Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Generative Artificial Intelligence has been partially used to produce the promo art of the game (i.e. the image used to promote the game).
The in-game content has been produced from scratch by 3D artists, game designers and developers. Only some audio content (i.e. the voice of the robot) has been prerecorded by using AI generative tools.
This game uses generative AI to improve both the development process and gameplay features. During development, AI tools were utilized to generate certain text, visual, and audio assets.
All AI-generated content is reviewed and controlled to ensure it aligns with the game's design and provides a safe experience for players.
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
We used AI technology to generate the music for Proportions. We also used text generation to help us translate the description of Proportions in english.
In the creation of Cast Cats, AI was used as an auxiliary tool. Almost all images (including the logo), sounds and music were created by the AI, and later were delicately and manually processed in various editors. Our goal is, first of all, a pleasant aesthetic appearance. And secondly, to show how AI can help to create a beautiful game.
But most importantly: All players should feel comfortable and have fun playing the game.
AI was used to generate the picture on the menu screen as well as the game's logo picture. AI was not used to write code or has anything to do with gameplay. I didn't have an artist at the time of creation.
1. The game uses AI only for image recognition, analysing drawings during the guessing phase to produce a guess and a short explanation.
2. The game does not use AI for any form of image generation or sound generation.
3. Players can choose to share their data to potentially improve the game’s image recognition AI. Only data that players have consented to share will be used. All other data will be deleted.
The application is a gamified AI chatbot with numerous user experiences, including Quizes. The AI is used to generate the AI personality and voice as the characters are traditional 3d.
Using AI image generation, transform hand-drawn sketches into AI-enhanced artwork. Improve the appearance of your imperfect drawing lines with AI processing, making them more aesthetically pleasing. Additionally, use SD1.0 to create background images, ensuring they are not too plain. All AI tools used have been verified for commercial use.
The game build of Hawthorn does not include generative AI content. Due to lack of resources and funding, early marketing materials are in use that were created with a mix of generative AI and human art. However, NEARstudios is actively working to replace those promotional materials. Hawthorn will not ship with generative AI content.
Our game utilizes Leonardo AI for generating a variety of assets, including marketing materials, store page visuals, in-game content, and drops. Alongside Leonardo AI, we also leverage the talents of our own in-house artists to create these assets.
For detailed information regarding the usage and license agreement, please refer to the Terms of Service provided by Leonardo AI, specifically:
Section 3: Content, paragraphs B and C
Section 6: Intellectual Property Rights
You can read the full Terms of Service here: https://leonardo.ai/terms-of-service/.
Generative Artificial Intelligence has been partially used to produce the promo art of the game (i.e. the image used to promote the game).
The in-game content has been produced from scratch by 3D artists, game designers and developers. Only some audio content (i.e. the voice of the robot) has been prerecorded by using AI generative tools.
This game uses generative AI to improve both the development process and gameplay features. During development, AI tools were utilized to generate certain text, visual, and audio assets.
All AI-generated content is reviewed and controlled to ensure it aligns with the game's design and provides a safe experience for players.
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
We used AI technology to generate the music for Proportions. We also used text generation to help us translate the description of Proportions in english.
In the creation of Cast Cats, AI was used as an auxiliary tool. Almost all images (including the logo), sounds and music were created by the AI, and later were delicately and manually processed in various editors. Our goal is, first of all, a pleasant aesthetic appearance. And secondly, to show how AI can help to create a beautiful game.
But most importantly: All players should feel comfortable and have fun playing the game.
AI was used to generate the picture on the menu screen as well as the game's logo picture. AI was not used to write code or has anything to do with gameplay. I didn't have an artist at the time of creation.
1. The game uses AI only for image recognition, analysing drawings during the guessing phase to produce a guess and a short explanation.
2. The game does not use AI for any form of image generation or sound generation.
3. Players can choose to share their data to potentially improve the game’s image recognition AI. Only data that players have consented to share will be used. All other data will be deleted.
The application is a gamified AI chatbot with numerous user experiences, including Quizes. The AI is used to generate the AI personality and voice as the characters are traditional 3d.
Using AI image generation, transform hand-drawn sketches into AI-enhanced artwork. Improve the appearance of your imperfect drawing lines with AI processing, making them more aesthetically pleasing. Additionally, use SD1.0 to create background images, ensuring they are not too plain. All AI tools used have been verified for commercial use.
The game build of Hawthorn does not include generative AI content. Due to lack of resources and funding, early marketing materials are in use that were created with a mix of generative AI and human art. However, NEARstudios is actively working to replace those promotional materials. Hawthorn will not ship with generative AI content.
Our game utilizes Leonardo AI for generating a variety of assets, including marketing materials, store page visuals, in-game content, and drops. Alongside Leonardo AI, we also leverage the talents of our own in-house artists to create these assets.
For detailed information regarding the usage and license agreement, please refer to the Terms of Service provided by Leonardo AI, specifically:
Section 3: Content, paragraphs B and C
Section 6: Intellectual Property Rights
You can read the full Terms of Service here: https://leonardo.ai/terms-of-service/.