We use AI-generated images of fictional characters in certain parts of the game.
- Creator
- TI-BA
- Reviews
- 61
- Added
- Mar 18, 2026
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We use AI-generated images of fictional characters in certain parts of the game.
Some images and music in the game made with AI for this moment.
We used generative AI for some graphics (UI), which were then refined by humans for full integration.
This preview uses some AI generated images and music.
AI images are used to show the what the driver of the computer controlled cars look like if they win.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some 2d content, some texts and simple sounds was made with AI help, but then than was careful polishing. Thanks all, that you can help to make all it real!
Ai was used to create the backgrounds of the steam advertisement pictures with the "Shoot Until You Rest" title on it. To clarify: The screenshots did NOT get modified by ai. A few assets are based on an ai generated image that was further modified with picture-editing-tools(for example the puddle of the slow grenade).
BGM is generated using AI
AI was only use to generate the game's cover art
AI was used experimentally to generate reference images that were used in the creation of a various art assets in the game. These AI images do not appear in game and were only used indirectly in the exact same way one might use a photo reference.
There are a handful of times we've used AI to create details in the background of some of our scenes, but this content is rare and often temporary. We also have an instance of AI generated music - we've got a silly ambient track that plays in the game's end-game-failure-state scene.
Some store images are AI generated.
The images in Store and Skills are generated.
No generative AI content.
There are a few posters and pictures with AI generated images.
AI is used to create the initial images. All images are then edited including upscaling, lighting and colour enhancement, detail touch up's and re-drawing of different aspects.
The grapics on the shop page is ai generated. Most of the texture in the game are hand-drawn, but some of them are ai-generated. All game levels are hand-crafted in the level editor (everybody who owns the game can do that, too). Enemy behaviour is deterministic and sometimes random; no ai used here.
The game uses generative AI during the development process to create some game icons and promotional images for the store page. These AI-generated assets are limited to pre-rendered visual materials and do not generate or alter game content in real-time during gameplay. All generated content is reviewed manually to ensure it meets relevant standards and quality requirements.
Some jumpscare effects and item visuals make limited use of AI-assisted generation, followed by manual editing. All content is curated, integrated, and polished by the development team.
Morvyn Gutter utilizes AI technology for texture generation and music composition in certain parts of the game.
AI helped with capsule images and some textures.
Promotional artwork for the game store page as well as game icon
We used AI-assisted tools to enhance poster art and user interface elements, starting from custom designs created in Photoshop or purchased. AI was used to refine the material look, adding depth, texture, and polish to existing artwork—helping elevate the game's presentation while staying true to its original style. Every asset was directed and crafted by hand, with AI used as a supportive tool for enhancement, not generation from scratch.
NOTES: This work was set up in September 2022. For the purpose of conducting academic research on emerging technologies, AI image generation technology (which was still in its early stages of development at the time) was used to assist in processing the visual effects of some content, and an AI music generation tool was used to create the background music. In order to avoid the abuse of artificial intelligence generation tools, only the default data sets provided by AI tools are used during the development process. All usage methods include: 1. Process the real photos to create "alien" and "distorted" effects; 2. With the "abstract image generated based on the provided keywords", manually perform secondary design, reconstruction, and drawing; 3. Generate music clips that fit the atmosphere by adjusting parameters such as musical instruments used and pace, then perform secondary editing to them. All contents involving artificial intelligence were completed before 2023. After that, AI image generation technology has been completely stopped, no longer and will no longer continue to be used for development. For all AI-generated image assets utilized in the work, this work only reserves the right to use.
Some images are generated using AI
Generative artificial intelligence was used to create some visual, auditory, and written assets for Disc Golf and its marketing materials. No generative AI is used during gameplay.
Some in-game or store assets might be produced through processes involving the use of AI filters or AI generated elements merged with other sources. Whenever using a generative AI, we exclusively use private models trained with licensed sets of data.
AI has been used to create some visual content
Partial generation of promotional materials, partial generation of images illustrating character skills.
AI generated music
AI used in creating the character and background illustrations for the game.
AI is used to design images before graphic post-production.
Some background images featured in this game were created using generative AI tools for training and assisted by human intervention.
I use generative AI to create capsule images (main banners, headers, and other store assets) for our Steam store page.
