Background illustrations, icon images, and background music were generated using AI.
- Creator
- Torasute
- Reviews
- -
- Added
- Mar 18, 2026
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Background illustrations, icon images, and background music were generated using AI.
AI Create Foto for games
Used only for store page assets
Visuals: Some UI elements utilize materials based on AI-generated content that have been processed and edited. All primary artwork is handcrafted. Audio: AI was utilized and adjusted to align with the game’s unique world and atmosphere. Translation: AI was used to create the initial draft for the English localization, which was then manually reviewed and refined by the developer.
I use AI for marketing assets only, for now it is only for the logo and the background of the logo. I am a solo developer and don't have the money at the moment to pay an artist.
AI is used to translate Japanese text into other languages, primarily for settings screens and tutorials. I plan to hire professional localization services once I have the funds.
The majority of audio and visual assets for this game are generated by artificial intelligence.
Some texts are translated and polished using AI.
This title uses lightweight local AI to generate character conversations in real time. Each playthrough features dynamic character interactions and evolving stories, letting you enjoy action within a living, breathing world.
The game logo created using AI-based tools.
Crusader features artwork developed with generative AI.
This game uses generative AI to support certain NPC dialogue and voice interactions. AI-generated content operates within predefined gameplay systems and is moderated to ensure it complies with platform guidelines.
- Human‑led first. The core research, design, and code were produced by the development team. - AI used as an advisor. AI provided recommendations, reference gathering, and blind‑spot analysis; it did not generate the final content. - Human review and integration. Team members validated, edited, and implemented all recommendations before use. - Technical outcomes verified. Calculations suggested by AI were converted into deterministic code and tested for accuracy. - Rights and sources checked. Artistic and literary references were verified for licensing and factual accuracy before inclusion.
Some visual elements and sound effects are created with the assistance of AI tools.
This game was created by an indie solo developer. AI tools were only used to assist in generating art and music assets. All other content including the story and designs were manually developed and programmed by me. The game contains no AI features for players, it is a traditional offline single-player game with fixed content.
사운드 이펙트와 OST 제작에 생성형 AI를 사용함.
AI was used for the minor UI elements ,some backgrounds and one BGM.
Some of the UI textures were created using AI tools.
This game uses AI-generated visual and audio assets.
The card images are AI
Out of 47 assets in total, only 5 were made using AI tools, specifically for some in game icons. All assets are fully credited in game.
We used AI tools to help prepare some of our game assets and enhance our screenshots.
We created and modified some of the background music and background elements using AI.
Generative AI is used only for creating store thumbnails and in-game translations.
AI has been used to fill in art, music and code due to lack of sufficient resources available. This is not satisfactory in the long run. The ambition is to eventually replace all AI content with proper man-made assets assuming the revenue increases. I apologize for the slop, but we will have to bear it for now.
To achieve more flexible play-by-play commentary, this game has an AI-generated voice feature. *Only available in Japanese commentary.
This game uses generative AI for some character images.
I started without, but starting to use more recently so its a mix, I Locally generated the images and videos using ComfyUI
This game uses AI behind the scenes as part of the development pipeline.
This game uses AI-generated assets (background images and character tokens). Early Access revenue will go towards commissioning non-AI art.
The promotional images for the store page were partially created using generative AI
Nano Banana & Tripio used for some visual assets.
As a solo developer, I've used AI to generate a number of 3d models, textures, and images. Most have been modified after their generation to some extent.
AI Has been used to assist in game development, as well as designing some of the character and enemy voxel models. It has also been used to enhance clips or screenshots from the game to use for the store page items. For example the VD Logo is polished from the in game main menu screen, and then used AI to fit together and clean it up.
AI was used to create the enemy sprites.
The in-game images, music, voices, and translations were created using AI.
Some music was generated with the help of AI.
AI has been used to generate some of the icons used in Hex-Calibre's UI.
Music and some textures generated by AI.
This game contains recorded as well as AI generated voice lines based on licensed voice artists.
Concept arts and drafts for characters, monsters, UI icons are generated by AI, however, they have all gone through manual post-processed. Sound assets are generated by generative-AI models. Marketing materials including Library Assets are also AI-assisted generated. Some parts of localization string is assisted by AI to get proper translation.
We use AI generated graphics as placeholders for store art and game menus until we are able to pay a graphic designer for the final release.
Fog stole my programming ability, so a Drun and Ch helped me write this game.
AI helped create the foundational concept for the main logo and card icon.
Just AI backgrounds and some basic icons/logos.
Some icons are generated; the artist claimed he used AI-generated references for pixel art.
Kinmen Kill uses a custom-built AI agent that operates directly within the Unity Editor to write code and develop the game.
Umbra Survivors does not use artificial intelligence during runtime. AI tools were only used as development assistance to help prepare, optimize, or comment on code. All in-game content (graphics, sounds, text, and code) has been manually reviewed and originates from internal development or properly licensed sources.
