Public Steam disclosure research26,525 disclosures tracked
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Audio sound effects, translated localization text, and promotional trailer videos in this game were produced with the assistance of generative AI tools. All AI-assisted assets have been reviewed, edited and finalized by the development team.
Part of the game's code was generated and optimized with the assistance of AI development tools during the development process.
Some store presentation materials (including the game logo, icon, and background images) were also created with the assistance of AI tools and have been manually reviewed to ensure they do not contain infringing content.
All in-game art assets are legally purchased from third-party asset stores or obtained from open-source resources, and are used in accordance with the licenses provided by the respective authors.
Generative AI Usage Disclosure
Generative AI tools were used during the development of One Last Shot! to generate or assist with the game’s code, character designs, and visual assets. This includes AI-assisted programming, refactoring, and debugging, as well as AI-generated or AI-assisted character concepts, card artwork, backgrounds, UI elements, and other visual assets.
All AI-generated or AI-assisted content included in the released version was reviewed, edited, integrated, and tested by the development team. The game does not use live generative AI during gameplay, and no text, images, audio, or other content is generated at runtime through an external AI service.
Generative AI tools were used during development to assist in the creation of certain pre-rendered visual content, including character assets, artwork, and marketing materials. All AI-assisted content was reviewed, selected, and incorporated by the development team before being included in the game or its promotional materials.
Generative AI tools were used in a supporting role for parts of our art, sound, and translation work. For art assets in particular, we avoid using AI-generated output as-is; AI serves mainly as a starting point and reference, and much of the final artwork is reworked and finalized by our team.
Gemwise includes pre-generated music, visual artwork, and localized text created with generative AI tools. These assets were selected, edited, processed, integrated, and reviewed by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
The game's characters, environment tiles, and totem were created by the developer in Aseprite. Additional enemy variants and animation frames were produced with the help of an AI coding assistant that draws sprites programmatically from authored pixel data. The menu music was created with the help of AI music tools. All promotional and store artwork was created by a human artist. No content is generated by AI while the game is running.
AI has been used for some of the games code. Certain game assets were created via code, however no AI generated images/textures are present in the game.
Codex generated the game's original code and visual assets, as well as written content and localization, under the developer's detailed direction. The developer designs the rules, directs iterations, tests the game and reviews the output. The soundtrack is licensed separately, and third-party fonts, source sound recordings and software libraries are credited separately. DeltaV does not generate content during gameplay or connect to a generative AI service. Computer-controlled opponents use conventional rule-based game logic.
Generative AI was used to create selected promotional artwork for the Steam store page and to assist with the localization of store text. All generated content was reviewed and edited by the developer. No generative AI is used during gameplay, and the game does not connect to external AI services.
Generative AI was used during development to create in-game text, including item descriptions, interface copy, narrative text and localization. The Steam trailer also includes pre-generated AI cinematic visuals and music. No content is generated by AI during gameplay.
Glyphy's achievement guides are written with AI assistance and checked before release. Each one starts from Steam's own achievement list, so nothing is added or missed. The steps are written from scratch and must pass automated checks for accuracy, clarity and originality. Anything that can't be confirmed is marked "unverified" instead of guessed. The app itself has no AI features, and nothing is generated while you use it.
Generative AI was used during development to create some of the game's 2D artwork, UI assets, sound effects, and localized text. This content was prepared before release and is included as part of the game.
Generative AI was used to translate the game's text from Japanese into the other supported languages (English, Simplified Chinese, Traditional Chinese, Russian, German and French). The original Japanese text was written by a human.
Generative AI was used to create some pre-generated 3D models, artwork, audio, and voice assets used in the game and marketing materials. No AI-generated content is created during gameplay.
AI-assisted development tools (an AI coding assistant) were used during development to help write code and portions of this store page's descriptive text. No game art, music, or narrative content was generated by AI.
About half of the background and prop pixel art was created with generative AI image tools and then edited by the developer. Character art is mostly hand-drawn.
During development, generative AI tools including OpenAI image generation and Higgsfield assisted with pre-generated visual source material for characters, enemies, bosses, animation strips, world props and floors, menu and capsule art, icons, and achievement art. AI coding assistants also contributed to production code, QA tooling, documentation, player-facing copy, and localization drafts. The developer selected, edited, cleaned, composited, animated, integrated, and QA-reviewed the resulting material. All player-visible content is fixed in the shipped build: no prompt, generative model, or external generation service runs at runtime, and the game has no live-generated AI feature.
Generative AI tools were used during development to assist with the creation of certain 2D visual assets, animations and sound effects. AI tools were also used as development assistance for programming and implementation. All generated content was reviewed and curated by the developer before inclusion in the final game.