For translations, we are using an online service which utilizes machine learning techniques to enhance translations. These translations are used on the store page for languages other than English and within the game's UI. All such content is text. We do NOT use AI generated content in any other aspect of game production.
The Arcade Reflex main logo was created using Generative AI The language translations are created using AI assistance
The game features AI-generated voiceover technology that performs real-time text-to-speech based on pre-written scripts.
Some pictures are drawn twice based on the reference of artificial intelligence painting, and some music creation is assisted by artificial intelligence arrangement.
Some Graphics, icons or design
AI was used to create marketing materials and voice over lines.
After two years of solo development, I decided to enlist AI tools to help produce some of the game’s assets, as I was exhausted from the long journey
We used AI on some of 2D art assets of our game.
AI-Generated Monsters and Background Images and Tunes (Note: None are original AI-Generations, most images or tunes were lightly-edited and others heavily-edited by Quest Moon Studios)
Players can create textures using text prompts, and apply those textures to virtual clothing templates. Our team uses generative AI tools to help develop some in game assets.
AI was used to generate player avatars, banners, and an image for the loading screen.
In the game, artificial intelligence is used only in a few aspects, specifically for generating voice acting and music. All the music featured in the game, as well as the voice acting for characters, is entirely created using AI technologies.
We would like to clarify that some of the artistic assets used in our game were created with the assistance of artificial intelligence (AI) tools. These elements were carefully selected and refined by our team to ensure they align with the visual identity and experience we aim to deliver to players. Our goal in using AI was to complement our creative process and bring an innovative approach to the game's visuals, always under the artistic supervision of our team to maintain consistency and product quality
There is only one character created with AI as a 3D character. The music and other characters will be sourced from free assets.
AI played a key role in the development of this game, enhancing both the creative and technical aspects. From generating detailed textures to assisting in the creation of 3D models, AI helped bring the game world to life with greater efficiency and precision. Additionally, AI contributed to coding and the creation of promotional materials, ensuring a high-quality experience both in-game and on the store page.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
ニコニコさん In-game content art | We use AI-generated images of fictional characters in certain parts of the game. | TI-BA | 61 | Mar 18, 2026 | |
Dream Bar Simulator In-game content artaudio | Some images and music in the game made with AI for this moment. | Galera | - | Mar 18, 2026 | |
Golfslinger In-game content art | We used generative AI for some graphics (UI), which were then refined by humans for full integration. | Chaos Cactus | - | Mar 18, 2026 | |
The Lighthouse In-game content artaudio | This preview uses some AI generated images and music. | InPlainSight | - | Mar 18, 2026 | |
Over Tooned art | AI images are used to show the what the driver of the computer controlled cars look like if they win. | Esper Cat Studios | - | Mar 18, 2026 | |
Texas Hold'em Poker: Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | 379 | Mar 18, 2026 | |
Wild Script: Nature In-game content arttextaudio | Some 2d content, some texts and simple sounds was made with AI help, but then than was careful polishing.
Thanks all, that you can help to make all it real! | Surdarium | 16 | Mar 18, 2026 | |
Shoot Until You Rest In-game content art | Ai was used to create the backgrounds of the steam advertisement pictures with the "Shoot Until You Rest" title on it. To clarify: The screenshots did NOT get modified by ai.
A few assets are based on an ai generated image that was further modified with picture-editing-tools(for example the puddle of the slow grenade). | The Rest Games | - | Mar 18, 2026 | |
报答老板 In-game content audio | BGM is generated using AI | 小侠 | - | Mar 18, 2026 | |
Graphical Siege Store/marketing art | AI was only use to generate the game's cover art | ZEYONN | - | Mar 18, 2026 | |
Cybernetic Ninja Nuns Dev only art | AI was used experimentally to generate reference images that were used in the creation of a various art assets in the game. These AI images do not appear in game and were only used indirectly in the exact same way one might use a photo reference. | Good Bad Guy | - | Mar 18, 2026 | |
Terrorbytes In-game content artaudio | There are a handful of times we've used AI to create details in the background of some of our scenes, but this content is rare and often temporary. We also have an instance of AI generated music - we've got a silly ambient track that plays in the game's end-game-failure-state scene. | Treetop | 47 | Mar 18, 2026 | |
War Lands Store/marketing art | Some store images are AI generated. | Phantom | 10 | Mar 18, 2026 | |
Burger Wars Store/marketing art | The images in Store and Skills are generated. | Tonytodo | 21 | Mar 18, 2026 | |
Packmates general | No generative AI content. | Digital Confectioners | 34 | Mar 18, 2026 | |
Distressed Store/marketing art | There are a few posters and pictures with AI generated images. | Pixel-Stash | 15 | Mar 18, 2026 | |
Bussy Master: FIREFUCKERS In-game content art | AI is used to create the initial images. All images are then edited including upscaling, lighting and colour enhancement, detail touch up's and re-drawing of different aspects. | Kink Master Studios | - | Mar 18, 2026 | |
Ninas Escape In-game content art | The grapics on the shop page is ai generated. Most of the texture in the game are hand-drawn, but some of them are ai-generated.
