25,394 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Epoch MakersSteam
Disclosure

Some of the capsule images and banners on this Steam page were generated using AI and may not fully represent the actual in-game visuals.

Creator
Anomalybyte Studio, Sunset Disco
Reviews
-
Added
Mar 18, 2026
Cursed BloodlineSteam
Disclosure

Some of the store images for this game, such as background graphics and environmental artwork, have been partially created using AI-generated content. All final assets have been reviewed and edited by the developer to ensure they match the intended artistic direction of the game. The in-game content itself does not use AI-generated elements.

Creator
Infinite Games Studio
Reviews
-
Added
Mar 18, 2026
Project25Steam
Disclosure

Usage of AI Generated Music, Sound Effects and Art. All Pre-Rendered / Recorded

Creator
Wintergrasped
Reviews
-
Added
Mar 18, 2026
The Longest TaleSteam
Disclosure

AI was used for some art and dialog to supplement the extensive assets created by designers and actors.

Creator
Dev Null Productions
Reviews
-
Added
Mar 18, 2026
The Hyperreal Rock in a Surreal WorldSteam
Disclosure

Statement on the Use of AI in the Game’s Visual Assets For the creation of the visual assets in The Hyperrealist Rock in a Surreal World, we have used artificial intelligence tools. All images have been manually reviewed and edited to ensure their artistic consistency, originality, and compliance with the quality standards required for publication. We want to make it clear that none of the images infringe on third-party copyrights and that all content has been created exclusively for this project. We are committed to transparency and fully comply with Steam's policies regarding the use of AI in game development.

Creator
Manuel Gómez
Reviews
-
Added
Mar 18, 2026
Half LightSteam
Disclosure

We have used AI to generate some logos, in game HUD's, some artwork and cutscenes.

Creator
JimJams Games
Reviews
-
Added
Mar 18, 2026
The Haunting of PtolemySteam
Disclosure

Some images in the game were generated using AI. These images are displayed throughout the game as gallery artwork and posters. None of it depicts nudity or sexual situations of any kind. Also some of the images are also used as icons and artwork in the store game description page.

Creator
Lee E. Powell
Reviews
-
Added
Mar 18, 2026
Veggie Brawl: Battle for the GardenSteam
Disclosure

"We used generative AI tools to assist in creating some visual elements and layout concepts for the store page design. All final assets were reviewed and edited to ensure they meet quality and content standards."

Creator
Not_Yortix
Reviews
-
Added
Mar 18, 2026
IzanamiYakoSteam
Disclosure

Generated AI is used for some of the videos inserted in the middle of the game.

Creator
Gentle Giants LLC
Reviews
-
Added
Mar 18, 2026
Silent ResearchSteam
Disclosure

I have made the game mostly with AI. I used 3D mesh rendering websites, like Meshy for the assets. For the voice acting, I used Eleven Labs. The code I made with ChatGPT, everything is bought for and commercially licensed of course.

Creator
Eduard-Mihai Rusu
Reviews
-
Added
Mar 18, 2026
Alehouse Tavern SimulatorSteam
Disclosure

In this game, AI is only used to generate images for loading screens and backgrounds, ensuring originality and full copyright compliance. All images are created from legally sourced datasets or generated uniquely, enhancing visuals without infringing on any copyrighted material.

Creator
COOL DEVS S.R.L.
Reviews
-
Added
Mar 18, 2026
摸鱼 Touch FishSteam
Disclosure

This single - handedly developed game features AI - generated sounds from suno.ai, which add a unique auditory experience. AI played a key role in the initial art concept phase by assisting with sketch design. I then translated these AI - inspired sketches into the final hand - drawn artworks. To provide multilingual support, AI translation technology was employed to ensure a seamless localized experience.

Creator
TaoFlow Studio
Reviews
-
Added
Mar 18, 2026
Maze of PerditionSteam
Disclosure

Artificial intelligence was used to enhance various aspects of the game. Narrations were generated with AI to provide an immersive experience. AI also assisted in editing and formatting the store texts, ensuring clarity and impact. Additionally, promotional images and the game video were created using AI technology, resulting in engaging and high-quality visual content. Translations were also performed with AI, enabling accessible communication for different audiences.

Creator
Wesley J Nogueira
Reviews
-
Added
Mar 18, 2026
President CoinSteam
Disclosure

Some visual assets were created with generative AI The Music is created with generativ AI

Creator
Symbiotic Games
Reviews
-
Added
Mar 18, 2026
The ProfessorSteam
Disclosure

AI-generated content is only used for character/map settings inspirations, none AI content is include in-game

Creator
DREAM TECH
Reviews
-
Added
Mar 18, 2026
SUBDERMAL: This isn’t youSteam
Disclosure

SUBDERMAL does not use generative AI during gameplay or while the game is running. No images, audio, text, dialogue, or gameplay content is generated dynamically via AI during play. All assets—including visuals, audio, writing, voice acting, and gameplay systems—are fully authored, fixed, and shipped as part of the final build. What AI Is Not Used For • No real-time AI text generation • No real-time AI image or video generation • No real-time AI voice synthesis • No adaptive AI narrative systems • No AI-based player interaction or chat What AI Was Used During Development Placeholder assets or ideas were assisted during development (concept art drafts, placeholder imagery, writing refinement), but all final in-game content is original, human-authored, and fully static except a small minority of AI-generated textures that appear on certain objects. This development-phase AI usage does not affect gameplay and does not generate new content for players. The game also contains textures which were upscaled using AI, but were originally human-authored. Guardrails Because the game does not include any generative systems during runtime, no special guardrails are required. Players cannot trigger or create AI-generated output of any kind.

