The puzzle images pre-rendered AI art
- Creator
- Quantum Quiver Games
- Reviews
- -
- Added
- Mar 18, 2026
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The puzzle images pre-rendered AI art
Leaf, Bee, Clouds and Ground were generated by ChatGPT 3.5.
Capsule Image Created with AI
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
Some images in the game are generated using AI
For capsules and pizzas
Music
Some of the background art uses illustrations created by generative AI.
1) Some graphical assets and sounds in the game have been pre-produced using AI. 2) In the Quest Authoring tool, players can decide whether or not to use AI to work with.
We uses AI-generated loading page image and background music.
All pictures of Banana Monkeys were created using Generative AI
some in game music was generated with Udio
AI is used for game title background, background during play, background at the end of the game, and game icons. AI is used for "UTATyping" mode music.
All images in the game are generated using an AI algorithm.
All images in the game are generated using an AI algorithm.
All images in the game are generated using an AI algorithm.
All images in the game are generated using an AI algorithm.
All images in the game are generated using an AI algorithm.
Overview of AI Usage in the Game - we utilize AI-generated sounds with support from suno.ai, followed by human optimization and remaking. - During the initial art concepts, AI assisted in sketch design, but the final artwork is entirely crafted by hand. - For multilingual support, we employed AI translation technology for localized optimization.
AI was used to help generate the cover art, store page graphics, and (in-game) main menu background. All other in-game assets and gameplay experience was designed in-house or utilized assets purchased from various marketplaces.
Description and some text was generated with Ai
The backgrounds images pre-rendered AI art
Modified images generated by the generation AI are used in some of the textures of the background 3D objects. (e.g., spider thread ball)
Only to main art
This game features pre-rendered AI-generated art. Using this art is optional, and not required. If you're an artist you can freely import or draw your own art in the game.
A large proportion of the voices were generated with software.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
Pictures are generated by AI.
Throughout development, I may use procedural methods and AI-based tools to assist with audio content creation (10%). However, the final result always reflects my own creativity and artistic intent.
Some generated AI artwork.
Used AI for beta testing art assets. Used AI for a few narrative characters. Used AI to generate some unique cards, items, etc.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio. We pay our artists, and we DO NOT use stolen Artwork.
The puzzle images pre-rendered AI art
Most of the pictures for the puzzles are AI-generated images.
Library Of Lyria will not contain any AI-generated content! As we believe it is very important to have an honest relationship with our community, we will not make any secret of the fact that we used some AI content as placeholders during the very early stages of development. Handcrafted content is our top priority, and so our game will not contain any AI content!
AI generation for the store page and any Steam community assets or marketing materials has been done by the developer.
All images in the game are generated using an AI algorithm.
AI will provide answers to the questions asked
We use artificial intelligence to produce the game's store images
I created pre-rendered images via ai for Main Menu & game backgrounds , store page images, library images and some of the trailers' voiceovers
Artificial intelligence was used very simply in creating the game logo only
Backgrounds, logos and narrations are generated using deep learning softwares.
The stained glass artworks in the game were generated by AI. For each level, we needed 3 different stained glass depictions of different animals. Our logo and some of our UI elements were also designed by AI.
AI tools were used to generate translations for in-game text and store page content.
We use generative AI in our adaptive learning algorithm to generate curriculum-focused Math content for the players so that their educational content in the game is always appropriate.
Some 2D visuals are created with the help of AI. Like pictures in picture frames, or posters hanging at walls.
AI has been used to generate steam store page visuals only.
The puzzle images pre-rendered AI art
The only use for AI in our project are the Banners.
Some graphics, icons or design.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Color Splash: Horses In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Leaf Clicker: Grow Your Green Thumb! In-game content text | Leaf, Bee, Clouds and Ground were generated by ChatGPT 3.5. | Taiga IT | - | Mar 18, 2026 | |
One Dash Star Store/marketing art | Capsule Image Created with AI | Pixalent | - | Mar 18, 2026 | |
Farming & Supermarket Simulator In-game content art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence. | EY08 Games | 800 | Mar 18, 2026 | |
MOANera In-game content art | Some images in the game are generated using AI | JGP Games | 76 | Mar 18, 2026 | |
Pizza Hub Store/marketing art | For capsules and pizzas | HoLeeShiet | - | Mar 18, 2026 | |
Lab Sorters Unclear | Music | SIRISMARBLE | - | Mar 18, 2026 | |
Nyaz In-game content art | Some of the background art uses illustrations created by generative AI. | Altoterras Corporation | 14 | Mar 18, 2026 | |
Cutout World In-game content artaudio | 1) Some graphical assets and sounds in the game have been pre-produced using AI.
2) In the Quest Authoring tool, players can decide whether or not to use AI to work with. | VirtualFlow Inc. | - | Mar 18, 2026 | |
Balloon Friends In-game content artaudio | We uses AI-generated loading page image and background music. | UniTemp恒温 | 13 | Mar 18, 2026 | |
Banana Monkeys In-game content art | All pictures of Banana Monkeys were created using Generative AI | Monkey King | 255 | Mar 18, 2026 | |
Average Human Ball Game In-game content audio | some in game music was generated with Udio | Ultra Hypa Studios | - | Mar 18, 2026 | |
BeatTyping In-game content artaudio | AI is used for game title background, background during play, background at the end of the game, and game icons.
AI is used for "UTATyping" mode music. | YN K.K. | - | Mar 18, 2026 | |
Young Detectives: Holidays In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
Young Detectives: Space In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
Young Detectives: Animals In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
Young Detectives: Undersea In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
Young Detectives: Farm In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
lofi aquarium In-game content audioarttext | Overview of AI Usage in the Game
- we utilize AI-generated sounds with support from suno.ai, followed by human optimization and remaking.
