AI Transparency Index: Every AI Disclosure on Steam, Tracked and Searchable

19127
19,127
disclosures tracked
+553 this week
76%
Visual AI
most common disclosure type
76% of all disclosures · 3.1x vs audio ai
31
31%
use AI for 2+ purposes
5987 of 19,127 products
tag: PvE
TitleDisclosureCreatorSrcReviewsAdded
Tilefall
In-game content
art
Some in-game and marketing images were generated with AI.
Echelon Productions
-Aug 11, 2026
Lord of the Grind
Store/marketing
art
Steam Store Page Capsule Images are Created by AI.
Musa GUNGOR
-Aug 11, 2026
Verilight
In-game content
artaudiotextcode
Verilight incorporates generative AI as part of its development pipeline for creating draft artwork, music, text, and programming assistance. All AI-generated material is manually reviewed, edited, refined, and integrated by the developer before being included in the final game. Artwork is transformed into the game's pixel-art style, music is manually arranged and adapted for each biome, and code is reviewed and modified before implementation. The game does not generate AI content during gameplay and does not connect to external AI services.
Notter Animations
-Aug 11, 2026
SAMBIRD
In-game content
audio
Some of the music in this game was created using generative AI tools. All other content — art, animation, writing and design — is made without generative AI.
Sbarb
-Aug 11, 2026
Crownsink
In-game content
artaudiocode
Crownsink is a hand-crafted game built the modern way: the developer writes and directs the code with the support of AI tools, while every sprite, sound and note of music springs from the game's own hand-written algorithms.
Lunvero Studio
-Aug 11, 2026
刀与剑 ~斗牌风云录
In-game content
art
Some card illustrations currently use AI-generated artwork. Following the game’s full release, these illustrations will gradually be replaced with artwork created by professional artists.
LarjGameStudio
-Aug 11, 2026
Spellk
In-game content
audioart
Spellk uses AI for some of it's music and art. The aim is to replace the AI elements with human made ones at some point; but that is not guaranteed.
bascorp
-Aug 11, 2026
Beehive Simulator
Store/marketing
art
Only the game's logo was generated using AI, solely as a temporary placeholder. It will eventually be replaced with artwork created by a human artist.
Eragone
-Aug 11, 2026
Beatlash: Survival
In-game content
art
Some of the visual assets in this game including character key art, promotional images, and certain 3D art were created with the assistance of generative AI tools during development. All AI-generated content was reviewed, edited, and integrated by the developer. No generative AI is used at runtime; nothing is generated live while you play. All gameplay, code, and design are hand-crafted by a developer.
Hawks and Owls
-Aug 11, 2026
Witch Go
In-game content
arttext
Some in-game art - including relic icons, character/enemy art, and background imagery - was created with the assistance of generative AI tools during development. Some written content, such as boss dialogue and relic/item flavor text, was drafted with the assistance of generative AI and then reviewed and edited by the development team before being included in the game.
2 Turn Game Dev
-Aug 11, 2026
Delete: E.A.D Core
In-game content
artaudiotext
Generative AI tools were used during development to assist in creating and refining certain pre-generated visual, audio, localization, and promotional materials. All AI-assisted content was reviewed, edited, and curated by the development team before being included in the game or its marketing materials. The game does not generate AI content in real time during gameplay.
ShaperonWorks
-Aug 11, 2026
Myrenvale Idle
In-game content
artaudio
This game uses artificial Intelligence to render some of the games artwork, such as 2D sprites and sound effects. I've always loved the idle genre, AI has finally allowed me to create a game even with my somewhat limited artistic abilities.
Ben Maxwell
-Aug 11, 2026
Goat Survivor 2
In-game content
art
Some of the artwork in this game was created with the assistance of generative AI tools as part of our development process. All AI-assisted content is reviewed, edited, and finalized by our human artists before being included in the game.
DUMARU Inc.
-Aug 11, 2026
Pollo Diavolo
In-game content
text
We use generative AI for localization support. AI is not used for in-game content or gameplay.
Red-Squirg
-Aug 11, 2026
Godheart
Dev only
codetext
AI was utilized to generate some references and provide consultations during the code development process. Additionally, AI assisted in translating and correcting grammatical errors, as English is not my native language. I wanted to lie and say I didn’t use ai at all, but my conscience wouldn't let me.
Dagmar Games
-Aug 11, 2026
Potion Dealer
In-game content
art
Some of the Inventory images were generated using AI
Spectre17
-Aug 11, 2026
World War Chess
Unclear
art
Very few of the models are AI Generated, and I want to remove those models once I have the time
Lanse
18Aug 11, 2026
The Dream Of Winning The Lottery
In-game content
artaudiotextcode
Generative AI tools were used during development to assist with programming, translation/localization, and the creation of most of the game's artwork and music. All AI-assisted content was reviewed, selected, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not connect to external AI services.