All game levels are hand-crafted in the level editor (everybody who owns the game can do that, too).
Enemy behaviour is deterministic and sometimes random; no ai used here. | Buchi Games | - | Mar 18, 2026 | |
MOBA Dodge Trainer In-game content art | The game uses generative AI during the development process to create some game icons and promotional images for the store page. These AI-generated assets are limited to pre-rendered visual materials and do not generate or alter game content in real-time during gameplay. All generated content is reviewed manually to ensure it meets relevant standards and quality requirements. | ZHOU JIANCHENG | - | Mar 18, 2026 | |
Cult of the Child Eater In-game content art | Some jumpscare effects and item visuals make limited use of AI-assisted generation, followed by manual editing. All content is curated, integrated, and polished by the development team. | Uncle George Games | 28 | Mar 18, 2026 | |
Morvyn Gutter In-game content artaudio | Morvyn Gutter utilizes AI technology for texture generation and music composition in certain parts of the game. | LuN | 17 | Mar 18, 2026 | |
Leap of Sins In-game content art | AI helped with capsule images and some textures. | Floky | - | Mar 18, 2026 | |
The Exit of Nightmare In-game content art | Promotional artwork for the game store page as well as game icon | ZHANG FAN | 16 | Mar 18, 2026 | |
Rpg Forever - Serens Quest In-game content art | We used AI-assisted tools to enhance poster art and user interface elements, starting from custom designs created in Photoshop or purchased. AI was used to refine the material look, adding depth, texture, and polish to existing artwork—helping elevate the game's presentation while staying true to its original style. Every asset was directed and crafted by hand, with AI used as a supportive tool for enhancement, not generation from scratch. | BmpGames | - | Mar 18, 2026 | |
RECORD_DrowsyVortex In-game content artaudio | NOTES: This work was set up in September 2022. For the purpose of conducting academic research on emerging technologies, AI image generation technology (which was still in its early stages of development at the time) was used to assist in processing the visual effects of some content, and an AI music generation tool was used to create the background music. In order to avoid the abuse of artificial intelligence generation tools, only the default data sets provided by AI tools are used during the development process. All usage methods include:
1. Process the real photos to create "alien" and "distorted" effects;
2. With the "abstract image generated based on the provided keywords", manually perform secondary design, reconstruction, and drawing;
3. Generate music clips that fit the atmosphere by adjusting parameters such as musical instruments used and pace, then perform secondary editing to them.
All contents involving artificial intelligence were completed before 2023. After that, AI image generation technology has been completely stopped, no longer and will no longer continue to be used for development.
For all AI-generated image assets utilized in the work, this work only reserves the right to use. | LunarHillz | 46 | Mar 18, 2026 | |
六爻 Unclear art | Some images are generated using AI | CSTG-小光 | 14 | Mar 18, 2026 | |
Disc Golf Store/marketing artaudiotext | Generative artificial intelligence was used to create some visual, auditory, and written assets for Disc Golf and its marketing materials. No generative AI is used during gameplay. | Charles De Yoe | 10 | Mar 18, 2026 | |
Noir : Dead On Arrival Unclear art | Some in-game or store assets might be produced through processes involving the use of AI filters or AI generated elements merged with other sources. Whenever using a generative AI, we exclusively use private models trained with licensed sets of data. | AGORA:GAMEPLAY | - | Mar 18, 2026 | |
Twilight Express Unclear art | AI has been used to create some visual content | Daniil Tarasau | 14 | Mar 18, 2026 | |
Real Pharmacy Simulator Store/marketing art | Partial generation of promotional materials, partial generation of images illustrating character skills. | Mannered Monster | 10 | Mar 18, 2026 | |
Being John Gogh In-game content audio | AI generated music | Procrast Games | - | Mar 18, 2026 | |
Noonna The Rock In-game content art | AI used in creating the character and background illustrations for the game. | KXMstudio | - | Mar 18, 2026 | |
Ghost Clicker Dev only art | AI is used to design images before graphic post-production. | unpublish | 18 | Mar 18, 2026 | |
心所向往的北极星 In-game content art | Some background images featured in this game were created using generative AI tools for training and assisted by human intervention. | 游星Yusei网络 | 10 | Mar 18, 2026 | |
DOLL is BACK Store/marketing art | I use generative AI to create capsule images (main banners, headers, and other store assets) for our Steam store page. | RomaWorks | 28 | Mar 18, 2026 | |
Bread & Bravery In-game content text | For translations, we are using an online service which utilizes machine learning techniques to enhance translations. These translations are used on the store page for languages other than English and within the game's UI. All such content is text.