Some image assets are generated or edited using these tools, but all illustrations are ultimately created by an artist. Furthermore, these tools were used to produce animations for the trailer.
Some art assets and music were created by human artists using AI-assisted tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Patent Tycoon In-game content artaudio | Background illustrations, icon images, and background music were generated using AI. | Torasute | - | Mar 18, 2026 | |
The Hallowed Echo Unclear art | AI Create Foto for games | SomeTimesAtNight | - | Mar 18, 2026 | |
Outpost Market Simulator Store/marketing arttext | Used only for store page assets | Overload Games | - | Mar 18, 2026 | |
PiyoWars In-game content artaudiotext | Visuals: Some UI elements utilize materials based on AI-generated content that have been processed and edited. All primary artwork is handcrafted.
Audio: AI was utilized and adjusted to align with the game’s unique world and atmosphere.
Translation: AI was used to create the initial draft for the English localization, which was then manually reviewed and refined by the developer. | GyuhoGames | - | Mar 18, 2026 | |
TowerBonk Store/marketing art | I use AI for marketing assets only, for now it is only for the logo and the background of the logo. I am a solo developer and don't have the money at the moment to pay an artist. | Histoka | - | Mar 18, 2026 | |
STRECT In-game content text | AI is used to translate Japanese text into other languages, primarily for settings screens and tutorials. I plan to hire professional localization services once I have the funds. | MiddleBit | - | Mar 18, 2026 | |
Office Ladies™ In-game content artaudio | The majority of audio and visual assets for this game are generated by artificial intelligence. | ORGON® Interactive | - | Mar 18, 2026 | |
Cosmocommandos In-game content text | Some texts are translated and polished using AI. | Hetocode | - | Mar 18, 2026 | |
PomPomMomonga Live AI text | This title uses lightweight local AI to generate character conversations in real time.
Each playthrough features dynamic character interactions and evolving stories, letting you enjoy action within a living, breathing world. | Gentle Giants LLC | - | Mar 18, 2026 | |
Prichal Store/marketing art | The game logo created using AI-based tools. | PrichalGames | - | Mar 18, 2026 | |
Crusader In-game content art | Crusader features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
Prism2033 Live AI textaudio | This game uses generative AI to support certain NPC dialogue and voice interactions. AI-generated content operates within predefined gameplay systems and is moderated to ensure it complies with platform guidelines. | CyberNest Entertainment Limited | - | Mar 18, 2026 | |
Stuck in a Trench Dev only | - Human‑led first. The core research, design, and code were produced by the development team.
- AI used as an advisor. AI provided recommendations, reference gathering, and blind‑spot analysis; it did not generate the final content.
- Human review and integration. Team members validated, edited, and implemented all recommendations before use.
- Technical outcomes verified. Calculations suggested by AI were converted into deterministic code and tested for accuracy.
- Rights and sources checked. Artistic and literary references were verified for licensing and factual accuracy before inclusion. | Iron Otter | - | Mar 18, 2026 | |
One Tower Defense In-game content artaudio | Some visual elements and sound effects are created with the assistance of AI tools. | Stavrev Dev | 44 | Mar 18, 2026 | |
Kawaii Survivors In-game content artaudio | This game was created by an indie solo developer.
AI tools were only used to assist in generating art and music assets.
All other content including the story and designs were manually developed and programmed by me.
The game contains no AI features for players, it is a traditional offline single-player game with fixed content. | Jasper Labs | - | Mar 18, 2026 | |
Jeon Woo-chi In-game content audio | 사운드 이펙트와 OST 제작에 생성형 AI를 사용함. | DOSA | - | Mar 18, 2026 | |
Piggy Food Run In-game content artaudio | AI was used for the minor UI elements ,some backgrounds and one BGM. | KeithFrost | - | Mar 18, 2026 | |
Break Through In-game content art | Some of the UI textures were created using AI tools. | Hamster Wheel Studio | - | Mar 18, 2026 | |
Caravan:The Trade Road In-game content artaudio | This game uses AI-generated visual and audio assets. | Ert Gaming Studio | - | Mar 18, 2026 | |
GoGDoD In-game content art | The card images are AI | WAP | - | Mar 18, 2026 | |
LumenKnight In-game content art | Out of 47 assets in total, only 5 were made using AI tools, specifically for some in game icons. All assets are fully credited in game. | QUANTUM MOBILE GAMES | - | Mar 18, 2026 | |
MeGa BoNKeRS ToGeTHeR Store/marketing art | We used AI tools to help prepare some of our game assets and enhance our screenshots. | Co-Op Station | - | Mar 18, 2026 | |
WishPot In-game content audioart | We created and modified some of the background music and background elements using AI. | BaboQuest | - | Mar 18, 2026 | |
Neural Drive In-game content textart | Generative AI is used only for creating store thumbnails and in-game translations. | GameTreeStudio | - | Mar 18, 2026 | |
Parabless In-game content artaudiocode | AI has been used to fill in art, music and code due to lack of sufficient resources available. This is not satisfactory in the long run.
