Some visual assets were generated with AI tools and finalized by the developer.
- Creator
- Randy OWUSU APPIAH
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,508 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some visual assets were generated with AI tools and finalized by the developer.
Generation of images and video animations made using artificial intelligence
During the development of this game, we used generative AI tools to assist in creating two types of core content: first, game-related graphical materials, including capsule images required for store promotion (such as Header Capsule, Small Capsule, etc.), in-game scene illustrations, character design reference images, and other visual assets; second, game audio materials, including background music for scenes, operational interaction sound effects, and other musical content. All AI-generated materials have undergone screening, modification, and compliance review by the development team to ensure they meet Steam's graphical asset rules and content guidelines. The final presentation is highly consistent with the game's overall style and core gameplay, and does not involve any non-compliant or infringing content.
- Voiceovers and animations - Various graphic elements
Some of the scene images in the game were created using AI painting technology.
Using artificial intelligence: Some famous games (example, lyrics, partial usage, and musical accompaniment) were created to promote technological progress. The lecture, one way or another, is dedicated to (OpenAI) and Mubert. This helped expand the creative possibilities and add a unique atmosphere, while maintaining full creative control on the part of the developer.
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
Some minor text and sound elements were assisted by AI tools, but nearly all creative content, ideas, and production were made by humans.
Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright
This game uses AI-generated assets (background images and character tokens). Early Access revenue will go towards commissioning non-AI art.
Some character CG drafts and partial visual materials were created with the assistance of AI tools. Additionally, AI-generated voice lines were used for some characters. No AI is used to generate content dynamically during gameplay.
AI-assisted tools were used during development for prototyping and reference purposes, including code, visuals, and audio. All such materials were manually reviewed and approved by the development team. The final game does not rely on AI-generated content during gameplay.
Some icons and a small amount of other materials were generated using AI
Some character voices, textures, ambient audio, and concept images in Silent Chamber were created or enhanced using AI tools during development. All AI-generated content is pre-rendered and reviewed by the development team to ensure quality, originality, and suitability for the story. No live or dynamic AI generation occurs during gameplay.
・Program Development Support: Using GitHub Copilot and OpenAI ChatGPT for code completion and refactoring. ・Graphic and Design Creation Support: Utilizing OpenAI ChatGPT and Google Gemini to support asset creation. ・Scenario Writing Support: Employing OpenAI ChatGPT and Microsoft 365 Copilot for story structuring and text improvement. ・Pre-translated content using OpenAI API (gpt-4o-mini) for multilingual support.
AI was used to assist with asset and plugin development.
Some visual assets and BGM in this game were created using AI-assisted tools during development. AI was used only for concept generation and illustration support, not for real-time gameplay or content generation.
This game contains recorded as well as AI generated voice lines based on licensed voice artists.
In our project, AI was used to partially create art assets, helping our artists bring some ideas to life.
This game may include some visual art or background music created with generative AI tools for prototyping purposes. All assets were reviewed, edited, and curated by the developer, and to the best of our knowledge contain no copyrighted or protected third-party material. No user-generated or live AI content is created while the game is running.
This game includes resources that are generated by using AI. (Textures, 3D Models, and Voice)
for images and just some sprites
The developer utilized AI image generation tools to assist in the creation of specific static visual assets where professional human artist craft was not financially viable for a solo project. These assets include the store capsule art, menu background textures, and narrative event illustrations. All AI generated output was heavily curated, edited, and painfully amended by the developer to ensure consistency with the game's 1970s pulp fantasy aesthetic and pixel-art gameplay. No AI is used to generate content live during gameplay.
The game's program code contains AI-generated content.
Use of artificial intelligence to generate images subsequently corrected and embellished by human artists.
During development, some pre-generated assets were created using commercially licensed generative AI services. This includes a portion of the environmental art, character portraits, and character audio voice lines. The developer holds the appropriate commercial licenses for all tools used and owns the rights to all generated assets included in the game.
