In this game, only certain sound effects were generated using artificial intelligence in order to speed up the development process.
- Creator
- Tomea Entertainment
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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In this game, only certain sound effects were generated using artificial intelligence in order to speed up the development process.
This game uses AI-generated voice performances for certain in-game recordings. All narrative design, gameplay systems, and environmental content were created and implemented by the developer.
AI tools are used to localize the game and related content into all supported languages other than English.
Generated sounds, images, end theme, and subtitle translations.
Some visual and audio assets in Gerze: The Deep were created or enhanced with the assistance of AI-based tools during development. These tools helped generate or refine certain textures, images, sound elements, and environmental details. All AI-assisted content was reviewed, edited, and integrated by the developer. AI was not used to generate gameplay, code, or real-time content.
Some icons and UI elements in this game were generated using AI tools. Most other game assets were either purchased from the Asset Store or created by us.
AI was used to generate content that ships with the game: - NPC portrait artwork (AI-generated illustrations) - Localization / translation assistance - Marketing copy and store page text
Some of the textures and sounds used in this game are created with generative AI.
Some 2D textures
Some visual assets used in the game, such as posters and certain 3D models, were created or assisted using generative AI tools. All AI-assisted content is static, pre-generated, and no AI is used to generate live gameplay, player decisions, or dynamic content at runtime.
We use generative AI tools to enhance the visual quality of our in-game cutscenes and to create some of the marketing assets featured on our Steam store page. All AI-generated content has been carefully curated and edited by our development team to ensure it meets our creative standards and respects all legal requirements.
Generative AI was used to assist in creating some Steam store promotional images.
Static Condition utilizes generative AI to assist in creating certain environmental textures, audio elements, and localization translations. All AI-generated content has been curated and refined by the developer to ensure quality and consistency with the game's aesthetic.
Some images were generated using artificial intelligence.
AI-based tools have been used in editing of some misc. graphics/audio assets.
Generative AI was used for store page translations and trailer music only. The game itself does not contain AI-generated content.
During development, AI tools were utilized to assist in the creation and optimization of technical scripts and gameplay logic No images, textures, 3D models were generated using AI.
Loading Screen Images
This game feature a fictional AI entity, and developer of this game uses AI voice acting for this AI entity, although final sound files are heavily edited by the developer for better result.
Some AI generated images and textures
AI was used to help with some messages.
Some early development assets were created with the assistance of generative AI tools, primarily for concept exploration and documentation support. All final in-game content was manually refined and integrated by the developer. The game does not include real-time AI-generated content.
A single 3D model in the game was initially generated using an AI-assisted tool during early development. This asset was extensively modified, refined, and finalized manually using 3D software by the developer. No AI is used during gameplay, and the game does not generate any content in real-time.
This game uses generative AI tools to create a small number of environmental textures and 3D props. All AI-generated assets were manually reviewed, edited and integrated by the developer.
The accompanying background voice, as well as certain sound effects, background music, and atmospheric audio elements, were created using ElevenLabs (text-to-speech and audio generation). The AI is used exclusively for voice and sound synthesis. No other content (images, models, textures, story, or visual assets) was generated using AI. All other elements are either handcrafted or properly licensed. The developer confirms that the use of AI complies with Steam’s guidelines and does not infringe on any copyrights.
Generative AI is used to create imagery for paintings and notes that the player can interact with.
AI is used to create the graffiti textures in the game, which are found on buildings in the streets and sometimes indoors.
AI-generated art objects
This game uses AI-assisted tools during development for tasks such as text editing, translation, and creative support. All final game content, including story, design, and gameplay, is reviewed and curated by the developer. No AI-generated content is created dynamically during gameplay.
Some localization text was generated using AI translation.
We used generative AI tools during the development process to assist in creating various game assets, including character designs, environmental objects, and narrative elements such as story riddles and dialogue. All AI-generated content was pre-created during development and has been carefully reviewed and refined by the developer to ensure it meets our quality standards and legal requirements. The game does not generate any content in real-time using AI.
Various assets were created by or edited by AI tools. This includes; models, textures, sound effects, voices, UI, and narrative elements.
We utilize generative AI tools to create specific pre-rendered assets used in the game's introduction, including atmospheric concept images and two cinematic video sequences. These assets are used exclusively for world-building and narrative setup to enhance the game's opening experience.
Some of the images used in the game are generated by AI.