The ambition is to eventually replace all AI content with proper man-made assets assuming the revenue increases. I apologize for the slop, but we will have to bear it for now. | Virtual Dawn | - | Mar 18, 2026 | |
eBaseball™: PRO SPIRIT Live AI audio | To achieve more flexible play-by-play commentary, this game has an AI-generated voice feature.
*Only available in Japanese commentary. | KONAMI | 1.5k | Mar 18, 2026 | |
CoinClave In-game content art | This game uses generative AI for some character images. | Obligants | - | Mar 18, 2026 | |
Cozy Cooking Unclear art | I started without, but starting to use more recently so its a mix, I Locally generated the images and videos using ComfyUI | WeArePurple | - | Mar 18, 2026 | |
Berrus Dev only | This game uses AI behind the scenes as part of the development pipeline. | Agentrudis | - | Mar 18, 2026 | |
The Umbral Seal In-game content art | This game uses AI-generated assets (background images and character tokens).
Early Access revenue will go towards commissioning non-AI art. | Dominictus Games | - | Mar 18, 2026 | |
Fish Go Store/marketing art | The promotional images for the store page were partially created using generative AI | KacperB | - | Mar 18, 2026 | |
Hotdog Delivery Hotdog In-game content art | Nano Banana & Tripio used for some visual assets. | tinyaxe | - | Mar 18, 2026 | |
The 7th Night In-game content art | As a solo developer, I've used AI to generate a number of 3d models, textures, and images. Most have been modified after their generation to some extent. | SUDO GAMES CORPORATION | - | Mar 18, 2026 | |
Voxel Delvers In-game content art | AI Has been used to assist in game development, as well as designing some of the character and enemy voxel models. It has also been used to enhance clips or screenshots from the game to use for the store page items. For example the VD Logo is polished from the in game main menu screen, and then used AI to fit together and clean it up. | Teragon Studios | - | Mar 18, 2026 | |
Multiverse Idle In-game content art | AI was used to create the enemy sprites. | Kappa Games | - | Mar 18, 2026 | |
Necro Genesis In-game content artaudiotext | The in-game images, music, voices, and translations were created using AI. | Seriass Games | - | Mar 18, 2026 | |
Nightork Adventures 3 - Arena In-game content audio | Some music was generated with the help of AI. | Warptear Entertainment | - | Mar 18, 2026 | |
Hex-Caliber In-game content art | AI has been used to generate some of the icons used in Hex-Calibre's UI. | Hollow Ember | - | Mar 18, 2026 | |
BONK THE BOYKISSER In-game content audioart | Music and some textures generated by AI. | akhsotoen | 140 | Mar 18, 2026 | |
The Extinction Directive In-game content audio | This game contains recorded as well as AI generated voice lines based on licensed voice artists. | CustomBit | - | Mar 18, 2026 | |
Hell Forge In-game content artaudiotext | Concept arts and drafts for characters, monsters, UI icons are generated by AI, however, they have all gone through manual post-processed. Sound assets are generated by generative-AI models. Marketing materials including Library Assets are also AI-assisted generated. Some parts of localization string is assisted by AI to get proper translation. | Gabhyun Kim | 24 | Mar 18, 2026 | |
RadSpire Store/marketing art | We use AI generated graphics as placeholders for store art and game menus until we are able to pay a graphic designer for the final release. | Kevin Munson | - | Mar 18, 2026 | |
Murino Adventures Dev only code | Fog stole my programming ability, so a Drun and Ch helped me write this game. | EasyBridges | - | Mar 18, 2026 | |
Mutiny In-game content art | AI helped create the foundational concept for the main logo and card icon. | Adrien Richard | - | Mar 18, 2026 | |
Everfall: Idle Dungeon RPG In-game content art | Just AI backgrounds and some basic icons/logos. | GameDevJoey | 29 | Mar 18, 2026 | |
Cosmist In-game content art | Some icons are generated; the artist claimed he used AI-generated references for pixel art. | Gulbrandr Studio | - | Mar 18, 2026 | |
Kinmen Kill Dev only code | Kinmen Kill uses a custom-built AI agent that operates directly within the Unity Editor to write code and develop the game. | Kongroth | - | Mar 18, 2026 | |
Umbra Survivors Dev only code | Umbra Survivors does not use artificial intelligence during runtime.
AI tools were only used as development assistance to help prepare, optimize, or comment on code.
All in-game content (graphics, sounds, text, and code) has been manually reviewed and originates from internal development or properly licensed sources. | HerrBaum | - | Mar 18, 2026 | |
ShuffleHunt Store/marketing art | Some image assets are generated or edited using these tools, but all illustrations are ultimately created by an artist. Furthermore, these tools were used to produce animations for the trailer. | PURESO_STUDIO | 10 | Mar 18, 2026 | |
Pax Autocratica: Prologue In-game content artaudio | Some art assets and music were created by human artists using AI-assisted tools. | Multiverse | 139 | Mar 18, 2026 |