Used for logos and main covers in the Steam store and library
- Creator
- SlimeStudio
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Used for logos and main covers in the Steam store and library
This game used generative AI as a development assistant. AI tools were used to help generate parts of the game logic and event structures during development. Some placeholder art assets were initially generated with AI and later manually edited and refined by the developer. All final gameplay design, programming decisions, and core creative direction were created and curated by a human developer.
Our preliminary art for the store is AI generated with a human draw over.
AI were used to assist with translating text into multiple languages.
Some pre-rendered visual assets, music, and marketing materials were created with the assistance of generative AI. No live AI generation is used in gameplay.
Art Resource
Some of the images in this game are created using artificial intelligence.
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
AI was used for small image creation for signage in the game.
Generative AI was used as a supportive tool for the localization (translation) of in-game texts.
During the development, AI assistance may be used in creating content used in the game. All such content is rooted in the original art direction of the project, and shaped individually before reaching the final product.
The background images and flowers pictures are pre-rendered AI art
The background images and chocolate pictures are pre-rendered AI art.
We use generative AI tools during development to help create some visual and audio assets. All AI-assisted content is reviewed and edited by the developer. No AI-generated content is created dynamically during gameplay.
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
The game login page image and store promotional image utilize AI.
Some levels use AI-generated images.
This game utilizes a generative AI tool for the creation of its BGM (background music), and localization. The data was pre-rendered by the developer during the game's development and integrated as final game assets before release. The game does not contain any features that generate content in real-time during gameplay. All content has been checked by the developer for compliance with the AI tool's commercial terms, and careful attention has been paid to avoid any copyright infringement or violation of general decency standards.
AI was used for the swapped artwork (paintings/statues), for the creation of the character models, for music and for text translations.
Only the game's soundtrack was created with Artificial Intelligence.
This game contains AI-assisted artwork.
Generate the background for part of the store page image.
Utilize AI assistance to help with game generation
All the image assets in the game are generated using AI, such as the start screen, enemies, and the weapons used by the main character. However, these AI-generated assets have been processed, usually involving things like cutouts and compositing.
Portions of the 3D textures and object assets in this game were created with the assistance of generative AI. All AI-assisted content has been reviewed and curated by our team before being implemented into the game.
我
Used in the store page description.
Some store assets and partial UI assets in this game have been visually enhanced using artificial intelligence (AI).
As a solo-dev, my sources were limited and, unfortunately got a little help from AI to create Steam Store Page Arts, forgive me...
Steam Store Page Capsule Images are Created by AI.
We use AI to create store page and some in-game render assets
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
Marketing and game assets
The game utilizes AI-generated art and music assets, and employs AI to polish the text.
AI has been used to generate materials and 3d meshes.
This game includes some pre-generated content created with the assistance of generative AI tools, including certain visual assets and audio. All gameplay systems and remaining assets were created by the developer. No AI-generated content is created or modified during gameplay.
Part of the artwork images on this game’s store page were generated by AI.
Some illustrations were created using generative AI.
AI generated BGM & SFX
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
AI tools supported our character concept phase and helped speed up asset development.
Some images were AI-generated.
Some images and characters were AI-generated.
This game uses generative AI tools to assist in the creation of certain visual assets. All AI-generated content has been reviewed and refined by the developer to ensure it aligns with the game’s artistic vision.
Generative artificial intelligence is utilized in game development for the artistic creation of images rendering scenic spots and historical sites and horses.
Photographs/paintings from the public domain are used to build the game's art. Most editing is done by me - AI is used in a few cases to clean up low-resolution sources.
Word Gladiator: Infinite Evolution" features a cutting-edge AI Forge powered by Gemini (by Google) models. This system dynamically generates customized vocabulary packs and real-time contextual example sentences based on the themes or keywords you provide. Whether you're practicing for an exam or exploring a specific interest, our AI ensures your learning material is infinite, personalized, and relevant. To maintain a safe and high-quality educational environment, all AI-generated content is passed through strict filters to ensure it remains appropriate and focused on your linguistic progress.
This game uses AI for Artworks and other Forms of Visual content, aswell as AI content for Soundwork.
AI tools are applied to the size adaptation and filling of image assets on some store pages and game backgrounds, providing ideas and assistance for the migration and writing of game code.
