Pre-rendered images of some products, and store page, were AI generated.
- Creator
- Tenth Horizon Games
- Reviews
- 64
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Pre-rendered images of some products, and store page, were AI generated.
The background music in this game was created using AI.
AI-generated content used only for Steam capulse image.
AI was used for localization, as well as some images
Portions of the game's art assets were created using AI and then manually modified to finalize them.
In game skill icons. Steam capsules background base images.
AI is used for localization (pre-generated translations of English interface text to supported languages for accessibility purposes).
This game uses generative AI to create real-time in-game content such as character dialogue and ambient sound. All AI-generated content is moderated and filtered to prevent inappropriate or infringing material. Players can report content directly through in-game tools or the Steam interface.
Some promotional materials were assisted by AI
Optional local LLMs are integrated to provide advice during gameplay. No assets are made with GenAI.
AI has been utilized during the store page assets creation of this game. We have used it for the game icon creation, correcting some of the explanation texts about the game mechanics to have a clear communication with our players.
This store page includes promotional assets that were partially created or enhanced using AI-based tools.
The in-game voice calls were generated from text to speech by AI.
We used A.I. in some assets of our game.
As a solo developer, I utilized AI technology during development to speed up the generation of art assets. However, please rest assured that all AI-generated content underwent my strict hand-picking, refinement, and optimization. The final game's art style, art direction, and all creative decisions were entirely led, controlled, and are the sole responsibility of me, the developer. Sincerely thank you for your understanding and support!
AI assisted development was used to enhance visual effects, polish animations, and streamline design workflow helping deliver a smoother, more visually dynamic experience for players. No gameplay decisions or in-game character behavior are controlled by AI.
Sound, SFX, Images.
Some business, event and collection item icons, as well as most background music, have been generated with artificial intelligence during the game's development
We use AI to generate Voice Over and help us with Text.
Generative AI was used only for the localization of in-game and store text into languages not natively spoken by the developer.
AI generative marketing material on store shop. Also AI generated functions that are used in gameplay.
AI is used to generate images and to help with names and text.
Some In-Game Textures
Generative AI was used for supporting the generation of game elements. No dynamic, "live" AI content is present.
AI was used for some store and promotional visuals. All in-game content and final gameplay visuals were created by Bahamut Games.
AI-assisted tools were used in the following areas: - Code development - Translation (including localization)
We have used AI to create our Store Page Capsule images but there is no use of AI in the game itself
AI-generated art object
AI is used to quickly sketch out coding systems and is refined by an experienced human developer to finalize the code. Some art is also generated making use of AI, but again, a human refines and touches up the art to import assets into the game. Some store copy and achievement images make use of AI as well and is also reviewed by humans prior to submission. While AI is used to augment the development and marketing process, a human has touched and reviewed all aspects to the best of their ability to insure no copyrights or trademarks have been violated in its use.
Some visual assets were created using AI tools under human supervision. No AI is used in the game itself.
AI is a tool just as any other, as a solo dev, I'm certainly going to make use of it to try to give you more of a variety of content without having to raise the price of the game due to having to hire many extra hands. Some AI generated music compositions. Some generated icons as well as some base art that is heavily modified.
Some sounds, texts, and images were designed using artificial intelligence.
This product contains pre-generated AI content. AI-generated assets are used in the following areas: - Store page - In-game content
Game Logo is created with the help of an AI.
AI is used for the store page and in some places in-game.
Some visual assets were created with the help of generative AI tools. These assets were later modified and updated manually during development. They are not direct or unedited outputs of the AI tools.
The game itself does not include any AI-generated content. AI-generated tools were used solely to assist in creating some of the promotional material displayed on this Steam page.
This game uses generative AI only for pre-rendered assets, specifically certain cutscene visuals and the store capsule artwork.
Capsule images are AI-generated.
During the development of this game, I used artificial intelligence tools for the following purposes: * Accelerating the coding process – AI-powered assistants supported programming, debugging, and code generation to help bring the game to life more efficiently. * Text translation and language checking – I used AI to translate written content into multiple languages and to assist with spelling and grammar correction. Please note that all content generated or modified with the help of AI was manually reviewed and edited to ensure quality and a consistent player experience.
Some graphics were recreated, reworked, or replicated using AI.
The game’s soundtrack and parts of the localization were created with the assistance of generative AI. All AI-assisted content was reviewed and integrated by the developer.
We used AI to create static art assets: the store cover, in-game UI elements, and some in-game textures. Every AI-generated image was hand-edited, curated, and checked for copyright and content compliance. The game itself does not generate new content or code while you play, and no player data is ever sent to an AI service.
AI was used to generate some of the artwork and assets in the game.
AI-generated artifacts
AI is used to generate some images for the store page and in-game.
Using AI to create or co-create 2D graphics used in the user interface.
Some of the 2D background art and promotional visuals were created with the help of AI image generation tools, then edited and integrated by hand. No gameplay-related logic or text was generated with AI.
Offline voice assistant: an on-device open-source AI processes your speech or text and replies with short text plus synthesized voice, all locally with no data sent online.