Gamjangjangi
-Aug 10, 2026
学園バドる!
In-game content
arttext
This game uses generative AI in the creation of some graphics, text, and English localization. All AI-generated content has been reviewed and edited by the developer before being used. No generative AI content is created during gameplay.
のだるきGames
-Aug 10, 2026
Give Me More Missile!
In-game content
artaudio
Some of the art and audio assets in this game were created with the assistance of generative AI tools. Specifically, certain 3D models, UI icons, and background music tracks were generated using AI and then reviewed, edited, and integrated by the developer. No AI-generated content is created live during gameplay.
Void Cosmos
-Aug 10, 2026
Yathsel
Store/marketing
art
Some of this game's artwork (including store capsules and background art) was created with the help of generative AI image tools. All AI-assisted content was reviewed, edited, and curated by the developer. The game generates no AI content at runtime; opponent behavior uses traditional, hand-authored game logic
urdentstudios
-Aug 10, 2026
Odyssey Simulator
Unclear
Some Assets may be produced with the help of AI
HistoryAccurateDevelopers
-Aug 10, 2026
Operation: Horumus
In-game content
artaudiotextcode
Operation: Horumus is a "vibe coding" experiment. Most of the game's content — code, game design, pixel art, sound effects, procedural music, narrative writing, and all four language localizations (English, Korean, Japanese, Simplified Chinese) — was developed with extensive use of generative AI tools, under the developer's direction. Every creative and technical decision was made by the developer, and all AI-generated output was reviewed and curated before inclusion. No AI is invoked during gameplay. The game runs entirely offline and makes no calls to external AI services. This is a parody experiment, and the use of AI is part of the experiment itself. We disclose it here so you can decide whether that approach is interesting to you.
Park JongHwa
-Aug 10, 2026
GnollHack
Live AI
text
GnollHack features an optional in-game AI assistant named 'Overseer'. Overseer uses external generative AI models to provide live-generated text responses during gameplay. Players can chat with Overseer to ask questions about game mechanics and receive contextual hints based on their current game state through natural language. All AI-generated content is restricted to this live text-based chat interface.
Hyvän mielen pelit ry
48Aug 9, 2026
Wardspire
In-game content
artaudio
Pre-rendered content: 2D artwork (character sprites, backgrounds, marketing art) and music were created with the assistance of generative AI tools, then manually curated, edited and composited by the developer. The game does not generate any content at runtime (no live AI).
SoftForge IT Kft.
-Aug 8, 2026
TowOrbs
Unclear
code
Coding
Exaltes
-Aug 8, 2026
Helion Conflict
In-game content
art
Generative AI tools were used to create part of this game's visual assets: 2D unit and building sprites, terrain textures, background art, and 3D models. Some store page and marketing images were created the same way. Every generated asset was selected, edited and assembled by hand, and the game generates no content at runtime.
GoraGames
-Aug 8, 2026
PartyScape Chronicles
In-game content
art
AI was used to generate graphical assets.
Xonzer!
-Aug 8, 2026
STRIKEM
In-game content
art
STRIKEM uses generative AI for some illustrated background art only. All gameplay sprites — characters, enemies, and tilesets — were hand-created without AI. All assets are pre-generated; nothing is AI-generated at runtime.
IR8 GAMES
-Aug 8, 2026
Tactical Dungeon Slayers
In-game content
artaudio
Portions of the game’s art assets, including environments, title artwork and several icons, were created and revised with AI tools. All background music in the game, including main menu music and combat soundtracks, is AI-generated.
Futurebun
-Aug 8, 2026
Procession Engine
In-game content
artaudiocode
Procession Engine is a hand-designed game that uses AI tools to speed up development. Every card, faction, and system was designed, balanced, and playtested by its developer. Generative AI tools were used under human direction as part of the production pipeline: 2D artwork (card illustrations and icons) and 3D model bases were generated to the developer's specifications and then reviewed, curated, and integrated by hand. Sound effects were produced with AI audio tools and individually selected and mixed. Portions of the game code were written with AI assistance and reviewed by a human. No AI content is generated at runtime.
Not Applicable Games
-Aug 8, 2026
TOUHOU IDLE
In-game content
art
Generative AI technology is used in a supplementary capacity during the creation of some user interface assets. Any such assets are replaced through our production pipeline by our art and development teams, ensuring they meet our quality standards and creative direction.
FIVE DUCK GAMES
-Aug 8, 2026
Puzzle Loot
In-game content
art
AI-Generated Content Disclosure This game uses AI-generated artwork for certain visual assets, including background art, illustrations, and promotional images used on the store page (key art, logo, and capsule images). All AI-generated visuals were curated and adjusted by the developer to fit the game's art style and tone.
Abejo Games
-Aug 8, 2026
Monto: TB or not TB
Store/marketing
artcode
During the development, we used generative AI on our capsule image and code-completion AI agents such as Copilot and Codex.
d'Evo
-Aug 8, 2026
Void Inc
In-game content
arttextcode
Some game assets used AI assisted coding and tools to help generate and refine them, localisation was done with the help of AI translation.
