The background scenery is made of real photos altered with the help of AI to translate the required atmosphere and plot elements.
- Creator
- Moț Andrei Laurențiu
- Reviews
- 21
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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The background scenery is made of real photos altered with the help of AI to translate the required atmosphere and plot elements.
AI was used to assist in generating marketing materials. The game itself contains no AI generated content.
Some pictures in the game are generated by AI.
AI is used to generate some posters and images in the game.
This game uses generative AI tools in a limited way during development. Some visual assets, such as certain images and textures, were created or enhanced with the help of AI. AI was also used as support for parts of the localization process and for generating or refining some sound elements. All AI-assisted content is reviewed and edited by the developer to ensure it fits the game’s atmosphere and quality standards.
The visuals in the story were supported by artificial intelligence.
Some of the images in the user interface are curated and/or adapted from generations using Generative AI models.
Some character illustrations, item images and sounds are generated by AI and processed and edited for use by the developer.
Generative AI is used for programming this game. Not used for images or text.
Ai used for concept art and for some store page images
The high quality reward images of the game are AI-generated.
AI-generated art objects
Contains AI Art Assets
AI was use for generating pictures of aliens, family and voice over for audio/VHS tapes.
The game’s text has been translated using automatic tools. Thank you for your understanding.
The store page images are generated using AI, with the source being the in-game scene character materials.
The game uses real photos as well as AI generated images, all post-processed by a human designer.
AI has been used for prototyping scripts in early stages of the demo, which are no longer in the final game. The entire localization has been done by hired native translators. There is not a single image generated with AI in the latest build of the game, every images have been commissioned.
AI was used in the process of creating the images used in the game. Each element generated by the neural network was carefully edited and refined by a 2D artist to ensure high quality content and a unified artistic style of in-game visual materials.
Some of the pictures in the mansion are generated with AI to achieve a bigger diversity and more interesting world set up. The voice over is AI generated. The games logo / icon was improved with the help of AI.
We are employing advanced Artificial Intelligence technologies to generate high-quality JPEG images of various subjects, including human figures and inanimate objects, for the Deep Web websites within our in-game web browser. This innovative approach enhances user experience and enriches the immersive environment of the game.
Some of the background images and sound effects in this game were initially created using AI generation tools.
Throughout the development of our game, we may leverage AI-based tools to assist our team in content creation. Please rest assured that what you see in the game reflects the creativity and hard work of our team. Examples may include pictures and/or posters used in some of our environments.
The game uses AI to create some of the graphics.
The game utilizes AI to generate human personalities and dialogue for you to interrogate and pick apart when making your decision to execute or release.
An AI Image Creator was used for the title picture and the Achievement-Icons.
AI was used in the generation of assets.
AI was used for the Movie Poster art, the Family Picture art, the sleeved VHS tape art, store and library art. The final product reflects our own design intentions and creativity.
Game logo was made using Microsoft Copilot
Created some game promotional images and icons using AI tools
During the development of Zombie Kebab, we may use AI-assisted tools to support our creative process. These tools help us speed up production and experiment with ideas — but every asset, scene, and design decision is guided and refined by our team. Some examples may include concept art, background textures, or decorative posters within the game world.
The photos in the store (excluding in-game screenshots) were created with the help of AI. The visuals in the achievements were created with the support of AI.
We are using AI for object generation within the game.
The game's title image and promotional images include content generated by AI. However, the in-game content does not include anything generated by AI.
- Use of AI to generate photographic images used in the document: The Regis Family Files. - Use of AI to assist with linguistic translation in the game.
We used AI for some detail optimization in our artwork, but we guarantee that the majority of the art assets are handcrafted. We will never use 100% AI-generated artwork for profit. Everything you see has been manually redrawn at least once.
This game uses AI-voice acting.
Some sound effects and voices in the game were created using AI.
Using AI to generate assets for the Steam Store.
We use AI-generated images of fictional characters in certain parts of the game.
AI was used experimentally to generate reference images that were used in the creation of a various art assets in the game. These AI images do not appear in game and were only used indirectly in the exact same way one might use a photo reference.
There are a handful of times we've used AI to create details in the background of some of our scenes, but this content is rare and often temporary. We also have an instance of AI generated music - we've got a silly ambient track that plays in the game's end-game-failure-state scene.
There are a few posters and pictures with AI generated images.
Some jumpscare effects and item visuals make limited use of AI-assisted generation, followed by manual editing. All content is curated, integrated, and polished by the development team.
Morvyn Gutter utilizes AI technology for texture generation and music composition in certain parts of the game.
AI helped with capsule images and some textures.
Promotional artwork for the game store page as well as game icon
Some in-game or store assets might be produced through processes involving the use of AI filters or AI generated elements merged with other sources. Whenever using a generative AI, we exclusively use private models trained with licensed sets of data.
I use generative AI to create capsule images (main banners, headers, and other store assets) for our Steam store page.