Splash images and icon created by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hotdog: The Videogame Store/marketing art | Pre-rendered images of some products, and store page, were AI generated. | Tenth Horizon Games | 64 | Mar 18, 2026 | |
Rustmire In-game content audio | The background music in this game was created using AI. | MimicMimijeok | - | Mar 18, 2026 | |
Dockside Dreams – Fish & Cook Simulator Store/marketing art | AI-generated content used only for Steam capulse image. | C51 Games | 22 | Mar 18, 2026 | |
Doomsday.Inc In-game content textart | AI was used for localization, as well as some images | Tarakan Game Studio | - | Mar 18, 2026 | |
Epoch Cycle In-game content art | Portions of the game's art assets were created using AI and then manually modified to finalize them. | GeometricUniverse | 73 | Mar 18, 2026 | |
Auto Grind: Dungeons In-game content art | In game skill icons. Steam capsules background base images. | Masked Meerkat | - | Mar 18, 2026 | |
Of Crowns & Chains In-game content text | AI is used for localization (pre-generated translations of English interface text to supported languages for accessibility purposes). | BlueJayAvis | 16 | Mar 18, 2026 | |
Delivery Simulator Live AI textaudio | This game uses generative AI to create real-time in-game content such as character dialogue and ambient sound. All AI-generated content is moderated and filtered to prevent inappropriate or infringing material. Players can report content directly through in-game tools or the Steam interface. | Nukrosoft | - | Mar 18, 2026 | |
Tales of Terrarum Store/marketing art | Some promotional materials were assisted by AI | Electronic Soul | 115 | Mar 18, 2026 | |
Dying Reign code | Optional local LLMs are integrated to provide advice during gameplay. No assets are made with GenAI. | Bryce | - | Mar 18, 2026 | |
TavernHold In-game content arttext | AI has been utilized during the store page assets creation of this game. We have used it for the game icon creation, correcting some of the explanation texts about the game mechanics to have a clear communication with our players. | Tevniyal Studios | 25 | Mar 18, 2026 | |
Knights vs Nature 2 Store/marketing art | This store page includes promotional assets that were partially created or enhanced using AI-based tools. | Poemagames | - | Mar 18, 2026 | |
REAP: We Reap What Crawls In-game content audio | The in-game voice calls were generated from text to speech by AI. | Tbjbu2 | - | Mar 18, 2026 | |
Figure Shop Simulator: Prologue In-game content | We used A.I. in some assets of our game. | Gnome Games | 92 | Mar 18, 2026 | |
真相剪辑师(Redacted) In-game content art | As a solo developer, I utilized AI technology during development to speed up the generation of art assets. However, please rest assured that all AI-generated content underwent my strict hand-picking, refinement, and optimization. The final game's art style, art direction, and all creative decisions were entirely led, controlled, and are the sole responsibility of me, the developer.
Sincerely thank you for your understanding and support! | 始于空006(SYK006) | - | Mar 18, 2026 | |
C4 Clicker: First Mint Dev only art | AI assisted development was used to enhance visual effects, polish animations, and streamline design workflow helping deliver a smoother, more visually dynamic experience for players. No gameplay decisions or in-game character behavior are controlled by AI. | Capital Caps | 21 | Mar 18, 2026 | |
Celestial Wardens Unclear artaudio | Sound, SFX, Images. | Crimson Mantis Interactive | - | Mar 18, 2026 | |
magnat In-game content artaudio | Some business, event and collection item icons, as well as most background music, have been generated with artificial intelligence during the game's development | Cristi G | - | Mar 18, 2026 | |
The HELL : Dancing Plates 1923 Kanto Earthquake In-game content audiotext | We use AI to generate Voice Over and help us with Text. | METROPOLICE | - | Mar 18, 2026 | |
Football Academy Manager In-game content text | Generative AI was used only for the localization of in-game and store text into languages not natively spoken by the developer. | Hubi | 220 | Mar 18, 2026 | |
Uncle Sam's Supermarket Simulator In-game content codeart | AI generative marketing material on store shop. Also AI generated functions that are used in gameplay. | Total Games Studios | 11 | Mar 18, 2026 | |
Bang Business In-game content arttext | AI is used to generate images and to help with names and text. | Centum Dev | - | Mar 18, 2026 | |
Mystery Egg Shop Simulator In-game content art | Some In-Game Textures | Rocinante Games | - | Mar 18, 2026 | |
PHARMA INC (TM) SIMULATOR In-game content | Generative AI was used for supporting the generation of game elements. No dynamic, "live" AI content is present. | The Extremely Tiny Game Studio | - | Mar 18, 2026 | |
Homeless Life Simulator In-game content art | AI was used for some store and promotional visuals. All in-game content and final gameplay visuals were created by Bahamut Games. | Bahamut Games | 26 | Mar 18, 2026 | |
Rosa Mine In-game content text | AI-assisted tools were used in the following areas:
- Code development
- Translation (including localization) | Tommy Games | - | Mar 18, 2026 | |
Grow Garden: A Cozy Garden Game Store/marketing art | We have used AI to create our Store Page Capsule images but there is no use of AI in the game itself | Crispy Codeworks | - | Mar 18, 2026 | |
SEA WAR NAVAL SUPREMACY Store/marketing art | AI-generated art object | Bremner Duncan | - | Mar 18, 2026 | |
Power Grid Panic In-game content artcode | AI is used to quickly sketch out coding systems and is refined by an experienced human developer to finalize the code. Some art is also generated making use of AI, but again, a human refines and touches up the art to import assets into the game.
