AI tools were used only for certain static illustrations and promotional images. All gameplay systems, code, and dynamic content are entirely human-created and do not use AI generation.
- Creator
- 南方堂果
- Reviews
- -
- Added
- Mar 18, 2026
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AI tools were used only for certain static illustrations and promotional images. All gameplay systems, code, and dynamic content are entirely human-created and do not use AI generation.
All main character illustrations and story CGs in the game are hand-drawn by artists. Some background images use free AI-generated background assets licensed for commercial use. In addition, AI was used as a supplementary reference during the creation of certain scene assets.
We used AI technology to generate the music for Proportions. We also used text generation to help us translate the description of Proportions in english.
Some marketing and page materials were made with AI
The game is entirely made by one person. Not having talent in all areas, I used AI to create graphics, sounds and music.
I use Ai to aid in a variety of topics such as 2D artwork such as UI elements as well as help with ques and dialog ideas. Music is also designed by Ai.
A dish image and description will be generated based on the ingredients you cut with the sword.
Users can utilize Generative AI capabilities to improve image quality or remove unwanted objects from images.
Backgrounds and Store Page assets.
The game uses AI-generated images for some of the in-game design features.
Players can talk to Gaming Copilot by using voice, and Gaming Copilot generates responses using a large language model.
This game uses generative AI for creating parts of the programming code.
Achievement images were generated by an AI.
Banners for the store page were generated using AI.
We are using some of our 2D art based on AI generations.
Pre-generated AI content present in the store page capsule images as well as the in game main menu
Draw sketches and then generate AI images Game logic music generation
Some images are generated using AI and then processed using PS
We are using AI for object generation within the game.
Game logo has been created by AI.
Our developers and artists are assisted by AI in creating some of the content - including some tattoo designs, since our game is about removing bad tattoos and AI is surprisingly good at making bad tattoos. In all cases, the final content reflects the creativity, direction, and approval of our development team.
it's just helps me to make a better description.
AI tools were used to generate select artwork, including concept images, a few decorative assets, and a few censored fictional photographs as some Voicelines and Screams. Some of these depict intentionally exaggerated or eccentric characters that would have been impractical—or impossible—to stage with real models. All AI-generated assets were manually reviewed and edited before inclusion. No AI content is generated dynamically during gameplay.
We used AI-generated images as a basis for part of the images on the store page and made manual modifications
AI was used in the BlueSky/Concepting phase of development to help ideate some designs of characters and UI to save time on our small team. Stable Diffusion using in-house created libraries and loras created from our own original art and not publicly available libraries was used in this process. These concepts are then taken and turned into functional useable game art created by hand, by real artists. Oftentimes this human created art ends up looking nothing like the original concept. No where in the game is any raw AI art used.
使用AI把角色的已有模型生成图片(形象图)
An AI tool was used to translate texts in the game and on the Steam store page.
AI used in generation of content for Store Page
The game is using AI generated poster in the store listing.
The textures of some assets in the background were enhanced using an ai-pipeline.
The characters and promotional images were generated using AI
The game and the store page use AI-generated images and meshes.
generative AI was used in our artist's workflows while creating some of the assets for goo-ed together
游戏中卡牌角色立绘和战斗场景是由AI绘图生成
We used AI for a few textures and voice acting, but we’re planning to replace them if the game does well after the full release
Generative AI generates answers based on your input and was used to create AI Pals.
Some promotional images for store interfaces and library assets, as well as some icons and item models in the game, are generated by AI.
In-game BGM is generated by AI
Images are generated by Midjourney with prompts shared. Musics are generated by Suno. AIGC is one of the many topics for this game.
Background textures have been designed with AI
Promotional video was partially created using Microsoft ClipChamp. No other use of AI
For the Demo we have used Midjourney for some of our concept and promotional images. Some item icons and specialized textures are made with DALE as a supporting tool
The puzzle images pre-rendered AI art
Using AI to generate some pictures, after all, the studio has no artist for the time being
Character artworks were made by AI.
This game uses AI to only give pre-generated voice to the characters.
Character artworks were made by AI.
Character artworks were made by AI.
AI tools were used during development for coding assistance, icon concepts, and marketing materials. All in-game 3D environments and gameplay are handcrafted.
The trailer in the store page uses an A.I voice over.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
電際亂戰ShoPaDen In-game content art | AI tools were used only for certain static illustrations and promotional images.
