some sound fx and a few 3d models
- Creator
- Dragi
- Reviews
- 17
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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some sound fx and a few 3d models
Generative AI used to assist in the creation of some marketing materials, in-game textures and user interface elements.
a few promo images and minor elements in GUI
Generative AI was used to create some art.
We used AI to generate some elements on capsule images.
1) Some graphical assets and sounds in the game have been pre-produced using AI. 2) In the Quest Authoring tool, players can decide whether or not to use AI to work with.
Some images was generated by AI.
This game uses LLM to create AI players that plays, talks and interacts with you in the game world. Similar to you, AI players will have goals and progress through the game and plays daily, like you do! You will be able to party up, make friends, chat with and fight bosses and general monsters alongside AI controlled players.
In the development of our game, we utilized AI-generated content to enhance various aspects of the game's production. Specifically, AI tools were used under a licensed agreement with Yakno to assist in generating vocals, lyrics, and certain visual elements. The AI-generated vocals and lyrics served as a creative foundation, providing inspiration and support in crafting the final musical pieces featured in the game. Additionally, AI was employed to create preliminary images, which were further refined by our design team to achieve the desired artistic vision.
There are AI-generated images on the store page and in-game.
For the game start screen, icon and game art.
Use ChatGPT to help write descriptions, come up with ideas, proofread the text. Use StableDiffusion for ideation, concept art, icons generation e.g. knife, gun.
The game uses AI generated anime style character and backgrounds.
Images of the ducks are inspired by artificial intelligence and heavily edited by our artists
All pictures of Banana Monkeys were created using Generative AI
AI generation is used only for piece art.
Some art assets, mainly the store page, have been originally created with the use of image generation AI. Which then have gone through manual editing to apply enhancements and branding such as logos or text. Masking and cleanup have also been applied by hand to remove unwanted elements and/or apply the required dimension changes. The reason for the usage of image generation AI for art assets are the following: - Cut the team cost for art commissions. Art is a minimal focus of this game. - Accurately portray the main artistic vision for the game, which in this case is minimalism. Image generation has helped to reach this goal of art assets reflecting the artistic nuances the game aims for the player to "feel".
Some giraffes generated by AI
Some art resources in the game contain AI generated content. The general processing method is to generate art resources through AI and then synthesize them into the available art resources for use in the game through secondary processing. The resources generated by AI include promotional images, game logos, background images, etc.
We use generative-AI for the digital display of the final boss. This is used as a commentrary on AI in the modern world.
My items in the steam market is generated by AI and used in Game.
Some assets from Tapple have been generated by AI
Generative AI was used during development to assist in creating selected pre-rendered card assets. Each AI-assisted asset was carefully reviewed, edited, retouched, and manually polished before being included in the game. No content is generated by AI while the game is running.
AI has been used to generate some seamless textures. It also has been used to generate UI images or to enhance drawings/sketches.
AI is used to generate certain soundtracks, cosmetic and personalization elements, including car liveries, frames, avatars, and decals, allowing players to enjoy a wider variety of designs. AI-assisted translations help localize in-game content for different languages, ensuring smoother communication for a global player base. Additionally, some UI elements are optimized using AI to improve usability and presentation.
Only to main art
Latens uses real-time AI as the game engine, creating a unique and customizable experience. You start in front of a screen that only shows "noise." As you interact with it, the AI dynamically generates a dreamlike world through a sequence of self-generated images, adapting to your actions and preferences in real time. This innovative concept offers an interactive experience that was impossible to achieve before the advent of real-time AI generation.
Arthur's voice is generated by ElevenLabs.io The music is generated by AIVA.ai
This video is provided by AI. This video is the background story. Store pages assets are AI generated.
There are parts that are used to get ideas for creating backgrounds inside some games.
A large proportion of the voices were generated with software.
Used AI to create loading screen images. The loading screen images are AI generated.
