The logo was created using AI
- Creator
- rushandev1
- Reviews
- -
- Added
- Mar 18, 2026
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The logo was created using AI
The logo and lobby background, as well as some of the musical compositions, were generated using artificial intelligence
由AI图片,AI代码,AI音乐组成的3A大作,AI占比20%~25%左右,主要集中于图像,包括商店封面。
Generative AI tools were used to assist with some store page localization.
Some visual and audio assets were created with the assistance of AI tools and further refined by the development team.
I used AI technology to help generate music, sound effects, and multilingual translations.
AI tools were used to generate a few static 2D background images and supporting UI elements.
Some of the images in this game are created using artificial intelligence.
The puzzle images pre-rendered AI art
AI-generated audio resources
This game used generative AI tools during development: some art assets were generated with generative AI and then reviewed/curated (and adjusted when needed) by the developer; coding and refactoring were assisted by GPT-5.2, with all changes reviewed and finalized by the developer. The game does not include any in-game generative AI features for players at runtime.
The game to contain art assets generated by artificial intelligence
I used AI to generate many of the images in this game.
AI was used to generate some sound effects and as a voice changer to alter a single human voice sound clip.
Some visual assets in the game, including icons and promotional illustrations (splash art), were created with the assistance of AI tools and were then edited and integrated into the game by the developer.
AI-generated art objects
This app uses live generative AI to create dynamic in-game content such as dialogue and voice output. AI features are processed through developer-managed servers. Players are not required to provide API keys or maintain third-party accounts.
Vtuber Assistant uses generative AI to create live text responses and voice output as a customizable co-host companion. It reacts to your voice/text input, screen audio/visuals, and Twitch chat with fun, contextual commentary. All core functionality runs through a secure built-in proxy by default (Grok + ElevenLabs integration) — no external API keys or setup required to use the app. Free limited daily uses are included. Optional premium features (unlimited generations, premium voices) are handled via Steam microtransactions (AI Credits packs). Local fallback models (bundled SmolLM2 + Piper TTS) provide offline functionality when needed. Twitch chat integration is read-only — the AI consumes incoming messages and produces in-app responses only. All outputs are moderated by a built-in Safety Guard to help prevent inappropriate content.
I used generative AI to create the images.
This game uses generative AI during development to assist with concept art, creature design, and prototyping. All AI-generated content is reviewed, edited, and finalized by the developer. No AI is used for real-time gameplay or player interaction.
We use generative AI in a limited capacity to extend backgrounds (canvas expansion) and remove unwanted elements in some of the live-action miniature images. The original source materials are real photographs, and all content is reviewed and adjusted by the developer. Generative AI is also used as a writing assistant for parts of the in-game text.
Generative AI was used only as a support tool during development to help create some 2D art assets. No AI-generated content is created during gameplay, and the game does not use any third-party AI services at runtime.
AI-assisted tools were used during development to help create certain store assets and to assist with portions of the program’s source code. The shipped game does not generate AI content during gameplay and does not connect to external AI services. Visual effects and imagery in the game are generated deterministically by the program’s code using mathematical and procedural rendering techniques (ASCII graphics and SDL-based visual effects). These systems do not use generative AI.
The Legend of Wijaya utilizes pre-generated AI tools strictly as an assistive foundation for a minor portion of background environmental assets and foundational music tracks. All AI-assisted content is heavily manually edited, polished, and arranged by the developer to ensure it strictly matches the handcrafted pixel-art aesthetic and historical tone of the game.
During the development process, we may use procedural- and AI-based tools to assist with content creation.
AI tools were used during the early concept phase of some character designs. All AI-generated elements were manually refined, edited, and integrated by the developer to fit the game’s artistic style and vision. No gameplay systems, mechanics, code, or narrative content were generated by AI.
AI tools were used to assist with drafting and translating the Steam store page text.
Generative AI tools were used during the development of this game. No generative AI systems are used during gameplay.
Artificial intelligence technologies are widely used to assist in translating text content into multiple languages. Some game assets are commercially licensed materials generated by artificial intelligence. The developer added custom dynamic effects based on these source assets within the game engine. The game does not integrate any AI APIs, and no generative AI runs during gameplay.
Creative content utilises AI generation. Images, videos, music, code
Some assets used during development were created with the assistance of AI tools, including background music, background images, character illustration support, and programming assistance. All AI-assisted content was reviewed, edited, and integrated into the game by the developer. The game does not generate AI content during gameplay and does not use generative AI systems at runtime. Original assets such as UI elements and pixel characters were created directly by the developer.
When editing animation images, users can use local AI model to remove the background.
AI tools were used to assist with creating some artwork and localizing store page descriptions and in-game text. All outputs were reviewed and edited by the developer.