The option to disabled images created with AI can be found inside of the options menu of the game. This game has some images that used AI in their creation.
AI tools were used to assist with some of the programming, under the direction and review of the game's developer. AI was also used in the translation process for non-English languages. All art and music were created by human artists.
Generative AI was used only for a few images shown briefly in the trailer (such as the wolf and the monkey in the suit). All in-game models and textures were hand-drawn by me.
AI tools assisted with static artwork, marketing images and localization. During play, a bundled language model running locally on your PC generates dialogue, narrative and diary text from your input, card instructions and conversation context. No external AI service or API key is required. No images or voices are generated during play. Output quality, response time and consistency vary with your hardware and input.
This game uses generative AI tools to help create some of the visual assets displayed in the game and on its store page, including select images and icons. All gameplay systems, mechanics, and code are designed and implemented by the development team. AI-generated visuals are reviewed and curated before being included in the final product.
Some background music in this game was created with the assistance of generative AI tools. The final selection, editing, and implementation of the music were handled by the developer.
Generative AI tools were utilized during development to assist in creating certain visual assets, including store page capsule graphics, promotional imagery, and selected in-game 2D UI/icon elements. All generated content was curated, edited, and integrated by the developer.
AI-assisted coding and editor automation tools were used during development for workflow efficiency. No AI-generated art, audio, narrative, or other player-facing content is included in the game.
Three non-playable characters, the Celestial narrator and the antagonists Vexaroth and Valdris, are voiced with AI-generated voices. All playable characters are voiced by human actors. A small number of sound effects were also created with AI tools. No content is generated by AI while you play.
The use of generative AI in this title is limited exclusively to technical assistance for the creation of secondary environmental textures and background patterns. The art direction, the design of all main characters, and the vast majority of visual elements have been handcrafted by our development team.
I use AI only for the following; everything else is entirely human-made:
Localization: Non-Japanese languages are currently AI-translated (planned to be replaced by professional localizations in the future).
Texture: AI was used to touch up a single texture.
Artificial intelligence has been used in visual and music production, as well as to accelerate coding.
The development team has been responsible for final touches and decisions since the very beginning of the game's design.
Some visual assets (artwork and cinematic scenes) and some music and sound effects were created with the help of generative AI tools, then reviewed and curated by the developer. No content is generated by AI during gameplay.
Audio sound effects, translated localization text, and promotional trailer videos in this game were produced with the assistance of generative AI tools. All AI-assisted assets have been reviewed, edited and finalized by the development team.
Part of the game's code was generated and optimized with the assistance of AI development tools during the development process.
Some store presentation materials (including the game logo, icon, and background images) were also created with the assistance of AI tools and have been manually reviewed to ensure they do not contain infringing content.
All in-game art assets are legally purchased from third-party asset stores or obtained from open-source resources, and are used in accordance with the licenses provided by the respective authors.
Generative AI Usage Disclosure
Generative AI tools were used during the development of One Last Shot! to generate or assist with the game’s code, character designs, and visual assets. This includes AI-assisted programming, refactoring, and debugging, as well as AI-generated or AI-assisted character concepts, card artwork, backgrounds, UI elements, and other visual assets.
All AI-generated or AI-assisted content included in the released version was reviewed, edited, integrated, and tested by the development team. The game does not use live generative AI during gameplay, and no text, images, audio, or other content is generated at runtime through an external AI service.
Generative AI tools were used during development to assist in the creation of certain pre-rendered visual content, including character assets, artwork, and marketing materials. All AI-assisted content was reviewed, selected, and incorporated by the development team before being included in the game or its promotional materials.
Generative AI tools were used in a supporting role for parts of our art, sound, and translation work. For art assets in particular, we avoid using AI-generated output as-is; AI serves mainly as a starting point and reference, and much of the final artwork is reworked and finalized by our team.
Gemwise includes pre-generated music, visual artwork, and localized text created with generative AI tools. These assets were selected, edited, processed, integrated, and reviewed by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
The game's characters, environment tiles, and totem were created by the developer in Aseprite. Additional enemy variants and animation frames were produced with the help of an AI coding assistant that draws sprites programmatically from authored pixel data. The menu music was created with the help of AI music tools. All promotional and store artwork was created by a human artist. No content is generated by AI while the game is running.
AI has been used for some of the games code. Certain game assets were created via code, however no AI generated images/textures are present in the game.
Codex generated the game's original code and visual assets, as well as written content and localization, under the developer's detailed direction. The developer designs the rules, directs iterations, tests the game and reviews the output. The soundtrack is licensed separately, and third-party fonts, source sound recordings and software libraries are credited separately. DeltaV does not generate content during gameplay or connect to a generative AI service. Computer-controlled opponents use conventional rule-based game logic.