Legend of Ertuğrul is a story-driven action game featuring fixed content created by the development team. During development, AI tools were used only for idea generation, text drafting, and the initial design stage of certain character visuals. These visuals were then edited, repainted, or composited by the development team to create the final versions. The game does not include any real-time AI content generation or user-created content features. All texts, sounds, models, and code in the game were originally created by the developers or obtained from licensed sources.
All characters and key artwork in this work were created entirely by hand by human artists. AI tools were used solely as an auxiliary tool during the coloring of backgrounds and user interface elements, with only public-domain images used as references. All content was completed through lawful production processes and does not infringe any third party’s copyright or related rights.
Used AI Image Editor
During development, we used some AI tools to speed things up in areas where we weren’t as experienced. That saved us a lot of time, letting us focus on the fun stuff — creating cool gameplay mechanics, improving performance, and making sure the game runs smoothly without annoying bugs.
The scene images and character images in visual novels are all generated using AI
We use AI for Theme Songs, Voiceovers, Visual Content.
1.The game utilizes AI-assisted ideas for programming logic to accelerate the development process. 2.Current music was created with the help of an AI-based platform. 3. This game does not use any form of AI for image generation.
The background of characters in some promotional materials utilizes AI technology. 3D modeling will be employed to create backgrounds in the game.
Some of the images in the game are created with AI and use pre-generated AI illustrations
This game includes some assets that were initially created using generative AI image tools, with each asset individually modified before inclusion.
Some image assets are generated or edited using these tools, but all illustrations are ultimately created by an artist. Furthermore, these tools were used to produce animations for the trailer.
部分游戏情节由豆包和DeepSeek生成,不是开发者写的,开发者也不知道有问题,开发者已尽力筛选但并未发现不当之处,和开发者没有关系,若有不合适之处请提示原因并联系开发者删除。 倘若出现了剧情不合适的情况,请追究字节跳动和深度求索的责任。上述公司对旗下AI的限制和约束过于薄弱,导致AI产生幻觉、生成了不合适的内容。 敢输出这种内容,已经不是普通的AI了,一定要出重拳!
This game uses generative AI tools to create pre-rendered content during development, specifically applied in the following aspects: Art assets: Scene concept art, character design sketches, and basic UI icon materials. All AI-generated visual content has undergone manual review, modification, and optimization to ensure consistent style and no infringement risks. Marketing and community assets: Some background images on the store page, auxiliary elements of promotional posters, and non-core visual materials for community sharing, all complying with Steam's content guidelines. Development assistance: Prototypes of certain sound effects and initial drafts of code snippets, all of which have passed manual verification and adjustment to ensure functional compliance and stability. All AI-generated content has undergone strict intellectual property verification to ensure no illegal or infringing information is included, and the actual game presentation is consistent with marketing materials.
部分美术大图资源使用了AI生成。 使用AI辅助编写了RMMZ的功能插件。
AI was used to render some background images and with text proofreading. Also, some songs used in the game are AI generated.
Some program code uses generative AI.
The in-game assets generated by AI
We utilized generative artificial intelligence to design the Steam Community Items and the capsules featured in our store.
The mother's voice is made with an AI TTS until I can afford to hire a voice actress. Thank you for your understanding.
Some images on wall paintings and UI sprites were made using gen AI. One of the TV anchors uses a voice changer.
本游戏的代码和图像存在由AI生成的情况
We have used AI to generate game assets and marketing assets.