Used ai to improve graphics in store and in the game.
Some in-game written notes were initially drafted with AI assistance and later refined by the developer.
This game uses pre-generated AI content. Generative AI tools were used during development to assist in the creation of certain visual assets (including some meshes and textures), audio assets (including music), and voice recordings. All AI-generated content was reviewed, edited, and integrated by the development team.
Some poster designs.
We used AI assistance for multilingual translation of promotional texts, for visual style suggestions, and for the creation of capsule and library assets. We also used AI tools during development for in-game text localization, as well as for generating certain audio elements and textures/visual content.
Generative AI was used to create some of the 2D banner images and decorative UI elements within the game.
This game utilizes generative AI during the development process. Some 3D props (such as marshmallows), game logos, and UI elements were initially created using AI tools. These assets were then manually refined and edited by the developer to fit the game's style.
Some temporary in-game music used during development was generated with AI tools as placeholder audio. The intention is to replace these tracks with music created by human artists as the project progresses.
Used for coding assistance and for generating textures for certain items.
During the development of the game, generative artificial intelligence tools were partially used. AI was used to help create some graphic elements. All the results were finalized and integrated manually by the developers in accordance with the artistic vision of the project. Generative AI is not used to create user-generated content in real time during gameplay.
AI tools were used only to generate background images and music for the title/menu screen.
AI has been used as a helping tool for minor tasks during the prototyping and development phase (debugging, generating placeholders, etc). There are a few AI generated 3D models used in the final version of the game, but everything else has been replaced with human-made and -written content.
Generative AI was used solely to assist in creating promotional materials and store page visuals. All in-game content is human-created and does not involve generative AI.
Textures Soundeffects Voice Music
Store based items and some ICON art that was then modified to fit game
The game is being developed by a small team. To speed up development, we used artificial intelligence for character design. We'll also be using AI for voiceovers and other features in the game.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
A MAZE IN UNDERGROUND In-game content audio | In this game, only certain sound effects were generated using artificial intelligence in order to speed up the development process. | Tomea Entertainment | - | Mar 18, 2026 | |
The Beckoning In-game content audio | This game uses AI-generated voice performances for certain in-game recordings. All narrative design, gameplay systems, and environmental content were created and implemented by the developer. | SquawkA Games | - | Mar 18, 2026 | |
Bunker 1024 In-game content text | AI tools are used to localize the game and related content into all supported languages other than English. | Systemic Silence | - | Mar 18, 2026 | |
Caution Ahead: Part 3 In-game content audioarttext | Generated sounds, images, end theme, and subtitle translations. | Ionic Relay | - | Mar 18, 2026 | |
Gerze The Deep In-game content artaudio | Some visual and audio assets in Gerze: The Deep were created or enhanced with the assistance of AI-based tools during development. These tools helped generate or refine certain textures, images, sound elements, and environmental details. All AI-assisted content was reviewed, edited, and integrated by the developer. AI was not used to generate gameplay, code, or real-time content. | Ceus Games | - | Mar 18, 2026 | |
Slots and Dungeons In-game content art | Some icons and UI elements in this game were generated using AI tools. Most other game assets were either purchased from the Asset Store or created by us. | SuperCrew Games | 12 | Mar 18, 2026 | |
Grand Cru: The Wine Maker In-game content arttext | AI was used to generate content that ships with the game:
- NPC portrait artwork (AI-generated illustrations)
- Localization / translation assistance
- Marketing copy and store page text | hAi Corp | 26 | Mar 18, 2026 | |
Echoes of the Museum In-game content artaudio | Some of the textures and sounds used in this game are created with generative AI. | Vania Studios | - | Mar 18, 2026 | |
デスハネムーン Deadly Honeymoon Unclear art | Some 2D textures | Gonta | - | Mar 18, 2026 | |
Ogasm Simulator In-game content art | Some visual assets used in the game, such as posters and certain 3D models, were created or assisted using generative AI tools.
