It was applied in the creation of some meshes/3D models for specific characters or objects.
- Creator
- Keter studio
- Reviews
- 20
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
It was applied in the creation of some meshes/3D models for specific characters or objects.
AI was used for the Store page; the in-game content does not contain any AI-generated elements.
In-game text creation and translation: AI is used to create and translate text within the game as well as for the store page. Program code generation: AI is utilized to create and optimize program code for implementing game features and systems.
The game features images generated in advance by artificial intelligence for metro advertising banners.
The game uses sound recordings of the characters
Generate and use game still images with AI
Some of the images used on the store page are AI-generated. Certain images and 3D models used in the game are AI-generated. Some of the text has been created with the assistance of AI. Parts of the programming have been developed with the assistance of AI.
AI has been used to help develop the game's cover art.
AI was used for voice acting.
AI was used in the creation of the store page material. In game, there are a couple fake advertisement posters scattered for products and services. For example, the insurance advertisement seen in the game trailer.
Some images were made using AI
AI-generated images are used for cutscenes and items in the game
The AI is used for some parallax backgrounds and for ads
Generative AI was used to provide some image materials for the production of analog horror video assets.
IA has been used for the creation of models.
Some images were created by AI
AI was used exclusively for generating images of people in order to avoid using real individuals.
The store capsule image for this game was created with the assistance of generative AI tools. This asset was pre-rendered during the development process and is static. No AI-generated content is used during live gameplay. All gameplay mechanics, story, and player interactions are hand-crafted by the development team. The AI tools used for the capsule image are commercially licensed, ensuring compliance with the platform's terms of service and intellectual property guidelines.
The generative artificial intelligence is used for some of the marketing materials and in-game voice lines.
As a solo developer, I used Generative AI to create minor 2D assets and sprites.
In my game, the main character's voice is AI-generated, and I purchased Eleven Labs' starter pack for it, which gives me the rights for commercial use.
Some of the textures used in this game are created with generative AI.
5 paintings in the game are intended to look otherworldly/nonhuman. These were created using AI and then edited to match the intended purpose.
Most of the images and all of the music used is AI generated.
AI-generated images are used for cutscenes and items in the game
Store and library page illustration.
The game uses self pre created images. i own all rights on all of the used content.
The game uses self pre created images. i own all rights on all of the used content.
My game uses pic.posters generated by "Midjourney".
We used AI tools solely to refine some text and generate images for the Steam store page. No AI is used in the game itself.
I used AI to create the preview image.
We use generative AI for some textures, models, and pre-translation for multilingual support.
The game's soundtrack was created with the support of AI
We use ai for card text and flavor generation along with images.
Some images are generated by AI
We use AI to generate image materials such as in-game photos.
Some pictures (or parts of it) are AI generated or changed via AI
Generative AI was used to create some in-game posters, product labels, and parts of 3D models.
Some artworks and the voice of the “chief” character were generated using AI.
The UnSeen logo is a photomontage from several AI-generated images
We used AI tools for the following elements in the game: - Translation of the experimental in-game languages - Some textures (primarily wall pictures and item icons) - Three sound effects Why We Used AI: We are two developers working with limited resources and without external funding or a publisher. All other assets including 3D models, other textures, sound design, rigging, animations, story, music, and programming, were created by us. Our goal was to achieve a distinct visual and atmospheric style that avoids both hand-painted aesthetics and asset flipping. Instead, we aimed for a more grounded, realistic look, and selectively used AI tools to support this vision.
AI was just used to make code for enemies, and the camera movement. Every other piece of code is made with visual scripting tools with unity.
AI use only for in-game miniatures, no in-game content uses AI.
The backgrounds and figures were based on illustrations generated by AI tools and modified by the illustrator.
Our game will use AI to generate some of the dialogue and code in the game.
Two music tracks accompanying the in-game radio were created using generative AI.
All AI images used are edited to heavily edited by hand. They were used for the cover art, enemies and background art.
Some background textures, video backgrounds, and video content assets include AI-generated materials (using OpenAI Sora).
some audio
Except English, Translations to other Languages have been generated by Various LLMs. Greek and French have been checked by native speakers A small amount of Sound Effects have been generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dead Sale In-game content art | It was applied in the creation of some meshes/3D models for specific characters or objects. | Keter studio | 20 | Mar 18, 2026 | |
Triangle - Cursed Town Store/marketing | AI was used for the Store page; the in-game content does not contain any AI-generated elements. | Sortie Labs | - | Mar 18, 2026 | |
CowaCowa: Jinmenken In-game content textcode | In-game text creation and translation: AI is used to create and translate text within the game as well as for the store page.