It has been used in a way for some 2D asset
None
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Turned Into Turrets In-game content art | Some visual assets were generated with AI tools and finalized by the developer. | Randy OWUSU APPIAH | - | Mar 18, 2026 | |
The price of tomorrow Store/marketing art | Generation of images and video animations made using artificial intelligence | Gleb&Aleksandr | - | Mar 18, 2026 | |
她的狩猎场 In-game content artaudio | During the development of this game, we used generative AI tools to assist in creating two types of core content: first, game-related graphical materials, including capsule images required for store promotion (such as Header Capsule, Small Capsule, etc.), in-game scene illustrations, character design reference images, and other visual assets; second, game audio materials, including background music for scenes, operational interaction sound effects, and other musical content. All AI-generated materials have undergone screening, modification, and compliance review by the development team to ensure they meet Steam's graphical asset rules and content guidelines. The final presentation is highly consistent with the game's overall style and core gameplay, and does not involve any non-compliant or infringing content. | 电子冰块Cybertech | - | Mar 18, 2026 | |
Twistingo: Tree of Life Collector’s Edition In-game content audioart | - Voiceovers and animations
- Various graphic elements | MixoGames Ltd. | - | Mar 18, 2026 | |
高考移民:常安转校生 In-game content art | Some of the scene images in the game were created using AI painting technology. | 無限未知 | - | Mar 18, 2026 | |
Deliverance Store/marketing audiotext | Using artificial intelligence:
Some famous games (example, lyrics, partial usage, and musical accompaniment) were created to promote technological progress. The lecture, one way or another, is dedicated to (OpenAI) and Mubert.
This helped expand the creative possibilities and add a unique atmosphere, while maintaining full creative control on the part of the developer. | KUWA | - | Mar 18, 2026 | |
Cyberphobia: Prologue codeart | Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets. | PHANTOM PRODUCTIONS YAZILIM LIMITED | - | Mar 18, 2026 | |
Cassandra's Show In-game content textaudio | Some minor text and sound elements were assisted by AI tools, but nearly all creative content, ideas, and production were made by humans. | Swytapp Games | - | Mar 18, 2026 | |
纣王抓妃 Store/marketing art | Regarding the composition of game and store images, I used the AI model DeepSeek-R1 to generate them.As far as I know, images generated by AI usually do not have copyright | 纣王抓妃 | - | Mar 18, 2026 | |
The Umbral Seal In-game content art | This game uses AI-generated assets (background images and character tokens).
Early Access revenue will go towards commissioning non-AI art. | Dominictus Games | - | Mar 18, 2026 | |
四合 Quadrangle In-game content artaudio | Some character CG drafts and partial visual materials were created with the assistance of AI tools.
Additionally, AI-generated voice lines were used for some characters.
No AI is used to generate content dynamically during gameplay. | CLSTA | - | Mar 18, 2026 | |
Veil Realm In-game content artaudiocode | AI-assisted tools were used during development for prototyping and reference purposes, including code, visuals, and audio.
All such materials were manually reviewed and approved by the development team.
The final game does not rely on AI-generated content during gameplay. | Hitek Games | - | Mar 18, 2026 | |
勇者传说:圣器再临 In-game content art | Some icons and a small amount of other materials were generated using AI | 水狗工作室 | - | Mar 18, 2026 | |
Silent Chamber In-game content audioart | Some character voices, textures, ambient audio, and concept images in Silent Chamber were created or enhanced using AI tools during development. All AI-generated content is pre-rendered and reviewed by the development team to ensure quality, originality, and suitability for the story. No live or dynamic AI generation occurs during gameplay. | Sumonux Games | - | Mar 18, 2026 | |
Bridge Orders - Outrim: The Unseen Enemy In-game content codearttext | ・Program Development Support: Using GitHub Copilot and OpenAI ChatGPT for code completion and refactoring.
・Graphic and Design Creation Support: Utilizing OpenAI ChatGPT and Google Gemini to support asset creation.
・Scenario Writing Support: Employing OpenAI ChatGPT and Microsoft 365 Copilot for story structuring and text improvement.
・Pre-translated content using OpenAI API (gpt-4o-mini) for multilingual support. | POISOFT | - | Mar 18, 2026 | |
WITHER Dev only | AI was used to assist with asset and plugin development. | Kemsyn | - | Mar 18, 2026 | |
EdeN404 In-game content artaudio | Some visual assets and BGM in this game were created using AI-assisted tools during development.