All AI-assisted content is static, pre-generated, and no AI is used to generate live gameplay, player decisions, or dynamic content at runtime. | OG Interactive | - | Mar 18, 2026 | |
The Turkish Legacy In-game content art | We use generative AI tools to enhance the visual quality of our in-game cutscenes and to create some of the marketing assets featured on our Steam store page. All AI-generated content has been carefully curated and edited by our development team to ensure it meets our creative standards and respects all legal requirements. | Caner Çeleksiz | - | Mar 18, 2026 | |
STILL BOUND Store/marketing art | Generative AI was used to assist in creating some Steam store promotional images. | RimaLogic | - | Mar 18, 2026 | |
Static Condition In-game content artaudiotext | Static Condition utilizes generative AI to assist in creating certain environmental textures, audio elements, and localization translations. All AI-generated content has been curated and refined by the developer to ensure quality and consistency with the game's aesthetic. | Static Game Labs | - | Mar 18, 2026 | |
Medieval Tavern Simulator Unclear art | Some images were generated using artificial intelligence. | Superwolf Game Studio | - | Mar 18, 2026 | |
Dry Meadow In-game content artaudio | AI-based tools have been used in editing of some misc. graphics/audio assets. | Crawdeloch | - | Mar 18, 2026 | |
Silentia In-game content textaudio | Generative AI was used for store page translations and trailer music only. The game itself does not contain AI-generated content. | Night Raid Games | - | Mar 18, 2026 | |
BrushCutter Dev only code | During development, AI tools were utilized to assist in the creation and optimization of technical scripts and gameplay logic
No images, textures, 3D models were generated using AI. | Dotix | - | Mar 18, 2026 | |
Warstate In-game content art | Loading Screen Images | AngourGaming | - | Mar 18, 2026 | |
FLEEING ESCAPE In-game content audio | This game feature a fictional AI entity, and developer of this game uses AI voice acting for this AI entity, although final sound files are heavily edited by the developer for better result. | Skull Drill Studio | - | Mar 18, 2026 | |
Splatsplasm In-game content art | Some AI generated images and textures | PRPVFX Ltd. | - | Mar 18, 2026 | |
Assessment Unclear text | AI was used to help with some messages. | Ignis Byte Studios | - | Mar 18, 2026 | |
PAVLOV23 In-game content arttext | Some early development assets were created with the assistance of generative AI tools, primarily for concept exploration and documentation support. All final in-game content was manually refined and integrated by the developer.
The game does not include real-time AI-generated content. | poligon13studio | - | Mar 18, 2026 | |
YEKO In-game content art | A single 3D model in the game was initially generated using an AI-assisted tool during early development. This asset was extensively modified, refined, and finalized manually using 3D software by the developer.
No AI is used during gameplay, and the game does not generate any content in real-time. | BEGA Game Studio | 33 | Mar 18, 2026 | |
The Silent Expedition Echo Protocol In-game content art | This game uses generative AI tools to create a small number of environmental textures and 3D props.
All AI-generated assets were manually reviewed, edited and integrated by the developer. | Psycho Dream Studio | - | Mar 18, 2026 | |
Playback '94: Post Office In-game content audio | The accompanying background voice, as well as certain sound effects, background music, and atmospheric audio elements, were created using ElevenLabs (text-to-speech and audio generation). The AI is used exclusively for voice and sound synthesis.
No other content (images, models, textures, story, or visual assets) was generated using AI. All other elements are either handcrafted or properly licensed.
The developer confirms that the use of AI complies with Steam’s guidelines and does not infringe on any copyrights. | NULLMIND STUDIOS | - | Mar 18, 2026 | |
Hollowborn In-game content art | Generative AI is used to create imagery for paintings and notes that the player can interact with. | Blackguard | - | Mar 18, 2026 | |
Nerobreak: Cult Fall In-game content art | AI is used to create the graffiti textures in the game, which are found on buildings in the streets and sometimes indoors. | Walther Von Crade | - | Mar 18, 2026 | |
Drive Thru Fast Food Simulator In-game content art | AI-generated art objects | Play Games | - | Mar 18, 2026 | |
WorldLoop In-game content text | This game uses AI-assisted tools during development for tasks such as text editing, translation, and creative support. All final game content, including story, design, and gameplay, is reviewed and curated by the developer. No AI-generated content is created dynamically during gameplay. | VALCERT LTD | - | Mar 18, 2026 | |
The Long Mine In-game content text | Some localization text was generated using AI translation. | Cold Lynx | - | Mar 18, 2026 | |
FILENDS In-game content arttext | We used generative AI tools during the development process to assist in creating various game assets, including character designs, environmental objects, and narrative elements such as story riddles and dialogue. All AI-generated content was pre-created during development and has been carefully reviewed and refined by the developer to ensure it meets our quality standards and legal requirements. The game does not generate any content in real-time using AI. | MFI GAMES | - | Mar 18, 2026 | |
Just an Ordinary Bike Ride In-game content artaudiotext | Various assets were created by or edited by AI tools. This includes; models, textures, sound effects, voices, UI, and narrative elements. | The Hemohscin Project | - | Mar 18, 2026 | |
REMNANT: Rebirth In-game content art | We utilize generative AI tools to create specific pre-rendered assets used in the game's introduction, including atmospheric concept images and two cinematic video sequences. These assets are used exclusively for world-building and narrative setup to enhance the game's opening experience. | Hysteresis Studio | - | Mar 18, 2026 | |
到达彼岸 In-game content art | Some of the images used in the game are generated by AI. | 张崇 | - | Mar 18, 2026 | |
BeastBreak: Monster Horde Shooter In-game content art | Used ai to improve graphics in store and in the game. | PHTCompany | 16 | Mar 18, 2026 | |
The Excavation : Beneath The Cathedral In-game content text | Some in-game written notes were initially drafted with AI assistance and later refined by the developer. | Wyrmfang Forge | - | Mar 18, 2026 | |
Dreams Of A Visionary In-game content artaudio | This game uses pre-generated AI content.
