The game and related appearances, such as websites, use AI-generated content (images and text).
- Creator
- Brainpowder
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
The game and related appearances, such as websites, use AI-generated content (images and text).
Music by SunoAI
Texts were generated and/or translated using AI. The angry emoji is AI generated. All other graphics and content is created by hand.
Logo, screenshots, and in-store design
The game uses artificial intelligence to edit text and create some assets (sounds and sprites). 95% of the game's assets are not AI-generated.
Our game leverages the power of AI in two key areas: Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players. Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game. This ensures a creative and dynamic approach to both the game’s design and its presentation to the community.
Some images or backgrounds for the image were made or partially processed using AI.
This game and its marketing materials include AI-assisted assets refined to fit the creative vision.
AI was used to facilitate the creation of some assets
AI helped me create the game logo, steam store pictures and a tiny help with notes text
Generative AI is used to generate texture of certain models
This game uses artificial intelligence to drive roleplaying of characters in the game.
The marketing materials include AI generated contents.
The background images and reptiles pictures are pre-rendered AI art
- Voiceovers and animations - Various graphic elements
The story, narrative, and core implementation are entirely human-made. AI tools were used for supporting elements in voice acting (ElevenLabs), imagery, music production, and video. Less than 15% of videographic content used AI generation (primarily edited in Canva and Filmora). Our two-person team meticulously guided and refined all AI-assisted content, spending hours to meet specific narrative and quality requirements. We specifically chose ElevenLabs as they contribute directly to Voice Actors through royalties and licensing deals. Special thanks to the Pixabay community for providing the high-quality audio alternatives used when the GenAI Content toggle is inactive.
The developer's description of how AI-generated content is used in the game is as follows: Certain artistic assets in this work were produced using Stable Diffusion, including but not limited to: scene images, loading images, and select item icons.
Some minor text and sound elements were assisted by AI tools, but nearly all creative content, ideas, and production were made by humans.
Some character CG drafts and partial visual materials were created with the assistance of AI tools. Additionally, AI-generated voice lines were used for some characters. No AI is used to generate content dynamically during gameplay.
We want to be clear about our position: we do not support generative AI in art and will not use it for content creation. All visual art, animations, and music in Aura Adventure are created by human artists. We only use an educational chatbot on our website to answer programming questions (https://initori.com/chat). This chatbot may be integrated into the game as an optional learning tool for syntax or logic questions, supplementary to the core experience. We will continue to hire human artists for all creative work—sprites, environments, illustrations, and soundtrack. This approach ensures authentic artistic vision and supports the creative professionals who make this project possible.
This game used generative AI in a limited capacity during development to assist with Blueprint/code writing and debugging. It does not include any features that generate content or code in real time during gameplay, and no art, textures, sounds, story elements, marketing images were created using generative AI.
This game is an experimental pilot project commissioned by World Labs, the creators of Marble AI technology. I used their AI as a tool for producing scenes and landscapes. The creative process always began with my spatial planning and, in many cases, my own hand-drawn sketches. These were translated into a realistic image style using generative AI and ultimately used by Marble AI to create the final scenes under my strict artistic direction.
Some character voices, textures, ambient audio, and concept images in Silent Chamber were created or enhanced using AI tools during development. All AI-generated content is pre-rendered and reviewed by the development team to ensure quality, originality, and suitability for the story. No live or dynamic AI generation occurs during gameplay.
AI was used to assist with asset and plugin development.
Some minor assets are AI-generated or AI-edited.
Some story pieces are generated using AI.
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
This game includes resources that are generated by using AI. (Textures, 3D Models, and Voice)
AI was used to generate some of the icons for items in the game.
Some visual and textual elements used in the game's marketing materials were created with the assistance of artificial intelligence tools. No AI is used during gameplay, and all in-game content is designed and implemented manually.
Paintings were generated with AI.
Some visual assets such as in-game posters were created using generative AI tools during development. All AI generated content was reviewed and edited manually to ensure originality and compliance with Steam guidelines.