All gameplay systems, code, and dynamic content are entirely human-created and do not use AI generation. | 南方堂果 | - | Mar 18, 2026 | |
Spiritual Bond ~Breaking the curse, Intertwining fates~ In-game content art | All main character illustrations and story CGs in the game are hand-drawn by artists.
Some background images use free AI-generated background assets licensed for commercial use.
In addition, AI was used as a supplementary reference during the creation of certain scene assets. | MONRA | 85 | Mar 18, 2026 | |
Proportions In-game content audiotext | We used AI technology to generate the music for Proportions. We also used text generation to help us translate the description of Proportions in english. | Killian Cartelier | 25 | Mar 18, 2026 | |
100 SCREAMERS Store/marketing arttext | Some marketing and page materials were made with AI | 100 SCREAMERS | - | Mar 18, 2026 | |
Ramhart In-game content artaudio | The game is entirely made by one person. Not having talent in all areas, I used AI to create graphics, sounds and music. | KGK Games | 11 | Mar 18, 2026 | |
Light Years Away In-game content arttextaudio | I use Ai to aid in a variety of topics such as 2D artwork such as UI elements as well as help with ques and dialog ideas. Music is also designed by Ai. | Andi Rutz | - | Mar 18, 2026 | |
ソード・ビストロVR Live AI arttext | A dish image and description will be generated based on the ingredients you cut with the sword. | VR IMAGINATORS.inc | - | Mar 18, 2026 | |
CyberLink PhotoDirector 2025 Ultra art | Users can utilize Generative AI capabilities to improve image quality or remove unwanted objects from images. | Cyberlink | - | Mar 18, 2026 | |
Starship Architect Store/marketing art | Backgrounds and Store Page assets. | InventState Studio | - | Mar 18, 2026 | |
Double Barrel Desperado In-game content art | The game uses AI-generated images for some of the in-game design features. | Gentoo Games | - | Mar 18, 2026 | |
Gaming Copilot Live AI text | Players can talk to Gaming Copilot by using voice, and Gaming Copilot generates responses using a large language model. | Wild Road Games | 111 | Mar 18, 2026 | |
Hime Cut Dev only code | This game uses generative AI for creating parts of the programming code. | Yugo Furihata | - | Mar 18, 2026 | |
Maniac Land In-game content art | Achievement images were generated by an AI. | Giftzwerg Games | - | Mar 18, 2026 | |
Princess Trouble Store/marketing art | Banners for the store page were generated using AI. | RedBrickStone Games | - | Mar 18, 2026 | |
Laundry Simulator 2026 In-game content art | We are using some of our 2D art based on AI generations. | Broken Clock | 76 | Mar 18, 2026 | |
Monsterium In-game content art | Pre-generated AI content present in the store page capsule images as well as the in game main menu | RedBrickStone Games | - | Mar 18, 2026 | |
ROBOT OX In-game content artaudiotext | Draw sketches and then generate AI images
Game logic
music generation | PAUL YEUNG | - | Mar 18, 2026 | |
Winner In Life In-game content art | Some images are generated using AI and then processed using PS | NoOne | 15 | Mar 18, 2026 | |
8幡入口 In-game content art | We are using AI for object generation within the game. | Studio Night | - | Mar 18, 2026 | |
Industrial Empire Store/marketing art | Game logo has been created by AI. | Mustafa Alimoğlu | - | Mar 18, 2026 | |
Tattoo Removal Simulator In-game content art | Our developers and artists are assisted by AI in creating some of the content - including some tattoo designs, since our game is about removing bad tattoos and AI is surprisingly good at making bad tattoos. In all cases, the final content reflects the creativity, direction, and approval of our development team. | Uraga | 62 | Mar 18, 2026 | |
Unfinished 2 Unclear | it's just helps me to make a better description. | AndrewGames | 12 | Mar 18, 2026 | |
REDSTREAM In-game content art | AI tools were used to generate select artwork, including concept images, a few decorative assets, and a few censored fictional photographs as some Voicelines and Screams. Some of these depict intentionally exaggerated or eccentric characters that would have been impractical—or impossible—to stage with real models. All AI-generated assets were manually reviewed and edited before inclusion. No AI content is generated dynamically during gameplay. | VirtualVillain | - | Mar 18, 2026 | |
Pixel Frenzy Store/marketing art | We used AI-generated images as a basis for part of the images on the store page and made manual modifications | Lag Lab | - | Mar 18, 2026 | |