Creator
Quiet Studios
Reviews
-
Added
Mar 18, 2026
Lost City of BardoSteam
Disclosure

The title page for game (a castle like structure in a bleak landscape) was generated by AI. Some of the backgrounds for the menus were also generated by AI (stone walls and niches)

Creator
Daniel Green
Reviews
10
Added
Mar 18, 2026
Hollow FrontierSteam
Disclosure

Some of the background images, such as the one in the game main menu, and the promotional ones, have been generated with generative AI

Creator
Sheipeg the game dev
Reviews
-
Added
Mar 18, 2026
Dominate the SkiesSteam
Disclosure

We have integrated various AI tools to enhance different aspects of the experience: ChatGPT has been utilized to make in-game bots smarter, improving their responsiveness and creating more engaging AI interactions for players. Perplexity AI assisted us with certain coding tasks, helping us optimize and refine complex systems efficiently. Rosebud AI was used to generate high-quality skyboxes, enhancing the visual depth and atmosphere of our environments, ensuring an immersive experience. By leveraging these AI-driven solutions, we've streamlined development while maintaining high-quality visuals, smarter AI, and optimized performance.

Creator
Blue Squirrel Studios
Reviews
-
Added
Mar 18, 2026
CHAOS DWELLER: Havoc Of TyrannySteam
Disclosure

We are only 2 person excited to make the game we desire as soon as possible. Without AI for voice overs it becomes really hard for us to continue on our path. That is why this game utilizes AI-generated voice acting created with Replica Studios.

Creator
EGOLAST GAMES
Reviews
-
Added
Mar 18, 2026
The Light and the ShadowSteam
Disclosure

Some artwork and images in the game were created with the assistance of artificial intelligence (AI) tools. All AI-generated content has been reviewed and adapted by our team to ensure originality and quality. Our goal is to provide a unique visual experience that combines human creativity with technology.

Creator
EnrolaDev
Reviews
-
Added
Mar 18, 2026
DARK IN LIGHTSteam
Disclosure

This game used generative AI tools in a limited way during development to assist with some image asset creation (e.g., concept/reference and promotional/UI-related imagery) and code drafting/refactoring. All outputs were reviewed, edited or rewritten, and tested by the development team before being included in the product. The game does not connect to external AI services and does not generate new text, images, or audio in real time during gameplay. All content has been reviewed to avoid copyright or rights infringement.

Creator
MakeRejoiceGames
Reviews
-
Added
Mar 18, 2026
Untold DepthsSteam
Disclosure

AI was used to generate a base concept for store capsule art, which was modified and filtered.

Creator
Cybernetic Studios LLC
Reviews
-
Added
Mar 18, 2026
STAY ALIVESteam
Disclosure

Generative artificial intelligence was used to create pre-rendered images for the game and store page.

Creator
Eric Bruno
Reviews
22
Added
Mar 18, 2026
Journey to ImpossibleSteam
Disclosure

Voiceovers, some marketing content, and a few textures were partially generated in AI and then used with artist created art assets or real-photography.

Creator
JTI Production
Reviews
-
Added
Mar 18, 2026
BLIND_SITESteam
Disclosure

Generative AI has been used for texturing, 3D models, sound effects and coding assistance.

Creator
Enigma Forge
Reviews
-
Added
Mar 18, 2026
MyBirdSteam
Disclosure

Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library

Creator
Gamesforgames
Reviews
15
Added
Mar 18, 2026
Endless MachinesSteam
Disclosure

We use AI to let our robots express themselves! If a robot became alive, it wouldn’t come pre-programmed with the perfect way to express its thoughts or emotions — it would have to figure it out along the way. That’s why the hero robots in Endless Machines use AI to give voice to their thoughts and feelings. What they say isn’t always polished or logical. It's quirky, weird, funny, and sometimes unexpectedly touching. It’s not a scripted, perfect dialogue. It’s more like a robot trying to make sense of the world — and itself — in real time. This approach makes their personalities dynamic and unpredictable. For us, that’s what makes AI-driven dialogue a perfect fit for the game: It’s about learning, exploring, and growing — just like the robots themselves. Under the hood, the game runs a small language model that has been custom fine-tuned for each robot's personality. It is instructed to speak through prompt engineering, ensuring the robot stays in character and relates to the game's lore. The model does not require online access. We chose to use SmolLM because we were looking for a language model where the training background, technical setup, and use of data are transparent (open source and based on publicly available texts), and where the model can be run locally. We use this locally hosted language model (LLM) to generate text content during gameplay. What the robots say in the game is defined and moderated by us. We have written a set of foundational texts that form the basis for each robot’s personality, tone, and way of expressing itself. From that foundation, they “build” further and develop over time. Endless Machines does not and cannot collect any data from the person playing the game. All outputs are guided by custom prompt engineering, custom fine-tuning, and are controlled by local code at runtime to ensure appropriate content. More details on the model architecture and dataset can be found here: 🔗 https://huggingface.co/datasets/HuggingFaceTB/smoltalk

Creator
Corner Studio Games
Reviews
-
Added
Mar 18, 2026
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