The puzzle images pre-rendered AI art
The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist.
Store description and promotional graphics generated using AI tools.
We use AI for Theme Songs, Voiceovers, Visual Content.
1.The game utilizes AI-assisted ideas for programming logic to accelerate the development process. 2.Current music was created with the help of an AI-based platform. 3. This game does not use any form of AI for image generation.
AI was used to generate pre-rendered content.
Some program code uses generative AI.
Some promotional images for this game were created with the assistance of artificial intelligence.
AI tools were used only to generate a few static images, such as the store cover art and certain decorative paintings displayed within the game. All in-game environments, gameplay, and code were created and reviewed by me using Unreal engine
Artificial intelligence was used in the cover photo and visuals of the game.
We use — and plan to continue using — neural networks to generate various types of content. This is done primarily to optimize routine tasks, as well as time and financial costs. The content is generated using neural networks that have been additionally trained by our team. All AI-generated content undergoes extensive refinement and manual adjustment by our developers.
The background images and raspberrys pictures are pre-rendered AI art.
We use AI translation to support multiple languages. We use AI image generation for the illustrations and backgrounds used in the game. Some of the game's programming is supported by AI.
AI has been used to generate logos and other game artwork.
Some background images are AI Generated
AI-generated images were used in the game's development, either as final assets or artistic inspiration.
In our project, AI is used to speed up the creation of some art and video assets.
Part of Non-Interactable Visual Novel Background Pictures
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
IntuiCraft Store/marketing arttext | The game and related appearances, such as websites, use AI-generated content (images and text). | Brainpowder | - | Mar 18, 2026 | |
Cardborne In-game content audio | Music by SunoAI | Lakeborn studio | - | Mar 18, 2026 | |
Green Wave In-game content text | Texts were generated and/or translated using AI. The angry emoji is AI generated. All other graphics and content is created by hand. | nobankstudio | - | Mar 18, 2026 | |
MadPug Store/marketing art | Logo, screenshots, and in-store design | AssinchroneTechnologyGames | - | Mar 18, 2026 | |
Headache: Altered States In-game content textaudioart | The game uses artificial intelligence to edit text and create some assets (sounds and sprites). 95% of the game's assets are not AI-generated. | Pior Dipond | - | Mar 18, 2026 | |
LootRun In-game content art | Our game leverages the power of AI in two key areas:
Visual Content: Some in-game graphics and visual assets were created using AI tools, enhancing the artistic quality and ensuring a unique experience for players.
Promotional Materials: The images and descriptions you see on this store page were generated with the help of AI, designed to provide clear and engaging information about the game.
This ensures a creative and dynamic approach to both the game’s design and its presentation to the community. | Four Arms Games | - | Mar 18, 2026 | |
Express No. 6 In-game content art | Some images or backgrounds for the image were made or partially processed using AI. | ASK_GAMES | 121 | Mar 18, 2026 | |
The Gallery: VR Secrets Store/marketing art | This game and its marketing materials include AI-assisted assets refined to fit the creative vision. | NanningsGames | - | Mar 18, 2026 | |
Stacking Up: A World in Progress Unclear | AI was used to facilitate the creation of some assets | Pixel Mirror Studio | - | Mar 18, 2026 | |
Escape The Labyrinth Store/marketing arttext | AI helped me create the game logo, steam store pictures and a tiny help with notes text | Matteo Innusa | - | Mar 18, 2026 | |
取件码 In-game content art | Generative AI is used to generate texture of certain models | Michi Games | - | Mar 18, 2026 | |
My New Computer Live AI text | This game uses artificial intelligence to drive roleplaying of characters in the game. | Alan Munirji | 11 | Mar 18, 2026 | |
Until the Fields: Farmageddon Store/marketing arttext | The marketing materials include AI generated contents. | No Joke Game Studios | - | Mar 18, 2026 | |
Anime Dream Match: Reptiles In-game content art | The background images and reptiles pictures are pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Twistingo: Tree of Life Collector’s Edition In-game content audioart | - Voiceovers and animations
- Various graphic elements | MixoGames Ltd. | - | Mar 18, 2026 | |
Spirit Catcher 93' In-game content audioart | The story, narrative, and core implementation are entirely human-made.