- During the initial art concepts, AI assisted in sketch design, but the final artwork is entirely crafted by hand.
- For multilingual support, we employed AI translation technology for localized optimization. | LitheGame | 80 | Mar 18, 2026 | |
Medieval Marathon: A Quest for Gold In-game content art | AI was used to help generate the cover art, store page graphics, and (in-game) main menu background. All other in-game assets and gameplay experience was designed in-house or utilized assets purchased from various marketplaces. | Phoenix Pulse Games | - | Mar 18, 2026 | |
RootWood Ranch Unclear text | Description and some text was generated with Ai | Minds2Bros | - | Mar 18, 2026 | |
Mazzle In-game content art | The backgrounds images pre-rendered AI art | Blender Games | - | Mar 18, 2026 | |
Old Coin Pusher Friends 3 In-game content art | Modified images generated by the generation AI are used in some of the textures of the background 3D objects.
(e.g., spider thread ball) | STP WORKS | 206 | Mar 18, 2026 | |
Cooking Simulator 2: Prologue Store/marketing art | Only to main art | Big Cheese Studio | - | Mar 18, 2026 | |
Art Shop Simulator In-game content art | This game features pre-rendered AI-generated art. Using this art is optional, and not required. If you're an artist you can freely import or draw your own art in the game. | Lovheim Studios | 76 | Mar 18, 2026 | |
Escape from HAON ISLAND In-game content audio | A large proportion of the voices were generated with software. | Sam Dah Studio | - | Mar 18, 2026 | |
WonderLang Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | 19 | Mar 18, 2026 | |
Pop Art Unclear art | Pictures are generated by AI. | Oleksiy Shtykov | - | Mar 18, 2026 | |
Bajka In-game content audio | Throughout development, I may use procedural methods and AI-based tools to assist with audio content creation (10%). However, the final result always reflects my own creativity and artistic intent. | Vladimir Kudelka | - | Mar 18, 2026 | |
Times Tables Games Unclear art | Some generated AI artwork. | russpuppy | - | Mar 18, 2026 | |
Worldseekers - Deckbuilding RPG In-game content arttext | Used AI for beta testing art assets.
Used AI for a few narrative characters.
Used AI to generate some unique cards, items, etc. | Final Boss Editing's Games | - | Mar 18, 2026 | |
Familiar Friends: What's Your Familiar? In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 187 | Mar 18, 2026 | |
Neon Fantasy: Mushrooms In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
Jigs4w3D Puzzle Challenge In-game content art | Most of the pictures for the puzzles are AI-generated images. | WOMBEX Games | 58 | Mar 18, 2026 | |
Library Of Lyria Dev only arttext | Library Of Lyria will not contain any AI-generated content!
As we believe it is very important to have an honest relationship with our community, we will not make any secret of the fact that we used some AI content as placeholders during the very early stages of development.
Handcrafted content is our top priority, and so our game will not contain any AI content! | RainLight | - | Mar 18, 2026 | |
King of Snatchers Store/marketing art | AI generation for the store page and any Steam community assets or marketing materials has been done by the developer. | CubaoBITS | - | Mar 18, 2026 | |
Young Detectives: School In-game content art | All images in the game are generated using an AI algorithm. | 4Kids | - | Mar 18, 2026 | |
Deduce Together text | AI will provide answers to the questions asked | PushForward | 208 | Mar 18, 2026 | |
Loud Run Store/marketing art | We use artificial intelligence to produce the game's store images | Lance Games | 258 | Mar 18, 2026 | |
Slime Scramble In-game content artaudio | I created pre-rendered images via ai for Main Menu & game backgrounds , store page images, library images and some of the trailers' voiceovers | Caglar Tas | - | Mar 18, 2026 | |
Candy & Toys Store Simulator Store/marketing art | Artificial intelligence was used very simply in creating the game logo only | Ox Developers | 167 | Mar 18, 2026 | |
Listen, Think, Meow! In-game content arttext | Backgrounds, logos and narrations are generated using deep learning softwares. | FromElsewhere | - | Mar 18, 2026 | |
Revert In-game content art | The stained glass artworks in the game were generated by AI. For each level, we needed 3 different stained glass depictions of different animals. Our logo and some of our UI elements were also designed by AI. | Higher Up Games | - | Mar 18, 2026 | |
The Bucketlist Tourist In-game content text | AI tools were used to generate translations for in-game text and store page content. | TentGame Studio | - | Mar 18, 2026 | |
Magic Academy Live AI text | We use generative AI in our adaptive learning algorithm to generate curriculum-focused Math content for the players so that their educational content in the game is always appropriate. | LearnWith.AI | - | Mar 18, 2026 | |
Playable Alpha In-game content art | Some 2D visuals are created with the help of AI.
Like pictures in picture frames, or posters hanging at walls. | Prime Rendering | - | Mar 18, 2026 | |
Money Simulator Store/marketing art | AI has been used to generate steam store page visuals only. | Organica Games | - | Mar 18, 2026 | |
Color Splash: Fairies In-game content art | The puzzle images pre-rendered AI art | Quantum Quiver Games | - | Mar 18, 2026 | |
siMarket Supermarket Simulator Store/marketing art | The only use for AI in our project are the Banners. | HALVA Studio | 37 | Mar 18, 2026 | |
Puzzlemazed Unclear art | Some graphics, icons or design. | ima shouganai | - | Mar 18, 2026 |