AI was used only for concept generation and illustration support, not for real-time gameplay or content generation. | SEKIRARA | - | Mar 18, 2026 | |
The Extinction Directive In-game content audio | This game contains recorded as well as AI generated voice lines based on licensed voice artists. | CustomBit | - | Mar 18, 2026 | |
Christmas Fables: Nutcracker's Tale Collector's Edition In-game content art | In our project, AI was used to partially create art assets, helping our artists bring some ideas to life. | Do Games Limited | - | Mar 18, 2026 | |
Upper Morkezela: A Weird Game In-game content artaudio | This game may include some visual art or background music created with generative AI tools for prototyping purposes. All assets were reviewed, edited, and curated by the developer, and to the best of our knowledge contain no copyrighted or protected third-party material. No user-generated or live AI content is created while the game is running. | Tempurra Games | - | Mar 18, 2026 | |
After the Curtain Call In-game content artaudio | This game includes resources that are generated by using AI. (Textures, 3D Models, and Voice) | Team Curtain Call | - | Mar 18, 2026 | |
Seven Steps To Return In-game content art | for images and just some sprites | Lautaro aaron bravo | - | Mar 18, 2026 | |
Killing Momentum: Umbral Moon In-game content art | The developer utilized AI image generation tools to assist in the creation of specific static visual assets where professional human artist craft was not financially viable for a solo project. These assets include the store capsule art, menu background textures, and narrative event illustrations. All AI generated output was heavily curated, edited, and painfully amended by the developer to ensure consistency with the game's 1970s pulp fantasy aesthetic and pixel-art gameplay. No AI is used to generate content live during gameplay. | Circle Of Hex | - | Mar 18, 2026 | |
エモンズバウト Dev only code | The game's program code contains AI-generated content. | オタコン | - | Mar 18, 2026 | |
Mi primer amor In-game content art | Use of artificial intelligence to generate images subsequently corrected and embellished by human artists. | MAGNA GAMES | - | Mar 18, 2026 | |
Infini Orbis In-game content artaudio | During development, some pre-generated assets were created using commercially licensed generative AI services. This includes a portion of the environmental art, character portraits, and character audio voice lines. The developer holds the appropriate commercial licenses for all tools used and owns the rights to all generated assets included in the game. | Tanis | - | Mar 18, 2026 | |
Legend of Ertugrul In-game content arttext | Legend of Ertuğrul is a story-driven action game featuring fixed content created by the development team.
During development, AI tools were used only for idea generation, text drafting, and the initial design stage of certain character visuals.
These visuals were then edited, repainted, or composited by the development team to create the final versions.
The game does not include any real-time AI content generation or user-created content features.
All texts, sounds, models, and code in the game were originally created by the developers or obtained from licensed sources. | Yeti Game Studio | - | Mar 18, 2026 | |
All Adrift In-game content art | All characters and key artwork in this work were created entirely by hand by human artists. AI tools were used solely as an auxiliary tool during the coloring of backgrounds and user interface elements, with only public-domain images used as references. All content was completed through lawful production processes and does not infringe any third party’s copyright or related rights. | Vittgen Inc. | - | Mar 18, 2026 | |
Guild Manager Unclear art | Used AI Image Editor | Benjamin King | - | Mar 18, 2026 | |
Mad Bang Bang Dev only | During development, we used some AI tools to speed things up in areas where we weren’t as experienced. That saved us a lot of time, letting us focus on the fun stuff — creating cool gameplay mechanics, improving performance, and making sure the game runs smoothly without annoying bugs. | Tomorrow Baby | - | Mar 18, 2026 | |
双重魔法宇宙:永星影 Dual Magic Universe:YONG XINGYING In-game content art | The scene images and character images in visual novels are all generated using AI | ZHAO XINYI | - | Mar 18, 2026 | |
Divine Ruins In-game content audioart | We use AI for Theme Songs, Voiceovers, Visual Content. | Blank Page Games | - | Mar 18, 2026 | |
末日魔王斯內普 Snaip of Doomsday In-game content codeaudio | 1.The game utilizes AI-assisted ideas for programming logic to accelerate the development process.
2.Current music was created with the help of an AI-based platform.
