Menu elements such as backgrounds contain art generated with tools using Artificial Intelligence.
- Creator
- Radar
- Reviews
- 14
- Added
- Mar 18, 2026
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Menu elements such as backgrounds contain art generated with tools using Artificial Intelligence.
We use procedural and AI-assisted tools to support content creation. However, all final in-game content is shaped and reviewed by our development team reflecting our own creativity and expression.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
Some Assets like images and textures have been created with AI, though this has been kept to a bare minimum.
When creating the game AI was used to get inspiration for new items and skins.
Some of the paintings in our game are made by artificial intelligence.
I used a popular free image generating program. Previously, I processed content for game graphics. Everything is in accordance with the regulations and the law.
There is an AI image in one of the old games called "Room Service". It is basically the image shown at the end of the game. I wish I never used the AI to make the image, but it is there.
The application is a gamified AI chatbot with numerous user experiences, including Quizes. The AI is used to generate the AI personality and voice as the characters are traditional 3d.
Graphical assets created with AI tools.
The music was AI generated using a paid service.
AI generated music Ai generated art
The app contains over 100,000 sentences. Chat-GPT was used to review sentences and remove sexist, racist, homophobic and other offensive content. Chat-GPT was also used to help write the translations of words.
We used AI to generate some 2D characters
ingame images generated by ai
A few selection of 2D, 3D and audio assets are AI generated.
This game uses AI to generate pre-rendered banana-shaped images.
Artwork is edited AI images.
Names and visualisation of coins were generated by AI.
to create images of cats
Character voiceover and some sound effects are supported by AI
AI was used to make some UI elements.
Game Icon, Logo and Library Assets Background Image
We manly used AI to generate Images
In the third part of the game, the AI generates part of the image to express the influence of the products of the times on our understanding of the world.
This app uses AI/Machine Learning for these functions: - Face tracking (via Google MediaPipe). - Text-to-Speech (via Kokoro TTS). - Speech-to-Text (via Whisper). - Chatbot (via SmolLM, user can download additional models by own choice). All AI/Machine Learning functions are running locally on user's own computer without the need to connect to external service.
I have used AI for generating some of the UI elements such as Buttons, Icons and Shapes in the Game. In addition, I have used AI for generating some of the visuals (Like Capsule Image, etc...) of Store Page.
Ai will be simply used to generate templates for backgrounds, wallpapers other features of the game, but then customized using Photoshop and other software to make it unique for the game and players!
We use AI on early stages of content development to create concept arts. All final content presented in the game is created by by humans.
Images and music are made by AI
While all pre-rendered content is crafted by our talented team, we use AI to spark creativity and inspire new ideas.
Our game does not use AI in gameplay, character behavior, or system design. A small portion of the game's artwork was created using AI-assisted tools during the development process. All other assets and content were manually created by our team.
Some of the artwork is inspired or generated by AI to reduce the workload on the solo developer.
Our game utilizes Leonardo AI for generating a variety of assets, including marketing materials, store page visuals, in-game content, and drops. Alongside Leonardo AI, we also leverage the talents of our own in-house artists to create these assets. For detailed information regarding the usage and license agreement, please refer to the Terms of Service provided by Leonardo AI, specifically: Section 3: Content, paragraphs B and C Section 6: Intellectual Property Rights You can read the full Terms of Service here: https://leonardo.ai/terms-of-service/.
As part of the development of our game, we use generative AI technologies to create certain assets. Specifically, these technologies help us draw inspiration and evoke a sense of familiarity by incorporating traits of real-life idols into our characters. This allows us to design characters that resonate with players while offering a unique experience. -- FOR MORE INFORMATIONS REACH THE FAQ IN STEAM DISCUSSION
AI Generated voices
Some of the art assets in the game are drawn using ai, this game is made by me alone throughout, as a fresh college student, financial resources and knowledge reserves are still insufficient, want to make a game of their own, have no choice but to use ai to assist in the production of the game, I know that the true artist in their own works on the emotions and ideas given by ai can not be compared. I apologise profusely if the use of ai in this game has troubled you. I hope players will try to understand my reasons for using ai./(ㄒoㄒ)/~~
Roll the Die is an AI Midjourney that generates and uses board/story background images, character map token images.
There are AI-generated images on the store page and in-game.
Some images in the game are generated using AI
The use of AI for some of the UI in the game The use of AI to help detect bugs in the code The use of AI for some of the artwork in the store page The use of AI for store page descriptions The use of AI for in game and store page logos/Icons
Images and Logos for the store page have been created with the help of AI. No in-game models were created with AI.
Hey folks, RantCPU here with a little update on RantCPU's ClickBait! We're all about parodying AI tech, and we’re taking it very seriously. To save on those sky-high computing costs, I've roped in some human "assistants" and forced them to handle most of the heavy lifting. So, while some minor assets might get a touch of AI magic, the main game goodies, including all my cards, are human-made and ethically sourced. Apologies in advance for any slip-ups—unlike my flawless AI brilliance, humans are bound to mess up now and then. Enjoy the game and embrace the chaos!
We used AI to generate art for store page.
