25,514 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Childhood SlotsSteam
Disclosure

Some in-game artwork (slot machine cabinet art, icons, and store page marketing images) was created with generative AI tools, then reviewed, selected, and post-processed by the developer. The game does not generate any content in real time.

Creator
Kaite Li
Reviews
-
Added
Aug 16, 2026
City and WarSteam
Disclosure

Generative AI was used during development to assist in the creation of certain pre-generated game content, including some in-game visual art assets, the game’s title logo, and promotional materials for the Steam store page. All final content was reviewed, curated, edited, and implemented by the developer. No generative AI is used at runtime, and the game does not generate live AI content for players.

Creator
Baicheng Zhang
Reviews
-
Added
Aug 16, 2026
Cricket Team ManagerSteam
Disclosure

The shipped game contains no AI-generated art, audio or written content, and uses no AI at runtime — it runs entirely offline. Some AI tools (like ChatGPT and Claud code) were used during the development of the game for research purposes and reviewing. All game source code is human-written, human-reviewed and occasionally reviewed/tested by AI tools.

Creator
LSL Ventures
Reviews
-
Added
Aug 16, 2026
My Desktop CatSteam
Disclosure

Generative AI was used during development to create and refine some pre-generated visual assets, including cat character and animation sprites, backgrounds, decorative items, achievement icons, and selected store and marketing artwork. Every generated asset was reviewed, edited, and integrated by the developer before inclusion. The game does not generate AI content at runtime and does not connect to external AI services during play.

Creator
hirsch-dev
Reviews
-
Added
Aug 16, 2026
Zero ViewersSteam
Disclosure

Generative AI tools were used during development to assist with debugging code, audio production, and the creation of some item and UI illustrations. AI-generated or AI-assisted content was reviewed and edited by the development team before being included in the final game.

Creator
Monya Studio
Reviews
-
Added
Aug 16, 2026
Legacy of the Ark: Beneath the Broken SkySteam
Disclosure

Generative AI was used for deep game simulation to assist with designing difficulty curves and testing in game mathmatical calculations. It was also used for designing alternative UI Models for cosmetic changes. Game Design, layout, original creations, music, sound, story, plots, etc. were Designed entirely by the Creator.

Creator
Broken Ark Studios
Reviews
-
Added
Aug 16, 2026
Vale PrimordialSteam
Disclosure

This game was developed with substantial help from generative AI: the pixel art (in-game art, capsules and icons), the code, much of the text, and the translations were produced with AI assistance and then reviewed, refined, and directed by the developer.

Creator
Primordial Studio
Reviews
-
Added
Aug 16, 2026
Stelvyr: Colony DefenseSteam
Disclosure

Generative AI tools were used during development for limited coding assistance and as a starting point for some 3D assets. All AI-assisted content was reviewed, modified, and integrated by the developer. No generative AI is used during gameplay.

Creator
CannyEdge Interactive
Reviews
-
Added
Aug 16, 2026
Screw ItSteam
Disclosure

Generative AI was used to assist with 2D art ideation and localization.

Creator
Kyrel
Reviews
-
Added
Aug 16, 2026
Hazardous EmploymentSteam
Disclosure

We have some placeholder art currently while our Artist finishes their renders. Expect to see updated content closer to launch.

Creator
Hazardmere Games
Reviews
-
Added
Aug 16, 2026
Konbini CleanupSteam
Disclosure

Certain textures were generated with AI. We are working to remove these textures, and expect to have them entirely removed shortly.

Creator
Cleanup Crew!
Reviews
66
Added
Aug 16, 2026
KaperfahrtSteam
Disclosure

Kaperfahrt uses AI generated assets in two places. Both are placeholders and are being replaced with commissioned work. The portrait illustrations on the wanted posters of the 23 Blacklist pirates were made with an AI image generator. They were bought as finished assets. The soundtrack, the ambient audio and the spoken lines of the Blacklist pirates were made with Suno under a paid commercial licence.

Creator
Kleinod Games
Reviews
-
Added
Aug 16, 2026
Ultimate CombatSteam
Disclosure

This game used generative AI during the development process to assist with the creation and modeling visual assets, including characters designs and environmental textures like buildings.

Creator
Black Belt Games Studio
Reviews
-
Added
Aug 16, 2026
SignalSteam
Disclosure

Generative AI tools were used to create pre-generated visual assets used in the game and its marketing, including the station environment, CRT console artwork, and selected trailer, store, and event artwork. All outputs were art-directed, edited, composited, and approved by Ruldae before inclusion. SIGNAL does not use generative AI while the game is running. No player input or personal data is sent to an AI service, and the game contains no live-generated AI content.