Generative AI tools were used during development to assist in the creation of certain visual assets (including some meshes and textures), audio assets (including music), and voice recordings.
All AI-generated content was reviewed, edited, and integrated by the development team. | Flunder Games | - | Mar 18, 2026 | |
The Ayna Store/marketing art | Some poster designs. | Necha Games | - | Mar 18, 2026 | |
Rest Area Simulator: Prologue In-game content artaudiotext | We used AI assistance for multilingual translation of promotional texts, for visual style suggestions, and for the creation of capsule and library assets. We also used AI tools during development for in-game text localization, as well as for generating certain audio elements and textures/visual content. | Oriseus Studios | 123 | Mar 18, 2026 | |
P2W : The Party Show In-game content art | Generative AI was used to create some of the 2D banner images and decorative UI elements within the game. | Wallet Warriors | - | Mar 18, 2026 | |
Dubai Chewy Cookie Simulator In-game content art | This game utilizes generative AI during the development process. Some 3D props (such as marshmallows), game logos, and UI elements were initially created using AI tools. These assets were then manually refined and edited by the developer to fit the game's style. | Hope Simulation Studio | - | Mar 18, 2026 | |
SuperTag In-game content audio | Some temporary in-game music used during development was generated with AI tools as placeholder audio. The intention is to replace these tracks with music created by human artists as the project progresses. | Michael Abid | - | Mar 18, 2026 | |
Seven Nights Ghost 2 In-game content artcode | Used for coding assistance and for generating textures for certain items. | TozukuGames | - | Mar 18, 2026 | |
No Further Instructions In-game content art | During the development of the game, generative artificial intelligence tools were partially used.
AI was used to help create some graphic elements. All the results were finalized and integrated manually by the developers in accordance with the artistic vision of the project.
Generative AI is not used to create user-generated content in real time during gameplay. | Apex Seven | - | Mar 18, 2026 | |
The Fast and the Fallen In-game content artaudio | AI tools were used only to generate background images and music for the title/menu screen. | GraveBound Studios | - | Mar 18, 2026 | |
Simulation Requires Supervision In-game content art | AI has been used as a helping tool for minor tasks during the prototyping and development phase (debugging, generating placeholders, etc). There are a few AI generated 3D models used in the final version of the game, but everything else has been replaced with human-made and -written content. | Veyxa | - | Mar 18, 2026 | |
Lighthouse Keeper: Lost At Sea Store/marketing art | Generative AI was used solely to assist in creating promotional materials and store page visuals.
All in-game content is human-created and does not involve generative AI. | Ascendara Games | - | Mar 18, 2026 | |
Ludwig II. - Neuschwanstein Unclear artaudiotext | Textures
Soundeffects
Voice
Music | VR-Dynamix | - | Mar 18, 2026 | |
Dracula - Blood Moon In-game content art | Store based items and some ICON art that was then modified to fit game | Outlaw Games | - | Mar 18, 2026 | |
Valkyrie Wave In-game content artaudio | The game is being developed by a small team. To speed up development, we used artificial intelligence for character design. We'll also be using AI for voiceovers and other features in the game. | Valkyrie Wave | - | Mar 18, 2026 |