AI is used to design capsules on the game page
The game's logo and store promotional images are generated using AI.
We used AI generated contents just for steam capsule images.
Snatched uses large language models (LLMs) to generate dialog trees for in-game characters.
there os some pictures which was made by AI
The soundtrack consists of AI-generated music.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio. We pay our artists, and we DO NOT use stolen Artwork.
With input text, reflect texture. With the text entered, take action. Add text that has been acted upon in the text series.
This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio. We pay our artists, and we DO NOT use stolen Artwork.
Most of the pictures for the puzzles are AI-generated images.
As a solo developer, I didn't find the founds to hire artists to make my game assets. I used Midjourney to create some assets, not all of them. Most of buildings, and illustrations on buttons were made by AI. The game is totally free. If I come to monetize the game, I will consider hiring artists to draw once again everything.
We use artificial intelligence to produce the game's store images
The game uses Unity's NevMeshAgent to automatically track enemies and avoid obstacles. The game's logos were created with GPT AI.
Artwork and textures use generative AI
Most of our generated content has been carefully designed and built in advance, mainly related to cat travel and scenic spot replies. Local model generated content will align with Steam rules, and there will be no negative guidance in the generated content. We will strictly follow the rules and guidelines of the Steam platform to ensure that every output meets Steam's standards and requirements.
We used AI to generate game illustrations
Only the game title image is generated with AI.
Some of the cutscene manga and 2D art for the main menu background were generated by AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Balloon Warfare In-game content audioart | some sound fx and a few 3d models | Dragi | 17 | Mar 18, 2026 | |
Fall of an Empire: Path to the Throne In-game content art | Generative AI used to assist in the creation of some marketing materials, in-game textures and user interface elements. | JG Games | - | Mar 18, 2026 | |
The Pyrite Talisman Store/marketing art | a few promo images and minor elements in GUI | Paolo Roncaglia | - | Mar 18, 2026 | |
Hail Britannia Unclear art | Generative AI was used to create some art. | Ethan Porcina | 22 | Mar 18, 2026 | |
Drive Thru Simulator : Prologue Store/marketing art | We used AI to generate some elements on capsule images. | Red Axe Games | 135 | Mar 18, 2026 | |
Cutout World In-game content artaudio | 1) Some graphical assets and sounds in the game have been pre-produced using AI.
2) In the Quest Authoring tool, players can decide whether or not to use AI to work with. | VirtualFlow Inc. | - | Mar 18, 2026 | |
Invention 5 Unclear art | Some images was generated by AI. | Falco Software | 30 | Mar 18, 2026 | |
Aetherian Chronicles Live AI text | This game uses LLM to create AI players that plays, talks and interacts with you in the game world. Similar to you, AI players will have goals and progress through the game and plays daily, like you do! You will be able to party up, make friends, chat with and fight bosses and general monsters alongside AI controlled players. | KINGFISHER PLATFORMS LTD. | - | Mar 18, 2026 | |
Peach In-game content audioart | In the development of our game, we utilized AI-generated content to enhance various aspects of the game's production. Specifically, AI tools were used under a licensed agreement with Yakno to assist in generating vocals, lyrics, and certain visual elements.
The AI-generated vocals and lyrics served as a creative foundation, providing inspiration and support in crafting the final musical pieces featured in the game. Additionally, AI was employed to create preliminary images, which were further refined by our design team to achieve the desired artistic vision. | Yakno | 70 | Mar 18, 2026 | |
Car Clicker In-game content art | There are AI-generated images on the store page and in-game. | cem99 | 95 | Mar 18, 2026 | |
Dragrave Marauders In-game content art | For the game start screen, icon and game art. | huntikgooo1 | - | Mar 18, 2026 | |
The Final Act In-game content textart | Use ChatGPT to help write descriptions, come up with ideas, proofread the text.