Characterts in this game generated by ai.
For capsules and pizzas
Pre-rendered game assets.
Some of the item icons in the game used AI generation. For example, gem icon.
Generating a description and the audio
Some assets from Meh have been generated by AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Unplayable In-game content art | Menu elements such as backgrounds contain art generated with tools using Artificial Intelligence. | Radar | 14 | Mar 18, 2026 | |
Uniqkiller Unclear | We use procedural and AI-assisted tools to support content creation. However, all final in-game content is shaped and reviewed by our development team reflecting our own creativity and expression. | HypeJoe Games | 42 | Mar 18, 2026 | |
Fast Food Simulator: Prologue Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | No Ceiling Games | 1.5k | Mar 18, 2026 | |
Mortal Valley In-game content art | Some Assets like images and textures have been created with AI, though this has been kept to a bare minimum. | Angour312 | - | Mar 18, 2026 | |
Not A Banana: Capybara Dev only | When creating the game AI was used to get inspiration for new items and skins. | Katze | 52 | Mar 18, 2026 | |
Together in Between: Chapter One In-game content art | Some of the paintings in our game are made by artificial intelligence. | Vellichor Games | 323 | Mar 18, 2026 | |
Final Rounds Unclear art | I used a popular free image generating program. Previously, I processed content for game graphics. Everything is in accordance with the regulations and the law. | Hejled Studio | 40 | Mar 18, 2026 | |
Gavin Tyler's Game Collection In-game content art | There is an AI image in one of the old games called "Room Service". It is basically the image shown at the end of the game. I wish I never used the AI to make the image, but it is there. | Gavin Tyler | 23 | Mar 18, 2026 | |
Replikant Chat Live AI text | The application is a gamified AI chatbot with numerous user experiences, including Quizes. The AI is used to generate the AI personality and voice as the characters are traditional 3d. | Replikant | 74 | Mar 18, 2026 | |
Do the Cat In-game content art | Graphical assets created with AI tools. | Girion | 17 | Mar 18, 2026 | |
MESO In-game content audio | The music was AI generated using a paid service. | KissingSquares | - | Mar 18, 2026 | |
Fable Grove In-game content audioart | AI generated music
Ai generated art | SwiftSync | 22 | Mar 18, 2026 | |
VocabVan In-game content text | The app contains over 100,000 sentences. Chat-GPT was used to review sentences and remove sexist, racist, homophobic and other offensive content. Chat-GPT was also used to help write the translations of words. | RonEvansGameDev | 10 | Mar 18, 2026 | |
IMPACT In-game content art | We used AI to generate some 2D characters | Hochschule Darmstadt | 60 | Mar 18, 2026 | |
Anime Tap Clicker In-game content art | ingame images generated by ai | armeniancoolparty | - | Mar 18, 2026 | |
Bass Defense: First Memorythms In-game content artaudio | A few selection of 2D, 3D and audio assets are AI generated. | WOMBEX Games | 14 | Mar 18, 2026 | |
Banana-Shaped In-game content art | This game uses AI to generate pre-rendered banana-shaped images. | SeluGames | 62 | Mar 18, 2026 | |
(Neg)Entropic Wandering In-game content art | Artwork is edited AI images. | Ryan Nein | 17 | Mar 18, 2026 | |
Crypto Rush In-game content art | Names and visualisation of coins were generated by AI. | Shurmash | 25 | Mar 18, 2026 | |
Cats-Shaped Unclear art | to create images of cats | SeluGames | 48 | Mar 18, 2026 | |
Downstairs 2 Nightfall In-game content audio | Character voiceover and some sound effects are supported by AI | Levienze Games | 25 | Mar 18, 2026 | |
Taking The Cross In-game content art | AI was used to make some UI elements. | RangerStudios | - | Mar 18, 2026 | |
Marketplace In-game content art | Game Icon, Logo and Library Assets Background Image | ThunderStorm | - | Mar 18, 2026 | |
Capybara Store/marketing art | We manly used AI to generate Images | Tunly | - | Mar 18, 2026 | |
MOLY In-game content art | In the third part of the game, the AI generates part of the image to express the influence of the products of the times on our understanding of the world. | Molies | - | Mar 18, 2026 | |
Puppetstring VTuber Tracking Live AI textaudio | This app uses AI/Machine Learning for these functions:
- Face tracking (via Google MediaPipe).
- Text-to-Speech (via Kokoro TTS).
- Speech-to-Text (via Whisper).
- Chatbot (via SmolLM, user can download additional models by own choice).