3. This game does not use any form of AI for image generation. | ScaryLulus | - | Mar 18, 2026 | |
恋之觉醒:抗争 Store/marketing art | The background of characters in some promotional materials utilizes AI technology. 3D modeling will be employed to create backgrounds in the game. | DiracRipple | - | Mar 18, 2026 | |
GREXOVKA VILLAGE In-game content art | Some of the images in the game are created with AI and use pre-generated AI illustrations | Total | 13 | Mar 18, 2026 | |
It's Not You, It's M.E In-game content art | This game includes some assets that were initially created using generative AI image tools, with each asset individually modified before inclusion. | Closed Forum | 10 | Mar 18, 2026 | |
ShuffleHunt Store/marketing art | Some image assets are generated or edited using these tools, but all illustrations are ultimately created by an artist. Furthermore, these tools were used to produce animations for the trailer. | PURESO_STUDIO | 10 | Mar 18, 2026 | |
人生计划 Project Life In-game content text | 部分游戏情节由豆包和DeepSeek生成,不是开发者写的,开发者也不知道有问题,开发者已尽力筛选但并未发现不当之处,和开发者没有关系,若有不合适之处请提示原因并联系开发者删除。
倘若出现了剧情不合适的情况,请追究字节跳动和深度求索的责任。上述公司对旗下AI的限制和约束过于薄弱,导致AI产生幻觉、生成了不合适的内容。
敢输出这种内容,已经不是普通的AI了,一定要出重拳! | 异世界新星 ISEKAI NOVA | - | Mar 18, 2026 | |
逃出魔窟 In-game content artaudiocode | This game uses generative AI tools to create pre-rendered content during development, specifically applied in the following aspects:
Art assets: Scene concept art, character design sketches, and basic UI icon materials. All AI-generated visual content has undergone manual review, modification, and optimization to ensure consistent style and no infringement risks.
Marketing and community assets: Some background images on the store page, auxiliary elements of promotional posters, and non-core visual materials for community sharing, all complying with Steam's content guidelines.
Development assistance: Prototypes of certain sound effects and initial drafts of code snippets, all of which have passed manual verification and adjustment to ensure functional compliance and stability.
All AI-generated content has undergone strict intellectual property verification to ensure no illegal or infringing information is included, and the actual game presentation is consistent with marketing materials. | Obridge Group | - | Mar 18, 2026 | |
山河小侠 In-game content artcode | 部分美术大图资源使用了AI生成。
使用AI辅助编写了RMMZ的功能插件。 | 小弟阿金 | 150 | Mar 18, 2026 | |
SLUTMaster: Pink Peach Edition In-game content arttextaudio | AI was used to render some background images and with text proofreading. Also, some songs used in the game are AI generated. | Tough Love Games | - | Mar 18, 2026 | |
種も仕掛けも思い出も Dev only code | Some program code uses generative AI. | 地下れんじゃく | - | Mar 18, 2026 | |
Football Club Inside In-game content | The in-game assets generated by AI | Vladimir Pliashkun | - | Mar 18, 2026 | |
7 Nights Later Store/marketing art | We utilized generative artificial intelligence to design the Steam Community Items and the capsules featured in our store. | _atfs | - | Mar 18, 2026 | |
Dream Voyage In-game content audio | The mother's voice is made with an AI TTS until I can afford to hire a voice actress. Thank you for your understanding. | Fire Cat | - | Mar 18, 2026 | |
Black Fog In-game content art | Some images on wall paintings and UI sprites were made using gen AI.
One of the TV anchors uses a voice changer. | RedPolarGames | - | Mar 18, 2026 | |
侠见五十年 In-game content artcode | 本游戏的代码和图像存在由AI生成的情况 | 楚狂 | - | Mar 18, 2026 | |
Gully Champ In-game content art | We have used AI to generate game assets and marketing assets. | Studio Innovate Private Limited | - | Mar 18, 2026 | |
Madman's Maze 2: Garret's Nightmare In-game content art | It has been used in a way for some 2D asset | Joni Hollow | - | Mar 18, 2026 | |
Quietus Euphony | None | Elias Sheridan | - | Mar 18, 2026 |