AI tools were used for supporting elements in voice acting (ElevenLabs), imagery, music production, and video. Less than 15% of videographic content used AI generation (primarily edited in Canva and Filmora).
Our two-person team meticulously guided and refined all AI-assisted content, spending hours to meet specific narrative and quality requirements. We specifically chose ElevenLabs as they contribute directly to Voice Actors through royalties and licensing deals.
Special thanks to the Pixabay community for providing the high-quality audio alternatives used when the GenAI Content toggle is inactive. | APEX GAME STUDIOS LTD | - | Mar 18, 2026 | |
BidKing In-game content art | The developer's description of how AI-generated content is used in the game is as follows:
Certain artistic assets in this work were produced using Stable Diffusion, including but not limited to: scene images, loading images, and select item icons. | MindSurge Network & Games | 21.4k | Mar 18, 2026 | |
Cassandra's Show In-game content textaudio | Some minor text and sound elements were assisted by AI tools, but nearly all creative content, ideas, and production were made by humans. | Swytapp Games | - | Mar 18, 2026 | |
四合 Quadrangle In-game content artaudio | Some character CG drafts and partial visual materials were created with the assistance of AI tools.
Additionally, AI-generated voice lines were used for some characters.
No AI is used to generate content dynamically during gameplay. | CLSTA | - | Mar 18, 2026 | |
Aura Adventure Dev only | We want to be clear about our position: we do not support generative AI in art and will not use it for content creation. All visual art, animations, and music in Aura Adventure are created by human artists. We only use an educational chatbot on our website to answer programming questions (https://initori.com/chat). This chatbot may be integrated into the game as an optional learning tool for syntax or logic questions, supplementary to the core experience. We will continue to hire human artists for all creative work—sprites, environments, illustrations, and soundtrack. This approach ensures authentic artistic vision and supports the creative professionals who make this project possible. | initori | - | Mar 18, 2026 | |
Forbidden Fable Dev only code | This game used generative AI in a limited capacity during development to assist with Blueprint/code writing and debugging. It does not include any features that generate content or code in real time during gameplay, and no art, textures, sounds, story elements, marketing images were created using generative AI. | 에브돈:게임즈 | - | Mar 18, 2026 | |
Gaussian Mansion In-game content art | This game is an experimental pilot project commissioned by World Labs, the creators of Marble AI technology. I used their AI as a tool for producing scenes and landscapes. The creative process always began with my spatial planning and, in many cases, my own hand-drawn sketches. These were translated into a realistic image style using generative AI and ultimately used by Marble AI to create the final scenes under my strict artistic direction. | José Tijerín | - | Mar 18, 2026 | |
Silent Chamber In-game content audioart | Some character voices, textures, ambient audio, and concept images in Silent Chamber were created or enhanced using AI tools during development. All AI-generated content is pre-rendered and reviewed by the development team to ensure quality, originality, and suitability for the story. No live or dynamic AI generation occurs during gameplay. | Sumonux Games | - | Mar 18, 2026 | |
WITHER Dev only | AI was used to assist with asset and plugin development. | Kemsyn | - | Mar 18, 2026 | |
Solid Void Art Nonograms In-game content art | Some minor assets are AI-generated or AI-edited. | Infinite Zone | - | Mar 18, 2026 | |
H3LL0 H4CK3R In-game content text | Some story pieces are generated using AI. | h3ll0h4ck3r | - | Mar 18, 2026 | |
Christmas Fables: Nutcracker's Tale Collector's Edition In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Mar 18, 2026 | |
After the Curtain Call In-game content artaudio | This game includes resources that are generated by using AI. (Textures, 3D Models, and Voice) | Team Curtain Call | - | Mar 18, 2026 | |
Offering In-game content art | AI was used to generate some of the icons for items in the game. | Lazy Ram | - | Mar 18, 2026 | |
Requiem In-game content arttext | Some visual and textual elements used in the game's marketing materials were created with the assistance of artificial intelligence tools.