Use StableDiffusion for ideation, concept art, icons generation e.g. knife, gun. | One Electron Universe | 14 | Mar 18, 2026 | |
WEEB In-game content art | The game uses AI generated anime style character and backgrounds. | Team Dunplar | 84 | Mar 18, 2026 | |
Ducks Store/marketing art | Images of the ducks are inspired by artificial intelligence and heavily edited by our artists | The Duck Company | 173 | Mar 18, 2026 | |
Banana Monkeys In-game content art | All pictures of Banana Monkeys were created using Generative AI | Monkey King | 255 | Mar 18, 2026 | |
Elementyle Store/marketing art | AI generation is used only for piece art. | Tagon35 | - | Mar 18, 2026 | |
Aquario Store/marketing art | Some art assets, mainly the store page, have been originally created with the use of image generation AI. Which then have gone through manual editing to apply enhancements and branding such as logos or text. Masking and cleanup have also been applied by hand to remove unwanted elements and/or apply the required dimension changes.
The reason for the usage of image generation AI for art assets are the following:
- Cut the team cost for art commissions. Art is a minimal focus of this game.
- Accurately portray the main artistic vision for the game, which in this case is minimalism. Image generation has helped to reach this goal of art assets reflecting the artistic nuances the game aims for the player to "feel". | Kalastaa | - | Mar 18, 2026 | |
Giraffe Unclear art | Some giraffes generated by AI | Jammik | 83 | Mar 18, 2026 | |
Ocean Playground In-game content art | Some art resources in the game contain AI generated content. The general processing method is to generate art resources through AI and then synthesize them into the available art resources for use in the game through secondary processing. The resources generated by AI include promotional images, game logos, background images, etc. | All In Game Co., Limited | - | Mar 18, 2026 | |
CHROMA In-game content art | We use generative-AI for the digital display of the final boss. This is used as a commentrary on AI in the modern world. | Dragonfly Games | 44 | Mar 18, 2026 | |
Kiwi'n In-game content art | My items in the steam market is generated by AI and used in Game. | G Reason | 17 | Mar 18, 2026 | |
Tapple Unclear | Some assets from Tapple have been generated by AI | Zeeno | 754 | Mar 18, 2026 | |
Pixel Flip In-game content art | Generative AI was used during development to assist in creating selected pre-rendered card assets. Each AI-assisted asset was carefully reviewed, edited, retouched, and manually polished before being included in the game. No content is generated by AI while the game is running. | RecursionSplash | 19 | Mar 18, 2026 | |
StreamerBeater In-game content art | AI has been used to generate some seamless textures.
It also has been used to generate UI images or to enhance drawings/sketches. | N.R. | 26 | Mar 18, 2026 | |
Race Max Pro In-game content audioarttext | AI is used to generate certain soundtracks, cosmetic and personalization elements, including car liveries, frames, avatars, and decals, allowing players to enjoy a wider variety of designs. AI-assisted translations help localize in-game content for different languages, ensuring smoother communication for a global player base. Additionally, some UI elements are optimized using AI to improve usability and presentation. | Revani | 350 | Mar 18, 2026 | |
Cooking Simulator 2: Prologue Store/marketing art | Only to main art | Big Cheese Studio | - | Mar 18, 2026 | |
Latens Live AI art | Latens uses real-time AI as the game engine, creating a unique and customizable experience.
You start in front of a screen that only shows "noise." As you interact with it, the AI dynamically generates a dreamlike world through a sequence of self-generated images, adapting to your actions and preferences in real time.