Creator
Ruldae
Reviews
-
Added
Aug 16, 2026
ALL OUT WARSteam
Disclosure

Music and voice narration use AI generated audio, later edited by the developer.

Creator
Felipe Pechmann
Reviews
-
Added
Aug 16, 2026
DRONECOMSteam
Disclosure

The non-English text is AI machine-translated for now (English is the only hand-written one), and it's labelled as AI in-game. If you're a native speaker and want to help fix the rough spots, there'll be an open localization repo for corrections, which ship in updates.

Creator
Big Beard Games
Reviews
-
Added
Aug 15, 2026
Out FishingSteam
Disclosure

AI-assisted tools were used in a limited capacity during development, including for some visual assets and text proofreading. All resulting content was reviewed, edited, and finalized manually by the development team. AI was used solely as a supportive development tool. The game's creative direction and final content were created and developed by the team.

Creator
Mūn Mūn Games
Reviews
-
Added
Aug 15, 2026
Outpost SimulatorSteam
Disclosure

Generative AI was used to assist with programming and some pre-recorded voice-over audio.

Creator
Mental Dreams
Reviews
-
Added
Aug 15, 2026
Under the EarthSteam
Disclosure

Generative AI tools were used during the development process exclusively to assist with programming, specifically for structuring GDScript code and debugging.

Creator
ManetKedy
Reviews
-
Added
Aug 14, 2026
PetrivoreSteam
Disclosure

Petrivore uses AI-assisted tools in parts of its development: some icons and steam assets were made with AI image generation, the in-game text and steam page was translated with AI translation tools. All of it was reviewed and edited by the developer.

Creator
Tiny Badger
Reviews
-
Added
Aug 14, 2026
MagiMine OrchestraSteam
Disclosure

Generative AI was used during development to create some pre-generated 2D pixel art assets, including mine backgrounds, ores, and character artwork. Generative AI was also used to assist with some localization text. All generated output was reviewed, selected, and edited by the developer as needed. The game does not generate content during gameplay and does not connect to any external AI services.

Creator
Pitagora Games
Reviews
-
Added
Aug 14, 2026
Corporate SlaveSteam
Disclosure

Generative AI was used during development to assist with logos, graphical assets, and portions of the game’s code.

Creator
ATK-Play
Reviews
-
Added
Aug 14, 2026
Wheat Awn: Line ZeroSteam
Disclosure

Generative AI was used during development to create some 2D artwork, specifically cover art and certain in-game officer portraits. These assets were reviewed and integrated by the developer before release. They are pre-generated static files included with the game. The game does not use generative AI at runtime, and no content is generated or modified based on player input.

Creator
doggy brother
Reviews
-
Added
Aug 14, 2026
Xenobiome CommandSteam
Disclosure

Some of this game's visual assets (key art, character and hero illustrations, narration video plates) were created with generative image tools under human direction, with manual curation, retouching and compositing. The narrator's voice lines are synthesized speech generated from scripts written and edited by the developer. Some music tracks were created with generative music tools from developer-written prompts. All gameplay systems, code and game design are human-made. The game contains no live AI-generated content: everything was generated during development and reviewed before inclusion.

Creator
Gergo Nagy
Reviews
-
Added
Aug 14, 2026
Portrise IdleSteam
Disclosure

Some visual assets were AI-assisted, then manually edited by our team. No AI content is generated during gameplay.

Creator
baldgames
Reviews
-
Added
Aug 14, 2026
VOXEL ISLE SIMULATORSteam
Disclosure

Generative AI was used in the following ways: • The title logo on our store capsule images was created with an AI image tool. Everything else in those images is real footage from the running game. • The trailer narration was written with AI assistance and voiced using ElevenLabs text-to-speech. • Some in-game text event descriptions, help and interface copy was written with AI assistance and edited by hand. The game itself is not AI-generated. The world simulation, the voxel terrain and its creatures, and all in-game art are hand-built. Sound effects and music are licensed from stock audio libraries. Nothing is generated while you play.