Some in-game visual assets, including background images and thematic artwork, were created using generative AI tools and are included as part of the game’s environment and UI customization themes. All AI-generated content was reviewed and edited prior to inclusion.
The images were generated using artificial intelligence.
All assets in this game were created by me, except for the background music, which is currently generated with the help of AI. The music will also be fully composed by me before release, so please stay tuned!
some of the games assets were generated using ai. Almost every time I used ai when making this game I had to tweak something within the image. The code was entirely made by human input.
Some background images and visual assets were generated using AI tools during development.
Game logo, headers and game menu logo made with ai software
This game uses generative AI tools during development for limited content assistance, such as text drafting and creative reference. All core gameplay systems, level design, mechanics, and implementation were created and designed by the developer. No AI-generated content is dynamically created during gameplay.
Some graphics (mainly background pictures) were created with help of AI.
AI Disclosure for "Lake Town Stories" We use generative AI to assist in the creation of the following game assets: Artwork: Background environments and character concepts were generated and refined with the assistance of AI tools. Audio: Background music tracks and ambient sounds were created with the assistance of AI audio generation tools. All AI-assisted content has been manually reviewed and integrated by the developer to ensure it aligns with the game's artistic vision.
AI-Generated Content Some of the visual content in Oink & Collect was created with the assistance of AI tools. This includes individual card artwork, booster pack illustrations, and in-game graphical elements. All AI-generated content has been reviewed, adjusted, and curated by the developer to ensure style, quality, and consistency within the game. No AI systems are used to generate player-generated content, and no dynamic AI content creation occurs during gameplay.
In the development of this game, generative AI was utilized in the following areas: ・Visual Assets: Generative AI was used to assist in the creation and enhancement of select visual effects and materials. ・Sound & Music: Generative AI was used to generate select background music (BGM) and as a tool within the music production process. All AI-generated content within this game has been reviewed, edited, and refined by the developer to ensure quality and artistic consistency.
AI used for text in-game and on the store page. All artwork in the game is fully handmade by me.
AI-generated art objects
We use AI for some pronunciation until our VO talent can fix them. We used AI to repose one character in marketing content.
AI usage for some language localizations.
AI tools were used to generate early concept artwork and UI references during development. Final in-game assets were created, refined, and implemented by the developer. The game does not include any live-generated AI content.
Some of the images in this game, especially the artwork, were created using AI tools as a visual supplement. This creative choice allowed me to focus more time and resources on what matters most, delivering longer, more engaging, and fun gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
OVERDEAD Store/marketing art | The logo was created using AI | rushandev1 | - | Mar 18, 2026 | |
Punch Your Friends party In-game content artaudio | The logo and lobby background, as well as some of the musical compositions, were generated using artificial intelligence | LazyVibeStudios | - | Mar 18, 2026 | |
高祖の世界 In-game content artaudiocode | 由AI图片,AI代码,AI音乐组成的3A大作,AI占比20%~25%左右,主要集中于图像,包括商店封面。 | 超巨大战喵 | - | Mar 18, 2026 | |
SuperBlockKing In-game content text | Generative AI tools were used to assist with some store page localization. | Shirogane Code | - | Mar 18, 2026 | |
Corgi Survivor In-game content artaudio | Some visual and audio assets were created with the assistance of AI tools and further refined by the development team. | Symbolic | - | Mar 18, 2026 | |
Overbooked In-game content audiotext | I used AI technology to help generate music, sound effects, and multilingual translations. | Blackmum | - | Mar 18, 2026 | |
Gunja Tteokbokki In-game content art | AI tools were used to generate a few static 2D background images and supporting UI elements. | Milky Expedition | 48 | Mar 18, 2026 | |
Wriggle apple 3 In-game content art | Some of the images in this game are created using artificial intelligence. | WormWorld Studios | 10 | Mar 18, 2026 | |
Color Splash: Fruits In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
CozyCatsFit In-game content audio | AI-generated audio resources | CozyPuzzleGames | 12 | Mar 18, 2026 | |
Link It In-game content artcode | This game used generative AI tools during development: some art assets were generated with generative AI and then reviewed/curated (and adjusted when needed) by the developer; coding and refactoring were assisted by GPT-5.2, with all changes reviewed and finalized by the developer. The game does not include any in-game generative AI features for players at runtime. | XT | - | Mar 18, 2026 | |
Puss in Box In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforfarm | 32 | Mar 18, 2026 | |
奉先勇者:我爹是魔王? In-game content art | I used AI to generate many of the images in this game. | 梦华 | - | Mar 18, 2026 | |
An Odd Walk: Shinjuku Alley In-game content audio | AI was used to generate some sound effects and as a voice changer to alter a single human voice sound clip. | BoxLoaf | - | Mar 18, 2026 | |
Edena: Echoes of Magic In-game content art | Some visual assets in the game, including icons and promotional illustrations (splash art), were created with the assistance of AI tools and were then edited and integrated into the game by the developer. | Éclair Orange | - | Mar 18, 2026 | |
Are We Sinking Yet? Unclear art | AI-generated art objects | SP GAMES | - | Mar 18, 2026 | |
A.K.O Live AI textaudio | This app uses live generative AI to create dynamic in-game content such as dialogue and voice output. AI features are processed through developer-managed servers. Players are not required to provide API keys or maintain third-party accounts. | Vrai-Dev | - | Mar 18, 2026 | |
Vtuber Assistant Live AI textaudio | Vtuber Assistant uses generative AI to create live text responses and voice output as a customizable co-host companion. It reacts to your voice/text input, screen audio/visuals, and Twitch chat with fun, contextual commentary.