AI was used to create marketing materials and voice over lines.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Signed Mary In-game content art | The background scenery is made of real photos altered with the help of AI to translate the required atmosphere and plot elements. | Moț Andrei Laurențiu | 21 | Mar 18, 2026 | |
Mazestalker Store/marketing art | AI was used to assist in generating marketing materials. The game itself contains no AI generated content. | Florian-Silvester Kraner | - | Mar 18, 2026 | |
12 Hours In-game content art | Some pictures in the game are generated by AI. | Barley Entertainment | - | Mar 18, 2026 | |
Monotonous Days Are... In-game content art | AI is used to generate some posters and images in the game. | Maki Toguro | - | Mar 18, 2026 | |
Game Of The Chosen In-game content arttextaudio | This game uses generative AI tools in a limited way during development. Some visual assets, such as certain images and textures, were created or enhanced with the help of AI. AI was also used as support for parts of the localization process and for generating or refining some sound elements.
All AI-assisted content is reviewed and edited by the developer to ensure it fits the game’s atmosphere and quality standards. | Thor Game Studios | - | Mar 18, 2026 | |
Who is Paul In-game content art | The visuals in the story were supported by artificial intelligence. | Atlas Sf | 10 | Mar 18, 2026 | |
Stake N Click In-game content art | Some of the images in the user interface are curated and/or adapted from generations using Generative AI models. | Polylusion Games | - | Mar 18, 2026 | |
不審者通報しました。 In-game content artaudio | Some character illustrations, item images and sounds are generated by AI and processed and edited for use by the developer. | GoodLuck3 Inc. | 44 | Mar 18, 2026 | |
呪いの手紙 cursed letter Dev only code | Generative AI is used for programming this game.
Not used for images or text. | 奥羽電影 | - | Mar 18, 2026 | |
Nightmare Crew In-game content art | Ai used for concept art and for some store page images | Lucas Brouwers | - | Mar 18, 2026 | |
Anime Dance-Off - Ghost Party Store/marketing art | The high quality reward images of the game are AI-generated. | EpiXR Games UG | - | Mar 18, 2026 | |
Asylum of the Forsaken Unclear art | AI-generated art objects | GOOSE GAME LTD | - | Mar 18, 2026 | |
Geyserlands In-game content art | Contains AI Art Assets | Blazing Nebula | - | Mar 18, 2026 | |
The Greys: Human Abductions In-game content artaudio | AI was use for generating pictures of aliens, family and voice over for audio/VHS tapes. | Branislav Banik | 11 | Mar 18, 2026 | |
The Sinking Forest - 沈んだ森 - In-game content text | The game’s text has been translated using automatic tools. Thank you for your understanding. | @TonyDevGame | 52 | Mar 18, 2026 | |
黎明少女 In-game content art | The store page images are generated using AI, with the source being the in-game scene character materials. | KawaiiGame | - | Mar 18, 2026 | |
A THOUSAND MOUTHS TO SCREAM In-game content art | The game uses real photos as well as AI generated images, all post-processed by a human designer. | SpoocleMacBoogle | 18 | Mar 18, 2026 | |
Welcome to Doll Town text | AI has been used for prototyping scripts in early stages of the demo, which are no longer in the final game.
The entire localization has been done by hired native translators.
There is not a single image generated with AI in the latest build of the game, every images have been commissioned. | Bad Wish Games | 306 | Mar 18, 2026 | |
The Gods of the Red Planet In-game content art | AI was used in the process of creating the images used in the game. Each element generated by the neural network was carefully edited and refined by a 2D artist to ensure high quality content and a unified artistic style of in-game visual materials. | Aurora Way Studios | - | Mar 18, 2026 | |
Death Frame In-game content artaudio | Some of the pictures in the mansion are generated with AI to achieve a bigger diversity and more interesting world set up. The voice over is AI generated.
The games logo / icon was improved with the help of AI. | EpiXR Games UG | 44 | Mar 18, 2026 | |
The Black Vault Live AI art | We are employing advanced Artificial Intelligence technologies to generate high-quality JPEG images of various subjects, including human figures and inanimate objects, for the Deep Web websites within our in-game web browser. This innovative approach enhances user experience and enriches the immersive environment of the game. | FallenDevs | 13 | Mar 18, 2026 | |
Backrooms Stories In-game content artaudio | Some of the background images and sound effects in this game were initially created using AI generation tools. | liminal_games | - | Mar 18, 2026 | |
The Well: Episode 1 In-game content art | Throughout the development of our game, we may leverage AI-based tools to assist our team in content creation. Please rest assured that what you see in the game reflects the creativity and hard work of our team. Examples may include pictures and/or posters used in some of our environments. | Zettanium | - | Mar 18, 2026 | |
Blind Man's Sun In-game content art | The game uses AI to create some of the graphics. | Alkinoy | 23 | Mar 18, 2026 | |
Veil Transfer Live AI text | The game utilizes AI to generate human personalities and dialogue for you to interrogate and pick apart when making your decision to execute or release. | Daniel Graves | 99 | Mar 18, 2026 | |
Light'Em Up In-game content art | An AI Image Creator was used for the title picture and the Achievement-Icons. | Tiny Launches | - | Mar 18, 2026 | |
Horror Free In-game content art | AI was used in the generation of assets. | Suplife Games | 14 | Mar 18, 2026 | |
VHScape Store/marketing art | AI was used for the Movie Poster art, the Family Picture art, the sleeved VHS tape art, store and library art. The final product reflects our own design intentions and creativity. | Cluck Games, LLC | 17 | Mar 18, 2026 | |
Lamentations Store/marketing art | Game logo was made using Microsoft Copilot | Yooper Game Studios LLC | 28 | Mar 18, 2026 | |
Sea Of Radiation 2 In-game content art | Created some game promotional images and icons using AI tools | NightWalker | 91 | Mar 18, 2026 | |
ZOMBIE KEBAB VR In-game content art | During the development of Zombie Kebab, we may use AI-assisted tools to support our creative process. These tools help us speed up production and experiment with ideas — but every asset, scene, and design decision is guided and refined by our team.