We do NOT use AI generated content in any other aspect of game production. | Ennoble Studios | - | Mar 18, 2026 | |
Arcade Reflex In-game content arttext | The Arcade Reflex main logo was created using Generative AI
The language translations are created using AI assistance | High Hopes Games | - | Mar 18, 2026 | |
Desktop Waifu Defender Live AI audio | The game features AI-generated voiceover technology that performs real-time text-to-speech based on pre-written scripts. | nordska | - | Mar 18, 2026 | |
Find Cats 3 旅行猫咪 In-game content artaudio | Some pictures are drawn twice based on the reference of artificial intelligence painting, and some music creation is assisted by artificial intelligence arrangement. | Happy Fish | 17 | Mar 18, 2026 | |
Grand Numbers Plus Unclear art | Some Graphics, icons or design | ima shouganai | - | Mar 18, 2026 | |
Cursed Maze In-game content audiotext | AI was used to create marketing materials and voice over lines. | Paperbox | - | Mar 18, 2026 | |
Fallen Lean In-game content art | After two years of solo development, I decided to enlist AI tools to help produce some of the game’s assets, as I was exhausted from the long journey | Younes | - | Mar 18, 2026 | |
Money Print Factory 3D Tycoon💸 In-game content art | We used AI on some of 2D art assets of our game. | Obese Ninjas | - | Mar 18, 2026 | |
Fairealm In-game content artaudio | AI-Generated Monsters and Background Images and Tunes
(Note: None are original AI-Generations, most images or tunes were lightly-edited and others heavily-edited by Quest Moon Studios) | Quest Moon Studios | - | Mar 18, 2026 | |
Avakin Life Live AI art | Players can create textures using text prompts, and apply those textures to virtual clothing templates.
Our team uses generative AI tools to help develop some in game assets. | Lockwood Publishing | 1.1k | Mar 18, 2026 | |
Bright Side: Quiz In-game content art | AI was used to generate player avatars, banners, and an image for the loading screen. | QubicGames | - | Mar 18, 2026 | |
Otherworldly: Beginning of the Rift In-game content audio | In the game, artificial intelligence is used only in a few aspects, specifically for generating voice acting and music. All the music featured in the game, as well as the voice acting for characters, is entirely created using AI technologies. | 67 Studio | 16 | Mar 18, 2026 | |
The Adventures of Astel and the Dark Curse In-game content art | We would like to clarify that some of the artistic assets used in our game were created with the assistance of artificial intelligence (AI) tools. These elements were carefully selected and refined by our team to ensure they align with the visual identity and experience we aim to deliver to players.
Our goal in using AI was to complement our creative process and bring an innovative approach to the game's visuals, always under the artistic supervision of our team to maintain consistency and product quality | PandaRick | - | Mar 18, 2026 | |
BECOME THE DEVIL In-game content art | There is only one character created with AI as a 3D character. The music and other characters will be sourced from free assets. | mata square studio | 14 | Mar 18, 2026 | |
Sime Is Back 3D Old School In-game content artcode | AI played a key role in the development of this game, enhancing both the creative and technical aspects. From generating detailed textures to assisting in the creation of 3D models, AI helped bring the game world to life with greater efficiency and precision. Additionally, AI contributed to coding and the creation of promotional materials, ensuring a high-quality experience both in-game and on the store page. | Grande Spallone Games | 12 | Mar 18, 2026 |