The marketing materials (Steam Library assets, headers, and capsules) for this game were created using Generative AI tools during the development process. All AI-generated content has been reviewed to ensure it aligns with the game's themes and safety guidelines
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
SuperNova Store/marketing art | Used for logos and main covers in the Steam store and library | SlimeStudio | - | Mar 18, 2026 | |
TinyPaws In-game content codeart | This game used generative AI as a development assistant. AI tools were used to help generate parts of the game logic and event structures during development. Some placeholder art assets were initially generated with AI and later manually edited and refined by the developer. All final gameplay design, programming decisions, and core creative direction were created and curated by a human developer. | Ravenheart | - | Mar 18, 2026 | |
Atomic Griddle Store/marketing art | Our preliminary art for the store is AI generated with a human draw over. | Pickle Soup | - | Mar 18, 2026 | |
A day at preschool In-game content text | AI were used to assist with translating text into multiple languages. | 酸菜小笋很下饭 | - | Mar 18, 2026 | |
SUPER IDLE POOP CLICKER In-game content artaudio | Some pre-rendered visual assets, music, and marketing materials were created with the assistance of generative AI. No live AI generation is used in gameplay. | LearningGameDev | - | Mar 18, 2026 | |
Munchy Cat Unclear | Art Resource | BananaCoke | - | Mar 18, 2026 | |
Wriggle apple In-game content art | Some of the images in this game are created using artificial intelligence. | WormWorld Studios | 17 | Mar 18, 2026 | |
Avalon Jewels 2 Collector's Edition Store/marketing textart | We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists. | Anawiki Games | - | Mar 18, 2026 | |
Misery Loves Company In-game content art | AI was used for small image creation for signage in the game. | Dormin Games LLC | - | Mar 18, 2026 | |
OKEYABILITY: Board Game In-game content text | Generative AI was used as a supportive tool for the localization (translation) of in-game texts. | Gnsr | - | Mar 18, 2026 | |
Beat Vector In-game content art | During the development, AI assistance may be used in creating content used in the game.
All such content is rooted in the original art direction of the project, and shaped individually before reaching the final product. | Sledding Cloud | - | Mar 18, 2026 | |
Space Memory: Flowers In-game content art | The background images and flowers pictures are pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Sweetie Candy Maze: White Chocolate In-game content art | The background images and chocolate pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
Burned Out! In-game content artaudio | We use generative AI tools during development to help create some visual and audio assets. All AI-assisted content is reviewed and edited by the developer. No AI-generated content is created dynamically during gameplay. | Iron Angelo | - | Mar 18, 2026 | |
Hidden Legacy: Whispering Walls Collector's Edition In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Mar 18, 2026 | |
RoguePool Store/marketing art | The game login page image and store promotional image utilize AI. | Woniu Studio | - | Mar 18, 2026 | |
谐音梗猜图 In-game content art | Some levels use AI-generated images. | 你猜呀 | - | Mar 18, 2026 | |
Puju's RecTen In-game content audiotext | This game utilizes a generative AI tool for the creation of its BGM (background music), and localization.
The data was pre-rendered by the developer during the game's development and integrated as final game assets before release.
The game does not contain any features that generate content in real-time during gameplay. All content has been checked by the developer for compliance with the AI tool's commercial terms, and careful attention has been paid to avoid any copyright infringement or violation of general decency standards. | Maruno Games | - | Mar 18, 2026 | |
AI Slop: The Race to AGI In-game content artaudiotext | AI was used for the swapped artwork (paintings/statues), for the creation of the character models, for music and for text translations. | CezanneSoft | - | Mar 18, 2026 | |
TetraDice In-game content audio | Only the game's soundtrack was created with Artificial Intelligence. | Lunarhellgames | - | Mar 18, 2026 | |
Puppe Yerde In-game content art | This game contains AI-assisted artwork. | Conceptual Cage | - | Mar 18, 2026 | |
一款全屏打码的游戏 Store/marketing art | Generate the background for part of the store page image. | Meme Games | - | Mar 18, 2026 | |
星尘试炼 Unclear | Utilize AI assistance to help with game generation | 铭轩魔王 | - | Mar 18, 2026 | |
Employee Survivor In-game content art | All the image assets in the game are generated using AI, such as the start screen, enemies, and the weapons used by the main character. However, these AI-generated assets have been processed, usually involving things like cutouts and compositing. | simmirror | - | Mar 18, 2026 | |