Program code generation: AI is utilized to create and optimize program code for implementing game features and systems. | nobisiko games | 69 | Mar 18, 2026 | |
Metrophobia In-game content art | The game features images generated in advance by artificial intelligence for metro advertising banners. | Fang's Lab | - | Mar 18, 2026 | |
MosGhost audio | The game uses sound recordings of the characters | Sinka Games | 53 | Mar 18, 2026 | |
Death City Store/marketing art | Generate and use game still images with AI | Doubleagames | - | Mar 18, 2026 | |
堕天の牢獄 / Fallen Cage In-game content arttextcode | Some of the images used on the store page are AI-generated.
Certain images and 3D models used in the game are AI-generated.
Some of the text has been created with the assistance of AI.
Parts of the programming have been developed with the assistance of AI. | Jloo | - | Mar 18, 2026 | |
Infernal Chess 3D Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
IN THE FACADE WE TRUST™ In-game content audio | AI was used for voice acting. | svklmrt | 143 | Mar 18, 2026 | |
Warranty Man In-game content art | AI was used in the creation of the store page material. In game, there are a couple fake advertisement posters scattered for products and services. For example, the insurance advertisement seen in the game trailer. | ENT3RWH | 47 | Mar 18, 2026 | |
Look At Me Unclear art | Some images were made using AI | Silly Tiger | - | Mar 18, 2026 | |
Homecoming -KITAKU- In-game content art | AI-generated images are used for cutscenes and items in the game | Taiga | - | Mar 18, 2026 | |
Mythos Mission: Sunken Kingdom Store/marketing art | The AI is used for some parallax backgrounds and for ads | OLIVANGO | - | Mar 18, 2026 | |
无人 Dev only art | Generative AI was used to provide some image materials for the production of analog horror video assets. | HeavyLight Studio | 820 | Mar 18, 2026 | |
The Stare Unclear art | IA has been used for the creation of models. | Fire Toast | - | Mar 18, 2026 | |
Hemocrypt Unclear art | Some images were created by AI | beep boop | - | Mar 18, 2026 | |
Parasomnia: No REM Store/marketing art | AI was used exclusively for generating images of people in order to avoid using real individuals. | BELS Games | - | Mar 18, 2026 | |
Quiet Soul In-game content art | The store capsule image for this game was created with the assistance of generative AI tools. This asset was pre-rendered during the development process and is static.
No AI-generated content is used during live gameplay. All gameplay mechanics, story, and player interactions are hand-crafted by the development team.
The AI tools used for the capsule image are commercially licensed, ensuring compliance with the platform's terms of service and intellectual property guidelines. | Nova Studios | - | Mar 18, 2026 | |
The Exit Project: Backstreets In-game content audioart | The generative artificial intelligence is used for some of the marketing materials and in-game voice lines. | NOSTRA.GAMES | - | Mar 18, 2026 | |
Breathless Hope In-game content art | As a solo developer, I used Generative AI to create minor 2D assets and sprites. | Helemon | - | Mar 18, 2026 | |
Cursed Hours In-game content audio | In my game, the main character's voice is AI-generated, and I purchased Eleven Labs' starter pack for it, which gives me the rights for commercial use. | Prathamesh Naik | - | Mar 18, 2026 | |
From The Other Side In-game content art | Some of the textures used in this game are created with generative AI. | Vania Studios | 33 | Mar 18, 2026 | |
The Blackwood Legacy In-game content art | 5 paintings in the game are intended to look otherworldly/nonhuman. These were created using AI and then edited to match the intended purpose. | Connor Elsworth | - | Mar 18, 2026 | |
The Immemorial Order II Sisters of Darkness In-game content artaudio | Most of the images and all of the music used is AI generated. | Dan Gibson | 11 | Mar 18, 2026 | |
GhostlyRyokan In-game content art | AI-generated images are used for cutscenes and items in the game | Taiga | - | Mar 18, 2026 | |
Zombiemachia Store/marketing art | Store and library page illustration. | Kornux Games | - | Mar 18, 2026 | |
OG Memory: Synthwave Vampires general | The game uses self pre created images. i own all rights on all of the used content. | Schwan OG | - | Mar 18, 2026 | |