All core functionality runs through a secure built-in proxy by default (Grok + ElevenLabs integration) — no external API keys or setup required to use the app. Free limited daily uses are included.
Optional premium features (unlimited generations, premium voices) are handled via Steam microtransactions (AI Credits packs). Local fallback models (bundled SmolLM2 + Piper TTS) provide offline functionality when needed.
Twitch chat integration is read-only — the AI consumes incoming messages and produces in-app responses only.
All outputs are moderated by a built-in Safety Guard to help prevent inappropriate content. | Draven | - | Mar 18, 2026 | |
The Time‑Thieving Cat Unclear art | I used generative AI to create the images. | Chaos Cat Games | - | Mar 18, 2026 | |
Kill the Slimes In-game content art | This game uses generative AI during development to assist with concept art, creature design, and prototyping. All AI-generated content is reviewed, edited, and finalized by the developer. No AI is used for real-time gameplay or player interaction. | Flowing Fates | - | Mar 18, 2026 | |
Miniature LAND -Four Seasons- In-game content arttext | We use generative AI in a limited capacity to extend backgrounds (canvas expansion) and remove unwanted elements in some of the live-action miniature images.
The original source materials are real photographs, and all content is reviewed and adjusted by the developer.
Generative AI is also used as a writing assistant for parts of the in-game text. | WarmingApp | - | Mar 18, 2026 | |
Rescue Team: Legion of Destruction In-game content art | Generative AI was used only as a support tool during development to help create some 2D art assets. No AI-generated content is created during gameplay, and the game does not use any third-party AI services at runtime. | Game Mixer | - | Mar 18, 2026 | |
Feryl Store/marketing codeart | AI-assisted tools were used during development to help create certain store assets and to assist with portions of the program’s source code.
The shipped game does not generate AI content during gameplay and does not connect to external AI services.
Visual effects and imagery in the game are generated deterministically by the program’s code using mathematical and procedural rendering techniques (ASCII graphics and SDL-based visual effects). These systems do not use generative AI. | Double Star Games, LLC | - | Mar 18, 2026 | |
The Legend of Wijaya In-game content artaudio | The Legend of Wijaya utilizes pre-generated AI tools strictly as an assistive foundation for a minor portion of background environmental assets and foundational music tracks. All AI-assisted content is heavily manually edited, polished, and arranged by the developer to ensure it strictly matches the handcrafted pixel-art aesthetic and historical tone of the game. | Groovy Zebra Studio | - | Mar 18, 2026 | |
Ever Roach Unclear | During the development process, we may use procedural- and AI-based tools to assist with content creation. | playablecuriosity | - | Mar 18, 2026 | |
Sushi Day In-game content art | AI tools were used during the early concept phase of some character designs.
All AI-generated elements were manually refined, edited, and integrated by the developer to fit the game’s artistic style and vision.
No gameplay systems, mechanics, code, or narrative content were generated by AI. | Luciforge | - | Mar 18, 2026 | |
Chomp Garden Store/marketing text | AI tools were used to assist with drafting and translating the Steam store page text. | PawPaw Games | - | Mar 18, 2026 | |
Grind & Grind Company Dev only | Generative AI tools were used during the development of this game. No generative AI systems are used during gameplay. | nontick Inc. | - | Mar 18, 2026 | |
梦幻旅途 In-game content textart | Artificial intelligence technologies are widely used to assist in translating text content into multiple languages.
Some game assets are commercially licensed materials generated by artificial intelligence. The developer added custom dynamic effects based on these source assets within the game engine.
The game does not integrate any AI APIs, and no generative AI runs during gameplay. | 游梦像素 | - | Mar 18, 2026 | |
MetalQueens 〜轟姫〜 In-game content artaudiocode | Creative content utilises AI generation.
Images, videos, music, code | Muscle Industry | - | Mar 18, 2026 | |
Luna Hollow - Dream Eater Defense In-game content audioartcode | Some assets used during development were created with the assistance of AI tools, including background music, background images, character illustration support, and programming assistance.