The Occult Arcade
-Aug 8, 2026
Retrobot: 2085
Store/marketing
art
Key art for store page.
Supergonk
-Aug 8, 2026
REBROOD
In-game content
artcode
Generative AI tools were used during the development of this game in the following ways: - Art creation: AI was used to assist in generating and refining visual art assets. - Mathematical computations: AI was used to perform complex mathematical calculations and to derive equations used in the game's systems. All AI-generated content was reviewed and integrated by the development team.
Bobrothers Studio
-Aug 7, 2026
Evilos
In-game content
art
I used generative AI tools to help create some of the game's art — including certain UI elements (buttons and icons), backgrounds, story illustrations, and marketing images — which I then edited and finished by hand in Photoshop.
Bunch of Idiots Studio
-Aug 7, 2026
Zombie Cropse
In-game content
artaudiotext
Generative AI tools were used during development to create portions of the game’s artwork,sound and localization. Each AI-assisted asset was reviewed, edited, palette-matched, and curated by the developer.
YCF Productions
-Aug 7, 2026
Liminal Angel
In-game content
art
During the development process, I use procedural and AI-based tools to assist with content creation. In all such cases, the final product reflects my own creativity and vision as a solo developer. Examples include utilizing AI tools to help generate and refine certain textures and 3D models in the game.
Qmpel Studio
-Aug 7, 2026
ONE MORE FISHING
In-game content
artaudiotext
One More Fishing contains selected pre-generated content created or refined with generative AI tools during development. This includes selected in-game artwork and UI assets, selected Steam store and marketing artwork, audio assets such as music, ambience, sound effects and selected character voice lines, plus assistance with narrative and quest drafting and localization. All shipped content is selected, edited and integrated before release. The game does not use live-generated AI. It does not contact generative AI services while running and does not send player prompts or player data to such services. At runtime it only loads, selects, animates, processes and mixes fixed content prepared before shipping.
Linewake Studio
-Aug 7, 2026
Bulwark Tower Defense
In-game content
art
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Meridian Studios
-Aug 7, 2026
Eclipsia
In-game content
art
Eclipsia uses generative AI as part of the development process to assist in creating certain visual assets. All AI-assisted content is reviewed, edited, and integrated by the development team. The game does not use generative AI to generate gameplay, game logic, or player-created content in real time.
Eclipsia Studios
-Aug 7, 2026
Second Nature: Night Authority
In-game content
artaudio
Generative AI tools were used during development to create or assist with some visual assets, audio, and 3D assets used in the game and its promotional materials. No AI-generated content is created during gameplay, and the game does not connect to external AI services.
ThunderRQN
-Aug 7, 2026
Holy Warriors : The Rift
In-game content
artaudio
The developer uses generative AI tools during the development process to create pre-generated content. Specifically, Leonardo.ai was utilized to assist in the creation of promotional marketing artwork, concept art, images, and user interface buttons. Additionally, Suno was used to compose the game's background music and soundtracks. All AI-generated content is static, finalized prior to release, and integrated into the game build; the game does not feature any live or real-time AI generation during gameplay.
Giovanni Perrone
-Aug 7, 2026
Grid Fall
In-game content
artaudiotext
GRIDFALL was developed with extensive AI assistance (Anthropic's Claude): the game's code — including the procedural generators that produce all in-game art (pre-baked at build time) and synthesize all audio and music at runtime — was written with AI pair-programming under human direction and review. The game contains no pre-rendered AI-generated images or audio files; all art and audio assets are produced by deterministic code, and the sole third-party asset is the SIL-licensed Noto Sans UI font. Story, dialogue, and text were authored with AI assistance under human editorial control.
markelphoenix
-Aug 7, 2026
Ashen Throne
In-game content
arttext
Some of the game's 2D artwork (illustrations, icons, and backgrounds) was created with the assistance of generative AI tools and then curated and edited by the development team. Some non-English text is translated with AI assistance and reviewed before shipping. No AI content is generated live during gameplay.
Ashen Throne Games
-Aug 7, 2026
Elemancer
In-game content
artaudio
Elemancer is a solo-developed game. Every system, all gameplay code, the balance, and all writing are human-made and hand-tuned. The 2D art and audio were created with AI tools, then hand-curated, edited, and quality-checked asset by asset before shipping.
Hearthspell Games
-Aug 7, 2026
Dawnkeep
Dev only
codetext
AI tools were used as assistive tools during development, specifically for code writing and text proofreading. No AI-generated content is used in the game's art assets, sound effects, or music.
Zang
-Aug 7, 2026
Path to Catakombs
Live AI
The game uses AI for procedural dungeon generation, gameplay management, and realistic enemy behavior simulation.
Catakombs
-Aug 7, 2026
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