No AI is used during gameplay, and all in-game content is designed and implemented manually. | ReaskGames | - | Mar 18, 2026 | |
Diarrhea Disaster In-game content art | Paintings were generated with AI. | Diarrhea Games | - | Mar 18, 2026 | |
Dark Virus In-game content art | Some visual assets such as in-game posters were created using generative AI tools during development. All AI generated content was reviewed and edited manually to ensure originality and compliance with Steam guidelines. | Blue Tiger Games | - | Mar 18, 2026 | |
Color Splash: Mushrooms In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Catjong: Purrfect Empire In-game content art | The game used AI-assisted background generation — all AI drafts were later refined and hand-painted by the artist. | Best Place Apps | - | Mar 18, 2026 | |
Sad Virus Deathland Store/marketing art | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | 14 | Mar 18, 2026 | |
Divine Ruins In-game content audioart | We use AI for Theme Songs, Voiceovers, Visual Content. | Blank Page Games | - | Mar 18, 2026 | |
末日魔王斯內普 Snaip of Doomsday In-game content codeaudio | 1.The game utilizes AI-assisted ideas for programming logic to accelerate the development process.
2.Current music was created with the help of an AI-based platform.
3. This game does not use any form of AI for image generation. | ScaryLulus | - | Mar 18, 2026 | |
DungeonSweeper In-game content art | AI was used to generate pre-rendered content. | Smoketree Studios | 20 | Mar 18, 2026 | |
種も仕掛けも思い出も Dev only code | Some program code uses generative AI. | 地下れんじゃく | - | Mar 18, 2026 | |
CORRUPTIA: The Last Minute Store/marketing art | Some promotional images for this game were created with the assistance of artificial intelligence. | Andes Interactive | - | Mar 18, 2026 | |
The Tragedy of Ezekiel Asmerom In-game content art | AI tools were used only to generate a few static images, such as the store cover art and certain decorative paintings displayed within the game. All in-game environments, gameplay, and code were created and reviewed by me using Unreal engine | Jawhar Tazi | - | Mar 18, 2026 | |
Parkour Simulator Store/marketing art | Artificial intelligence was used in the cover photo and visuals of the game. | GalaxyVerse | - | Mar 18, 2026 | |
Sunderborn Unclear | We use — and plan to continue using — neural networks to generate various types of content. This is done primarily to optimize routine tasks, as well as time and financial costs.
The content is generated using neural networks that have been additionally trained by our team. All AI-generated content undergoes extensive refinement and manual adjustment by our developers. | Painless Games Co | - | Mar 18, 2026 | |
Sweetie Candy Maze: Pink Raspberry In-game content art | The background images and raspberrys pictures are pre-rendered AI art. | Cute Hannah's Games | - | Mar 18, 2026 | |
DELTARIS In-game content arttextcode | We use AI translation to support multiple languages.
We use AI image generation for the illustrations and backgrounds used in the game.
Some of the game's programming is supported by AI. | XEXTRA JAPAN | - | Mar 18, 2026 | |
Delta 4 Terminal Protocol In-game content art | AI has been used to generate logos and other game artwork. | Ignivar Technology Solutions | - | Mar 18, 2026 | |
Kael's Cat Summoner In-game content art | Some background images are AI Generated | Peter Smith | - | Mar 18, 2026 | |
Romcab Puzzle Unclear art | AI-generated images were used in the game's development, either as final assets or artistic inspiration. | 8º Arte Games | - | Mar 18, 2026 | |
Crime Shadows : Stolen Spotlight Collector's Edition Store/marketing art | In our project, AI is used to speed up the creation of some art and video assets. | Do Games Limited | - | Mar 18, 2026 | |
双生火:第五轮回 In-game content art | Part of Non-Interactable Visual Novel Background Pictures | Potaras Studio | - | Mar 18, 2026 |