All AI-assisted content was reviewed, edited, and integrated into the game by the developer.
The game does not generate AI content during gameplay and does not use generative AI systems at runtime.
Original assets such as UI elements and pixel characters were created directly by the developer. | CHARON | 29 | Mar 18, 2026 | |
Animation Engine In-game content art | When editing animation images, users can use local AI model to remove the background. | XDesktopSoft | - | Mar 18, 2026 | |
Slimeblade In-game content arttext | AI tools were used to assist with creating some artwork and localizing store page descriptions and in-game text. All outputs were reviewed and edited by the developer. | Future Monster Games | - | Mar 18, 2026 | |
Idle Library In-game content art | Some in-game visual assets, including background images and thematic artwork, were created using generative AI tools and are included as part of the game’s environment and UI customization themes. All AI-generated content was reviewed and edited prior to inclusion. | DaZeSTRAY | 33 | Mar 18, 2026 | |
VelvetSkyline Store/marketing art | The images were generated using artificial intelligence. | Hellim Studios | - | Mar 18, 2026 | |
Dr. Durge's Dental Clinic In-game content audio | All assets in this game were created by me, except for the background music, which is currently generated with the help of AI. The music will also be fully composed by me before release, so please stay tuned! | Soysauceeggrice Studio | - | Mar 18, 2026 | |
Evolver In-game content art | some of the games assets were generated using ai. Almost every time I used ai when making this game I had to tweak something within the image. The code was entirely made by human input. | lunatic studios | - | Mar 18, 2026 | |
Chill With Luna : your companion In-game content art | Some background images and visual assets were generated using AI tools during development. | Oscoorp games | - | Mar 18, 2026 | |
Valkeala Climb Race Store/marketing art | Game logo, headers and game menu logo made with ai software | Valkeala Software | - | Mar 18, 2026 | |
Michi-Suji Puzzle: Michi Connect In-game content text | This game uses generative AI tools during development for limited content assistance, such as text drafting and creative reference.
All core gameplay systems, level design, mechanics, and implementation were created and designed by the developer.
No AI-generated content is dynamically created during gameplay. | YuruPuz Studio | - | Mar 18, 2026 | |
Filltopia In-game content art | Some graphics (mainly background pictures) were created with help of AI. | Innopede GmbH | - | Mar 18, 2026 | |
Lake Town Stories In-game content artaudio | AI Disclosure for "Lake Town Stories"
We use generative AI to assist in the creation of the following game assets:
Artwork: Background environments and character concepts were generated and refined with the assistance of AI tools.
Audio: Background music tracks and ambient sounds were created with the assistance of AI audio generation tools.
All AI-assisted content has been manually reviewed and integrated by the developer to ensure it aligns with the game's artistic vision. | Studio Digima | - | Mar 18, 2026 | |
Oink & Collect In-game content art | AI-Generated Content
Some of the visual content in Oink & Collect was created with the assistance of AI tools.
This includes individual card artwork, booster pack illustrations, and in-game graphical elements.
All AI-generated content has been reviewed, adjusted, and curated by the developer to ensure style, quality, and consistency within the game.
No AI systems are used to generate player-generated content, and no dynamic AI content creation occurs during gameplay. | Kampfschwein90 | - | Mar 18, 2026 | |
Only you In-game content artaudio | In the development of this game, generative AI was utilized in the following areas:
・Visual Assets: Generative AI was used to assist in the creation and enhancement of select visual effects and materials.
・Sound & Music: Generative AI was used to generate select background music (BGM) and as a tool within the music production process.
All AI-generated content within this game has been reviewed, edited, and refined by the developer to ensure quality and artistic consistency. | worthless_ink | - | Mar 18, 2026 | |
Rat Overflow In-game content text | AI used for text in-game and on the store page. All artwork in the game is fully handmade by me. | Little Beast Lab | 53 | Mar 18, 2026 | |
Drive Thru Fast Food Simulator In-game content art | AI-generated art objects | Play Games | - | Mar 18, 2026 | |
KritterRun Store/marketing audioart | We use AI for some pronunciation until our VO talent can fix them. We used AI to repose one character in marketing content. | KritterRun LLC | - | Mar 18, 2026 | |
Randomverse: Expedition In-game content text | AI usage for some language localizations. | Randaro | - | Mar 18, 2026 | |
PizzaCat In-game content art | AI tools were used to generate early concept artwork and UI references during development. Final in-game assets were created, refined, and implemented by the developer. The game does not include any live-generated AI content. | Jess Makes Games | - | Mar 18, 2026 | |
Elven Desire In-game content art | Some of the images in this game, especially the artwork, were created using AI tools as a visual supplement.
This creative choice allowed me to focus more time and resources on what matters most, delivering longer, more engaging, and fun gameplay. | Red Sasori | - | Mar 18, 2026 |