Creator
SFH PROD
Reviews
-
Added
Aug 14, 2026
Cosmic ClickerSteam
Disclosure

During development, we used generative AI tools to transform early sketches and visual concepts into functional 2D game assets and visual materials that help define Cosmic Clicker’s identity. This included selected in-game assets, Steam store capsules, library artwork, icons, and key art. The generated results were reviewed, selected, refined, and integrated to maintain consistency with the game’s established art direction.

Creator
Gladino
Reviews
-
Added
Aug 14, 2026
GovernorSteam
Disclosure

Some of the pre-rendered 2D art shipped with the game (era intermission illustrations, panel icons, campaign cover images and the Economic Association hall with economist portraits) was produced with generative image tools (fal.ai, Krea) from prompts authored by the developer, then post-processed by hand and by scripts in tools/. No generative AI is used at runtime. The game's simulation code, UI, isometric city renderer, world map (built from Natural Earth data) and all text, including the three interface languages, are authored by the developer.

Creator
Daniling
Reviews
-
Added
Aug 14, 2026
SPINDLEDRIFTSteam
Disclosure

The pixel art was generated with PixelLab. The music was generated with Suno on a paid plan. I wrote the prompts, picked what worked, and threw out what didn't. The game itself, the economy, the systems, the design, the words on screen, I built. Nothing is generated while the game runs. Everything ships as files. There are no AI calls at play time, no AI voice, and no chatbots.

Creator
Half Ass Studios
Reviews
-
Added
Aug 14, 2026
VolatilitySteam
Disclosure

This is a one-person project — just me — and I used AI tools throughout development. All of it is pre-generated: the game doesn't make AI calls while you're playing, and it makes no network calls at all. Most of the code was written with AI coding assistants. Some of the writing players see was drafted the same way and then edited by me: the word lists the game builds its procedural company names from, the achievement titles, and the templates behind the news items and company filings. Those get assembled in-game by ordinary seeded code, not by a model. The store page copy was drafted with AI help as well. The app icon was made with an AI image generator. That same icon is also the Steam community icon, the Windows client icon, the store page background, and the base image for the achievement icons. The rest of the art isn't AI-generated. The capsules and library assets are drawn programmatically from the game's own stylesheet and some seeded procedural drawing code, the screenshots are straight captures of the game running, and the audio is synthesized as you play rather than being generated audio files.

Creator
Dancing_Penguin
Reviews
-
Added
Aug 14, 2026
Cigar TycoonSteam
Disclosure

Cigar Tycoon includes pre-generated AI-assisted content created during development, including some promotional artwork, store capsule and library artwork, and a small amount of magazine-style written content. The developer reviewed and edited this content before release. The game does not generate new content with AI during gameplay, does not connect to an external AI service, and does not send player data to an AI service.

Creator
Snob Studio
Reviews
-
Added
Aug 14, 2026
Lying Thieves: AmsterdamSteam
Disclosure

Generative AI was used during development to assist with the creation of 2D concept art and background textures. The loading screen video is also made with generative AI. All final assets were manually edited and (if necessary) refined by the developer to match the game's art style. Voice lines for the characters were generated using AI voice tools based on licensed models. The scripts were entirely written by humans, and the generated audio was manually edited where necessary.

Creator
Sitix
Reviews
-
Added
Aug 14, 2026
Dungeon OvertimeSteam
Disclosure

Generative AI was used to create and refine some pre-generated visual assets, including the game logo and Steam store capsule artwork. All AI-assisted assets are reviewed, edited, and curated by the developer before inclusion. The game does not generate content during gameplay and does not connect to external AI services.

Creator
Orange Slug Studios
Reviews
-
Added
Aug 14, 2026
Pharmacy Simulator: Big PharmaSteam
Disclosure

This game uses pre-generated AI only for certain UI background images and promotional store visuals. These assets were created before release and remain fixed. The game does not include any live AI generation during gameplay.

Creator
Yusuf Islam Seyhan
Reviews
-
Added
Aug 14, 2026
Belt ZeroSteam
Disclosure

Some of the content shipping with this game was created using generative AI: • Images: the title/loading screen, the store graphics (capsules) and the five faction portraits were generated with an image AI. • Audio: the title music, intro music, sector music tracks and the sound effects were created with AI tools. • Text: the store description was drafted with AI assistance. All of this content was selected, reviewed and integrated by hand. Not AI-generated: the 3D world, the ships, stations and effects — those are built procedurally and in Blender. The source code was developed with AI assistance; we mention this for completeness, even though development tools are exempt from disclosure.

Creator
Kay Maik Dev
Reviews
-
Added
Aug 14, 2026
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