Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
We’re a humble three-dev indie trio, so we hired an AI intern to churn out rough promo concepts for this page and our socials. The bot’s a talented junior, but every image still gets a full human paint-over and polish.
Don’t worry: every in-game pixel and line of code is handcrafted by us on litres of coffee.
We specifically used AI for graphical content.
All characters you see in image form within the game are fictional, created using AI image generation software.
The names and descriptions of these characters were also generated with the help of AI.
The game itself does not include any AI-generated content. AI-generated tools were used solely to assist in creating some of the promotional material displayed on this Steam page.
We use AI to create pre-generated content for the game, including game design concepts, scenarios, and progression systems, as well as for voiceovers in marketing materials and community assets. No AI is used for real-time content or code generation during gameplay.
Artificial intelligence technologies were utilized in the development process of this game for the creation of audio and text-based content.
Character voiceovers, music, sound effects, and certain in-game text/dialogues were pre-generated using AI tools. All such generated audio and written content has been manually reviewed, verified, and edited by the developer to ensure it meets the game's quality standards. No live (runtime) AI generation occurs during gameplay.
Some illustrations and icons used in this game were created in advance using generative AI.
This includes, for example, employee portraits, shop logos, and character illustrations from the in-game virtual online game.
游戏demo阶段,美术素材 - 特指背景、剧情CG将使用ai生成。后续完整版本将全部替换,
During the game demo stage, the art materials - specifically the background and plot CGS - will be generated by ai. All subsequent complete versions will be replaced.
In Stolen Legacy: The Rise of The Fallen, we used generative artificial intelligence during development to create some of the visual content and music featured in the game. This includes select illustrations and UI assets, as well as AI-generated tracks that support the game’s tone and pacing.
All AI-generated content was produced before release, is pre-rendered, and was carefully reviewed and edited to ensure consistency with the game's style. No AI-generated content is created or modified during gameplay.
Some visual assets used in the game's main menu, promotional materials, and Steam page were created with the assistance of AI tools. These elements are designed to enhance the game's presentation but do not affect gameplay or generate content during runtime.
AI tooling is used during development to assist with programming, documentation, concept art, placeholder asset creation, and some marketing material. AI is a tool to that allows me more time to focus on important parts of the game - not a sloppy replacement for real people doing real people things.
Artificial Intelligence was used to assist with the English translation and visual setup of this store page — including grammar corrections and initial layout polishing.
Some early illustrations, mostly placeholders, were created using licensed AI tools. These will be replaced with original artwork in the coming days as part of our ongoing updates.
AI tools were used during development as a creative support tool.
They were primarily used for early graphical sketches and for code-related assistance such as debugging, helping me efficiently combine drawing, coding, composing, and story writing as a solo developer.
No AI-generated content is used directly in the final game.
All assets, code, music, and narrative content were created, refined, and implemented manually.
The use of AI was purely supportive and inspirational, serving as a catalyst for creativity rather than a source of finished content.
Transparency in the development process is important to me, which is why I am openly disclosing this here.
Embedded LLM for generating lore friendly Daily Journal based on event happening in the Outpost.
Might contains placeholder assets created during prototype to be replaced later during development.
Some of the game's visual assets—such as expedition events and rewards—were assisted by AI during creation and carefully refined by human to deliver a rich and engaging adventure experience for players.
We’re a humble three-dev indie trio, so we hired an AI intern to churn out rough promo concepts for this page and our socials. The bot’s a talented junior, but every image still gets a full human paint-over and polish.
Don’t worry: every in-game pixel and line of code is handcrafted by us on litres of coffee.
We specifically used AI for graphical content.
All characters you see in image form within the game are fictional, created using AI image generation software.
The names and descriptions of these characters were also generated with the help of AI.
The game itself does not include any AI-generated content. AI-generated tools were used solely to assist in creating some of the promotional material displayed on this Steam page.
We use AI to create pre-generated content for the game, including game design concepts, scenarios, and progression systems, as well as for voiceovers in marketing materials and community assets. No AI is used for real-time content or code generation during gameplay.
Artificial intelligence technologies were utilized in the development process of this game for the creation of audio and text-based content.
Character voiceovers, music, sound effects, and certain in-game text/dialogues were pre-generated using AI tools. All such generated audio and written content has been manually reviewed, verified, and edited by the developer to ensure it meets the game's quality standards. No live (runtime) AI generation occurs during gameplay.
Some illustrations and icons used in this game were created in advance using generative AI.
This includes, for example, employee portraits, shop logos, and character illustrations from the in-game virtual online game.
游戏demo阶段,美术素材 - 特指背景、剧情CG将使用ai生成。后续完整版本将全部替换,
During the game demo stage, the art materials - specifically the background and plot CGS - will be generated by ai. All subsequent complete versions will be replaced.
In Stolen Legacy: The Rise of The Fallen, we used generative artificial intelligence during development to create some of the visual content and music featured in the game. This includes select illustrations and UI assets, as well as AI-generated tracks that support the game’s tone and pacing.
All AI-generated content was produced before release, is pre-rendered, and was carefully reviewed and edited to ensure consistency with the game's style. No AI-generated content is created or modified during gameplay.
Some visual assets used in the game's main menu, promotional materials, and Steam page were created with the assistance of AI tools. These elements are designed to enhance the game's presentation but do not affect gameplay or generate content during runtime.
AI tooling is used during development to assist with programming, documentation, concept art, placeholder asset creation, and some marketing material. AI is a tool to that allows me more time to focus on important parts of the game - not a sloppy replacement for real people doing real people things.
Artificial Intelligence was used to assist with the English translation and visual setup of this store page — including grammar corrections and initial layout polishing.
Some early illustrations, mostly placeholders, were created using licensed AI tools. These will be replaced with original artwork in the coming days as part of our ongoing updates.
AI tools were used during development as a creative support tool.
They were primarily used for early graphical sketches and for code-related assistance such as debugging, helping me efficiently combine drawing, coding, composing, and story writing as a solo developer.
No AI-generated content is used directly in the final game.
All assets, code, music, and narrative content were created, refined, and implemented manually.
The use of AI was purely supportive and inspirational, serving as a catalyst for creativity rather than a source of finished content.
Transparency in the development process is important to me, which is why I am openly disclosing this here.
Embedded LLM for generating lore friendly Daily Journal based on event happening in the Outpost.
Might contains placeholder assets created during prototype to be replaced later during development.
Some of the game's visual assets—such as expedition events and rewards—were assisted by AI during creation and carefully refined by human to deliver a rich and engaging adventure experience for players.