Some examples may include concept art, background textures, or decorative posters within the game world. | ZOMBIE KEBAB TEAM | - | Mar 18, 2026 | |
WOLFMAN In-game content art | The photos in the store (excluding in-game screenshots) were created with the help of AI. The visuals in the achievements were created with the support of AI. | LithiumStudios | 10 | Mar 18, 2026 | |
8ロウィン In-game content art | We are using AI for object generation within the game. | Studio Night | - | Mar 18, 2026 | |
Dungeon addictor Store/marketing art | The game's title image and promotional images include content generated by AI. However, the in-game content does not include anything generated by AI. | N2インタラクティヴジャパン株式会社 | - | Mar 18, 2026 | |
The Regis Family Experiment In-game content arttext | - Use of AI to generate photographic images used in the document: The Regis Family Files.
- Use of AI to assist with linguistic translation in the game. | Productions RPIX inc. | - | Mar 18, 2026 | |
《道格拉斯警督的日记》《Inspector Douglas's Diary》 In-game content art | We used AI for some detail optimization in our artwork, but we guarantee that the majority of the art assets are handcrafted.
We will never use 100% AI-generated artwork for profit. Everything you see has been manually redrawn at least once. | 日食网络 solar eclipse studio | - | Mar 18, 2026 | |
Don't Mess With Bober In-game content audio | This game uses AI-voice acting. | Peace_Studio | 196 | Mar 18, 2026 | |
Eclipse of Shadows In-game content audio | Some sound effects and voices in the game were created using AI. | Ukkim | - | Mar 18, 2026 | |
Good Boy Simulator Store/marketing art | Using AI to generate assets for the Steam Store. | Flywheel Games | - | Mar 18, 2026 | |
ニコニコさん In-game content art | We use AI-generated images of fictional characters in certain parts of the game. | TI-BA | 61 | Mar 18, 2026 | |
Cybernetic Ninja Nuns Dev only art | AI was used experimentally to generate reference images that were used in the creation of a various art assets in the game. These AI images do not appear in game and were only used indirectly in the exact same way one might use a photo reference. | Good Bad Guy | - | Mar 18, 2026 | |
Terrorbytes In-game content artaudio | There are a handful of times we've used AI to create details in the background of some of our scenes, but this content is rare and often temporary. We also have an instance of AI generated music - we've got a silly ambient track that plays in the game's end-game-failure-state scene. | Treetop | 47 | Mar 18, 2026 | |
Distressed Store/marketing art | There are a few posters and pictures with AI generated images. | Pixel-Stash | 15 | Mar 18, 2026 | |
Cult of the Child Eater In-game content art | Some jumpscare effects and item visuals make limited use of AI-assisted generation, followed by manual editing. All content is curated, integrated, and polished by the development team. | Uncle George Games | 28 | Mar 18, 2026 | |
Morvyn Gutter In-game content artaudio | Morvyn Gutter utilizes AI technology for texture generation and music composition in certain parts of the game. | LuN | 17 | Mar 18, 2026 | |
Leap of Sins In-game content art | AI helped with capsule images and some textures. | Floky | - | Mar 18, 2026 | |
The Exit of Nightmare In-game content art | Promotional artwork for the game store page as well as game icon | ZHANG FAN | 16 | Mar 18, 2026 | |
Noir : Dead On Arrival Unclear art | Some in-game or store assets might be produced through processes involving the use of AI filters or AI generated elements merged with other sources. Whenever using a generative AI, we exclusively use private models trained with licensed sets of data. | AGORA:GAMEPLAY | - | Mar 18, 2026 | |
DOLL is BACK Store/marketing art | I use generative AI to create capsule images (main banners, headers, and other store assets) for our Steam store page. | RomaWorks | 28 | Mar 18, 2026 | |
Cursed Maze In-game content audiotext | AI was used to create marketing materials and voice over lines. | Paperbox | - | Mar 18, 2026 |