烧烤列车 In-game content art | Portions of the 3D textures and object assets in this game were created with the assistance of generative AI. All AI-assisted content has been reviewed and curated by our team before being implemented into the game. | Youxin | - | Mar 18, 2026 | |
猫咪牌 general | 我 | LazzyCat | - | Mar 18, 2026 | |
Don't Dessert Me! Store/marketing text | Used in the store page description. | ILMGames | - | Mar 18, 2026 | |
你好,你配吗? Store/marketing art | Some store assets and partial UI assets in this game have been visually enhanced using artificial intelligence (AI). | MYSTERY CROWN | - | Mar 18, 2026 | |
Medic Please! In-game content art | As a solo-dev, my sources were limited and, unfortunately got a little help from AI to create Steam Store Page Arts, forgive me... | Basay | - | Mar 18, 2026 | |
Only Mining - Cozy Digging Game Store/marketing art | Steam Store Page Capsule Images are Created by AI. | Musa GUNGOR | 32 | Mar 18, 2026 | |
Coin Harvest In-game content art | We use AI to create store page and some in-game render assets | Dumbbell Games | - | Mar 18, 2026 | |
Who Wants To Be A Billionaire Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | Jasper Labs | - | Mar 18, 2026 | |
Argonauts Agency: Secret of the Labyrinth Unclear | Marketing and game assets | 8floor ltd | - | Mar 18, 2026 | |
猫猫的摸鱼日记 In-game content artaudiotext | The game utilizes AI-generated art and music assets, and employs AI to polish the text. | 与子同舟工作室 | - | Mar 18, 2026 | |
Organizer Pro In-game content art | AI has been used to generate materials and 3d meshes. | dirtVSdia | - | Mar 18, 2026 | |
Slimepatch In-game content artaudio | This game includes some pre-generated content created with the assistance of generative AI tools, including certain visual assets and audio. All gameplay systems and remaining assets were created by the developer. No AI-generated content is created or modified during gameplay. | LunarMineCorp | - | Mar 18, 2026 | |
slackball Store/marketing art | Part of the artwork images on this game’s store page were generated by AI. | Frontier Line Studio | - | Mar 18, 2026 | |
俺の母ちゃんが考えたゲーム Store/marketing art | Some illustrations were created using generative AI. | Cockroach Studio | - | Mar 18, 2026 | |
Décalcomanie In-game content audio | AI generated BGM & SFX | Millenials | - | Mar 18, 2026 | |
Hidden Horizons: Christmas Tour Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
BeatWordz Unclear art | AI tools supported our character concept phase and helped speed up asset development. | Bavovna Games | - | Mar 18, 2026 | |
Spooky Dwellers 4 Unclear art | Some images were AI-generated. | IKIGames | - | Mar 18, 2026 | |
Zelene Lux: Spirit Notes In-game content art | Some images and characters were AI-generated. | IKIGames | - | Mar 18, 2026 | |
8:00 AM : Still Morning In-game content art | This game uses generative AI tools to assist in the creation of certain visual assets. All AI-generated content has been reviewed and refined by the developer to ensure it aligns with the game’s artistic vision. | Azer_ | - | Mar 18, 2026 | |
Bo Le Judging Horses In-game content art | Generative artificial intelligence is utilized in game development for the artistic creation of images rendering scenic spots and historical sites and horses. | SUNYU | - | Mar 18, 2026 | |
Hand Almighty In-game content art | Photographs/paintings from the public domain are used to build the game's art. Most editing is done by me - AI is used in a few cases to clean up low-resolution sources. | James Brill | - | Mar 18, 2026 | |
Word Gladiator: Infinite Evolution Live AI text | Word Gladiator: Infinite Evolution" features a cutting-edge AI Forge powered by Gemini (by Google) models. This system dynamically generates customized vocabulary packs and real-time contextual example sentences based on the themes or keywords you provide. Whether you're practicing for an exam or exploring a specific interest, our AI ensures your learning material is infinite, personalized, and relevant. To maintain a safe and high-quality educational environment, all AI-generated content is passed through strict filters to ensure it remains appropriate and focused on your linguistic progress. | Neon Forge Studio | - | Mar 18, 2026 | |
Categories In-game content artaudio | This game uses AI for Artworks and other Forms of Visual content, aswell as AI content for Soundwork. | Jonas Hörner | - | Mar 18, 2026 | |
CrystalLinker:Infinity Store/marketing artcode | AI tools are applied to the size adaptation and filling of image assets on some store pages and game backgrounds, providing ideas and assistance for the migration and writing of game code. | fancyang | - | Mar 18, 2026 | |
Raisin Wordsearch Store/marketing art | The marketing materials (Steam Library assets, headers, and capsules) for this game were created using Generative AI tools during the development process. All AI-generated content has been reviewed to ensure it aligns with the game's themes and safety guidelines | RaisinRiot | - | Mar 18, 2026 |