Some store copy and achievement images make use of AI as well and is also reviewed by humans prior to submission.
While AI is used to augment the development and marketing process, a human has touched and reviewed all aspects to the best of their ability to insure no copyrights or trademarks have been violated in its use. | Altair Alpha Games | - | Mar 18, 2026 | |
New Space Age Store/marketing art | Some visual assets were created using AI tools under human supervision. No AI is used in the game itself. | NT7 Studio | - | Mar 18, 2026 | |
Crafter's Hollow In-game content audioart | AI is a tool just as any other, as a solo dev, I'm certainly going to make use of it to try to give you more of a variety of content without having to raise the price of the game due to having to hire many extra hands.
Some AI generated music compositions.
Some generated icons as well as some base art that is heavily modified. | Wylde Wisp Games | 65 | Mar 18, 2026 | |
E-commerce Simulation In-game content audiotextart | Some sounds, texts, and images were designed using artificial intelligence. | Picelu | - | Mar 18, 2026 | |
Cozy Gardener Simulator In-game content | This product contains pre-generated AI content.
AI-generated assets are used in the following areas:
- Store page
- In-game content | Noodels Games World | - | Mar 18, 2026 | |
The Pub Life Simulator: Prologue Store/marketing art | Game Logo is created with the help of an AI. | Visma Games | 42 | Mar 18, 2026 | |
Train Manager general | AI is used for the store page and in some places in-game. | Trophy Games | - | Mar 18, 2026 | |
The Last Seed In-game content art | Some visual assets were created with the help of generative AI tools. These assets were later modified and updated manually during development. They are not direct or unedited outputs of the AI tools. | YebStudio | - | Mar 18, 2026 | |
Burger Shift: Team Rush: Prologue Store/marketing art | The game itself does not include any AI-generated content. AI-generated tools were used solely to assist in creating some of the promotional material displayed on this Steam page. | Nova Telum Studio | 546 | Mar 18, 2026 | |
Chicken Defense In-game content art | This game uses generative AI only for pre-rendered assets, specifically certain cutscene visuals and the store capsule artwork. | Lazy4Games | - | Mar 18, 2026 | |
Megastore Simulator Store/marketing art | Capsule images are AI-generated. | Yolo Games Studio | 1.5k | Mar 18, 2026 | |
Astra Industria In-game content codetext | During the development of this game, I used artificial intelligence tools for the following purposes:
* Accelerating the coding process – AI-powered assistants supported programming, debugging, and code generation to help bring the game to life more efficiently.
* Text translation and language checking – I used AI to translate written content into multiple languages and to assist with spelling and grammar correction.
Please note that all content generated or modified with the help of AI was manually reviewed and edited to ensure quality and a consistent player experience. | Regnum Noctis | - | Mar 18, 2026 | |
Clicker Clicker Treasure Picker In-game content art | Some graphics were recreated, reworked, or replicated using AI. | EYVALON ENTERTAINMENT | - | Mar 18, 2026 | |
TowerLine In-game content audiotext | The game’s soundtrack and parts of the localization were created with the assistance of generative AI. All AI-assisted content was reviewed and integrated by the developer. | Melih Solt | - | Mar 18, 2026 | |
Innkeeper VR In-game content art | We used AI to create static art assets: the store cover, in-game UI elements, and some in-game textures. Every AI-generated image was hand-edited, curated, and checked for copyright and content compliance. The game itself does not generate new content or code while you play, and no player data is ever sent to an AI service. | Moon Haven | 11 | Mar 18, 2026 | |
Bloodzap In-game content art | AI was used to generate some of the artwork and assets in the game. | Void65 | - | Mar 18, 2026 | |
WEED SHOP SIMULATOR Unclear | AI-generated artifacts | Dragon Path | 16 | Mar 18, 2026 | |
Energy Manager In-game content art | AI is used to generate some images for the store page and in-game. | Trophy Games | - | Mar 18, 2026 | |
Caribbean Tide In-game content art | Using AI to create or co-create 2D graphics used in the user interface. | Binary Realm | - | Mar 18, 2026 | |
Mobile Phone Shop Simulator Store/marketing art | Some of the 2D background art and promotional visuals were created with the help of AI image generation tools, then edited and integrated by hand. No gameplay-related logic or text was generated with AI. | Kea Interactive | - | Mar 18, 2026 | |
LocalHelper.AI Live AI audiotext | Offline voice assistant: an on-device open-source AI processes your speech or text and replies with short text plus synthesized voice, all locally with no data sent online. | Viacheslav Bogdanov | - | Mar 18, 2026 | |
Clicker Ore In-game content art | Splash images and icon created by AI. | Tiny Depth Studio | 46 | Mar 18, 2026 |