This innovative concept offers an interactive experience that was impossible to achieve before the advent of real-time AI generation. | Cristian Peñas Laplaceta | - | Mar 18, 2026 | |
Arthur Owl's Word Block In-game content audio | Arthur's voice is generated by ElevenLabs.io
The music is generated by AIVA.ai | Deeperbeige Games | 16 | Mar 18, 2026 | |
Tint The Saver In-game content art | This video is provided by AI. This video is the background story. Store pages assets are AI generated. | 2223 | - | Mar 18, 2026 | |
Sound of Slash Unclear art | There are parts that are used to get ideas for creating backgrounds inside some games. | Ussistant Studio | 21 | Mar 18, 2026 | |
Escape from HAON ISLAND In-game content audio | A large proportion of the voices were generated with software. | Sam Dah Studio | - | Mar 18, 2026 | |
ZombCube In-game content art | Used AI to create loading screen images. The loading screen images are AI generated. | MM's Gaming Community LLC | 22 | Mar 18, 2026 | |
Tavern Manager Simulator: Prologue Store/marketing art | AI is used to design capsules on the game page | One More Time | 177 | Mar 18, 2026 | |
黑暗战纪:魔王复苏 Store/marketing art | The game's logo and store promotional images are generated using AI. | flyfish | 13 | Mar 18, 2026 | |
Bazaar Simulator Prologue Store/marketing art | We used AI generated contents just for steam capsule images. | Mithra Interactive | 197 | Mar 18, 2026 | |
Snatched In-game content text | Snatched uses large language models (LLMs) to generate dialog trees for in-game characters. | yonder.gg | - | Mar 18, 2026 | |
Kvartal Of Sky Unclear art | there os some pictures which was made by AI | Beer Games | - | Mar 18, 2026 | |
WraithRun In-game content audio | The soundtrack consists of AI-generated music. | Virtual Destructor LLC | 14 | Mar 18, 2026 | |
Familiar Friends: What's Your Familiar? In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 187 | Mar 18, 2026 | |
Monster Commanders Unclear | With input text, reflect texture.
With the text entered, take action.
Add text that has been acted upon in the text series. | Studio51 inc. | 292 | Mar 18, 2026 | |
A Work of Art In-game content artaudio | This game contains Audio and / or Artwork customized with the help of AI tools by our artists, derived from artwork we own commercial rights to use, or artwork done by our own artists in studio.
We pay our artists, and we DO NOT use stolen Artwork. | Randumb Studios | 345 | Mar 18, 2026 | |
Jigs4w3D Puzzle Challenge In-game content art | Most of the pictures for the puzzles are AI-generated images. | WOMBEX Games | 58 | Mar 18, 2026 | |
FactoryCapi In-game content art | As a solo developer, I didn't find the founds to hire artists to make my game assets. I used Midjourney to create some assets, not all of them. Most of buildings, and illustrations on buttons were made by AI.
The game is totally free. If I come to monetize the game, I will consider hiring artists to draw once again everything. | Nafffen | 17 | Mar 18, 2026 | |
Loud Run Store/marketing art | We use artificial intelligence to produce the game's store images | Lance Games | 258 | Mar 18, 2026 | |
YeGung In-game content art | The game uses Unity's NevMeshAgent to automatically track enemies and avoid obstacles.
The game's logos were created with GPT AI. | MinSOO | 13 | Mar 18, 2026 | |
Zenith Heroes In-game content art | Artwork and textures use generative AI | Dog Food Games | - | Mar 18, 2026 | |
回家的猫 In-game content text | Most of our generated content has been carefully designed and built in advance, mainly related to cat travel and scenic spot replies. Local model generated content will align with Steam rules, and there will be no negative guidance in the generated content. We will strictly follow the rules and guidelines of the Steam platform to ensure that every output meets Steam's standards and requirements. | Farlight Games | - | Mar 18, 2026 | |
Timeline Tangle:Which Year Again Store/marketing art | We used AI to generate game illustrations | WuL Game Studio | - | Mar 18, 2026 | |
Leglakh: Prologue Store/marketing art | Only the game title image is generated with AI. | Lucas 8:30 | - | Mar 18, 2026 | |
Down Abyss In-game content art | Some of the cutscene manga and 2D art for the main menu background were generated by AI. | Siren's Echoes | 14 | Mar 18, 2026 |