the product at launch. All player-useable assets bundled with the product at launch are properly licensed third-party or first-party assets made by humans. | Dimension X, Inc. | - | Mar 18, 2026 | |
Paris Games Fail! Store/marketing art | Some of the images on our Storepage are AI generated and then manually reworked (namely the rats athletes). We might also use some AI generated images as the basis for some of the game art, in which case they will be hand-modified before inclusion, alongside hand-drawn art. | AGORA:GAMEPLAY | - | Mar 18, 2026 | |
Scary Bingo In-game content art | Images in the game were made using AI | r4m81723 | 12 | Mar 18, 2026 | |
Terracian Trails: Financial Frontier In-game content audio | All vocal work was AI generated. | Finlit Studios | - | Mar 18, 2026 | |
Recycling Center Simulator: Prologue Store/marketing art | AI generated images used for marketing purposes such as capsule art... | Balas Games | 395 | Mar 18, 2026 | |
拯救日记 In-game content art | In order to enhance the visual effects and content diversity of the game, we have used AI generated art materials in some map scenes and monster designs. All AI generated materials have been carefully adjusted and optimized to ensure they are consistent with the overall style of the game. | 衢州万境互娱网络科技有限公司 | - | Mar 18, 2026 | |
Don't drop the cake: Prologue In-game content art | AI-generated images are used for the textures of some 3D models. | Midoriyama | 142 | Mar 18, 2026 | |
Celestials Door Store/marketing art | some of the banners are AI generated to improve the visuals | Breakbound Studios | 19 | Mar 18, 2026 | |
Medieval Farm Store/marketing art | We use AI to generate the wallpapers | Medieval Game studios | - | Mar 18, 2026 | |
Coryphaeus Championships In-game content artaudio | AI was used to enhance some card character drawings with more detail, and generate some voice lines. We'll strive to deliver more authentic content as soon as we can! | Coryphaeus Corp | 23 | Mar 18, 2026 | |
The Midnight Bus In-game content audio | Only to convert text to voices. | itandfeel | 86 | Mar 18, 2026 | |
Force of Numbers Unclear art | Some images are created by generative AI. | INNO | - | Mar 18, 2026 | |
Zugnaex Store/marketing art | The logo and title images used AI-generated content as reference. | Twisted Words | 10 | Mar 18, 2026 |