Scrap Age: Survivors Dev only art | AI was used in the BlueSky/Concepting phase of development to help ideate some designs of characters and UI to save time on our small team. Stable Diffusion using in-house created libraries and loras created from our own original art and not publicly available libraries was used in this process. These concepts are then taken and turned into functional useable game art created by hand, by real artists. Oftentimes this human created art ends up looking nothing like the original concept. No where in the game is any raw AI art used. | Fractal Blue Entertainment | 10 | Mar 18, 2026 | |
懒人也江湖 Store/marketing art | 使用AI把角色的已有模型生成图片(形象图) | 恒睿游戏 | - | Mar 18, 2026 | |
Planet Miners In-game content text | An AI tool was used to translate texts in the game and on the Steam store page. | Moon Ice Games | - | Mar 18, 2026 | |
UnPlugged Store/marketing arttext | AI used in generation of content for Store Page | DemonLabs Interactive | 20 | Mar 18, 2026 | |
Carnival Heroes Store/marketing art | The game is using AI generated poster in the store listing. | LAN - GAMES LTD | 40 | Mar 18, 2026 | |
Wummsen Village In-game content art | The textures of some assets in the background were enhanced using an ai-pipeline. | JoyJab | - | Mar 18, 2026 | |
战姬回廊 Store/marketing art | The characters and promotional images were generated using AI | VofGmae | - | Mar 18, 2026 | |
PhysioArchitect In-game content art | The game and the store page use AI-generated images and meshes. | Lu Chaoyun | - | Mar 18, 2026 | |
Goo-ed Together In-game content art | generative AI was used in our artist's workflows while creating some of the assets for goo-ed together | Forensic Squid | - | Mar 18, 2026 | |
塔防神马都是浮云 In-game content art | 游戏中卡牌角色立绘和战斗场景是由AI绘图生成 | 北京策马文化传媒有限公司 | - | Mar 18, 2026 | |
C.A.S.T. In-game content artaudio | We used AI for a few textures and voice acting, but we’re planning to replace them if the game does well after the full release | Ascension Studio | 731 | Mar 18, 2026 | |
AI Pals In-game content text | Generative AI generates answers based on your input and was used to create AI Pals. | Amped Horizon | - | Mar 18, 2026 | |
Cage City In-game content art | Some promotional images for store interfaces and library assets, as well as some icons and item models in the game, are generated by AI. | Virtual Blocks | - | Mar 18, 2026 | |
Rubber Head Bob In-game content audio | In-game BGM is generated by AI | 園児ニア | - | Mar 18, 2026 | |
Numbers of Everything In-game content artaudio | Images are generated by Midjourney with prompts shared. Musics are generated by Suno.
AIGC is one of the many topics for this game. | 阅尘Atlas | - | Mar 18, 2026 | |
Crónicas de Nueva Estrella Uno In-game content art | Background textures have been designed with AI | Puff Producciones | - | Mar 18, 2026 | |
Time of War - Airstrike Store/marketing | Promotional video was partially created using Microsoft ClipChamp. No other use of AI | Complex Games Studio | - | Mar 18, 2026 | |
The Royal Office of Magick Affairs In-game content art | For the Demo we have used Midjourney for some of our concept and promotional images.
Some item icons and specialized textures are made with DALE as a supporting tool | Allvis STHLM | - | Mar 18, 2026 | |
Twizzle Puzzle: Dragons In-game content art | The puzzle images pre-rendered AI art | Cute Hannah's Games | - | Mar 18, 2026 | |
The Simp - 舔狗 Store/marketing art | Using AI to generate some pictures, after all, the studio has no artist for the time being | 肉鸡工作室 | 17 | Mar 18, 2026 | |
A Place Far Away In-game content art | Character artworks were made by AI. | Valkyria Games | - | Mar 18, 2026 | |
The Living Shadows In-game content audio | This game uses AI to only give pre-generated voice to the characters. | Chilling Designs | 12 | Mar 18, 2026 | |
Mother In-game content art | Character artworks were made by AI. | A Thousand Myths | - | Mar 18, 2026 | |
Throneheir In-game content art | Character artworks were made by AI. | Anima Games | - | Mar 18, 2026 | |
Steam & Heather In-game content codearttext | AI tools were used during development for coding assistance, icon concepts, and marketing materials. All in-game 3D environments and gameplay are handcrafted. | Flag Hippo Games | - | Mar 18, 2026 | |
PopIt! In-game content audio | The trailer in the store page uses an A.I voice over. | DRU Games | - | Mar 18, 2026 |