OG Puzzlers: Synthwave Vampires general | The game uses self pre created images. i own all rights on all of the used content. | Schwan OG | - | Mar 18, 2026 | |
delivery pals Store/marketing art | My game uses pic.posters generated by "Midjourney". | stre1itzia | 139 | Mar 18, 2026 | |
Core Containment Store/marketing textart | We used AI tools solely to refine some text and generate images for the Steam store page. No AI is used in the game itself. | Galaxy X Studio | - | Mar 18, 2026 | |
Banisher Store/marketing art | I used AI to create the preview image. | CreakGames | - | Mar 18, 2026 | |
虚衝 - Kyosho In-game content arttext | We use generative AI for some textures, models, and pre-translation for multilingual support. | むつむつプロジェクト(Mutsu'pro) | - | Mar 18, 2026 | |
Somniora: Chapter 1 In-game content audio | The game's soundtrack was created with the support of AI | Glaskow Studios | - | Mar 18, 2026 | |
Wonderland: Red Queen Protocol In-game content textart | We use ai for card text and flavor generation along with images. | Dimentox | - | Mar 18, 2026 | |
ESCAPE FROM 8-12 Unclear art | Some images are generated by AI | EineLitschi | - | Mar 18, 2026 | |
HAUNTED STREAMER In-game content art | We use AI to generate image materials such as in-game photos. | PrankMaker | - | Mar 18, 2026 | |
Monday the 14th Store/marketing art | Some pictures (or parts of it) are AI generated or changed via AI | C0spio | - | Mar 18, 2026 | |
奥ヶ淵商店街 In-game content art | Generative AI was used to create some in-game posters, product labels, and parts of 3D models. | DorsalFin Studio | - | Mar 18, 2026 | |
Im Bann Der Dunklen Jagd In-game content artaudio | Some artworks and the voice of the “chief” character were generated using AI. | smi. | 180 | Mar 18, 2026 | |
UnSeen Store/marketing art | The UnSeen logo is a photomontage from several AI-generated images | Tenebos | - | Mar 18, 2026 | |
Care In-game content textartaudio | We used AI tools for the following elements in the game:
- Translation of the experimental in-game languages
- Some textures (primarily wall pictures and item icons)
- Three sound effects
Why We Used AI:
We are two developers working with limited resources and without external funding or a publisher.
All other assets including 3D models, other textures, sound design, rigging, animations, story, music, and programming, were created by us.
Our goal was to achieve a distinct visual and atmospheric style that avoids both hand-painted aesthetics and asset flipping. Instead, we aimed for a more grounded, realistic look, and selectively used AI tools to support this vision. | The Pocket Dimension | 65 | Mar 18, 2026 | |
Dreamstate Dev only code | AI was just used to make code for enemies, and the camera movement. Every other piece of code is made with visual scripting tools with unity. | 8:95games | - | Mar 18, 2026 | |
Shadow's Descent Dev only art | AI use only for in-game miniatures, no in-game content uses AI. | Cornet Dev | - | Mar 18, 2026 | |
Queen Ant Perfume -The Mad Love of Jack the Ripper- In-game content art | The backgrounds and figures were based on illustrations generated by AI tools and modified by the illustrator. | WabiSabi Project | - | Mar 18, 2026 | |
Project-H In-game content textcode | Our game will use AI to generate some of the dialogue and code in the game. | AgentLive | - | Mar 18, 2026 | |
Blight Night In-game content audio | Two music tracks accompanying the in-game radio were created using generative AI. | Famous Games LLC | - | Mar 18, 2026 | |
The Eldritch Ascent In-game content art | All AI images used are edited to heavily edited by hand. They were used for the cover art, enemies and background art. | BlisSpectre | - | Mar 18, 2026 | |
LIMSCAPE In-game content art | Some background textures, video backgrounds, and video content assets include AI-generated materials (using OpenAI Sora). | SMOOTHEA | 158 | Mar 18, 2026 | |
LET ME BOOK Unclear audio | some audio | REMBOT GAMES | - | Mar 18, 2026 | |
Transfer In-game content textaudio | Except English, Translations to other Languages have been generated by Various LLMs. Greek and French have been checked by native speakers
A small amount of Sound Effects have been generated by AI. | Maximus Aktypis | - | Mar 18, 2026 |