Generative AI was used to create selected promotional artwork for the Steam store page and to assist with the localization of store text. All generated content was reviewed and edited by the developer. No generative AI is used during gameplay, and the game does not connect to external AI services.
Generative AI was used during development to create in-game text, including item descriptions, interface copy, narrative text and localization. The Steam trailer also includes pre-generated AI cinematic visuals and music. No content is generated by AI during gameplay.
Glyphy's achievement guides are written with AI assistance and checked before release. Each one starts from Steam's own achievement list, so nothing is added or missed. The steps are written from scratch and must pass automated checks for accuracy, clarity and originality. Anything that can't be confirmed is marked "unverified" instead of guessed. The app itself has no AI features, and nothing is generated while you use it.
Generative AI was used during development to create some of the game's 2D artwork, UI assets, sound effects, and localized text. This content was prepared before release and is included as part of the game.
Generative AI was used to translate the game's text from Japanese into the other supported languages (English, Simplified Chinese, Traditional Chinese, Russian, German and French). The original Japanese text was written by a human.
Generative AI was used to create some pre-generated 3D models, artwork, audio, and voice assets used in the game and marketing materials. No AI-generated content is created during gameplay.
AI-assisted development tools (an AI coding assistant) were used during development to help write code and portions of this store page's descriptive text. No game art, music, or narrative content was generated by AI.
About half of the background and prop pixel art was created with generative AI image tools and then edited by the developer. Character art is mostly hand-drawn.
During development, generative AI tools including OpenAI image generation and Higgsfield assisted with pre-generated visual source material for characters, enemies, bosses, animation strips, world props and floors, menu and capsule art, icons, and achievement art. AI coding assistants also contributed to production code, QA tooling, documentation, player-facing copy, and localization drafts. The developer selected, edited, cleaned, composited, animated, integrated, and QA-reviewed the resulting material. All player-visible content is fixed in the shipped build: no prompt, generative model, or external generation service runs at runtime, and the game has no live-generated AI feature.
Generative AI tools were used during development to assist with the creation of certain 2D visual assets, animations and sound effects. AI tools were also used as development assistance for programming and implementation. All generated content was reviewed and curated by the developer before inclusion in the final game.
The option to disabled images created with AI can be found inside of the options menu of the game. This game has some images that used AI in their creation.
AI tools were used to assist with some of the programming, under the direction and review of the game's developer. AI was also used in the translation process for non-English languages. All art and music were created by human artists.
Generative AI was used only for a few images shown briefly in the trailer (such as the wolf and the monkey in the suit). All in-game models and textures were hand-drawn by me.
AI tools assisted with static artwork, marketing images and localization. During play, a bundled language model running locally on your PC generates dialogue, narrative and diary text from your input, card instructions and conversation context. No external AI service or API key is required. No images or voices are generated during play. Output quality, response time and consistency vary with your hardware and input.
This game uses generative AI tools to help create some of the visual assets displayed in the game and on its store page, including select images and icons. All gameplay systems, mechanics, and code are designed and implemented by the development team. AI-generated visuals are reviewed and curated before being included in the final product.
Some background music in this game was created with the assistance of generative AI tools. The final selection, editing, and implementation of the music were handled by the developer.
Generative AI tools were utilized during development to assist in creating certain visual assets, including store page capsule graphics, promotional imagery, and selected in-game 2D UI/icon elements. All generated content was curated, edited, and integrated by the developer.
AI-assisted coding and editor automation tools were used during development for workflow efficiency. No AI-generated art, audio, narrative, or other player-facing content is included in the game.
Three non-playable characters, the Celestial narrator and the antagonists Vexaroth and Valdris, are voiced with AI-generated voices. All playable characters are voiced by human actors. A small number of sound effects were also created with AI tools. No content is generated by AI while you play.
The use of generative AI in this title is limited exclusively to technical assistance for the creation of secondary environmental textures and background patterns. The art direction, the design of all main characters, and the vast majority of visual elements have been handcrafted by our development team.
I use AI only for the following; everything else is entirely human-made:
Localization: Non-Japanese languages are currently AI-translated (planned to be replaced by professional localizations in the future).
Texture: AI was used to touch up a single texture.
Artificial intelligence has been used in visual and music production, as well as to accelerate coding.
The development team has been responsible for final touches and decisions since the very beginning of the game's design.
Some visual assets (artwork and cinematic scenes) and some music and sound effects were created with the help of generative AI tools, then reviewed and curated by the developer. No content is generated by AI during gameplay.