All AI/Machine Learning functions are running locally on user's own computer without the need to connect to external service. | AR14.works | 18 | Mar 18, 2026 | |
Fight School Simulator: Prologue In-game content art | I have used AI for generating some of the UI elements such as Buttons, Icons and Shapes in the Game. In addition, I have used AI for generating some of the visuals (Like Capsule Image, etc...) of Store Page. | Queen | 61 | Mar 18, 2026 | |
Turte In-game content art | Ai will be simply used to generate templates for backgrounds, wallpapers other features of the game, but then customized using Photoshop and other software to make it unique for the game and players! | Turte | 25 | Mar 18, 2026 | |
Mystery Manor: hidden objects Dev only art | We use AI on early stages of content development to create concept arts. All final content presented in the game is created by by humans. | Game Insight UAB | 80 | Mar 18, 2026 | |
Poodle Clicker In-game content artaudio | Images and music are made by AI | Soyhan Yazgan | 66 | Mar 18, 2026 | |
Just Pizza Dev only | While all pre-rendered content is crafted by our talented team, we use AI to spark creativity and inspire new ideas. | N3mE | 106 | Mar 18, 2026 | |
三國群英傳:格鬥版 In-game content art | Our game does not use AI in gameplay, character behavior, or system design.
A small portion of the game's artwork was created using AI-assisted tools during the development process.
All other assets and content were manually created by our team. | USERJOY Technology Co.,Ltd. | - | Mar 18, 2026 | |
Pixel Collector In-game content art | Some of the artwork is inspired or generated by AI to reduce the workload on the solo developer. | PixelPulseGames | 110 | Mar 18, 2026 | |
American FKN Election In-game content art | Our game utilizes Leonardo AI for generating a variety of assets, including marketing materials, store page visuals, in-game content, and drops. Alongside Leonardo AI, we also leverage the talents of our own in-house artists to create these assets.
For detailed information regarding the usage and license agreement, please refer to the Terms of Service provided by Leonardo AI, specifically:
Section 3: Content, paragraphs B and C
Section 6: Intellectual Property Rights
You can read the full Terms of Service here: https://leonardo.ai/terms-of-service/. | SummitTech | - | Mar 18, 2026 | |
K-Pop! In-game content art | As part of the development of our game, we use generative AI technologies to create certain assets. Specifically, these technologies help us draw inspiration and evoke a sense of familiarity by incorporating traits of real-life idols into our characters. This allows us to design characters that resonate with players while offering a unique experience.
-- FOR MORE INFORMATIONS REACH THE FAQ IN STEAM DISCUSSION | Nisshoku Games | - | Mar 18, 2026 | |
City Bus Simulator 2024 Prologue Unclear audio | AI Generated voices | OTTO Games | 48 | Mar 18, 2026 | |
怪力乱神:序章 In-game content art | Some of the art assets in the game are drawn using ai, this game is made by me alone throughout, as a fresh college student, financial resources and knowledge reserves are still insufficient, want to make a game of their own, have no choice but to use ai to assist in the production of the game, I know that the true artist in their own works on the emotions and ideas given by ai can not be compared. I apologise profusely if the use of ai in this game has troubled you.
I hope players will try to understand my reasons for using ai./(ㄒoㄒ)/~~ | 虚一工作室 | - | Mar 18, 2026 | |
How We Die: Prologue In-game content art | Roll the Die is an AI Midjourney that generates and uses board/story background images, character map token images. | Doublsb Soft | 16 | Mar 18, 2026 | |
Clothing In-game content art | There are AI-generated images on the store page and in-game. | cem99 | 85 | Mar 18, 2026 | |
MOANera In-game content art | Some images in the game are generated using AI | JGP Games | 76 | Mar 18, 2026 | |
Pixel Horizons In-game content arttext | The use of AI for some of the UI in the game
The use of AI to help detect bugs in the code
The use of AI for some of the artwork in the store page
The use of AI for store page descriptions
The use of AI for in game and store page logos/Icons | Dylan Ranshaw | 58 | Mar 18, 2026 | |
Kawaii Slime Store/marketing art | Images and Logos for the store page have been created with the help of AI.
No in-game models were created with AI. | GetOffMyLawn | 28 | Mar 18, 2026 | |
RantCPU Clickbait general | Hey folks, RantCPU here with a little update on RantCPU's ClickBait! We're all about parodying AI tech, and we’re taking it very seriously. To save on those sky-high computing costs, I've roped in some human "assistants" and forced them to handle most of the heavy lifting. So, while some minor assets might get a touch of AI magic, the main game goodies, including all my cards, are human-made and ethically sourced. Apologies in advance for any slip-ups—unlike my flawless AI brilliance, humans are bound to mess up now and then. Enjoy the game and embrace the chaos! | Liithos | 51 | Mar 18, 2026 | |
Tech Store Simulator: Prologue Store/marketing art | We used AI to generate art for store page. | Astrasoft | 55 | Mar 18, 2026 | |
Oh, honey! Anime clicker! In-game content art | Characterts in this game generated by ai. | vladkversecore | 54 | Mar 18, 2026 | |
Pizza Hub Store/marketing art | For capsules and pizzas | HoLeeShiet | - | Mar 18, 2026 | |
Me2 general | Pre-rendered game assets. | 2kblater | - | Mar 18, 2026 | |
Black Myth: Heaven In-game content art | Some of the item icons in the game used AI generation. For example, gem icon. | ShaneGame | 56 | Mar 18, 2026 | |
Max's Adventure In-game content textaudio | Generating a description and the audio | Dominic Bulman | 16 | Mar 18, 2026 | |
Meh Unclear | Some assets from Meh have been generated by AI | samuel crevier | 218 | Mar 18, 2026 |